From quinn@fazigu.org Sun Jul 10 14:55:07 2005 Return-path: Envelope-to: quinn@localhost Delivery-date: Sun, 10 Jul 2005 14:55:07 -0400 Received: from localhost.netsville.com ([127.0.0.1] helo=localhost) by work.fazigu.org with esmtp (Exim 4.50) id 1DrgxH-0000qb-Hl for quinn@localhost; Sun, 10 Jul 2005 14:55:07 -0400 X-Original-To: quinn@netsville.com Delivered-To: quinn@netsville.com Received: from requiem [127.0.0.1] by localhost with POP3 (fetchmail-6.2.5) for quinn@localhost (single-drop); Sun, 10 Jul 2005 14:55:07 -0400 (EDT) Received: from psmtp.com (exprod5mx101.psmtp.com [64.18.0.53]) by corpmail.netsville.com (Postfix) with SMTP id B93FB4BA98 for ; Sun, 10 Jul 2005 14:58:40 -0400 (EDT) Received: from source ([216.110.12.54]) (using TLSv1) by exprod5mx101.postini.com ([64.18.4.10]) with SMTP; Sun, 10 Jul 2005 12:58:40 MDT Received: from moo.ghostmoo.org (yami.57thstreet.com [216.110.12.54]) by yami.57thstreet.com (8.13.1/8.13.1) with SMTP id j6AIwXUL056670 for ; Sun, 10 Jul 2005 18:58:38 GMT (envelope-from quinn@fazigu.org) Message-Id: <200507101858.j6AIwXUL056670@yami.57thstreet.com> Date: Sun, 10 Jul 2005 13:58:33 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 2315 - 2331 from *ideas (#504) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) X-Spam-Checker-Version: SpamAssassin 3.0.2 (2004-11-16) on work.fazigu.org X-Spam-Level: X-Spam-Status: No, score=-2.2 required=5.0 tests=AWL,BAYES_00 autolearn=ham version=3.0.2 Status: RO Content-Length: 6502 Lines: 236 Message 2315 from *ideas (#504): Date: Thu May 26 21:45:47 2005 CDT From: Matt (#24497) To: *ideas (#504) Subject: Osbornn Osborn should be IC. If he's gonna steal my warp tube I should at least be allowed to die trying to get it back from him. -------------------------- Message 2316 from *ideas (#504): Date: Thu May 26 21:47:58 2005 CDT From: Einar (#37205) To: *ideas (#504) Subject: Agree with Matt I agree with Matt on that one. It's unfair for him to steal the warptube and Matt not having a chance to get it back. Can't there be a way to lock down Osbornn so no one steals him if that's the problem? Or, even boost his stats so it's harder for people to kill him. What's the damage in killling him anyways? He's the only bartender, aside from the one in the Star Lounge, that is OOC that I have seen. I agree with Matt on that one. It's unfair for him to steal the warptube and Matt not having a chance to get it back. Can't there be a way to lock down Osbornn so no one steals him if that's the problem? Or, even boost his stats so it's harder for people to kill him. What's the damage in killling him anyways? He's the only bartender, aside from the one in the Star Lounge, that is OOC that I have seen. -------------------------- Message 2317 from *ideas (#504): Date: Thu May 26 21:50:05 2005 CDT From: Augustus (#18463) To: *ideas (#504) Subject: Oz Set Oz to Ic, it was probably set by H to watch over his world and make sure he had total advantage over all. Let me know if it is ooc again. Gus. -------------------------- Message 2318 from *ideas (#504): Date: Thu May 26 21:50:19 2005 CDT From: Heretic (#6143) To: *ideas (#504) Subject: Warp Tube is already back to Matt, all the Bartenders are OOC because they kept being killed night after night. H -------------------------- Message 2319 from *ideas (#504): Date: Thu May 26 21:52:26 2005 CDT From: Einar (#37205) To: *ideas (#504) Subject: Osbornn Why not just boost up the bartenders stats if they keep getting killed? Just an idea.. -------------------------- Message 2320 from *ideas (#504): Date: Thu May 26 21:54:37 2005 CDT From: Rill (#37114) To: *ideas (#504) Subject: Bartender superstats That's been done too, Samantha in the Claw (think it was her) used to have super-high dodge but it didn't keep her from getting shot when people got bored, and then some GM would have to go grab her out of Midrealm because for some reason the bartenders don't always get 'reborn' where they belong. I remember for a while bartender-hunting was all the rage and you couldn't get a drink anywhere on the MOO. -------------------------- Message 2321 from *ideas (#504): Date: Fri May 27 16:34:16 2005 CDT From: Camber (#22034) To: *ideas (#504) Imagine that... a dry ghostwheel. I know of a few characters (and one of mine, specifically) that would probably kill themselves if that ever happened. :) -------------------------- Message 2322 from *ideas (#504): Date: Fri May 27 16:54:56 2005 CDT From: Dexter (#14882) To: *ideas (#504) As if the wastelands weren't dry enough. -------------------------- Message 2323 from *ideas (#504): Date: Sat May 28 20:36:10 2005 CDT From: Clayson (#17237) To: *ideas (#504) Subject: hmmmm.... Just like the sea, I think under the Real Time Building should be ic only. You should not be able to go ooc at all. You go in ic, you come out ic. If you are not strong enough to be there, don't go. But then, do you think you can lower the stats on the creatures on the Wheel? We need a place to hunt. You can only hunt so long on Jizo and N'Orleans seems to have only one hunting place now, I don't know what the hell happened to the creatures beyond the gardens. p. -------------------------- Message 2324 from *ideas (#504): Date: Sat May 28 20:44:53 2005 CDT From: Einar (#37205) To: *ideas (#504) Subject: Creatures The creatures on GhostWheel such as the Belliflowers and the Executioner birds aren't that bad. The Cainids and ROUS are the ones that take a while to take down. Perhaps throw in a few more lower creatures such as the Minis on Jizo in other places like Austin. Austin seems pretty dry. There's only so much you can hunt, and most of the places are quite dry after everyone already hunted there.The main problem with Ghost Wheel and the Slisssh pits is now that they are mainly in packs and near their hives due to they do not get a chance to spread out. The few months I have been here I have never seen a creature beyond the graveyard in N'Orleans. What ever happened to the bartenders at Bloody Claw and such anyways? Oh yeah, Fake/Time should have a bartender. -------------------------- Message 2325 from *ideas (#504): Date: Tue May 31 21:47:31 2005 CDT From: Darkpaw (#24594) To: *ideas (#504) voice mail on communicators -------------------------- Message 2326 from *ideas (#504): Date: Thu Jun 2 08:21:19 2005 CDT From: Cheech (#37196) To: *ideas (#504) Subject: CHAT Can someone take awaqy Cheetah's alias chat ? -------------------------- Message 2327 from *ideas (#504): Date: Thu Jun 2 19:21:05 2005 CDT From: Skywalker (#6644) To: *ideas (#504) Subject: aliases Nope. Only someone with $wiz permissions or Cheetah himself can do that. -------------------------- Message 2328 from *ideas (#504): Date: Thu Jun 2 19:33:20 2005 CDT From: Yak (#20718) To: *ideas (#504) Subject: Well... How about a $wiz presence? Y'know someone who could deal with all the crazy goings on of late? -------------------------- Message 2329 from *ideas (#504): Date: Thu Jun 2 21:39:35 2005 CDT From: Ruby (#12541) To: *ideas (#504) Subject: ...mmmm... Maybe we can send Quinn one hundred dollars, buy the moo and hire a new God ;) -------------------------- Message 2330 from *ideas (#504): Date: Sun Jun 5 20:21:22 2005 CDT From: Doja (#37243) To: *ideas (#504) Subject: Weapon A heavy chain as a weapon, sort of like the ones for old pull up garage doors. -------------------------- Message 2331 from *ideas (#504): Date: Sun Jun 5 21:03:20 2005 CDT From: Shandryl (#24740) To: *ideas (#504) Subject: last There are chains already in play as weapons. Why not put a note on the bulletin board in the R/T and see what happens? --------------------------