From quinn@fazigu.org Sat Mar 12 13:57:57 2005 Return-path: Envelope-to: quinn@localhost Delivery-date: Sat, 12 Mar 2005 13:57:57 -0500 Received: from localhost.netsville.com ([127.0.0.1] helo=localhost ident=quinn) by work.fazigu.org with esmtp (Exim 4.44) id 1DABoD-0005kL-CX for quinn@localhost; Sat, 12 Mar 2005 13:57:57 -0500 X-Original-To: quinn@netsville.com Delivered-To: quinn@netsville.com Received: from requiem [127.0.0.1] by localhost with POP3 (fetchmail-6.2.5) for quinn@localhost (single-drop); Sat, 12 Mar 2005 13:57:57 -0500 (EST) Received: from psmtp.com (exprod5mx117.postini.com [64.18.0.89]) by corpmail.netsville.com (Postfix) with SMTP id 2F8DD4BA97 for ; Sat, 12 Mar 2005 13:58:31 -0500 (EST) Received: from source ([216.110.12.54]) (using TLSv1) by exprod5mx117.postini.com ([64.18.4.10]) with SMTP; Sat, 12 Mar 2005 13:58:30 EST Received: from moo.ghostmoo.org (yami.57thstreet.com [216.110.12.54]) by yami.57thstreet.com (8.13.1/8.13.1) with SMTP id j2CIwNgQ019723 for ; Sat, 12 Mar 2005 18:58:29 GMT (envelope-from quinn@fazigu.org) Message-Id: <200503121858.j2CIwNgQ019723@yami.57thstreet.com> Date: Sat, 12 Mar 2005 12:58:23 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 2259 - 2295 from *ideas (#504) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) X-Spam-Checker-Version: SpamAssassin 3.0.2 (2004-11-16) on work.fazigu.org X-Spam-Level: X-Spam-Status: No, score=-2.2 required=5.0 tests=AWL,BAYES_00 autolearn=ham version=3.0.2 Status: RO Content-Length: 17960 Lines: 573 Message 2259 from *ideas (#504): Date: Thu Jan 13 16:21:34 2005 CST From: Dante (#10660) To: *ideas (#504) Subject: So people want dragonriders free access? So little ass biters can bring their Soulmechs into a RP area, kill all the dragons, break open locks and then pretend like its their home while the other players are offline? Right. This is what happened to New Hope, I was the only active rider with Yerox and sure I fought the soulmechs but thing is, I lost. The problem I see is that Morlith is the way it was to prevent the standard mode of operations where certain players feel the need to kill dragons because they're just there, not because of any RP, but because they want to. The only reason people are complaining because it's not fair. Well, hate to tell you but even in a game environment some players are going to have an advantage that you can't have, sorry. If you gained access to the 'sky' what would you do with it? Seriously, what do you have to gain except for the unmitigating ability to act like an idiot? Someone got into Morlith about a year back with a warp tube, and what did they do? Act like a twink and killed every dragon. Real fricken mature, and you have to ask why its the way it is? Then answer me, why do you want it if not to kill? -------------------------- Message 2260 from *ideas (#504): Date: Thu Jan 13 17:52:56 2005 CST From: Camber (#22034) To: *ideas (#504) Oh, that was helpful, Ed. Nicely done. -------------------------- Message 2261 from *ideas (#504): Date: Thu Jan 13 18:56:56 2005 CST From: Roy_'The_Claw'_DeMeo (#37188) To: *ideas (#504) Teach us your sword dance and we'll get off the whole dragon kick. -------------------------- Message 2262 from *ideas (#504): Date: Fri Jan 14 00:16:08 2005 CST From: Yak (#20718) To: *ideas (#504) Subject: If not to kill Better cover your eyes, 'cause what I'm about to type is 'real fricken mature'... Perhaps 2259 on *ideas can be a lesson for everyone in reading comprehension... Dante asks, 'What do you have to gain except for the unmitigating ability to act like an idiot... why do you want it if not to kill?' 1) According to #4 of post 2253 on *ideas, what advantage does the author feel dragons have over the common twink? a) Soulmechs are evil bullies who kill my offline AHAB and it makes me cry textual tears. b) They won't let me use my warp tube to kill something. c) Waiting in a helicopter for 7 minutes is boring and dragons can fly instantaneously to locations. d) Dragonriders don't have to be fae to be cool. e) All of the above. If you chose answer c you are correct, although answers b and d are also arguably correct. DESTINATION______TWINK ETA____DRAGON ETA GHOSTWHEEL 2.5 minutes 3 seconds JIZO 8.8 minutes 3 seconds TOOSAY 12.0 minutes 3 seconds 2) According to the above chart, Dragons take longer to fly to Jizo Island than Twinks take to fly to Ghostwheel. a) True b) False c) Ok, we get the point and I promise to be a better reader next time. If you chose answer c you are correct. Sure I sound like a dick, but I don't think I can make it any clearer than if I page it to 'certain people' in all capital letters. I'm not trying to kill the AHAB you don't RP with. I'm just tired of waiting when I know that the opportunity not to is there. -- Dick -------------------------- Message 2263 from *ideas (#504): Date: Fri Jan 14 01:05:00 2005 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: $ few Okay, yes, there has been the age old problem of twinkie-dom, in all areas and all classes, actually. But.. New, yet old, subject: The time it takes to go from one IC aea to another, via public mechanical transportation. It was talked of some time back about how the dragons get to places almost instantanously via the SKY, while taking a transport takes more time. In IC VR the Transports are faster than the dragons, about 2 times as fast, actually (Okay, now I gonna be in trouble for that!). When I suggested making it take longer for Dragon Travel I was vetoed cause it would be to code intensive to do, that no one wanted to do the code on the sky rooms. Code on the Dragons would be more complicated since Dragons move from one room to another on the ground and on the Mt (Not Sky rooms). SO.. Generally Riders RPing among themselves or with new comers/visitors/residents etc to the Mount will RP it taking longer. There has been a lot of RP in SKY rooms in the past making a trip take alot longer than a -real- flight would take. So, yes, in the past it has often taken longer than natural, yet I admit it often is a Quick flight too so that we can hurry and be able to mingle/RP with others. Takes a hell of a lot longer to Fly than it takes to @go Nexus. Just some things that I hope put things a bit in perspective. -------------------------- Message 2264 from *ideas (#504): Date: Fri Jan 14 01:10:51 2005 CST From: Heretic (#6143) To: *ideas (#504) Subject: travel I really wish we could plot everything into the wasteland and then connect it all to the sky, let everyone walk or fly from place to place, or take the transports as they please. H -------------------------- Message 2265 from *ideas (#504): Date: Fri Jan 14 19:49:00 2005 CST From: Dante (#10660) To: *ideas (#504) Subject: So... We've established first of all, that my post was about other people's dragons being killed. Tyrrsaalth fought the soulmechs, while everyone else was offline. Tyrrsaalth was not living on Morlith when whoever decided to kill them was there. We've also established that Yak's problem is that his transport system is too slow, so it's not a problem of the flight area being dragonrider only, it's the problem that his transportation is too slow. The point of Ghostwheel, in my opinion is to respect other players rights OOCly or we wouldn't have so many rules about it. Being IC is consent for combat, correct, but it is not 'right' to break into people's houses while they are offline and loot the place. It is not right to think that a beastmaster, dragon, or any familiar or other creature is the same sort of monster that you might find on Ghostwheel, you need a reason to kill them. No, it's not enough to say, "My character hates dragon, omfg, I pwn them." Now that we've gotten over the fact about complaints that you feel are unfair about the dragonriders, why not make some suggestions that would make you feel happier Yak about the game, so that you wouldn't need to criticize another class, that in my mind is not about elitest RP, and super pets, and flying around the game at crazy speeds. -------------------------- Message 2266 from *ideas (#504): Date: Mon Jan 17 12:48:02 2005 CST From: Dexter (#14882) To: *ideas (#504) Please get rid of the idiot question of "Are you sure you want to delete the messages" or at least make it into an option like @player-option +idiot_page. -------------------------- Message 2267 from *ideas (#504): Date: Mon Jan 17 12:50:51 2005 CST From: Dexter (#14882) To: *ideas (#504) > What's up with the Mechs? The mechs were just a Really Neat Idea that was sidelined by the concept of dragons. Why would someone want to play a pilot of a big evil machine when they could play the best friend of a giant flying lizard who is cuddly and talks back at you with a special, magical language. -------------------------- Message 2268 from *ideas (#504): Date: Mon Jan 17 12:59:38 2005 CST From: Dexter (#14882) To: *ideas (#504) > Someone got into Morlith about a year back with a warp tube, > and what did they do? Act like a twink and killed every dragon. C'est la vie. -------------------------- Message 2269 from *ideas (#504): Date: Mon Jan 17 13:03:54 2005 CST From: Dexter (#14882) To: *ideas (#504) > SO.. Generally Riders RPing among themselves or with > new comers/visitors/residents etc to the Mount will RP > it taking longer. Yhulrzra says, "Okay we're flying" Yhulrzra says, "We're still flying. Wow they all look like ants down there." Yhulrzra asks, "Is that three minutes yet?" Yhulrzra asks, "Would you care for a beverage? Soft drinks are free but it's four bucks for a beer." Yhulrzra turns on Cyzryrathe's Buckle Your Safety Belt sign. Yhulrzra says, "Please return your scales to the upright position as we come in for a landing." Positively scintillating roleplay there, chief. -------------------------- Message 2270 from *ideas (#504): Date: Mon Jan 17 13:04:42 2005 CST From: Dexter (#14882) To: *ideas (#504) I do most sincerely support Heretic's suggestion about linking everything to the wasteland. -------------------------- Message 2271 from *ideas (#504): Date: Mon Jan 17 14:06:05 2005 CST From: Roy_'The_Claw'_DeMeo (#37188) To: *ideas (#504) Subject: damage messages How about giving damage messages that actually reflect the ermm... damage? When I'm at few scracthes after I receive 'a serious wound' and when I die from 'a light wound' I have to say I find it frusterating. -------------------------- Message 2272 from *ideas (#504): Date: Tue Jan 18 18:54:03 2005 CST From: Mercury (#16576) To: *ideas (#504) A change in the course of the wasteland. This ages long heat in the desert changed into an ice age with glaciers straining against the everpresent black barrier. -------------------------- Message 2273 from *ideas (#504): Date: Tue Jan 18 19:58:31 2005 CST From: Corey_Haim (#22209) To: *ideas (#504) Subject: Character Points What about intergalatic surfboards? Think Silversurfer. They should cost 441 character points. This will solve the whole dragon flight mess. -------------------------- Message 2274 from *ideas (#504): Date: Tue Jan 18 20:04:15 2005 CST From: Rill (#37114) To: *ideas (#504) Subject: Quota increases Given that it's now ten years later, and hard drives even in cheap desktop boxes has increased literally a hundred fold would it be possible to increase the base player quota to 200 or 250K? Or if not, maybe bring it up to 100K and then allow players to request another 50 to 150 K if they're going to own property, public objects, and the like? It seems a little foolish to keep a stranglehold on quota when database bloat is practically a nonissue any more. -------------------------- Message 2275 from *ideas (#504): Date: Tue Jan 18 20:04:55 2005 CST From: Dante (#10660) To: *ideas (#504) Subject: I agree. We've got plenty of space now, why not a upgrade for people who request for it? -------------------------- Message 2276 from *ideas (#504): Date: Tue Jan 18 20:23:33 2005 CST From: parsnip (#24497) To: *ideas (#504) Subject: parsnip I disagree. Look at how much stupid junk is out there now. With quota doubled or tripled it's just gonna be slisssh droppings all over again. If you wanna do something nice make something for the children. Lose the material needs and free your soul. -------------------------- Message 2277 from *ideas (#504): Date: Wed Jan 19 12:28:15 2005 CST From: Camber (#22034) To: *ideas (#504) The moo db runs in RAM, Rill. -------------------------- Message 2278 from *ideas (#504): Date: Wed Jan 19 12:58:13 2005 CST From: Rill (#37114) To: *ideas (#504) Subject: MOOs run in RAM I know they do. But given that in 1995 a standard desktop box shipped with 16 megs of RAM and was expandable up to 256 megs and that the tower I'm currently lusting for ships with a gig of ram and is expandable up to 5 gigs, and given that servers have increased in capability at roughly the same or an even faster rate I still think there would be room to allow quota increases to the active player base. -------------------------- Message 2279 from *ideas (#504): Date: Wed Jan 19 13:04:38 2005 CST From: Camber (#22034) To: *ideas (#504) Granted, but while the box gw currently runs on isn't circa 1995 anymore, it's not a powerhouse either. It has other functions that require its resources. I'm not even arguing against quota increases, just pointing out the effects bloat could conceivably have on the machine gw is running on. Use your quota wisely. :) -------------------------- Message 2280 from *ideas (#504): Date: Wed Jan 19 17:36:54 2005 CST From: Dexter (#14882) To: *ideas (#504) LambdaMOO has *b:SHIP, seniority has its privileges. Of course most people don't wisely use their quota. -------------------------- Message 2281 from *ideas (#504): Date: Wed Jan 19 18:51:28 2005 CST From: Dexter (#14882) To: *ideas (#504) No ice age. The concept behind GW should be re-evaluated. Once upon a time the stars /were/ right, the elder things attempted to rise and mankind drove them from earth never to return only to inherit the ashes. -------------------------- Message 2282 from *ideas (#504): Date: Fri Jan 21 18:49:51 2005 CST From: parsnip (#24497) To: *ideas (#504) Subject: yay Let's reveal out true identities, meet up somewhere and unleash all the pent up sexual desires this moo has brewed in us for so long. -------------------------- Message 2283 from *ideas (#504): Date: Sat Jan 22 19:25:55 2005 CST From: Heretic (#6143) To: *ideas (#504) Subject: Clothing message add a message to clothing that shows up when the item is worn by it's owner, this would allow it to still work on other players, but be distinct if worn by it's owner. H -------------------------- Message 2284 from *ideas (#504): Date: Sat Jan 29 09:54:22 2005 CST From: Augustus (#18463) To: *ideas (#504) Subject: A book to read for Recombs I just finished reading this book and I thought it might be a good reference for people who play Recombs, it is not a very good book but it is told from the point of view of a genetically enhanced monkey and his feelings of slavery and such and wanting to be free from his conditioning. So maybe it would be good for a reference for recombs. Anyhow, The book is, Lovelock by Orson Scott Card and Kathryn H. Kidd Enjoy and hope it is useful. Gus -------------------------- Message 2285 from *ideas (#504): Date: Sun Jan 30 21:23:08 2005 CST From: Dante (#10660) To: *ideas (#504) Subject: Death effects for skills. Make it so that people drop to 150 in skills when they die, some people already have 400 bladed. Kray-zee. People who agree or disagree yea or nay? -------------------------- Message 2286 from *ideas (#504): Date: Sun Jan 30 21:50:05 2005 CST From: Dante (#10660) To: *ideas (#504) Subject: Another idea. Make it so boosting upto the average is easier again, it shouldn't be so hard as it is. Make the potential system only raise similar to boosting, so the higher you are from the average the longer you have to wait to use potential again on that stat. -------------------------- Message 2287 from *ideas (#504): Date: Sun Jan 30 22:04:04 2005 CST From: Bos_Mutus (#20718) To: *ideas (#504) Subject: Stats 1) If you die, your stats drop down to 150 if they are over (Good call D). 2) No more @praise. Just read mine and you'll see how ridiculous it is. Let GMs or NPCs praise. 3) Gain potential in specified rooms only. It'll make people get together and hopefully stimulate RP. No more @spoofing in a tent and becoming a stat god through tick timers. -------------------------- Message 2288 from *ideas (#504): Date: Mon Jan 31 06:38:58 2005 CST From: Shandryl (#24740) To: *ideas (#504) Subject: pot monger @spoof "hi" to me @spoof "hi" to me I did my own experiemnt last night. after 10 hours with 2 folks in the romm I made a whopping 3 pot points. I doubt folks are getting godlike on that. -------------------------- Message 2289 from *ideas (#504): Date: Mon Jan 31 14:34:18 2005 CST From: parsnip (#24497) To: *ideas (#504) Subject: godlike tinker Tweak it right and add your 2 daily praise points. people are doing well. -------------------------- Message 2290 from *ideas (#504): Date: Mon Jan 31 20:59:26 2005 CST From: SnowHawk (#24690) To: *ideas (#504) Subject: godlike tinker Ok.. so THAT'S how you do it. Thanks for the tips. But, seriously... I like the idea of making it easier to get to average. I would also like to suggest a skill for appraising. Seems someone has been around certain weapons long enough to determine extra worth or magic. -------------------------- Message 2291 from *ideas (#504): Date: Mon Feb 7 01:50:01 2005 CST From: Augustus (#18463) To: *ideas (#504) Subject: Timers So, if we was playing Monopoly and you ran a timer that ran you around the board to go so when you woke up or finished eating you'd have all sorts of money, I think you'd also have a pretty good chance of being tossed into Jail. So I think if you run timers you should run a risk of dying or being tossed into jail. Just an idea.. -------------------------- Message 2292 from *ideas (#504): Date: Mon Feb 7 17:06:13 2005 CST From: SnowHawk (#24690) To: *ideas (#504) Subject: Timers I think that's fair. Timers are cheating. Cheaters run risks. -------------------------- Message 2294 from *ideas (#504): Date: Mon Feb 7 17:14:47 2005 CST From: Heretic (#6143) To: *ideas (#504) Subject: Timers Are not cheating, I asked Quinn when he changed pot to how it works now. H -------------------------- Message 2295 from *ideas (#504): Date: Mon Feb 7 17:59:12 2005 CST From: Heretic (#6143) To: *ideas (#504) Subject: locks make the basic lock pickable by someone with a 100 or maybe even 150 skill, or if you'd rather a 200 to 250 bonus... H --------------------------