Message 1 from *RPG (#1193): Date: Sat Nov 4 18:45:44 1995 CST From: Yseult (#4778) To: *RPG (#1193) Subject: Yseult's kidnapping... Yseult was once again kidnapped last night by Red Fang. Though she was successfully rescued by Ykaire, Tybon, and Demon, she has fallen under some kind strange trance. Her dragonfriend, Tierz'yrrlan is now in a murderous rage, eyes swirling blood red most of the time. He is calm enough not to attack, but it is best to approach him with caution for now...if you approach him at all. Yseult. -------------------------- Message 2 from *RPG (#1193): Date: Thu Nov 9 04:39:57 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: changes I've restructured some stuff: :pulse() -> :do_metabolism() -> :update_damage_monitors() :do_behave() -> :provoke_mood() -> :announce_mood() This opens the way for certain hooks in $ahabs which will allow reactors to take a more ...active role in NPC behaviour. Bwahaha! While I was at it, I hacked a bit on the MONSTROUS BEAST that is $combatant:announce_mod. Insanity will now have some very obvious effects, rather than just being a "nervous twitch of neurotic unease". These include taking random exits, dropping wielded objects, and random social verbs. If anyone feels forcing these actions is an IC problem, send to *ideas. I think they are generic enough to be OK. Besides, as Mulder pointed out to me, we need more PENALTY for insanity. -Quinn (enjoying free personal MOO time) -------------------------- Message 3 from *RPG (#1193): Date: Thu Nov 9 05:59:01 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: death penalties Attribute percentage cuts are now decreased according to one's total_power. This is a sort of win/loss ratio recorded on all characters. When you die, it is cleared to Zero. This change will provide folks an avenue for overcoming stat decreased due to death--stay alive. -------------------------- Message 4 from *RPG (#1193): Date: Fri Nov 10 21:10:34 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: local_who The little who no longer displays explicit numbers for THREAT and ARMOUR for players. -------------------------- Message 5 from *RPG (#1193): Date: Sat Nov 11 13:41:10 1995 CST From: Isabeau (#9287) To: *RPG (#1193) To new players, anyone wishing to become a gypsy..We have a need for a female char. History set (Somewhat). Please contact Isabeau or Tristan. -------------------------- Message 6 from *RPG (#1193): Date: Sat Nov 11 18:40:58 1995 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Submariners If you would like more information please send me some mail. And as a wide announcement, all subs will no longer get +15 to their medic for just being a submariner. Secondly, if I catch anyone using a chainsaw/shotgun or any other weapon that would not obviously work underwater, I will be confiscating them. If you require a reason, the water has rendered them useless. You have been warned. -------------------------- Message 7 from *RPG (#1193): Date: Sun Nov 12 16:37:33 1995 CST From: Tristan (#9284) To: *RPG (#1193) Subject: Knives, Fortunes, and Curses Hello and greetings! Please allow me to introduce myself and my lovely wife, Isabeau. We both are gypsies from two clans, under the Patteran name. However you can just 'finger Tristan or Isabeau' to find out about all that. What I would like to do is advertise and offer our skills and services to the people of this place, but for a price of course. I am a skilled blacksmith and my smith specialty is knife making, but I can do other simple blacksmith jobs as well. I can make any knife upon request and with proper payment. I also make a long knife which closely resembles a large bowie knife, but narrower, that is light, durable, and well balanced. (OOC: Think of the bowie knife Crocadile Dundee pulls out and says "Now that's a knife!" and you'll have a good picture of how it looks. This knife also is actually a newly coded weapon that only on can get through me.) As for the services my beautiful wife offers, she is a gypsy wisewoman trained in the ways of fortune telling, curse making and breaking, potions, midwifing, and even healing. (OOC: Isa has a coded deck of Tarot Cards that work well, almost too well, and is also a Mage. She also knows a considerable amount of the IC services she offers.) If anyone would like to hire us for our services, you can find us in N'Orleans or contact us on our communictors: #8916 for me and #9326 for Isa. (or just leave a message on our answering machines if we're not in.) -------------------------- Message 8 from *RPG (#1193): Date: Thu Nov 16 00:50:26 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: @reroll! Fixed `@reroll!` to clear total deaths, kills, and power. -------------------------- Message 9 from *RPG (#1193): Date: Fri Nov 17 13:34:49 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: carrying characters Added :is_carryable_by(user) to $character, which is now called instead of hardcoded checks to :unconscious(). Default returns unconscious state. Added :announce_carry_success/failure and :announce_drop_success, so that objects can now define special messages. The default are hardcoded in, however, so you'll have to write your own verbs, add props, etc. -------------------------- Message 10 from *RPG (#1193): Date: Wed Nov 22 23:39:11 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: Feature Characters Feature Character is not a status you receive because you are the head of a faction. Features are -so- important to the MOO that they no longer belong to their player. This means that if you do not play your Feature for 30 days, we are well within our rights to change that password and hand this character to another player. Feature Characters do not receive 75 Quota; I don't know how this rumor started but it isn't true. Feature Character players -do- need to be Builders. That means they need to know enough MOO that they can be taught the specifics of building on GhostMOO. For those of you who know MUSH/MUCK/MUSE/etc., each GhostMOO door requires a description, 3 messages that REQUIRE proper pronoun substitution, and the setting of three properties, minimum. For MOO coders: those properties are as follows: .sound_permeability -How much- you can hear through an entrance. This takes into account "volume" of things said: if you say "Blah!!!" it is more easily heard than "Blah!" in the next room. .transparency -Whether or not you can see through an entrance. Generally set to 1 if it is indoors, and 0 if the exit is a long "distance". .clearance -The size of the entrance. I won't list more; these are documented on the objects in question. For everybody who asked about it: There -is- code for exits delaying travel. We generally avoid these because online time is MUCH too precious to do it. It does not contribute to enjoyment or excitement. (The above notes on exits are subject to change. For instance, if we add a property, all builders are responsible for setting those on all their exits.) --RH -------------------------- Message 11 from *RPG (#1193): Date: Thu Nov 23 07:09:34 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Re: Critter AI... How about this for beastly behaviour: A creature that has been wounded enough to go into "Flee" mode queues to do so just once, then doesn't try to Flee again? -------------------------- Message 12 from *RPG (#1193): Date: Fri Nov 24 13:58:10 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: eat crystals The number of crystals eaten is now shown when they're downed. Consequently fixed the conjugation for one crystal, too. -------------------------- Message 13 from *RPG (#1193): Date: Sat Nov 25 18:12:18 1995 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Campgrounds and Rooms As some of you already know, there is a new campground on Jizo Island, just east of the beaches. This area will be expanded soon, and possible ammenities added. The Hacienda Resort has also opened on Jizo, southeast of the beaches. Rooms are available and can be bought by players. The rooms will be lockable and safe. (Soon tents will not be lockable, but it will be possible in the future to destroy them. Also, when a tent is locked at this time, nothing can be dropped in said locked tent.) To buy a condo at the Hacienda Resort, you must have 2 free quota and a nominal charge of 4,000 crystals (To defray the cost of quota used in the exits). Come out and look around..enjoy! -------------------------- Message 14 from *RPG (#1193): Date: Mon Nov 27 09:58:14 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: misc bugs No more following folks while asleep. Also, puppets should no longer hear anything while unconscious. -------------------------- Message 15 from *RPG (#1193): Date: Mon Nov 27 19:28:25 1995 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Glad News Ykaire and Yjezra are pleased to announce that they are to become parents. Yjezra is just begining her second trimester and is doing well. Both hope you will join in their happiness. -------------------------- Message 16 from *RPG (#1193): Date: Tue Nov 28 08:31:48 1995 CST From: Remembrance (#6615) To: *RPG (#1193) Subject: My Willing Captive. Recently I finished work on a new spell and required a victim to try it upon. The Fates smiled down, sending me a willing captive to wander under my mysterious gaze and to fall to my feet...so I took him home and have made him mine. The Fates have been kind sending me one to obey my every wish and command, fullfilling my every desire. He seems not to mind my keeping him bound, but then again anyone under my spell would feel this way. However, his black wyrm Does seem to mind my taking it's rider, but the big wyrm is no threat to me. I doubt any will miss this wyrmrider, and at the moment he pleases me. Remembrance, Master of Yzryel [OOC Note: The Fates often are not as straightforward in their designs as we would wish them to be. Remembrance is beginning to find that her control of the situation is not as she first believed! -------------------------- Message 17 from *RPG (#1193): Date: Tue Nov 28 18:01:24 1995 CST From: Deckard (#3748) To: *RPG (#1193) Subject: Nobles Two things about the idea of using a list of nobility to role play. First, the list would need to be updated everytime someone desided to become nobility, and the aspect of role playing would have to be changed to fit them in. Second, I think it'd be pretty hard to rp combat and such things between houses when it's really just one player. Third, (I know, that's more than a couple) if these nobles rule over cities like Kara mentioned, does that mean someone can just put it into their plan that they rule me? Just thinking. -------------------------- Message 18 from *RPG (#1193): Date: Tue Nov 28 21:45:22 1995 CST From: Romar (#6337) To: *RPG (#1193) Subject: Camp whatever.. Oh my, a campground! what is the world of rpg coming too? So, do we get a option to join the Good Sam's club, and do campers get a discount? humm, is there going to be a police system to keep noise down in the middle of the night? People ripping off the out house door for firewood? So? Are we senior citizen's or rough and tough adventurers? Tents spaming the beach, hummm, sounds interesting... was kinda neat to walk around and find out who was where, each group of friends claned together... Well, these are just my thoughts.. So, when do we start paying rent? can we still like play like we are going out on a adventure, going to be away for a few days and just set our tents just anywhere? hummmm... Questions questions... Your's Truly.. Romar . -------------------------- Message 19 from *RPG (#1193): Date: Tue Nov 28 23:11:19 1995 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Re: Romar Nope no rent required for the campgrounds, and you can still stroll around and see who is around. problem before is that alot of the 'camoers' were trespassing on private property..also, I wouldn't say that jizo is the rough and tumble adventurers amusement park, now would you? OOC: The tents have become annoying spam for many. Now players have a place they can spam all they like. And who is to say the area will will be ..tame? -------------------------- Message 20 from *RPG (#1193): Date: Tue Nov 28 23:17:51 1995 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Typo's "My appologies for the typo's in my previous post. "Camoers=campers"..and delete one "will" from the last sentence. Thanks. -------------------------- Message 21 from *RPG (#1193): Date: Tue Nov 28 23:59:13 1995 CST From: Romar (#6337) To: *RPG (#1193) Subject: Camping Oh hummm, dee dummm, can't see myself up and moving into such a camp, oh my, my wonderful peace and quiet, if I am not wanted on the wonderful and beautiful land called Jizo, suppose I'll wander on, should just say.. your now welcome, and don't forget to hang the No camping sign. I'll just wander around, and talk to some other trees, and will miss my friends the mini rex's and raptors.. Romar -------------------------- Message 22 from *RPG (#1193): Date: Thu Nov 30 18:40:22 1995 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Gathering If you consider yourself a knight of the Dark side. Please drop me a mail. I am compiling a list for a future plot mailing. Thanks. -------------------------- Message 23 from *RPG (#1193): Date: Fri Dec 1 11:57:50 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: FREEZE Freezing a character sheet actually freezes it now. -------------------------- Message 24 from *RPG (#1193): Date: Sat Dec 2 00:37:33 1995 CST From: Elendil (#2237) To: *RPG (#1193) Subject: FREEZE doh! -------------------------- Message 25 from *RPG (#1193): Date: Sat Dec 2 15:48:23 1995 CST From: Rain (#399) To: *RPG (#1193) Subject: @locking tents Is there a way to @lock a tent such that people can't take them, but anyone can enter freely? I have been told tents use less DB space than standard rooms, and where I can do so, I'd like to use them instead of standard rooms in construction. But I don't want players picking up a 50-ton cargo pod, so...? -------------------------- Message 26 from *RPG (#1193): Date: Sat Dec 2 19:48:13 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: hole Plugged a hole whereby non-progs could teleport themselves to their tents. -------------------------- Message 27 from *RPG (#1193): Date: Sun Dec 3 15:01:03 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: 'locking' against taking I've added an :attempt_pickup method to $tangible. You can hack this method to print messages and return false if the object should not be VR "taken". Alternatively, you can simply set @locked_down or @olocked_down and the method will see that they exist, print the messages, and prevent the object from being taken. This is an easy new way of locking objects against simple 'takes' and 'gets'. It will not work for @move, but players can @move only their own things anyway, and we should be trusting progs, SO...LA DE DA. -------------------------- Message 28 from *RPG (#1193): Date: Sun Dec 3 20:41:02 1995 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Unconscious creatures Due to the actions of a handfull of players here a change has been made. This change can be explained in how it works by reading Quinn's post. >From this point forward, most, and at some point all creatures, will not be able to be picked up when knocked unconscious. This is to prevent players from moving them to places they should not be, using them as private guards, or as a way to practice healing skills on a pent up creature. -Kynwal -------------------------- Message 29 from *RPG (#1193): Date: Sun Dec 3 20:54:48 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: ATTENTION ALL SHAMANS On Nov. 29, mages felt a surge of evilness. So, to a lesser extent, did all those with a sense of spirituality. (you have to decide if your character felt it or not). Like a spreading pool of poison, they flowed out over the lands. Searching for places to insinuate their influences. ShadowFax begins to notice that they occur all over the world-- and seem to be migrating towards some geographical point... For now, they keep the information private amongst their Agents. Balth, you and other mages haven't felt or noticed anything unusual, really. All shaman-ish types, however-- You're getting bad dreams, chilly feelings. (Stay tuned for further updates. Please don't @send me questions; you'll have to ask other players IC if you're looking for info...) -------------------------- Message 30 from *RPG (#1193): Date: Sun Dec 3 21:05:16 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: RH-owned AHaBs Made mine unpickupable. Thanks for the reminder, Kyn. :) -------------------------- Message 31 from *RPG (#1193): Date: Mon Dec 4 14:08:54 1995 CST From: Acadia (#4032) To: *Chat (#5391) and *RPG (#1193) Subject: Just to let you know... Just to let you know, Acadia will be gone for a bit. Don't know when she'll return...Any messages can be relayed through Kynwal. Thanks. Acky -------------------------- Message 32 from *RPG (#1193): Date: Tue Dec 5 13:10:40 1995 CST From: Tristan (#9284) To: *RPG (#1193) Subject: Long Knives for sale Hello, this is to let those of you who showed interest in my long knives, or may be interested in the future, that I will be gone for a while, not sure how long, but the nature of my abscence may keep me away from here for a long time. In my abscence, Isabeau will handle the dealings and orders for the knives and you can also contact Kriamina for any details if you can't get in touch with Isabeau. Note on the long knives: They are a newly coded weapon that can only be acquired through myself (or Isabeau while I'm gone). They are quicker than a normal dagger and the damage and parry of the knife is almost as good as a broadsword. Now for another shameless plug: Need a change of pace or lifestyle here in GW? Want more than just to hack and slash your way around here? Then join the Gypsies! We plan to be a very RP intensive group and bring a little spice to this place. Contact Isabeau or Kriamina for more information. Tristan, Gypsy King, Leader of the Patteran Kumpania. -------------------------- Message 33 from *RPG (#1193): Date: Tue Dec 5 21:22:36 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: Big Thank You!!! I'd like to thank players who have remembered to be @IC in IC regions. Our main purpose is RP, and we can't do that without separating IC and OOC. :) @OOC is NOT for walking about and being "just an observer". It is there so that Wizzes and Players can do game-master or builder chores. It is also there for when you need to call a "time out" for some reason, but I STRONGLY recommend that you avoid this, and use @go ooc instead. With Season's Greetings, and Elemental Excitations, and High Tech Salutations, RH -------------------------- Message 34 from *RPG (#1193): Date: Thu Dec 7 03:14:29 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: WEREWOLF GUIDELINES For everybody who asked just what I was looking for... Here's my ideas for this character. This is not set in stone but it reflects the spirit of what it should be.. This is a creature out of folklore, not the synthetic White Wolf background. The werewolf is a shapeshifter. It loses control of this on the night of the Full Moon (seeing the moon doesn't matter). It is a Lycanthrope; someone killed by its bite dies, and the victim's body becomes possessed by an evil spirit that hates all life. Werewolf victims become wolfweres, halfway between wolves and humans, unable to change back and forth. They are Undead; they are incapable of harming the werewolf. To be a werewolf is a -curse-. It's not simply a set of superpowers that's been given a bad name by our old animosity towards wolves. The character must battle the `beast within'; think Incredible Hulk/ David Bruce Banner, and you have it down perfectly. When the werewolf gets upset, there is a chance that they morph. Very kindly good folks would want to imprison a werewolf, to prevent accidental harm to others. They reason that if the werewolf were `good', it should want this too. That it presumes to think it can control itself is folly at best... evil, at worst. That's the Good Guy position. This is my personal view on what the werewolf should be. You can take it or leave it. The -real- questions I want answered, since this is a Feature character, are as follows: 1. What is your motivation? If you are Good, how do you reconcile this with your past deeds? your possible future deeds? 2. How would you spend your Game Advantage points? How would you go through your @reroll process? 3. What is your history? How do you tie in to this game world? How old are you? How did you become a werewolf? 4. What special abilities do you have? (See game Features, and game Advantages.) A note of warning: An application which says, `My character generally keeps to herself.' is probably going to lose in competition with one that says something like `My character runs a shelter for homeless people.' or `My character hunts murderers.' or `My character murders the homeless and people who run shelters for them.' ;) -------------------------- Message 35 from *RPG (#1193): Date: Fri Dec 8 03:58:23 1995 CST From: Mantle (#9814) To: *RPG (#1193) Subject: Insanity how does insanity work? how does one get rid of it? -------------------------- Message 36 from *RPG (#1193): Date: Sat Dec 9 05:34:20 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: On Languages Having coded languages (a la the White Wolf MUSHes) is a good idea, there's no denying this. However, languages on Ghost are part of the non-coded section. We have non-coded things because we do not have many coders. (A wiz is not necessarily a coder). So, yes, we've thought of it, and we even know how best to do it. However, because of time and skill constraints, we can't. It is presumed that you speak your native language for free, and do not write it on your character sheet. If you see someone bought English on their .plan, you can assume that their native language is something else, yes. :) --RH -------------------------- Message 37 from *RPG (#1193): Date: Sat Dec 9 12:00:36 1995 CST From: Timber (#9805) To: *RPG (#1193) Subject: Osbornn If anyone is interested, Osbornn is missing! -------------------------- Message 38 from *RPG (#1193): Date: Sat Dec 9 12:24:21 1995 CST From: anj (#9806) To: *RPG (#1193) Subject: Having just shuffled into this mortal coil recently, and fastidiously reading up on the laws of the land, I see that while one might be of Spirit, one cannot be of earth; there is no blending of elements. I know this is a terrible thought, but I'm thinking with my libido: what about interelemental relationships? And, of course, offspring which might come from something like that...cause I got the spirit in me, and I'm earthy, and I like to swim. -------------------------- Message 39 from *RPG (#1193): Date: Mon Dec 11 02:56:04 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: Subby Question-- "What the heck is a `Keltin'? -------------------------- Message 40 from *RPG (#1193): Date: Mon Dec 11 05:37:41 1995 CST From: Kriamina (#9509) To: *RPG (#1193) Subject: Is that a garment... keltin? Sounds like a mode of dress.. kilt made of kelp (the kelt) + swim fins (in) = keltin -------------------------- Message 41 from *RPG (#1193): Date: Mon Dec 11 15:41:54 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: Nobles: RESPONSE TO *IDEAS Player turnover is so fast that it's not viable to have somebody maintaining a list of Nobles. On some MUSH's they have the Reputation bboard, and players post their own reputations there, but this wasn't very effective, because it relies on players periodically reading all newly posted reps. The one thing you can count on other players doing, is finger so the proper place for your bloodline or reputation is in your .plan . -------------------------- Message 42 from *RPG (#1193): Date: Mon Dec 11 15:43:28 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: NOBILITY Nobility -is- an ICly checkable thing since ShadowFax keeps records for all of the world, and both Dakirion and Kilmor rely on them. If you've bought the Advantage `Noble Born' it's registered with ShadowFax. Nobility includes the Krewes of N'Orleans, and the internal corporate structure of Dakirion Industries. Nobility A) is always tied to a location (this is the meaning of Neo-Feudalism!) There's a piece of land over which you have some IC sway. B) is normally hereditary (but, yes, you can be adopted) C) means somebody ICly paid a registration fee at some point in history to ShadowFax, probably around 5000 crystals. The ONLY exceptions to this are those titles which were in existence circa the 1970's. (Chuck and Di got in for free.) To have an official title (also registered with SF), buy Nobility X2. At this point, you ARE landed gentry, and not just one of possibly dozens of heirs. This means you have a fief somewhere-- although it may be just official claim to Wasteland Coordinate Zone 10 10... (The traditional fee for -this- is .25 kilograms of pure platinum, which translates into 500 gold pieces, which translates (roughly) into 500,000 crystals...) COMPUTERS The following is uncoded; it's purely RP'd: If you have computer skill, you can use a computer hooked to ShadowNet to ICly garner information that is in somebody else's .plan. To do this, of course, you have to know their name, or some IC information that you can research. The computer in the R/T Round Room is ShadowNet-ted; it is significant that ShadowNet relies on satellite technology, and a zealously guarded "cellular" system. ShadowNet-ted computers are no smaller than a laptop. (It's rumored that they are working on subdermal transmitter systems for specially-trained operators, and the name bandied about is `HEX'.) I'm thinking of adding an Advantage that's CORPORATE AFFILIATION. This links the PC officially to their organization. Corporate Affiliation is current, not `formerly associated with' or `escaped from'. One small perk we give those with CorpAff is that we raise the limitation on Non- Coded Skills for new characters by a level. The power of the Corps is -training-. (Yes, I know the current limit is somewhat meaningless because you get so many points at the start. Expect us to fix that, too, with grandfather-clausing if necessary.) To keep Corporate PC's from being too powerful, they aren't going to be given money or free equipment (this, to avoid the over-powerful state of corps on CyberSphere). --RH -------------------------- Message 43 from *RPG (#1193): Date: Mon Dec 11 17:16:59 1995 CST From: Elendil (#2237) To: *RPG (#1193) Subject: Keltin Awwwwwwww no you don't. If you're interested/intrigued/confused about the various designations certain gilled beauties have on their @title then you'd better do some @ic sniffing; no freebies on this rig. Wait, I lied. You were right on track. The term 'Keltin', from the Old English 'To flay open' or 'to rub teasingly', has subsequently evolved into the honorary title of the highest ranking Submariner at the semi-annual highly formal Submariner fashion show. This individual must also demonstrate superb fashion sense and a tendency to collect sequined pumps. Really. p.s. No, you're not invited. -------------------------- Message 44 from *RPG (#1193): Date: Mon Dec 11 19:14:10 1995 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Submariners As Elendil so nicely stated if you want any more information on titles on submariners such as Deep Scout, Warden, Keltin, The Touched, The Lost, and Drifter to name a few. Ask the next one you see. If you are a new char and wish to perhaps become a submariner. Drop me some mail. Kynwal -Unoffical Submariner Diety -------------------------- Message 45 from *RPG (#1193): Date: Wed Dec 13 11:51:03 1995 CST From: Rain (#399) To: *RPG (#1193) Subject: titles Wheee.. ok, who's been playing so much White Wolf stuff? -------------------------- Message 46 from *RPG (#1193): Date: Sat Dec 16 16:14:28 1995 CST From: Razorhawk (#80) To: *RPG (#1193) ShadowFax is ICly in control of comm channels. Comm channels should be obtained through ShadowFax, whether they're OOC or IC channels, please. Thank you. -------------------------- Message 47 from *RPG (#1193): Date: Sat Dec 16 20:56:56 1995 CST From: Deckard (#3748) To: *RPG (#1193) Subject: Comm channels Comm chanels? Like communicator privledges, or your own channel like pub? -------------------------- Message 48 from *RPG (#1193): Date: Wed Dec 20 21:32:54 1995 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: throwing knives throwing knives I have dropped some braces of throwing daggers(knives) you will need a brace to utilize the daggers properly (throw them) at least for right now. There are about 3 braces scattered around at the present. -------------------------- Message 49 from *RPG (#1193): Date: Wed Dec 20 21:55:15 1995 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: re: throwing knives Due to new developments, the previous post should be considered null and void. Gracias. -------------------------- Message 50 from *RPG (#1193): Date: Fri Dec 22 05:20:08 1995 CST From: Balth (#3746) To: *DragonRiders (#5915), *Storylines (#5236), and *RPG (#1193) Subject: Odd things on the horizon. Elendil, Balth and Yjezra flew over the walls last week to investigate some blackish objects discovered by extremely long-distance dragon patrols. They did not actually go out, but using a magical item called a 'scope', they were able to verify the existence of the objects. The distance is not known, but lies to the northeast of the walls. An expedition will soon be mounted to discover what these objects are. OOC: this will most likely occur after X-Mas break Questions can be directed to Balth, Yjezra or Elendil. -------------------------- Message 51 from *RPG (#1193): Date: Fri Dec 22 05:30:40 1995 CST From: Balth (#3746) To: *RPG (#1193) and *DragonRiders (#5915) Subject: previous post OOC: Regarding previous post, anyone looking for lots of good rp'ing time, contact me. Large turnout expected, so the more I hear from you about times, the easier it will be to organize. It *will* take more than one session. Thrills, chills, spills! Danger Intrigue, Money! No experience required! Just call 555-Balth!, that's 555-Balth! (sorry about the shameless plug.) Naaa. Balth -------------------------- Message 52 from *RPG (#1193): Date: Mon Dec 25 19:36:40 1995 CST From: Sylk (#9819) To: *RPG (#1193) Subject: ShadowFax Corp. ShadowFax will be hiring individuals for new positions during the next few months. So far, there are two more executive positions open to be part of the Brain Trust. The Brain Trust is a board that will act as the acting executive board for ShadowFax Corp. They will work under The Administrator. Also available positions are the positions for field agents, a quartermaster (in charge of supplies), and freelancers. If you feel that ShadowFax is right for you, @qsend Sylk with a request. A SF rep will arrange a meetingfor you Many other positions will become available in the next few weeks. Hopefully we will have Sf up and running by mid-January. I ask all would-be agents to drop me a line. The Administrator -------------------------- Message 53 from *RPG (#1193): Date: Mon Dec 25 20:36:26 1995 CST From: Razorhawk (#80) To: *RPG (#1193) MERRY CHRISTMAS HAPPY SOLSTICE HAPPY HANNUKAH BOUNTEOUS HUGS!!! --Raze -------------------------- Message 54 from *RPG (#1193): Date: Tue Dec 26 19:18:17 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: ANNOUNCEMENTS!!! I've created a wizard utility character, named Avatar. This is an OOC entity, and if you see it around, it may be me in there, or it may be somebody else. Currently, it's controlled by Mulder's player, and by me. Please take a moment to finger Avatar to see what Avatar is all about. There's currently a ban on new Dragonriders. This is hurting the MOO; training new players is what allows characters to gain IC seniority and become "veterans", and I'd like for this to be possible once again. As wiz in charge of RP, I'm rescinding the ban as of Jan. 1, 1996. I'll be talking to Stalinger about our three mega-corporations. At this moment, Kriamina is the OOC contact person for Kilmor, and Sylk is the OOC contact person for ShadowFax. I am the OOC contact person for Dakirion. For OOC reasons, technology has been stunted, to preserve a sense of barbarism and to keep the primitive lifestyle as a viable option in a world with helicopters and guns. Stal and I will be finding ways to introduce the cyberpunk angle the MOO was always intended to have, without the Corporations turning into sources of technology that outrageously imbalance play. With that famed 20/20 hindsight, it might have been good to have all wizzes be OOC entities. Unfortunately, this is just not a viable option for us now; wiz-characters have too many small yet significant IC ties to other player-characters; we're part of the Continuity now. Wizard players, please start developing your Alts, so that the login will be a tad less Wiz-heavy. (If you're already doing this, thank you thank you and thank you, and you are wise and wonderful.) Of -course- you can RP with your Wiz character (I don't know who's been telling you not to), but this character shouldn't be the IC source of Building/Pets/Whatever. In general, and from here on in, if you make something special, you should toss it to the four winds, and not give it to a friend. There are exceptions; sense and common sense apply; sometimes there is a character concept that just -sings- and it's to everyone's benefit if we do something special for that player and that character. On the Hoarding of Thyngs That Are Special: Wizard-created weapons are the property of the MOO, not the individual characters. Wizards, it's your responsibility and duty to audit yourself from time to time, and find out where that +50 Tricorder has gotten to. If it hasn't been used in over thirty days, please OOCly yank it, send its former owner a note of explanation, and either @recycle it, or put it back into circulation by putting it in the inventory of a creature. In case you hadn't noticed, HOME is no longer in use on the MOO. That's it for now. Take care and please feel free to spam me with @send's. --RH -------------------------- Message 55 from *RPG (#1193): Date: Tue Dec 26 19:57:40 1995 CST From: Razorhawk (#80) To: *RPG (#1193) Subject: `Let's Xmit' replaced by `Communications Handbook' Thanks to Sylk, the old Let's Xmit has been replaced by a more up-to-date handbook. You can read it in the R/T library. Please @send any errors to *bugs, and not to Sylk or me. -------------------------- Message 56 from *RPG (#1193): Date: Wed Dec 27 01:56:48 1995 CST From: Necrobot (#9848) To: *RPG (#1193) and *ideas (#504) Subject: Bionics I have some ideas for whoever is doing the coding for bionics. Nothing severe: no built-in armor or death ray eyes. However, I do think that there are a couple of neato twists that could easily make a cyborg more interesting and useful while not endangering the balance of the MOO or making the other "classes" useless. The first idae is environmental immunity. Nothing extreme here, since as far as I can tell the MOO doesn't require eating, drinking, or sleeping. If there are places in Ghostwheel taht cause damage from ambient cold or heat, this would be something that bionics could be immune to. Useful, but limited. Another idea is a built-in bioscanner. No big deal, other than the character could use it even it her hands were full. The last idea (for this post, anyway) is nightvision. I'm sure there are places here that are dark (though I haven't actually seen any). Nightvision would be a useful but not overpowering thing to give bionic char's. --------- Necrobot -------------------------- Message 57 from *RPG (#1193): Date: Wed Dec 27 10:06:35 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: walk/join I've disabled these verbs, both because, as one GM pointed out, they are sort of a cheat, and because they've never really worked right and are server-intensive. -------------------------- Message 58 from *RPG (#1193): Date: Wed Dec 27 11:01:41 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: bash/kick corpse Added `bash corpse with weapon` and `kick corpse` verbs. Do report any bugs that occur, tho they should mainly be with syntax. -------------------------- Message 59 from *RPG (#1193): Date: Wed Dec 27 14:31:02 1995 CST From: Razorhawk (#80) To: *RPG (#1193) just for the record- I used Avatar to edit Game Submariner and install Meloth's rewrite. No major changes to it; it does list the correct Triumvirate at the end. -------------------------- Message 60 from *RPG (#1193): Date: Wed Dec 27 18:17:31 1995 CST From: Quinn (#2) To: *RPG (#1193) Subject: storylines Please remember that *RPG is only mechanically related to IC plots. Restrict plot development updates to *plots. Mui gracias. -------------------------- Message 61 from *RPG (#1193): Date: Sat Jan 6 21:27:37 1996 CST From: Avatar (#3471) To: *RPG (#1193) The Closing of New Genesis City. This area opened prematurely. Sorry for the inconvenience. Special items from it are being recalled. Frankly, I'm sorry that it was opened, because it permitted the birth of a VERY ugly TP. Essentially, the Dragonriders and Submariners cooperated to get there. When they arrived, the Submariners went in, and discovered great Crystal wealth, but did not deign to divide it with the Dragonriders, without whose aid they could never have reached the region. The up side is that this adds great drama to the MOO. The down side is that, objectively, this kind of behaviour, is just plain ANNOYING. The MOO is generally constructed so that the extent to which any person can be injured or cheated is limited. In future, I hope the Wizzes take a lesson from this, and do not leave huge treasures lying around. Human nature being what it is, it leads to OOC aggravation. Nobody likes it when their character gets cheated; the irritation is not EVER going to be confined to the realm of IC. -------------------------- Message 62 from *RPG (#1193): Date: Sat Jan 6 22:24:30 1996 CST From: Mulder (#709) To: *RPG (#1193) and *Gamemasters (#2560) Subject: Race conflicts, villans, and RP. Well Razorhawk/Avatar, his RPG is built on the existence of races, your idea if I remember my MOO history correctly. If we expect to have severely divided races which build a sense of community, and expect that everyone will on a whole, get along... we are in for a severe wakeup call from human nature. If there's one thing the history of this planet has tought us, it is that people segregate into populations, and when these seperate populations come into contact, the result is often violent. Most of the RP on this MOO is driven either by race-conflict, or people who happen to be insane some of the time. We don't have a system whereby users need food to eat and water to drink so RP can be built upon survial. We don't have large bastions of power that the MOO populus can rise up against. The corporations here seem to be fairly demure, even docile at times. We don't have a great evil to all fight against, like some massive plague or disorder. Our goal is simply: to make a better world. Nothing substatial, nothing obtainable, nothing that we can grasp at. If we continue to use races and insane people as our primary RP-driver, things will get old really fast. Much like the kidnapping, that got old after oh... the second time somebody did it. Imagine how it would be to play a game like Doom, except the levels just kept getting harder and harder, created by the computer every time you played, and you could never win. We have evil characters here that become boring after the fifth time they walk in and kidnap somebody. Evil characters here are based on strong, combative types. Who are the greatest and most memorable villans of all time? Are they the terminators or the... whatever that russian boxer in the Rocky movies was called? No! They're the Q's, the Moriartys, the Poison Ivys, the evil Barons of Dune, the Goldfingers of the world. They may be evil, they may be twisted, but hey... they have style! They make it interesting, they make it fun. You hate em, but you love em. Sometimes, you even sympathize with them. If we don't want massivly annoying things to happen, why do we have RP centered around things that are naturally annoying? If we cry foul each time some person, or group of people get cheated out of something, or some large strife builds up, where are we going? We stagnate. Nothing happens. If we want some interesting villans, interesting objectives to work toward, that's up to the wiz's to create, and since you seem to always act the part of 'self appointed moo mommie', why don't you start? Your corporations are rather docile and demure compared to what one would expect with an assortment of corporations ruling the world. They don't have a public image to look out for, because they're the only game in town. Make em evil! Make em tyranical! Make em interesting, but for goodnesssake, do something!!! Toosay's going to have an evil dictator. Toosay's also probably going to have pirates. That evil Captian James Hook ring a bell? Evil, but with style! - Mulder -------------------------- Message 63 from *RPG (#1193): Date: Sun Jan 7 05:13:44 1996 CST From: Rain (#399) To: *RPG (#1193) Subject: Hook Oh ho ho ho! Good form, Mulder! (Sorry, couldn't resist *giggle*) -------------------------- Message 64 from *RPG (#1193): Date: Sun Jan 7 19:24:36 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: `home` Fixed this command so a home is reset to $player_start if it's not a descendant of $room. -------------------------- Message 65 from *RPG (#1193): Date: Sun Jan 7 22:59:14 1996 CST From: Kara (#3779) To: *RPG (#1193) Subject: Devoutly hoping that I don't get killed for this... Okay. I am a little confused here. Forgive me for this. Ugly TinyPlots. Okay. I am not a wizard. I admit this. I am probably missing out on all sorts of mooPolitics that may have influenced this. But I remain confused. Since when is the 'prettiness' of a plot any reason for its creation/destruction? Is all life on GhostWheel, or in the world at large, a happy daydream filled with pretty flowers? I don't think so. I can not for the life of me fathom why, exactly, it is a bad thing for the dragonriders and the submariners to be having an 'argument' or a 'nasty' plot, as the case may be. In most literature, the ugly things that happen are the things which spur the plot along--they are what adds drama to the story. And, quite frankly, this moo could use a little drama. Having the DRs and Submariners fight may not be a pretty thing--but it might at least start some good roleplaying and action on this moo....something that it has been lacking for quite a while. Next--the tinyplot being annoying. Personally--I am not annoyed. I am not involved in the tp. I think that a conflict between two of the subsocieties on this planet might be an interesting plot device for my character to be involved in--after all, wars affect everyone around them, not just the nations involved. It might be interesting to see who became mercenaries, or neutral--or whom just chooses to ignore the entire mess. I would say on a personal level that if you find the tp annoying, that you should probably not participate in it, rather than just killing off the entire area that gave it birth. This doesn't make sense. Okey dokey--the area being opened prematurely. Okaaay. How is that possible? I would assume that whichever wizard/s primarily built the thing was/were pretty darned certain that it was ready to be opened. Don't you guys communicate with each other at all? Having heard from several of the characters/entities involved in this particular plot, I must note that opening an area and then closing it again for no apparent reason creates a great deal of confusion. I mean--what is going to be closed next, N'Orleans? Maybe Austin? Perhaps the Ghostwheel itself. It seems to me that this action is creating a lot of needless paranoia about the status of this MOO. If my character gets a large store of crystals, is my tent going to be taken away because some other character is displeased that I refused to share it with them? Will N'Orleans be closed down if there is a Maudi Gras festival where one vendor is more successful than another? What on earth is going on here? As far as people being miffed because they got cheated out of a few crystals--hey, that's life. In the real world, life ain't always fair. We don't always win that 100,000 dollar lottary, or get our fair share of the money we earned crushing cans with our friend Joe. I would imagine that in an IC universe, the offended parties could have bargained, cheated, or stolen their way into their fair share of the loot. Running off and crying to a wizard every time one's feelings get hurt isn't quite fair play in a rpg. Get real. These people/characters could have worked it out, in one way or another, for themselves. That's no reason to shut down an area of the moo, with the concequences listed above. Eesh. Sounds a little childish to me. And what is up with using a nameless Wiz bit to post/do all of this stuff with? I would think that for something with this amount of potential for controversy, one would at least sign one's own 'name' to it. It seems rather odd to perform these actions with this degree of anonyminity. Sign me frustrated, confused, and bewildered... --Kara-- -------------------------- Message 66 from *RPG (#1193): Date: Mon Jan 8 02:04:08 1996 CST From: Balth (#3746) To: *RPG (#1193) and *Storylines (#5236) Subject: New Genesis For those of you who were involved in the New Genesis expedition, the closing of it was an OOC mistake. Noone is to blame, nevertheless it puts IC things in an awkward position. Everyone who was involved in the quest, please @send me mail and I will inform you of relevant issues. Balth -------------------------- Message 67 from *RPG (#1193): Date: Mon Jan 8 19:44:46 1996 CST From: Sylk (#9819) To: *RPG (#1193) Subject: Agents ShadowFax has filled all of the executive positions. Now, we are looking for agents. If you are a strong fighter, and have a good head on your shoulders, page me for an interview. ShadowFax has been considered docile for too long, and with the help of some good agents, we're going to change that. We're also looking for bounty hunters, assassins, thieves, scientists, map makers, explorers, people who are considered "political science amajors", etc. These kind of people are coalled Freelancers, and we need them too. So, if you think you have what it takes to be an agent, page me. And if your character is a freelancer by trade, send me mail teling me of your characters skills, and his/her strenghths. -------------------------- Message 68 from *RPG (#1193): Date: Mon Jan 8 23:14:27 1996 CST From: Tybon (#7159) To: *ideas (#504), *RPG (#1193), and *Storylines (#5236) Subject: Woodworking tools Would the person who has 'borrowed' my woodworking tools please return them. They have personal value, and I need them for my work. My cottage has been moved, but if you just drop them in the Lost and Found, I'll pick them up. Thanks. Tybon -------------------------- Message 69 from *RPG (#1193): Date: Tue Jan 9 10:04:34 1996 CST From: anj (#9806) To: *RPG (#1193) Subject: on the ooc closing of new genesis. well, now the tiny plot which started as a result of the submariners cheating the dragonryders may be passe. i was in new genesis. we'd talked of divvying up the booty afterwards. since afterwards is premature at this point sort of, divvying up may still proceed. that's not to say that i'm not happy with the huge amounts of crystals i walked away with. -------------------------- Message 70 from *RPG (#1193): Date: Tue Jan 9 21:13:02 1996 CST From: Chaos (#5615) To: *RPG (#1193) Subject: Evil characters Any one interested in being an evil char please call me..am looking for a few 'bad' characters, if this is you..or you want more info..leave me info..ill contact you.. leave mail or page..Executioner Chaos.., -------------------------- Message 71 from *RPG (#1193): Date: Wed Jan 10 21:07:07 1996 CST From: Timber (#9805) To: *RPG (#1193) Subject: Warning to PC's Just to warn everyone. I connected today, and found I had been killed and robbed while I was disconnected. I did an audit on myself and found that Drywater had my stuff. This is a warning to everyone out there. If you are missing stuff, have died recently while gone, audit yourself. Drywater is probably the culprit. -------------------------- Message 72 from *RPG (#1193): Date: Wed Jan 10 22:48:29 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Housing With the rash of deaths and robberies, the Hacienda on Jizo is now open for sale. The cost for a simple apt is now only the quota it takes to build it. Anyone interested, please @send Yjezra and let her know what room you would like. (Please read the sign in the courtyard.) All players who have already bought into the Hacienda will be reimbursed. Soon, there will also be housing in N'Orleans. Watch this post for the announcment of its opening. -------------------------- Message 73 from *RPG (#1193): Date: Wed Jan 10 22:56:47 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Addendum One thing I neglected in my last post. There is a charge also of [5] of your character points to have a room. Sorry for the forgetfulness. -------------------------- Message 74 from *RPG (#1193): Date: Wed Jan 10 22:59:44 1996 CST From: Mulder (#709) To: *RPG (#1193) If anybody wants a hotel room on Toosay, they are available for the cost of 5 character points. (You don't own these, so no quota. But hey, they look different at night, and you get a waterbed.) Just drop me a line if you want one. -------------------------- Message 75 from *RPG (#1193): Date: Thu Jan 11 00:48:33 1996 CST From: DryWater (#7502) To: *RPG (#1193) Subject: a post in my behalf.... i did NOT kill or rob timber, i went into the sea and saw the arrows and bow there, they looked interesting so i grabbed them as i searched the few rooms i could with the air i had.... i now know why the cheater who killed him left the bow and arrows.....i would appreciate an appology timber....if i had known they were yours i would have kept them and given them to you when i saw you on....making ppl think i did something i didn't do is not something i enjoy coping with icly... -------------------------- Message 76 from *RPG (#1193): Date: Thu Jan 11 18:02:16 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Safe Housing There is now safe housing available on Jizo at the Hacienda and in N'Orleans. The only charge for these rooms is [5] points of a players character points. Players will not own their rooms, but will have a lockable door. The rooms will also be provided with a bed. Please contact Yjezra by @send for your request. -------------------------- Message 77 from *RPG (#1193): Date: Thu Jan 11 20:53:57 1996 CST From: Afahs (#5424) To: *RPG (#1193) and *Storylines (#5236) Subject: The future Hello, I am a ShadowFax representative. I would like to warn everyone that ShadowFax is very upset at Dakirion. You probably don't know this, but Dakirion has been holding back vital information, information that concerns the public. As the only "media" corporation still intact, we feel that it is our job to justify these wrongs. One of the biggest blockades that Dakirion uses to slow the flow, is the helipad. Without the helipad, information flow stops, but, if Dakirion would lose control of the helipad, and it was a, "public" transportation system, information would flow freely, and the oupblic would be informed. We have already started our retrobution by forming a team of the finest fighters available. They have found some key Dakirion members and executed those responsible. More executions will follow, but that's not all. Soon, ShadowFax's team will have taken control over the helipad. No one, I repeat No One! will be allowed on the helipad during this occupation. SF cannot allow this injustice to go any further, so we must emphasize what Dakirion is doing to the information flow. I strongly suggest that no one, no matter how strong you think you are, should step foot on the helipad. (I will post a date as to when the occupation will occur. I'll give advanced notice) Afahs (Case #213586) -------------------------- Message 78 from *RPG (#1193): Date: Fri Jan 12 18:58:45 1996 CST From: DryWater (#7502) To: *RPG (#1193) Subject: thought i'd say i'm sorry... please disregard that post by me against most of the wiz's, i wrote it just after my mom finished bitching at me, a girl ditched me to go somewhere with another guy.....i generally had a day that would cause some ppl to go out and jump off a roof... very sorry if it offended any of the wizes, almost all of you are very good wizz's.... -------------------------- Message 79 from *RPG (#1193): Date: Fri Jan 12 19:24:34 1996 CST From: Deckard (#3748) To: *RPG (#1193) Subject: Wizzes I agree with Drywater. I've had enough of you damed wizzes, pushing me around and telling me what to do. What do you guys do all day anyway??? Watch us, probably. What good are you? You don't help me! I'm still waiting for you guys to build my advantages! I payed for my citadel, and I want one built, 100 rooms finely programed. But NO!! What do you do? You tell me it's wrong to personalize my items. My medkit can look like a dog in heat if I want it too! You guys need to be tought a lesson, and I'm gonna do it! Run while you can!!! -------------------------- Message 80 from *RPG (#1193): Date: Sat Jan 13 00:22:42 1996 CST From: Griffen (#9676) To: *RPG (#1193) Subject: Wizards. Well now, isn't this nice. The very people who make GhostWhell *possible* you state don't help you. Well, if you really think you don't need there help, please @recycle your character, and never come back to GhostWheel. For without the wizzen, the site can not even EXIST. Being on the other side of this elsewheres, I would really think your accusations are petty, callous, and plain stupid. Wizards aren't paid for their time and skills; they code and build the MOO mostly for player's pleasure, to make it a better place for all. Yet you think it's their responsibility to raise you advantages? If you really want a citadel with 100 rooms, many other MOOs exist where everyone can get a programmer's bit. But I'll assure you nary the few have such a good theme and plot as this. Treasure it, and THANK the wizzen, grovel even. Methinks all take too much for granted. Griffen -------------------------- Message 81 from *RPG (#1193): Date: Sat Jan 13 02:12:00 1996 CST From: DryWater (#7502) To: *RPG (#1193) Subject: sorry.... as i said in my last post, i am very sorry for insulting the wizzen here, i had had a day of hell and was veryy upset at the time, this is to correct something i put into the last post which i shouldn't have put in, i am sorry for insulting _all_ of the wizzen.... a wiz pointed out to me that (s)he was very upset at my comment and how i appologized to some of the wizards and didn't put names down, making(him/her) fel that i had not appologized to them, but had to eveeryone else... i have chosen to keep the name anonymous for reasons of my own. special thanxx to all thee wizzen for putting up with my shit, i shouldn't be disrupting the moo with my problems.... i would also like to say i''m sorry to all the useres of this moo forr my outbreak and would like to say that it won't happen again. one last thing.... i think those of you who have 'waken up dead' and robbed, know how it feels to come on and have all of your things you earned gone with the wind....it feels twice as bad when you know a wiz took your stuff for something you didn't do, so would the wiz that took my stuff please page me, i would like to speak to you privatly, thank you. once again, i'm sorry everyone, you won't hear from me again, except icly...... -------------------------- Message 82 from *RPG (#1193): Date: Sat Jan 13 03:33:51 1996 CST From: Kara (#3779) To: *RPG (#1193) Subject: eesh Um...Griffen. I mean this in the nicest way possible: relax. Deck was kidding. We call it sarcasm. Eesh. --Kara-- -------------------------- Message 83 from *RPG (#1193): Date: Sat Jan 13 04:08:00 1996 CST From: Balth (#3746) To: *RPG (#1193) Subject: Griffen's post. Griffen, the sentiment was in the right place, but Deck was kidding. I think. :) Oh yes, and Deck, all I have to say is 'WOOOOOOooooooooooo!'. A far and fast running Balth. -------------------------- Message 84 from *RPG (#1193): Date: Sat Jan 13 14:09:57 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: $vr_core I added a $vr_core, which right now serves only as a repository for new messages printed when players issue the @rename, @name, @describe, and $last_huh:@* (message setting) commands. These should remind players not to abuse their creative priveleges, invalidating excuses of ignorance. -------------------------- Message 85 from *RPG (#1193): Date: Sat Jan 13 14:21:56 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: tent bugs The bug whereby folks could pick up tents and move them to bad places has now been fixed. If you find a bug, do please report it directly to me. -------------------------- Message 86 from *RPG (#1193): Date: Sat Jan 13 14:38:55 1996 CST From: DryWater (#7502) To: *RPG (#1193) Subject: so i lied, your hearing from me once more... someone pointed out to me that it sounds as though i am 'backhanding' the wizzen in my last paragraph of pst 84...it is not meant that way, all i am saying is that i would like the wiz who took my things to page me, i am not saying he didn't have a right to take them, nor am i saying he is an asshole....i would just like to point out that i don't exactly feel very good that this has happened and i think there should be a 'custom' where the wizzen page the user telling him/her why their things are being taken... thank you for listening, sorry about the unclairity.... -=DW=- -------------------------- Message 87 from *RPG (#1193): Date: Sat Jan 13 16:43:46 1996 CST From: DryWater (#7502) To: *RPG (#1193) Subject: thank you thank you sir for returning my things, i just thought i would say this publicly so people will stop asking me about my stuff.....once again, thank you... -------------------------- Message 88 from *RPG (#1193): Date: Sat Jan 13 22:58:20 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: Evil Chars.. Well for one I would like to, er maybe help? with this evil thing that Chaos sopke of so anyone with info contact me! -------------------------- Message 89 from *RPG (#1193): Date: Sun Jan 14 02:34:32 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Sydney's Office Sydney who sells items from time to time now has an office in the Sterling Towers. He is located in 'N34'. Use the north elevator, then type 'N34'. If he isn't in then just leave a note in his box. And he will get back to you on your request. I will put up a list of items for sale at some point as well to be looked at. -Kyn -------------------------- Message 90 from *RPG (#1193): Date: Mon Jan 15 15:44:34 1996 CST From: October (#9816) To: *RPG (#1193) Subject: wizzes how come one can never find a Wiz who can help when they need one? Don't get me wrong, Wizzes are very helpful, and I have great admiration for them, but, when I need a Wiz to do something, I can never find a Wiz capable of doing it. Thank you, October. -------------------------- Message 91 from *RPG (#1193): Date: Mon Jan 15 17:44:31 1996 CST From: Demon (#6613) To: *RPG (#1193) Subject: Wizzes getting dissed I know this message doesn't fit under RPG but this is where the things rthat cause my responce are being sent. Whats up with telling off the wizards? As far as I know They rarely ever do anything that a player wouldn't. All we are doing by telling them off is giving us less of a chance of getting help. I know sometimes things don't go your way and you can't get everything you want but, we can't rely on the wizrads to satisfy our every need. Its kind of annoying me because every time i go on, there is a message saying how the wizards are being mean ort something. In some peoples case they have a right to say it but i personnaally think it is getting out of hand. don't get me wrong... I mean, Some of the messages had every right to be sent but others are just ticking me off. Its I hate to have to lecture everyone but its true. we can't expect them to satisfy our every need. Sincerely, Demon -------------------------- Message 92 from *RPG (#1193): Date: Mon Jan 15 18:07:02 1996 CST From: Chaos (#5615) To: *RPG (#1193) Subject: @lock hmmm.. me again..just killed a player..and cant open his stupid container..is this very ic?? not to be able to loot a corpse..me thinks that if you die, it all falls off..you own nothing..not even the clothes on your back. think @lock should be reserved for doors, and safes...makeing way for the new lock-pick, which is still to be coded, from my understanding.. uhm..while im at it..perhaps when you go ooc, you should be @locked to the room your in..so we dont have ooc pc's wandering about.. enough for this write.. Executioner, Chaos., Lord of all Evil -------------------------- Message 93 from *RPG (#1193): Date: Mon Jan 15 22:50:28 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: @locking "Personaly I don't feel that players @locking items onto themselves is possible. when I think of players doing this I envision someone walking around with alot of chains and/or padlocks hanging to their belt. And even then, someone with a pair of bolt cutters could easily get the stuff off the body. I don't agree with Chaos that our players would have Everything fall off them when they die, tho is more realistic, it is impractical. But @locking items is way out of line. -------------------------- Message 94 from *RPG (#1193): Date: Mon Jan 15 23:07:39 1996 CST From: Ylanya (#7160) To: *RPG (#1193) Subject: @locking I don't know that it would be possible to have things locked to a person or not...but as far as -everything- unlocking, I don't think that that would be too terribly realistic, either. I mean, just because -I- die doesn't mean that my hopechest, trunk, or whatever is going to automatically unlock...it doesn't make sense that a lock would fail just because the owner of it died. Having the items carried on that person fall would make sense...but if they had a locked backpack or small chest or whatever, that probably wouldn't automatically unlock, either. Just my 2 crystals worth. --Ylanya-- -------------------------- Message 95 from *RPG (#1193): Date: Tue Jan 16 01:18:33 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: @locking The @locking I was referring to is that players can @lock items they own to themselves, ie. Their sword, backpack..and so on. So that if they are knocked unconscious they cannot be removed. This is wrong. As I said. it isn't feasible for players to walk around with their items chained and padlocked to themselves. Is a cheat. -------------------------- Message 96 from *RPG (#1193): Date: Tue Jan 16 08:20:54 1996 CST From: Chaos (#5615) To: *RPG (#1193) Subject: @lock more from me..hehe actually, containers should be smashable, tearable, or lock-picable., you know?? as for other such items, when a person dies, and I am able to 'acquire' it..all they have to do is @move it to them..which is also a cheat..my point was, if things were not owned by a player, @move would become a wiz function, the way it is intended. uhm...one more thing, If I kill you..dont page me..asking why?? is my characters 'job' so to speak., dont page me, and ask "can I have my crystals back?" or "can I have back" cause the answer is, NO!!., even if you own it..@moveing is a cheat. if i take a sword, or a backpack, it is mine.. back to my thing on @locking., perhaps clothing should be owned by players..but, swords, of any kind, containers, and other such items should not, the way shotguns, and chainsaws, and axes are now..you die?? its gone..I think it would help the quality of our rp, now we would have something to do with crystals, besides eat em.. Chaos mumbles about not boosting anyways when eating the damn thing., but, thats another story..heh... well, good luck players..Chaos is back, and mad as hell. watch your backs..I want your stuff..hehe..I will be here a lot more often..now. Executioner, Chaos, looking foward to Smash, Steal, burn, and BOOM!!..hehe -------------------------- Message 97 from *RPG (#1193): Date: Tue Jan 16 18:13:17 1996 CST From: Deckard (#3748) To: *RPG (#1193) Subject: re: #99 You shouldn't worry about people @moving things they don't own, because they can't. This is less of a reality upholding need, but makes things easier for everyone. -------------------------- Message 98 from *RPG (#1193): Date: Tue Jan 16 19:27:41 1996 CST From: Mantle (#9814) To: *RPG (#1193) Subject: You know, folks, I am getting very tired of all of this 'realism' talk. We should be less concerned with 'realism' and more concerned with a fun and consistent playing environment. As it is, I feel powerless to affect my situation in many places because I don't know what to expect from the game and how to protect myself from, for example, instant death, people who masquerade as monsters, people who want to steal my things, etc. You might say "well, that's life!" but I say that it interferes with my enjoyment of the game. I want to know, from the beginning, what my options are, what I should fear/guard against, and what my recourse is when things happen to me. All of these changes towards realism can occur, and the game can still be fun, but EVERYONE must have access to them and the people who have been on longest should not be allowed to take advantage of the people who are new and inexperienced. If that is allowed to happen, then the new people WILL leave. Well, that's life! That's real too... but not much fun. rant mode off... Mantle -------------------------- Message 99 from *RPG (#1193): Date: Tue Jan 16 21:54:20 1996 CST From: October (#9816) To: *RPG (#1193) Subject: Are there any wizzes out there? I am again writing. This time because I can not find a wiz who is not idle. I was standing in GW, there were no creatures. In fact, I was blocking the exit. When all of a sudden, I lagged. No fault of my own. Then, I lost my connection. When I finally regained said connection, I was with the Eagle, and minus a whole lot of crystals, which I had worked very hard for. Not only that, but I lost my broadsword and rapier to boot. I am not writeing to anger anyone, and apologize if I have, I am writing because I think this should be a Moo where you don't lag and wake up dead. Is there any way in which to solve this problem? I don't know. But, I think we should try. Thank you for listening, October. :) -------------------------- Message 100 from *RPG (#1193): Date: Tue Jan 16 22:31:09 1996 CST From: October (#9816) To: *RPG (#1193) Subject: my crystals I got my things back, but still feel there is a problem. thank you, October :) -------------------------- Message 101 from *RPG (#1193): Date: Tue Jan 16 23:26:27 1996 CST From: Mulder (#709) To: *RPG (#1193) Subject: Lag, wiz's, etc. Yea, well, I'm sure we'd all love to have a MOO where there is no lag, but unless you're willing to shell out $2000 for a new pentium server, you'll just have to live with this. I mean hey, you get what you pay for. It's the nature of the internet. Routers break, bridges go down, ethernet cables get pulled out of machines... Sometimes we have lag. It's a welcome change from fnord.bga.com, where we had 30 second lag most of the time, and ghostwheel, where we kept crashing. Sometimes it isn't the servers fault. Most of the time it can't be helped, and there's nothing any of us can do (aside from rewiring the entire internet with hssi and replacing all the servers with DEC alphas) about it. This is a game. Sure, sometimes the game breaks. It isn't a perfect game by any stretch of the imagination, but the wiz's try to make it as good and fun a game as they possibly can. All of them. (Some do it in different ways, but the goal is always the same.) The wiz's can do it alone, though. We need all you guys to report the bugs, to nudge new users in the right direction, and to work together toward making this game as fun as it can possibly be. (For everybody, not just RP people, or hack and slash people, or chat people, but for everybody.) - Mulder -------------------------- Message 102 from *RPG (#1193): Date: Tue Jan 16 23:45:57 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: Just Wondering Well i was just nosin through the trash and wondered? how many secrets are there on ghostwheel? Just wondering. -------------------------- Message 103 from *RPG (#1193): Date: Wed Jan 17 10:38:39 1996 CST From: Razorhawk (#80) To: *RPG (#1193) Features- GAME FEATURE has been editted a bit, and a few guidelines put in on what I'm looking for in an application. We're working on Feature Creation guidelines that outline exactly how many points get spent where and how; that will take a while. We're also tentatively working on a Feature List, a la CryptMUSH and AmberMUSH. Leaving Feature creation this open has made it extremely hard for me to judge them. -------------------------- Message 104 from *RPG (#1193): Date: Sat Jan 20 06:47:39 1996 CST From: DryWater (#7502) To: *RPG (#1193) Subject: @gagging there is a small thing which i thought about, after being knocked uncon. by an 'invisible' atttacker, and then killed by the attacker as well....it turned out it was someone whom i had @gaged so i would not have to speak with him again...is there any guard against @gagged peoplle walking around and killing you without there attacks being seen???? for now i have cleared my gaglist, but i would liike too see something like an immediate unngag if a ggagged person attacks you -------------------------- Message 105 from *RPG (#1193): Date: Sat Jan 20 07:04:28 1996 CST From: Gabool (#9670) To: *RPG (#1193) Subject: A New Class Hello all, I hope you all had a wonderful holidays and I would like to start a petition type thingey. Me and Herb have designed a new players class, of coarse it hasne't really passed the test yet I would like to ask our fellow mooers to send me their replies on the idea. You might think its good or it sucks, anyways the class would be called the Underdwellera or Sewer dwellers. These beings fled to the sewers in a time of crisis to start over and build a new econimy. They live in the sewers and are immune to the fatigue of the sewer so they can travel without getting tired. The sewer dwellers probably won't show in public much but we may have some raids and steals. I think this a cool idea and this is only the start of what I can tell you about this class. It isn't a class yet but if you are interested give me a howl because the more interested the better chance of it turniong up. I hope I didn't disturb anyone by this note. Hey, I'm just a newbie tryin ta make it in The Sewers. Gabool-Have a nice day :) Oh ya, and my sorrows for the typos, oooppps -------------------------- Message 106 from *RPG (#1193): Date: Sat Jan 20 15:51:36 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: @gag When attacked by someone you've got gagged, that person is removed from your gaglist. No more silent kills. -------------------------- Message 107 from *RPG (#1193): Date: Mon Jan 22 17:29:43 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Syd's orders For those of you having problems dropping off orders. Use the alias ib or case to open the box. -------------------------- Message 108 from *RPG (#1193): Date: Thu Jan 25 01:08:06 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: The New Evil Well as many of you know as i just found out it seems chaos is gone, or missing. As head evil guy here i now take control of his army, all evil report to me, Chaos if your out there contact me you know where I'm at. Yes once again I am now head evil, you may say i cant handle it but i was the first Evil around if anyone can be evil i sure as hell can do it! May evil reign supreme--Darkhawk. -------------------------- Message 109 from *RPG (#1193): Date: Thu Jan 25 01:13:40 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: Evil Positions Just a followup, I will be appointing other head's of evil, or other positions. If you are interested contact me ASAP. If you are truly evil you will be given the postion you deserve, We will conquer all --Darkhawk Evil Incarnate -------------------------- Message 110 from *RPG (#1193): Date: Thu Jan 25 03:46:54 1996 CST From: Mantle (#9814) To: *RPG (#1193) Subject: Mages Association Any mages who are interested in combating the influence of corporations and the depredations of evil predatory characters should contact Mantle, who is sounding out the feasability of creating an association of mages of goodwill. Also, If you would be interested in interacting with us, please contact me OOC. We need others who will interact with us such as suppliers, rivals, supporters, etc. This will be a subtle organization, and secret in nature. -------------------------- Message 111 from *RPG (#1193): Date: Thu Jan 25 17:55:42 1996 CST From: Kara (#3779) To: *RPG (#1193), Darkhawk (#5041), and Yjezra (#5288) Subject: *giggle giggle* I do not know who you are. I do not know from whence you came. I do, however, admit to finding a certain degree of humor in the words that you say. You say that you are the new evil in our realm. By whose authority? Your own? That was fine for Chaos, a man who could likely kill a dragon if he wanted to, but is not fine for you, a mere underling. Chaos was a man worthy of respect. You are a worm worthy of nothing. I admit that I am not an evil woman. I try to fight on the side of the good. But, dear Darkhawk, I prefer adversaries that are worthy of my respect, however grudging, rather than some cretin who has become too big for his miniscule place in the world. You are the sort of sore who must be quickly routed out, rather than fiercely battled and plotted over. You are not worth my time, my effort, my thoughts...or those of any of the more -evil- persons who haunt these lands. Please, take your feeble attempts at humor elsewhere, where someone has the time or patience to listen to you. Sincerely, Kara d'Mystique. -------------------------- Message 112 from *RPG (#1193): Date: Fri Jan 26 08:48:22 1996 CST From: Restin (#4641) To: *RPG (#1193) Subject: Remorse For the few of you out there, that didnt know.. 1. Chaos is dead... 2. Chaos was Restins son.. 3. Restin is grieving his sons death, and may not act like himself..hehe..hell, hes down right short, and mean. so dont mess with him..he is very hurt and bothered..he seeks to avenge his sons untimely death.. Restin. Grieving.. -------------------------- Message 113 from *RPG (#1193): Date: Fri Jan 26 23:57:13 1996 CST From: DryWater (#7502) To: *ideas (#504), *RPG (#1193), and *Bugs (#1294) Subject: LAG SUCKS!!!! LAG SUCKS!!!!!!!!!!!!!!! justt thought i would say that...:) had to get it out... -------------------------- Message 114 from *RPG (#1193): Date: Sat Jan 27 10:34:25 1996 CST From: Elendil (#2237) To: *RPG (#1193) and *Chat (#5391) Subject: Submariners Hello all. Just a reminder that the Submariner PC-Class is not yet full and always welcomes new members. If you wish to be a submariner and have not already chosen another background, please contact either a wizard or a current submariner for information on how to become one. Please also be aware that the 'submariner' class is quite rp-intensive and that there will be various conduct and moral guidelines inherent in your choosing a sub-class of submariner. Sorry, no @ooc tours or trips undersea for the undecided. We look forward to hearing from you. -Elendil, Submariner Triton. -------------------------- Message 115 from *RPG (#1193): Date: Sat Jan 27 12:07:39 1996 CST From: Deckard (#3748) To: *RPG (#1193) Subject: IC posts Since these post boards don't exist in Ghostwheel reality it makes little since to me for people to post as their character. I don't mean to offend anyone but this seems out of place to me. Am I wrong? -------------------------- Message 116 from *RPG (#1193): Date: Sat Jan 27 19:43:26 1996 CST From: Elendil (#2237) To: *RPG (#1193) Subject: ookie Until the post office comes on line, this is the best we've got. I didn't sign that or any of my other messages with my real name because, to be perfectly honest, I dislike handing out my name info about myself, etc, to people I don't know, like and trust. If you want, perhaps the comms can @icly print messages on their displays...messages not unlike these exact posts. --Elendil, again. -------------------------- Message 117 from *RPG (#1193): Date: Sat Jan 27 20:01:59 1996 CST From: Nebula (#1730) To: *RPG (#1193) Re: Sewer People. I like the idea, and will help out as time/prior commitments allow. Welcome to the trenches, Herb! -------------------------- Message 118 from *RPG (#1193): Date: Sat Jan 27 23:59:43 1996 CST From: Herb (#9017) To: *RPG (#1193) Subject: Sewer people Hi, just wanted to say the sewer people are a group now and we bneed joiners. specially female joiners so please contact me if you are interested. Herb -------------------------- Message 119 from *RPG (#1193): Date: Sun Jan 28 22:56:11 1996 CST From: Restin (#4641) To: *RPG (#1193) Subject: "death does it bother anyone but me, that when a player is killed, that before you can cancel your attacks, he is back? I cant see the logic in this..Perhaps, players should not be attackable at all.. if they are..then, perhaps at least a time-out period..of say 5-min..after death..would be in order.. Restin.. -------------------------- Message 120 from *RPG (#1193): Date: Tue Jan 30 02:02:13 1996 CST From: Mantle (#9814) To: *RPG (#1193) Subject: Some Suggestions I have some ideas that might make it easier for new players and midlevel players to continue on this MOO without leaving in frustration. 1) more findable armor. helmets, leather vests, etc. small things can mean alot to a new player, even if they don't provide much more protection... 2) midlevel monsters. Something should be added between the mini-rex and the first ghostwheel monster. Smooth out the long time between one shoting rexes and getting oneshotted by bellifloras... 3) upper midlevel monsters. Something between the cainid and the wendigo. 4) Wendigos should be worth more crystals, plain and simple. You've all heard these suggestions before, but I was told to post them to *rpg in a clear format. Here they are. thanks, Mantle -------------------------- Message 121 from *RPG (#1193): Date: Tue Jan 30 02:16:29 1996 CST From: DryWater (#7502) To: *RPG (#1193) Subject: while we are talking about adding beasties.... i think there should b a few more things added.... such as, in austin it says youve crossed the tracks....how about a beast who is a thug that doesn't move out of that area, is somewhat strong worth maybe 50 crystals....stats like a wendi and rous put together...lasts a long time but is also fast , hard to kill, and a decent dodge.... there should also be a few beasties to bridge the gap between the wendigo and the RSU's.... I think that wendi's should be worth at least 40-50 crystals and cainids should be like 15-20...after all, to kill a wendi you have to chase him all over the damn place...for me they normally flee about 4-6 times before they die....sometimes more. also, could someone who owns or operates the two robot boxers please e-mail me with all of the levels, i suspect one thing which may just be a bug but would like to talk privatly to you about it. also, the thug would pick up anything dropped by the person when they die by first looting the corpse, then maybe checking the area for crystals maybe every15-20 seconds.... bear with me ppl, still workin on the caps, managed to get rid of the double keys though... -=DW=- -------------------------- Message 122 from *RPG (#1193): Date: Tue Jan 30 12:31:36 1996 CST From: Ylanya (#7160) To: *RPG (#1193) Subject: beasties/monsters/cutelittlebunnyrabbits I agree that there should be more mid-level monsters--it was really hard going from the minis to the ghostwheel bunch when I first started with this character. Also...-is- there a way to make the Wendiges worth more crystals? I agree with Mantle..I -finally- managed to kill one, the "big beastie" that I had heard about since I got to this moo. It took me forever...and once I've got it curled up into a little heap of blood and gore...its corpse dissolves into a mere three crystals. I found this disappointing to say the least. So, I guess my idea is: is there any way to make the difficulty of the kill reflected in the crystals that the corpse puts out? Generally speaking, this seems to be true..but then, I've found executioner birds with as many or more crystals as Cainids...and this doesn't entirely make sense. How about if the "crystal content" of a beastie reflected the difficulty and danger of the kill itself...like mini-rexes (cute little docile creatures) would be worth fewer crystals than cainids (ugly little non-docile creatures that attack when you first go into a room...) It seems like this would make more sense than the seemingly random system we've got now. Just my two crystals worth (hope they made sense...) --Kara-- -------------------------- Message 123 from *RPG (#1193): Date: Tue Jan 30 14:58:06 1996 CST From: Mulder (#709) To: *RPG (#1193) No, it isn't random, and yes, there is a reason why Wendigos are cheap crystal-wise, but it's a trade secret, and if we told you, we'd have to shut down the MOO. The Executioner birds are good mid-level monsters, try them on for size. You'll notice that cainids are worth more crystals than mini-rex's, too. There is a method to this madness. -------------------------- Message 124 from *RPG (#1193): Date: Tue Jan 30 15:14:32 1996 CST From: SuMaan (#9155) To: *RPG (#1193) Lately all everybody has been doing is hunting me. What in the hell is this? Why do we promote player killing? Maybe if there were negatives to being evil. but there aren't. There are equal healing facilities, equal opportunities... all you have to do is ensure that your murder victim cannot kill you or get a higher power friend to killyou, and you are SET. I think it needs looking at. Sincerely, SuMaan (having the shittiest birthday in his life) -------------------------- Message 125 from *RPG (#1193): Date: Tue Jan 30 17:45:26 1996 CST From: Kara (#3779) To: *RPG (#1193) Subject: meant nicely... Player killing is a part of life. I mean...just because this is a moo doesn't mean that a npc or even an evil pc isn't going to kill you if you're there to be killed. This MOO/rpg is nicer than most as is--you can come back from the dead. No offense here, SuMaan--but I think that you're going to have to deal with this one. Orry. --Kara-- -------------------------- Message 126 from *RPG (#1193): Date: Tue Jan 30 22:05:41 1996 CST From: Gabool (#9670) To: Guru (#2509), Herb (#9017), Yjezra (#5288), Elendil (#2237), and *RPG (#1193) Subject: Meeting of Diplomacy Hello all, Me and Herb would like to get the other classes better. We want to get to know the Submariners, Dragon Riders and the Gypsies. We want friends early and want to hold a meeting sometime. We would like you to set aside your differences and act for the good of the moo. If you could pick three main people to represent your class this would be great! Please page me a time that is acceptable to you with your list of leaders you want to accopany you, So far Me, Herb and Tech will be attending for the Sewer People. You pick yours. If you want more info on this subject please page me or any others of the Sewer People. If you dont like the idea, tell me! Its alright to lip me off, I'm a newbie made for that kinda stuff :) WE WANT TO MEET YOU IN A MEETING OF CLASSES! Gabool :)- Im just a newbie tryin to make it in the sewers :) -------------------------- Message 127 from *RPG (#1193): Date: Wed Jan 31 17:25:48 1996 CST From: Afahs (#5424) To: *RPG (#1193) and *Storylines (#5236) Subject: Chaos As the official bagman of ShadowFax, I am instructed to deal with the matter of Chaos' death. Chaos was a freelance assassin and master thief that ShadowFax hired often. We mourn his death. Kara was correct, Chaos comendeered respect. No one can replace him. ShadowFax does not recognize Darkhawk as the new Master of Evil. To allj you evil doers, contact a ShadowFax representative (me,Sylk,Tadewi,Restin,or Demon). ShadowFax, with the aid of the public, will find you a new "boss." Now, to deal with Mantle. Mantle is trying to organize all the mages to combat the corporations. First of, its just dumb. Without ShadowFax, you don't have communicators, fingers, and other things (newspaper too). We can only speak for ourselves when we say, "Mess with us, and you might get hurt. We play hardball in Austin." Mages by definition are not to be organized like that. They are loners, always have been always will. Mantle, think it over bub. If you want to learn more about SF, contact us. We're kinda like the CIA, NSC, and FBI plus Viacom all in one. We do everything and more. Afahs -------------------------- Message 128 from *RPG (#1193): Date: Wed Jan 31 18:45:38 1996 CST From: Gabool (#9670) To: *RPG (#1193) Subject: Classes for Sewers Hello all, these are the classes for the sewer people, BECOME ONE NOW! SEWER CLASSES Leader Leads opperations, battles and any other articles that effect the culture of the sewer people. Grand Cheif Highest rank to acheive. Makes disions and has power over cheifs, keeps laws and acts as a middle man between the cheifs and the leaders. Voted in as the grand cheif and may be voted out. Cheif (diplomat) Cheif (bodyguard) Cheif (battle leader) This group of high prospecters that help out the community, they have tlhe power to offer suggestions and are ruin by the sGrand Cheitf. They are voted in by democracy as the grand cheif and are usually the top respected player Knight An acheived player working his way up to the cheif position. Respected and loyal and is often a student of the cheif. This class is the only class that may be voted into the cheif rank. But the below ranks can get raised into a higher rank if the cheifs, grand cheif and leaders vote him in. Footman, Cleric, Archerer, Destroyer Used in battle, are trained and may acheive higher ranks. This rank is a rank for training. This is the start of the warrior career. If you are a ranged user you will be a archerer, if you are a blunt user you will be called a destroyer, if you are a bladed user, footman and if you are skilled in medic, Cleric. The easiest way to become a rank higher is to either train a lot of do work for the leaders and get noticed, especially DEVELOPING YOU CHAR! Diplomats are what we want. Civilian A low class freelancer type who gets to vote on Cheifs and others. May become a Footmen class but doesn't have to. Squire If any sewer person gets caught doing something they are not allowed they will be forced to serve the leaders intil they decide that the being is worthy of becomeing a civilian again. This counts for every class. The ten commandments of the sewers 1. No stealing from fellow sewer people. 2. No homeing @ic. 3. Don't be picking fights. 4. Don't kill other sewer people. 5. If anyone kills you or steals from you tell u"s! 6. Make peace with people and yoIu will be rewarded. 8. No making fun of my typos! :) 9. No stealing sewer peoples stuff 10. Have a fun time :) !!!! Want more info on this, ask me GABOOL AND HERB TOO! SEWER PEOPLE TO THE END! -------------------------- Message 129 from *RPG (#1193): Date: Wed Jan 31 18:54:14 1996 CST From: Kara (#3779) To: *RPG (#1193) Subject: Afah's post That was a little bit....unnecessary, don't you think? (this is all OOC, incidentally) 1) Who are YOU to tell me what i can and cannot join? 2) Who are YOU to define my character's concept for me? 3) Who are YOU to be giving the names of ShadowFax employees out on a public mailing list in an obviously IC post, without their prior consent? These are just a few of my questions about your post, Afahs. As for anyone else out there who is actually interested in -LEARNING- about Mantle's organization -before- claiming to know all about it, feel free to page Mantle or I to ask about it. Thank you for your time. -Kara- page deck could be fun. +deck winks. -------------------------- Message 130 from *RPG (#1193): Date: Wed Jan 31 18:56:35 1996 CST From: Kara (#3779) To: *RPG (#1193) Subject: One more comment Regarding the end of my last post: OOOOOOPS!! Thanks. _KarA- -------------------------- Message 131 from *RPG (#1193): Date: Wed Jan 31 18:58:15 1996 CST From: Tadewi (#3791) To: *RPG (#1193) Subject: Exsqueeze me? Um, Afahs, who the heck do you think you are posting my name on an OOC board about being a ShadowFax Rep without my knowledge and consent???? Exsqueeze me, baking powder?????? Taddypole -------------------------- Message 132 from *RPG (#1193): Date: Wed Jan 31 21:52:27 1996 CST From: Apocolypse (#5615) To: *RPG (#1193) Subject: Shadowfax puclic disclaimer. I or no one listed in the previous post by afahs had no prior knowledge, or consent, reguarding his post.. I have no idea what he is talking about..and will talk to proper authorities, in reguards to slander, and degradation of character. ooc Shadowfax, is a "secret" corp..and its members should not be publicly disclosed. and discused outside the core group of employees.. Restin, not a SF employee.. -------------------------- Message 133 from *RPG (#1193): Date: Wed Jan 31 22:10:07 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Re: Afahs I am sure this need'nt be said, but this post does not belong here. It belongs as I see you also sent it, on *storylines. Please don't double spam boards like this. -------------------------- Message 134 from *RPG (#1193): Date: Wed Jan 31 22:35:26 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Evil or just plain neutral If you are evil or neutral, send me mail about a possible quest. -------------------------- Message 135 from *RPG (#1193): Date: Wed Jan 31 22:36:22 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: New edition of the paper There is a new edition of the paper in the R/T lounge. Questions regarding posts should be -mailed- to me. You can read it by typing 'read se'. -------------------------- Message 136 from *RPG (#1193): Date: Thu Feb 1 18:24:01 1996 CST From: Sylk (#9819) To: *RPG (#1193) Subject: ShadowFax We are terribly sorry for any inconvenience that Afahs may have caused. He gets a little jumpy sometimes. I will personally correct the situation. -------------------------- Message 137 from *RPG (#1193): Date: Thu Feb 1 18:34:06 1996 CST From: Afahs (#5424) To: *RPG (#1193) Subject: My post Man, never thought everyone would bug so hard. First off, I'm sorry that I gave out the names of some SF execs. That part was supposed to be OOC (why it was in parenthesis). As for Mantle, I don't know anything ouabout him or his group. All I do know is that he threatened the corporations, right of the bat. My job is to protect the company that hires me, SF. I do things that people don't like, that's why I'm one of a kind. If I missed anything, page me and I'll explain it. As to the evil characters, Chaos will be missed, but wait and find a replacement worthy. Chooose a replacement, don't proclaim yourself his understudy. Once again I'm sorry I offeneded anyone. -------------------------- Message 138 from *RPG (#1193): Date: Sat Feb 3 22:44:59 1996 CST From: Kunny (#7824) To: *RPG (#1193) Subject: Me being Bad Look, I don't mean to hurt anyones feelings but I'm having fun killing people for no reason. I do appolgize to the people I kill so don't harras me please. It is a game so don't take it so seriously. Kunny -------------------------- Message 139 from *RPG (#1193): Date: Sat Feb 3 22:52:16 1996 CST From: Yseult (#4778) To: *RPG (#1193) Subject: Exsqueeze me??? Baking Powder??? RE: Post 141. You mean you're going around player killing for no reason???? And you call that role-playing?? You go around killing people, specifically newbies, as is stated in your plan, for no IC reason and expect no one to get upset over it? This is a game all right and I doubt that people like having their characters treated in such a manner. When you respect that, Kunny, we will respect you. Yseult and Lan -------------------------- Message 140 from *RPG (#1193): Date: Sat Feb 3 22:55:54 1996 CST From: Kunny (#7824) To: *RPG (#1193) Subject: Exeeeeeeze me baking powder The lesson was not to get mad, no Im not going to kill newbies anymore! But dont get so offended and Yseult, try not to threaten me oocly, I dont like people saying they are going to rip my head off in pages, ok:) Kunny -------------------------- Message 141 from *RPG (#1193): Date: Sat Feb 3 23:02:08 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Re: Post 141 First off, as Yseult posted, this is not RP. This is a cowards way. Second, Please read the Evil Char files in "game". There is a rule about becoming too annoying to other players. They have as much right to have 'fun' as you. You are depriving them of their rights. Becoming annoying. -------------------------- Message 142 from *RPG (#1193): Date: Sat Feb 3 23:02:20 1996 CST From: Yseult (#4778) To: *RPG (#1193) *kunny -------------------------- Message 143 from *RPG (#1193): Date: Sat Feb 3 23:05:02 1996 CST From: Yseult (#4778) To: *RPG (#1193) Subject: Ok, try this again. Kunny, you were threatening newbies, which is an OOC remark in the first place. I was telling you that OOCly and I meant it to be OOC. Were severely ticking me off with your manners. I might have been hasty with what I said, and for that I apologize, however, I meant it. You mess with the new people here, and I will do something about it. Yseult. -------------------------- Message 144 from *RPG (#1193): Date: Sat Feb 3 23:09:31 1996 CST From: Herb (#9017) To: *RPG (#1193) Subject: Fighting I know I shouldn't talk but if you are gonna argue you shouldn't do it over RPG becuase its not the rest of our business Im not trying to lecture or offend so do what you want. just had to open my mouth cause i was tired of only opening it to eat. -------------------------- Message 145 from *RPG (#1193): Date: Sat Feb 3 23:12:36 1996 CST From: Kunny (#7824) To: *RPG (#1193) Subject: Sorry Look I'm sorry ok. And Ive said that a billion times. I wont kill newbies or you can kill me. And If you want to avoide being killed or me being killed walk away, its that easy, ok Kunny again! -------------------------- Message 146 from *RPG (#1193): Date: Sat Feb 3 23:12:29 1996 CST From: Yseult (#4778) To: *RPG (#1193) Subject: An apology to all. You'll have to excuse my hot headedness, I know I get that way. You'll not hear anything further from me about this. And flames should be mailed to me now and not to any of the public lists. Yseult -------------------------- Message 147 from *RPG (#1193): Date: Sat Feb 3 23:13:59 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Re: #147 Thanks Herb. If anyone wants to complain to/about other players. Please use the *Chat posting. This is Not the post to use it. My post in answer to Kunny's (141) was to alert players that wish to play evil, to please read the files and be aware of the rules. -------------------------- Message 148 from *RPG (#1193): Date: Sat Feb 3 23:14:25 1996 CST From: Herb (#9017) To: *RPG (#1193) Subject: apoligy Now lets all hug and make up. -------------------------- Message 149 from *RPG (#1193): Date: Sat Feb 3 23:18:33 1996 CST From: Gabool (#9670) To: *RPG (#1193) Subject: making up ok herb, mmmmmmmmwwwwwwaaaa, there a big wet one for all! hehehehe Gabool -------------------------- Message 150 from *RPG (#1193): Date: Sun Feb 4 00:57:30 1996 CST From: Kara (#3779) To: *RPG (#1193) and *ideas (#504) Subject: okey dokey I admit that I am a little late in getting in to this one, but I do feel that it brings up a valid point. There -are- many pcs who think of Ghostwheel more as some sort of Mortal Kombat video-game MUD environment than as an actual Role-playing Game where the point is to -act out- a character, an environment, and a storyline rather than go about and kill everything in sight. Would it be possible to add some sort of notification banner to the process of character creation alerting people to this? It is frustrating for both parties in this argument: the hack-n-slashers wish to be allowed to hack-n-slash, and the true role-players wish to have an actual storyline and to be allowed to "live" in this alternate reality. If there were a way to weed out potential problems/misunderstandings in the first place, it might save a lot of angst and player conflict..like that noted above in *rpg. Just my two cents worth... --Kara-- P.S. I apologize in advance for multi-posting, but I felt that it should be sent to both lists. (thanks for understanding) -------------------------- Message 151 from *RPG (#1193): Date: Sun Feb 4 13:00:54 1996 CST From: Elendil (#2237) To: *RPG (#1193) Subject: Kunny Due to Kunny's apparently irretrivably absurd behavior, it has been decided that any and all submariner protections that extended to him (if such were heeded by anyone) no longer apply in his current state. While @icly I and others have no greater desire that to defend our people, should one of those become such a threat to submariner relations and perceptions ashore we have no recourse but to look to the good of the whole. We cut off a limb to save the body. What does this mean @icly? Allow me to explain: 1) While a seek-and-destroy mission aimed at Kunny would certainly be frowned upon, those defending themselves from Kunny's assaults should not fear retribution from other submariners, and in fact should feel free to call any active submariners to help deal with the situation. 2) Our goal is to bring Kunny back from the brink. Should this prove beyond our means, we will remove him from the brink entirely. love, Elendil. -------------------------- Message 152 from *RPG (#1193): Date: Sun Feb 4 16:36:39 1996 CST From: Red_Fang (#5907) To: *RPG (#1193) Subject: Red Fang Hello all, Ok, just a note to let you know what I'm doin. Red is feeling mighty disapointed in himself, and is trying to change his life, he's taken the face of pain and with his dagger has scard himself to feel his pain. He's purifying himself only drinkin water and not eating for 2 weeks. Its what I came up with, may sound silly but thats what I'm doing. Red aka Robert -------------------------- Message 153 from *RPG (#1193): Date: Mon Feb 5 09:24:39 1996 CST From: Elendil (#2237) To: *RPG (#1193) Subject: Re: 154 All the information in my previous message about Kunny also applies to a one 'Fire'. Have fun. -Bah Oh yes, a minor @ooc point for those of you out there considering warping your @ic character into a villain via a highly improbable set of circumstances as opposed to making a villian alt since then you'd have to rebuild their stats: You were a newbie once. You survived your first few weeks at the sufferance of those players who were powerful then. No amount of skill, intelligence, or luck would have allowed you to live had they decided to kill newbies. Don't make the mistake of believing this situation has ever changed; there is ALWAYS someone stronger; this applies to everyone. Another nice feature of our @ic continuum is the fact that 'newbies' in the @ooc fashion (relatively unknowledgable of GW, and utterly statless) can still be and often are @icly connected with people who are much more formidable. No more warnings. Now that I've settled into tedious-lecture-mode(TM) there are a few other points I'd like to bring up for @ooc discussion (and please do respond): 1) Insanity/multiple personalities etc: I realize much of this is a holocaust scenario, but it seems to me a large minority of both villains and non-villians suffer from these afflictions which gie er, give them a great way to randomly attack people and spout "It's not my fault! I can't help it!" Well, then there are some other things that I feel wouldn't be able to be helped. You know @oocly or at least suspect how you match up against any specific person in combat (you have a feeling @icly too). However, when you're insane or being commanded by 5 or 6 different personalities, assaults should be more random. It always amuses me when in a room of 5 or so people, the one who gets attacked first by an 'insane' villian is the one who's 13 days old. 2) We've got handcuffs. Can we get straitjackets? I guess my point is this: If you want to kill, make a villain alt, don't add a clause to your current character allowing you to go nuts every 3rd Tuesday or something. Besides, when you switch back to 'good' mode, your appearance never really changes, so when your newly made enemies arrive for payback, all they'll see is their attacker, even if you are 'back to normal'. Thus they're justified, while your friends see a 'good' person being attacked. This is a way to get alot of people very upset and quite possibly dead. By making another alt you remove yourself from this, and also give new players a fighting chance, since your stats start over too. "Aww, that's just what we call pillow-talk, baby" --Bruce Campbell -------------------------- Message 154 from *RPG (#1193): Date: Mon Feb 5 12:03:19 1996 CST From: Tadewi (#3791) To: *RPG (#1193) Subject: Ok, now for defense mode. (TM) Elendil, I probably shouldn't, but I do take offense at the specific reference to multiple personalties, since my character has been one since I first created her here, almost a year ago now. I understand what you're saying, but I have yet to see others with her disorder and I have set specific OOC rules for her as to when and how she can change. No, she does not change appearence persay, except perhaps the look in her eyes. (It's rather difficult to change her descrip every time she switches personalites anyway.) And as for the switching back and those returning to attack her, yeah, she'll be confused as to who did attack her, but that's the risk I take with her. If someone does return to attack her for what Sulamith did, she'll claim innocense to it. (She seriously doesn't remember it) But, I OOCly understand that if the person does attack and/or kill her, it's justified. And when have I attacked newbies, eh? I don't like to PK, so if she does go after someone who is not as powerful, more than likely, it's only on stun to knock out. She has attacked the more powerful too, those that could kill her without blinking. What I'm saying is, my character is unique in her own way and I take risks by playing her the way I do. On top of it all, Sulamith does not always attack anyway. If you've had a problem with this, why have you waited nearly a year to finally say it, eh? Next time tell me sooner. It's way too late to be changing my character now. Taddypole -------------------------- Message 155 from *RPG (#1193): Date: Mon Feb 5 12:10:55 1996 CST From: Kara (#3779) To: *RPG (#1193) Subject: MPD: aka Multiple Personality Disorder Okey dokey...I can see a fight coming on here. So, before it gets too far along..let me share my two cents worth. I willingly admit that MPD is an overused plot device. There are lots of Soap Operas, movie scripts, and yes--rpg characters--that use this device to no ends. This does not mean that MPD is a BAD device to use, or one that will be misused as a matter of course, as Elendil suggests in his last message. 1) YES, there are people who use the ideas of dual nature, "moon insanity", and mpd as character devices. They may appear to be using it as a method of attacking other characters without remorse, but that is generally not the case. Having several friends who play characters of this nature, I would say that the "reprocussions" of the "evil state" while in the normal state are something that the character/rper is prepared for. IE: That is the entire -POINT-, Elendil. This is a role-playing moo. It is no less valid or correct for a character to be playing someone who is evil/mpd/quasi-insane than it is for someone to be playing the always-good king of the submariners. It is, as always, a choice. And, if a character is created with this concept in mind, rp'd well, and the player is willing to accept the consequences in the minds of other rpers such as yourself with their actions ICLY, then I say more power to them. 2) I understand the concept of changing one's character from good to evil after boosting stats. This, I agree, is not the most worthy of actions on the part of a player. However, the people playing dual-nature/mpd/insane characters that I am aware of designed these characters in that manner from the beginning--they started out, as newbie characters, with insane/mpd/dual-nature characters who had very low stats, and who built them, just like you, into more powerful characters. Examples of this might be TAdewi, who is, incidentally, based upon a character created for a White Wolf game, instead of purely for GW (and, to the best of my knowledge, underwent very few modifications, other than the losing of her vampire status. ;) ); Soljenhara, who has had the dual predator/human nature from her conception (seems to go rather well with the entire "recomb" concept, in my opinion); and Ybld, whose player created her with a history that demanded the once-a-moonly insane outbursts that she played out quite well. It seems that if one took the time to read the plan of some of these characters, that misunderstandings of this nature could be avoided. YES, there are newbies who misuse this plot device so that they may create an evil character with a fraction of the effort. But, there are ALSO characters and players who were created with these concepts, or who have rp'd their characters into a position where it is the only logical action for their characters to take. That is the meaning of rp, Elendil. People change. Characters change. And things don't always go the way that we, as ooc personas, would like them to. Just my few pennies worth. -Kara- *apologies for the spam* -------------------------- Message 156 from *RPG (#1193): Date: Mon Feb 5 15:45:11 1996 CST From: Ahnahkha (#4096) To: *RPG (#1193) Subject: Change of moods. Re: Elendil's post. I have to agree with Tadewi's post, I have not seen many others here that actually RP having multiple personalities. My character is completely random, and thus, mayhaps be prone to attacking someone for no reason...determined by the flip of his coin. Now, something I'd like to point out is 1) I don't attack 13 day old people 2) I actually *roleplay* (or try to) 3) The people that *do* attack 13 day old newbies also turn tail and call OOC 'emergency' or 'Oh, I'd stay, but I've gotta go OOCly' whenever confronted with someone more powerful. These players are cheap. They add *nothing*, I repeat *nothing* to the moo. El Elendil, you are correct, there is somewhat of an abuse going on here, but it'snot abuse of MP, its abuse of the privelidge of having a character here. I may be wrong to say it, but after watching things develop over the last year here, its become blatantly obvious to me that some people have taken to simply not playing fair, in fact not playing at all...just hack and slash on PC's for no reason, just because their stats are slightly better than newbies, but not good enough for a real challenge. Flames can be directed to me, this is all I have to say on the subject. What we need here is good RP, if you want to be evil/have multiple personalities, then by george, *####ROLEPLAY IT!!!!####* don't just attack people for no reason. Defend a newbie once in a while, even if you are a bad-guy...baddies need friends, too. This adds to rp, helps the MOO, and doesn't detract from everyone's rp experience. Ankh. My masters made me do it! --Me :) -------------------------- Message 157 from *RPG (#1193): Date: Mon Feb 5 15:59:43 1996 CST From: Tadewi (#3791) To: *RPG (#1193) Subject: All right Ankh!!! WOOOO HOOOO!!!!! Three cheers for Ankh's last post!!!! I agree with you 100% and more power to ya. Taddypole -------------------------- Message 158 from *RPG (#1193): Date: Mon Feb 5 17:10:38 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Players going bad Just because a player has been on here awhile and acted more or less good, doesn't mean they can't turn evil if something happens to make them swing that way. The same can be said for an evil person turning more to being a good person. -------------------------- Message 159 from *RPG (#1193): Date: Mon Feb 5 17:11:51 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: IC meeting People interested in joining on a quest please gather in the R/T lounge about 10pm'ish EST. Thank ye. -------------------------- Message 160 from *RPG (#1193): Date: Mon Feb 5 17:12:38 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Addendum to last post =) That would be this coming thursday btw, the 8th of feb. -------------------------- Message 161 from *RPG (#1193): Date: Mon Feb 5 20:01:22 1996 CST From: Deckard (#3748) To: *RPG (#1193) Subject: Crazy People In Elendil's defense, he has a point. That doesn't mean he's being malicious, mean spirited or even talking to you. If you're not doing anything wrong, no need to worry. To me, he simply is somewhat annoyed by people playing both sides. That's their right, but it can sometimes seem like a way to simply be liked, but attack people if you get bored. I'm not saying anyone is doing this, but it's a good thing to think about and avoid. Not meaning to ruffle any feathers. And on a side note, in Tadewi's defense, she doesn't attack newbies, she always attacks me. Go figure :) -------------------------- Message 162 from *RPG (#1193): Date: Mon Feb 5 21:03:29 1996 CST From: Mantle (#9814) To: *RPG (#1193) Subject: Player Killing and Evil As far as I'm concerned, Player Killing is to be avoided as much as possible. An Evil character can get along quite nicely with merely the threat of violence, the abuse of others IC, the shady dealings and complex interactions that make up corruption and brutality. Actual PK should be only considered after a LONG period of interaction where the Evil character knows why, even if it's a 'crazy' reason, they are killing the other. Most Evil characters will NEVER have to kill a PC. And I think it is more challenging to draw out any challenge or confrontation. People who randomly slay newbies are lame. If it's IC, your characters are lame. You, as Players, are responsible for the characters you create. We don't have to put up with, IC or OOC, lame players who just want to disrupt things and are not willing to put in the effort to make the game fun. The game is made for us, not us for the game. Mantle -------------------------- Message 163 from *RPG (#1193): Date: Wed Feb 7 19:23:39 1996 CST From: Deckard (#3748) To: *RPG (#1193) Subject: Zillah's Trial I disagre with Zillah's jury being made up dragonriders and employee's of Dakirion. That would be the opposite of an impartial jury. Impartial jurors and no kangaroo courts would be nice. -------------------------- Message 164 from *RPG (#1193): Date: Wed Feb 7 21:36:12 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: Evil... As many of you know Darkhawk has seemed to have lost his grip over the evil community, the name Darkhawk no longer strikes fear into the hearts of his advisarys Therefore, Darkhawk has decided not to leave or reroll! but go underground for a while (not the sewers). There he will seek his master out, to retrain him to regain his prior status. Once he has completed his tasks he will regain the power he once knew... P.S. no tough guys post a reply like Yippee of hooray darkhawk's gone, or you will die... :) -------------------------- Message 165 from *RPG (#1193): Date: Wed Feb 7 21:40:07 1996 CST From: Yroshi (#6068) To: *RPG (#1193) Subject: Yippee Hehe..ok..comence killing. ;) Yroshi -------------------------- Message 166 from *RPG (#1193): Date: Wed Feb 7 21:40:43 1996 CST From: Yseult (#4778) To: *RPG (#1193) Subject: Darkhawk's post... Um, all I can say is this...that was a pretty lousy thing to say at the end there, Darkhawk. So YIPPEE!!!!!!!!!!!!!!!!!!!!!!!!!! *grin* Ys -------------------------- Message 167 from *RPG (#1193): Date: Wed Feb 7 21:42:44 1996 CST From: Elendil (#2237) To: *RPG (#1193) Subject: What? Darkhawk's *evil*?! Huh. Mebbe Osbornn oughta be the ringleader next. -------------------------- Message 168 from *RPG (#1193): Date: Wed Feb 7 21:43:00 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: Bunch of Wiseguys... Damn, no how did i know i'd get a response like that? -------------------------- Message 169 from *RPG (#1193): Date: Wed Feb 7 21:43:56 1996 CST From: Xanadu (#3888) To: *RPG (#1193) Subject: Yippee Ok, Darkhawk.....I said it....Go ahead, make my day.... Xana -------------------------- Message 170 from *RPG (#1193): Date: Thu Feb 8 16:21:40 1996 CST From: Balth (#3746) To: *Storylines (#5236) and *RPG (#1193) Subject: Jury selection Sorry for the confusion: just a clarification. Any and everyone is welcome to apply to be a juror. I had mentioned that I felt that at least 1 dr and 1 dakirion rep apply. Anyone is free to apply for jury duty. Sorry for the confusion. Balth -------------------------- Message 171 from *RPG (#1193): Date: Fri Feb 9 01:54:36 1996 CST From: Ylanya (#7160) To: *RPG (#1193) Subject: Character integration I have noticed that there is a major problem with integrating characters into storylines on this moo. When a tp is starting, and you know about it oocly and would like to be involved in it, it is outstandingly DIFFICULT to get one's character into it. I find that there is evidentally -no one- willing to offer the one line of explanitory text that it would take to get most characters into a story...like the example of Yseult's kidnapping last night. I find this -very- frustrating. The only way I can think of to explain this is in terms of "offers" and "blocking"--both of which are more theatrical terms than anything else, but in the sense that rping is acting, they apply. An offer is the attempt to start a story, or join into one. It is a sentence, action, etc. that is designed to integrate a character into a storyline, or start a new one. A block is the refusal of an offer. It can go from a straight refusal, to a simple lack of response: If you just shake your head when someone comes up and starts yelling questions at you, this is a block. Blocking makes it so that new characters, or characters who are new to the tp, can not join into the story. Personally, I am tired of being blocked. I find it intensely frustrating to not be allowed to role-play in a story that I find fascinating simply because no one who is already there is willing to offer the one line of explanitory text that would allow me to do so. Something simple, like "Yseult was just kidnapped and Zillah is trying to kill her," or "That big rous just ate my buddy." Just my -exceedingly frustrated- crystals worth. -Ylanya- -------------------------- Message 172 from *RPG (#1193): Date: Fri Feb 9 13:35:26 1996 CST From: Yroshi (#6068) To: *RPG (#1193) Subject: Hmmm First off..I would like to publicly appoligize to Ylanya for 'blocking' her. She is correct in what she said. Its happend to me as well and I dont like it as well. I already explained my reasons to her so wont bring it up on here. But lets all try in the future to involve people that make an effort to be involved. No one likes to be ignored like that. And It helps the entire moo if people are getting involved and staying active and intrested in whats going on. This place should not be just for collecting crystals and buying cool stuff. Its the characters that make this place intresting. And if we just do lone things..then there is no interaction except for a nod or two..gets boring. So I sorries to Ylanya and anyone else that I have done this to. While I'm at it..thought I'd throw in a *bitch* about something. Lets try and get some of the newbies to understand how things work here. I am so sick of trying to RP somewhere and a newbie comes in and starts insulting folks and ordering warm cum from Osbornn. Or Little tramioiefoije (whatever) robots going around insulting people and taking shots at say Osbornn. I do try to explain myself to some..but I am ignored or scoffed at..then i got a beat em up..hehe. So perhaps if more people explained what is expected and give the newbies a hand more..we would not be interupted as much. Ok..thats it. :) Yroshi -------------------------- Message 173 from *RPG (#1193): Date: Sun Feb 11 23:15:53 1996 CST From: Kynwal (#1610) To: *RPG (#1193) Subject: Oppps! I deleted saved pages without reading them. So if you sent me a page, please resend it. Thanks. -------------------------- Message 174 from *RPG (#1193): Date: Tue Feb 13 18:30:20 1996 CST From: Red_Fang (#5907) To: *RPG (#1193) Subject: Preacher or Priest needed! Greetings to all Red Fang would like to announce that he's purposed to Tempest icly and needs help with the arrangments, need a priest or somethin I reckon. Soon as the details are worked out, I'll post time and date. Oh, suppose you can call either of us on the comm or leave a page. Red Fang -------------------------- Message 175 from *RPG (#1193): Date: Thu Feb 15 01:13:10 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Tragedy on Morlith Tragedy has hit Mount Morlith Aeyrie again as yet another dragon dies. Today, Stryfe brought his dragon Ell to Morlith, then disappeared. Ell was ill, and was put in Yjezra's care. Doing everything she could, Yjezra quarantined the dragon, staying with her and nursing her. Tho she seemed to rally this evening, she then turned worse tonight and has died. Yjezra has no idea what this strange illness is, and the dragons have no memory of anything like it in their history. She is hoping that it is not contagious and has cleansed the area in hopes of suppressing the disease. [OOC: This post IS IC] -------------------------- Message 176 from *RPG (#1193): Date: Thu Feb 15 01:21:50 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: $ahab:set_features(LIST) Added this to allow programmers to set the features for their AHaBs. No easy cmdline interface yet, but this'll do for the time being. -------------------------- Message 177 from *RPG (#1193): Date: Thu Feb 15 11:58:38 1996 CST From: Yjezra (#5288) To: *RPG (#1193) Subject: Dragons A draconian virus is spreading through Morlith. Yjezra is trying to find a cure, and has found that even known fever reducers are not working. The warning is that there are two dragons loose at the moment. A brezerker Garnet, Lyrzrath, Yjezra's own dragon, and Raesaalth, an obsidian. Lyrzrath is dangerous, approach with caution. Raesalth is not a danger to humans. Other dragons are falling ill on the mount, and the outcome is unknown at this time. Stryfe is still missing. -------------------------- Message 178 from *RPG (#1193): Date: Thu Feb 15 20:37:18 1996 CST From: Gabool (#7824) To: *RPG (#1193) Subject: Mistrust Hello ladies and gentlemen! I would like to take your undivided attention to talk about something I have been thinking about for a long time. On this Tuesday I believe I was in a battle with a monster called the chimeara, anyways during this battle I was disconnected. During the disconnection I was brutally injured causeing me to drop my sword in which Submariner Karcass picked it up. When I was reconnected the sword was gone. Karcass now refuses to give it back! I'm sorry but this action has caused I mistrust towards the Submariners Elendil, could you please remind Karcass that ever bad action he pulls goes towards the submariners rep. I don't want a war, all I want is the sword back and this little incedent will be forgoten. Thanks Gabool :) -------------------------- Message 179 from *RPG (#1193): Date: Thu Feb 15 20:40:19 1996 CST From: Moonheart (#6143) To: *RPG (#1193) Subject: last past Looked to me like Gabool cut his connection as a way to get away from the cim ..and I don't think Karcass has to give back the sword didn't see that in the rules anywhere. Mnht -------------------------- Message 180 from *RPG (#1193): Date: Thu Feb 15 20:43:11 1996 CST From: Gabool (#7824) To: *RPG (#1193) Subject: last past I can assure I didn't.... -------------------------- Message 181 from *RPG (#1193): Date: Thu Feb 15 20:43:26 1996 CST From: Jayren (#10514) To: *RPG (#1193) Subject: moonheart's post from what I saw, and I might misinterpret this, I believe the connection was dropped on purpose as well. As for the sword, I haven't seen anything in the rules about such either. sorry, just my $0.02 -------------------------- Message 182 from *RPG (#1193): Date: Thu Feb 15 21:50:08 1996 CST From: Elendil (#2237) To: *RPG (#1193) Subject: chuckle *OOC* The story about the sword, such as I've heard @oocly, was that Gabool fought the chimaera, got crippled and dropped the sword, and then disconnected. Karcass grabbed the sword. Although accounts differ, I'm inclined to agree with Karcass, Jayren and Moonheart; namely that disconnect was a little to precise to be random. So when I log in I'm subjected to incessant pages from Gabool alternately begging, demanding, and threatening me to give the sword back (?). I walk to Stryker's bend to meet Karcass and discuss the matter, and what do I find but Gabool and Karcass in a heated debate. At this point Gabool becomes @oocly nasty. He calls me an asshole and waxes into what I guess he meant to be biting sarcasm. I page him explaining that @icly all I know is that I have 2 accounts, his and Karcasses, and naturally I'll believe the Submariners over the other one. It is here where things really go nuts. What does Gabool do but @rename himself back to Bahumut, and pretend to be a submariner @icly. I have already previously mailed several subbie wizards regarding how ludicrious I feel it is that several sewer people are trying to use their submariner characters as sewer people merely to save stats. This case merely serves as an example. Overcome with rage at a sewer person impersonating a long-dead Deep Scout (Ok, how would YOU have rpd it?) I bopped 'im on the head and knocked 'im cold. Enduring more of his silly pages, Karcass and I tried to decide what to do with him. In the mean time....that's right, he logged out. The end result: *IC* As of this evening, the Submariner nation has resolved to no longer endure the insults and slights on our honor enacted and insinuated by the dishonorable Sewer People. War has commenced, and if the Sewer People do not immediately and with due haste provide appropriate apologies and compensation to the Submariner Nation, we ill rid the world of their odious, unsavory prescence. No prisoners will be taken. -------------------------- Message 183 from *RPG (#1193): Date: Sat Feb 17 02:21:32 1996 CST From: October (#9816) To: *RPG (#1193) Subject: exqueeze me? Ahem, underwater type person, being offended by ONE member of a nation is not just cause to declare war upon the whole nation. Were this true, several members of your aquarium would have caused a great ruckus in your domain. It is not fair to come after people who have not harmed you. Settle your score with those who deserve a score settled. Not on innocents. *OOC* I've experienced problems with being disconnected during a fight before. I ended up worse though. I ended up dead. So please do NOT say that a disconnect is a convenient attempt to get out of battle. It's not. Servers tend to fail when you don't want them to. October -------------------------- Message 184 from *RPG (#1193): Date: Sat Feb 17 10:28:43 1996 CST From: Elendil (#2237) To: *RPG (#1193) Subject: Eh? You forget yourself, whoever you are. I do not ask for your guidance or counsel. As two those who in the past have caused havoc under the guise of submariners, they are now gone. Oh, and Gabool is a Sewer Person Chief. If one leader offending another is not in your opinion cause for strife, I suggest you rethink your diplomacy skills. And as for innocents, if you do not meddle you will not be harmed. -------------------------- Message 185 from *RPG (#1193): Date: Sat Feb 17 18:12:28 1996 CST From: Herb (#9017) To: *RPG (#1193) Subject: Confusion All readers of RPG, I have been away from the ghostwheel for a week or so and I just came back to find out that somehow the sewer people are at war with the submariners. Im sure there is a good reason for this war but one question. WAHAT IS THAT REASON???? Im saying this because I am confused at whats going on. Someone lost a sword in circumstances that are mostly oocly and and then because he gets angry at loseing it, he says some bad things and brings out a war. If it was an OOC occurance that caused the stuff being said then as far as im concerned the whole incident is TECGHNICALLY OOC. I could very well be wrong seeing as how i haven't been on for a week or had any say in the matter however I would very like all people involved to mail me and tell me they;re story and thoughts. I don't like whining but something conncerning me has happened and I was not involved. A VERY confused sewer erson -------------------------- Message 186 from *RPG (#1193): Date: Sat Feb 17 20:54:08 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: locks! Alright, my little friends. I actually sat down today and DID something. Close your mouths, you awe-stricken smart-asses. I've created $lockable and $lock_interface. $lockable is a parent with the interface verbs "lock", "unlock" and "pick" and the property "lock". This property stores the type of lock (child of $lock_interface) attached to that object, and the lock status (locked or unlocked). Locking, unlocking, and picking messages are stored on the $lock_interface, NOT on the object being locked. Storing them there would require a helluva lot of overhead, adding many messages for the different locking schemes. If you want highly customized messages, just create a child of $lock_interface special for your object. The only child of $lock_interface right now is the "kirlian lock", and the only items using the new lock scheme thus far are children of $container, using that kirlian lock. The kirlian lock merely checks the old un-VR keys set by @lock_for_open and @unlock_for_open. Those commands still work. I figured we couldn't just rip 'em all out and hope nobody complained. They'd complain. Anyway, the differences are: Whether you're a key in @locked_for_open or not, you still have to"lock" and "unlock" the item. Previously, there was no concept of an item being "locked"; it was just openable in some virtually inexplicable way by those who've been included in its .open_key. Now you have to explicitly lock or unlock the object. That's VR! These containers are now *pickable*. The mod is -1000, though, so it's highly unlikely anyone's gonna open one. Now, I realize the potential for abuse with lockpicking. Someone could easily set up a script for pick attempts. Steps have been taken to prevent such abuse. See $lock_interface:pick_succeeds(). Well, there's your book on the new locking mechanism. It stills needs to be implemented for doors, and as believable locks on containers, but at least the foundation has been laid. Feel free to make your own kids of $lock_interface and :set_lock_type() on your containers. PLAY WITH IT. -Quinn -------------------------- Message 187 from *RPG (#1193): Date: Sat Feb 17 21:01:04 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: RP discussion here I am really very impressed by all the RP that goes on here, and the fevered and detailed discussion of it. I would, however, like to remind you all NOT TO POST IT ON THIS LIST. There is a *storylines list for just that purpose. This list is to post about technical OOC innovations to the RPG, not about plot developments. I've said this before, but folks just don't seem to listen. Please switch all RP discussion to *plots, where folks can read ALL ABOUT TP without being interrupted by my coding news. Much thanks, and keep up the great role-play! -------------------------- Message 188 from *RPG (#1193): Date: Sat Feb 17 21:58:51 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: more on locks OK, I created $lock_dummy. This object is a representation of a lock interface which provides for replicating locks which can be installed by players, without bugging GMs! The lock dummies are RECYCLED after being installed, so make sure you make a generic lock dummy for your lock interfaces and give children of THAT, lest you lose the work you did testing out the parent. Here're the commands I typed to make a lock interface, its dummy, a child of that dummy, and the install command: ---beg cmdlist--- @create $lock_interface named "impregnable lock",implock @desc implock as "A lock that can never be opened. Impossible, you say? Well, you're right. It's just for testing purposes, really." @set implock.detect_owner to 1 @set implock.pick_mod to -10000 @ounlock_failed implock is "It does not budge. Of course it doesn't. It is IMPOSSIBLE to force such a lock!" @opick_failed implock is "It does not budge. Of course it doesn't. It is IMPOSSIBLE to force such a lock!" @create $lock_dummy named slock @desc slock as "A somewhat unassuming locking mechanism, yet within it lie amazingly complex structures which would defy even the most accomplished thief." @set slock.lock_interface to implock @set slock.install_skill to "MechTech" @set slock.install_mod to -50 @create slock named super lock,lock install super lock in my_container ---end cmdlist--- Voila! Easy, eh? Of course, much more customization is possible with the $lock_interface class, and I encourage GMs to go wild, create some, and stick them in remote replicators. -Quinn -------------------------- Message 189 from *RPG (#1193): Date: Sun Feb 18 11:09:17 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: examined $lockables I fixed $lockable:examine_verb_ok to return true only if the object is indeed lockable (has a lock). This means "lock" won't show up on your boxer shorts. Unless you're some kinda SICK SEX FREAK. -------------------------- Message 190 from *RPG (#1193): Date: Tue Feb 20 15:09:05 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: Adversary rule sucks This rule does suck....just my four quarters, three dimes, seven nickels, fifteen half dollar's, and 0 penny's worth of opinion. -------------------------- Message 191 from *RPG (#1193): Date: Wed Feb 21 11:46:42 1996 CST From: Yroshi (#6068) To: *RPG (#1193) Subject: Adversary rule? Pkillings Howdy folks. Need some clarification on this Pkilling rule. I just read the note..does this mean only players with the liscence to kill can kill? Now i generally use stun whenever I am fighting someone. But there are a few people as strong or stronger than me that if I type stun..and they use kill..well I'm raising my thumb for the next eagle passing this way. I could rant and rave for a long time about what i mean..but if someone who knows what the rules exactly mean could please post it for all to see. I have talked with several other players and they seem as confused as I. Yroshi. -------------------------- Message 192 from *RPG (#1193): Date: Wed Feb 21 12:04:58 1996 CST From: Yroshi (#6068) To: *RPG (#1193) Subject: hmmmm Not sure if my last post should have gone to this list or not. Quinn if I done wrong..well do that lightning thing you gods are so fond of and let me know. :) Yr -------------------------- Message 193 from *RPG (#1193): Date: Wed Feb 21 12:09:50 1996 CST From: Mulder (#709) To: *RPG (#1193) Subject: Adversary Status For the most part, 'Adversary' status seems to mean that the player has been given the nod by the wiz's so they can 'attack without provication'. This has no bearing on self defense, or RP that develops into a battle. It does, however, have bearing on players just walking around and killing every player they see. As with all the other stuff here, this is under development, and may change at any time. So, to say 'I'm evil, I kill any body that I see,' you need 'adversary status'. To say 'I'm a bad person, I kill anybody that attacks me', you don't. However, if you taunt somebody into attacking you, and use that as an excuse, don't expect it to hold up. Players granted 'adversary status' should be smart enough to not attack newbies/OOC people/etc. Play smart, don't try to bend the rules to your advantage (or break them), that takes the fun out of the game for everybody. - Mulder -------------------------- Message 194 from *RPG (#1193): Date: Thu Feb 22 00:53:09 1996 CST From: Stalinger (#657) To: *RPG (#1193) Subject: re: Adversary Status To add my own thoughts surrounding this, I'd like to point out that the addition of Adversary Status is by no means Wizards simply selecting certain folks to attack at random and without any warning. Rather, anyone who is selected to play a Feature chwha -Stalinger -------------------------- Message 195 from *RPG (#1193): Date: Thu Feb 22 10:19:59 1996 CST From: Quinn (#2) To: *RPG (#1193) Subject: adversaries While I have no qualms with installing an "adversary" status as a courtesy to those role-players who attack with creative character justification, I have no plans to @toad those who go around attacking like psychotics. A rule against PK is impractical to enforce, and unfair to enforce with exile from the MOO (@toading, @newting) as punishment. Be warned, however. Killing that is not a plot device, player-killing as a power-trip, and general nastiness WILL soon be dealth with. In a very IC way that will involve stripping some OOC communications priveleges. Hell is very close at hand for those who deserve it, so o/~ you better not pout, you better not cry... o/~ A failed attempt at cleverness with "naughty" and "nice". Bottom line is: Be good or be damned. -------------------------- Message 196 from *RPG (#1193): Date: Thu Feb 22 21:26:09 1996 CST From: Yfaolchu (#5907) To: *RPG (#1193) Subject: A conversation with Darkhawk.. Greetings fellow players. The other day I had an interesting discussion with Darkhawk, he informed me I could not kill him anymore and that I didn't have posession of his weapons anymore which I'd won in a fair fight using only knockout in whick I could of killed him at anytime but revived him, Karcass is a witness to this. I just oocly checked at the weapons in question are gone from my posession. I'd like them returned. Also, here is the conversation that took place by page, sorry its not complete. Message 193 on *RPG (#1193): Date: Tue Feb 20 15:09:05 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: Adversary rule sucks This rule does suck....just my four quarters, three dimes, seven nickels, fifteen half dollar's, and 0 penny's worth of opinion. -------------------------- The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "ha ha your not an adversary you cant kill me" (from New User Room ) Darkhawk dances Were sorry you just missed Darkhawk...He will get your page promptly...thanx. Moonheart pages, "what is the adveseary rule that Darkhawk says "sucks" ?" The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "ha ha an you dont have my stuff anymore" (from New User Room ) Darkhawk dances a little more Were sorry you just missed Darkhawk...He will get your page promptly...thanx. Moonheart has received your page: "I don't have any idea." The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "you'll figure it out....your a smart man" 'darkhawk haven't seen any rule that your talking about, so I reckon your still a hunted man @ooc Were sorry you just missed Darkhawk...He will get your page promptly...thanx. The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "just do what i told moonheart to do, @go #3133 and read the you know what..." You go out-of-character. Your actions should now be taken as your own and not those of your character. You pass beneath the huge arch to the west... New User Room You see a note on CHARacters here. Obvious exits include north (n, Info Room) and pillars (o, the OOC Area). The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "why did you name yourself foo man chu??" Moonheart arrives from the north. You say, "he's full of it" 'darkhawk I don't interpet that the same way as you, can hunt you until hell fr eezes over. 'darkhawk if for any other reason, your pages are obnoxious and in rl I'd kick your ass. Elendil arrives from the north. Moonheart [to Yfaolchu]: hmmm Elendil grins. Were sorry you just missed Darkhawk...He will get your page promptly...thanx. Moonheart [to Yfaolchu]: it's in the note Moonheart [to Yfaolchu]: and he don't own it The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "ok, than you can break rules all you want..." (from tent) Darkhawk pats you on the back Were sorry you just missed Darkhawk...He will get your page promptly...thanx. Elendil says, "wierd" You say, "don't think it applys" (from tent) Darkhawk laughs Elendil says, "how new is that addition?" The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "BTW how the hek do you prounounce your name???" "I think its old, rule 2 makes Darkhawk a target in my book Moonheart says, "no idea ...and I've only killed one player so it don't really affect me anyway " (from tent) Darkhawk thinks it You-Fool-chew Elendil says, "I've whacked clusters of 'em, but never heard a peep..tho it was all @ic. Does it only apply to Evil Features?" (from tent) Darkhawk thinks it that or Ya-Fall-chew The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "not jokes...serious" You shrug. You say, "I think its old, rule 2 makes Darkhawk a target in my book" You say, "he's annoying me oocly right not" You say, "er now" Elendil says, "Chaos has it on his sheet" Elendil grins. Elendil says, "And that's a new addition...wasn't on his sheet a week ago" The earth starts to rumble and a message appears out of thin air...from Darkhawk none the less! He pages, "do you even know how to say it? or was it like a name that we dont know how to say, we should call you the player formerly known as red fang" Moonheart [to Elendil]: it's new then Were sorry you just missed Darkhawk...He will get your page promptly...thanx. I've been insulted oocly by a player, I'd like Advesrsary status to take care of this icly. I won't be paged and treated this way from any player, I don't know him oocly or in real life, and don't care to know him. He probably eats his buggers or something nasty like that. Just thought I'd let you know about this, sorry for the spam. Yours truly Red Fang, aka Yfaolchu' aka Robert -------------------------- Message 197 from *RPG (#1193): Date: Thu Feb 22 23:57:13 1996 CST From: Darkhawk (#5041) To: *RPG (#1193) Subject: Public Apology Yes, I admit what I did was wrong, I have nothing further to express to the rest of the MOo, Sorry Yfaolchu wont happen again...I'm such an ass. -------------------------- Message 198 from *RPG (#1193): Date: Fri Feb 23 00:27:10 1996 CST From: Yfaolchu (#5907) To: *RPG (#1193) Subject: Apology Greetings again, not so much spam this time Darkhawk and I have settled things, he appologized and I appreciate that, the weapons in question have been returned also. Please do not use the incident against him, oocly or icly, we have talked and worked it out fairly. Thank you. Yfaolchu' aka Red Fang -------------------------- Message 199 from *RPG (#1193): Date: Sat Feb 24 14:00:40 1996 CST From: Gabool (#7824) To: *RPG (#1193) Subject: New Recruits Hello all, we need new recruits for the sewer people. We are looking for anyone, mages and so on to help us. So just page me or Herb for more info on becomeing a sewer person. Thanks. And if your sure you want to become one, page Guru. Gabool -------------------------- Message 200 from *RPG (#1193): Date: Sat Feb 24 15:58:31 1996 CST From: DryWater (#7502) To: *RPG (#1193) Subject: @move would people please refrain from @moving things that were obtained legally and icly? i bought a diving mask a while ago, and i just went to use it and it was gone...and i didn't lose it byy dieing because it was kept in my tent... this is quite an ic situation and a pain in the ass to figure out what happened to the things...i'm suure lots of people will agree with me on this, and this is _not_ the first thing to be @moved from me by a wizard... --------------------------