From quinn@fazigu.org Tue Jan 11 13:57:21 2005 Return-path: Envelope-to: quinn@localhost Delivery-date: Tue, 11 Jan 2005 13:57:21 -0500 Received: from localhost.netsville.com ([127.0.0.1] helo=localhost ident=quinn) by work.fazigu.org with esmtp (Exim 4.34) id 1CoRCj-0008Hc-6n for quinn@localhost; Tue, 11 Jan 2005 13:57:21 -0500 X-Original-To: quinn@netsville.com Delivered-To: quinn@netsville.com Received: from requiem [127.0.0.1] by localhost with POP3 (fetchmail-6.2.5) for quinn@localhost (single-drop); Tue, 11 Jan 2005 13:57:21 -0500 (EST) Received: from psmtp.com (exprod5mx119.postini.com [64.18.0.33]) by corpmail.netsville.com (Postfix) with SMTP id F11614BAD3 for ; Tue, 11 Jan 2005 13:58:19 -0500 (EST) Received: from source ([216.110.12.54]) (using TLSv1) by exprod5mx119.postini.com ([64.18.4.10]) with SMTP; Tue, 11 Jan 2005 13:58:18 EST Received: from moo.ghostmoo.org (yami.57thstreet.com [216.110.12.54]) by yami.57thstreet.com (8.13.1/8.13.1) with SMTP id j0BIwHmh038377 for ; Tue, 11 Jan 2005 18:58:17 GMT (envelope-from quinn@fazigu.org) Message-Id: <200501111858.j0BIwHmh038377@yami.57thstreet.com> Date: Tue, 11 Jan 2005 12:58:17 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 2209 - 2231 from *ideas (#504) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) X-Spam-Checker-Version: SpamAssassin 3.0.1 (2004-10-22) on work.fazigu.org X-Spam-Level: X-Spam-Status: No, score=-2.2 required=5.0 tests=AWL,BAYES_00 autolearn=ham version=3.0.1 Status: RO Content-Length: 11536 Lines: 341 Message 2209 from *ideas (#504): Date: Fri Nov 12 10:56:08 2004 CST From: Vertemis (#23360) To: *ideas (#504) Just spar up your Magic control skills. It may take sometime, but if you're diligent, you'll get there. -------------------------- Message 2210 from *ideas (#504): Date: Fri Nov 12 17:59:55 2004 CST From: Leviathan_X (#37188) To: *ideas (#504) Subject: Transits With all the technology on the bugger why not make them capable of translating different dialects of English? Like serpent :D -------------------------- Message 2211 from *ideas (#504): Date: Sat Nov 13 15:24:23 2004 CST From: Heretic (#6143) To: *ideas (#504) Subject: .plan It's been suggested that we GMs should be able to freeze peoples .plans in order to keep them from being unthemely. I'd rather not mess with them but thought I'd put the idea up so it could be thought over. H -------------------------- Message 2212 from *ideas (#504): Date: Sat Nov 13 16:00:51 2004 CST From: Leviathan_X (#37188) To: *ideas (#504) Subject: re:.plans While I apprecaite the need for a certain adherence to existing story/plotlines, I also feel that it's essential that players have room for a reasonable ammount of variation within their .plan and character itself. Without some allowance for deviation and expansion these plotlines will eventually grow stale and stagnate. If a player can back their variation up with a good background story, which multiple GMs should have input on for the sake of fairness, then why hinder creative efforts? --end rant-- ~Leviathan X -------------------------- Message 2213 from *ideas (#504): Date: Sat Nov 13 16:28:36 2004 CST From: Dexter (#14882) To: *ideas (#504) But what's to stop people from using this as their .plan * g o a t s e x * g o a t s e x * g o a t s e x * g g o / \ \ / \ o a| | \ | | a t| `. | | : t s` | | \| | s e \ | / / \\\ --__ \\ : e x \ \/ _--~~ ~--__| \ | x * \ \_-~ ~-_\ | * g \_ \ _.--------.______\| | g o \ \______// _ ___ _ (_(__> \ | o a \ . C ___) ______ (_(____> | / a t /\ | C ____)/ \ (_____> |_/ t s / /\| C_____) | (___> / \ s e | ( _C_____)\______/ // _/ / \ e x | \ |__ \\_________// (__/ | x * | \ \____) `---- --' | * g | \_ ___\ /_ _/ | g o | / | | \ | o a | | / \ \ | a t | / / | | \ |t s | / / \__/\___/ | |s e | / / | | | |e x | | | | | |x * g o a t s e x * g o a t s e x * g o a t e x * -------------------------- Message 2214 from *ideas (#504): Date: Sat Nov 13 16:29:19 2004 CST From: Yak_X (#20718) To: *ideas (#504) Subject: Goatsex Can I? -------------------------- Message 2215 from *ideas (#504): Date: Sat Nov 13 16:31:02 2004 CST From: FoxFire (#22153) To: *ideas (#504) Subject: Hmph!!! Nasty bastards!! -------------------------- Message 2216 from *ideas (#504): Date: Sat Nov 13 22:05:12 2004 CST From: Yak_X (#20718) To: *ideas (#504) Subject: Locks People should not be able to lock containers and doors that are not their own. I'm sure in some cases it could be argued that an open door can be locked from the inside, but there are also locks that require a key to be locked. It seems more accidental than anything, but it's unfortunate that people can lock something such as the lost and found or (maybe?) a replicator. Perhaps I'm wrong. -Yak. -------------------------- Message 2220 from *ideas (#504): Date: Sun Nov 14 05:11:30 2004 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: $ I made a very big mistake, posting to ideas a post that was meant ONLY for for *staff. My sincere appologies to all players envolved. I have removed the post in question. My mistake was not meant to harm or embarrass any player. Again, my appologies. DB -------------------------- Message 2221 from *ideas (#504): Date: Mon Nov 15 16:10:07 2004 CST From: Leviathan_X (#37188) To: DragonBabe (#5288), Heretic (#6143), and *ideas (#504) Despite my original reluctance on the matter and opposition to one GM forcing their idea of a 'themely role' on an .plan, I've conceded and realize I'm the better for it. In hopes of avoiding the confusion of this change to those of you who were familiar with my old .plan I decided to announce it OOCly. Further, I would like to apologize for hesitating on accepting DB's grand insight on the qualifications of themely and unthemely. I sincerely hope that I can count on her to aid me in my rping as well, lest I again stray the fold and create upset. And finally I'd encourage each of you to stop a moment, when you're thinking of a new direction for a plot or just a character move that could potentially alter gameplay even the least bit, and ask yourself 'Does this fit with what DB has in mind?'. ~Leviathan -------------------------- Message 2222 from *ideas (#504): Date: Wed Nov 17 14:02:34 2004 CST From: Dirt_McGirt (#20718) To: *ideas (#504) Subject: Potential Earning It has been brought to my attention that a player can still earn their 2 points of potential by hanging out alone and simply spoofing, emoting or whispering something. Apparently, over a 4 hour period of not even watching your monitor, you can earn potential. I call Bullshit. Many people seem to be abusing this by not interacting with any other players but are perpetually unidle. This should be changed as it is a blatant exploitation of the system. I acknowledge that some people are using their Tick Timers to add to the game by doing character-driven poses, but can we at least make it so that no one profits off of this? Potential was a brilliant idea to bolster non-combat driven character interaction. And it should remain as such. I may well be wrong and potential can't be earned all by ones lonesome self, but if someone could look into it and change it that would be much appreciated. it sure explains the seemingly conspicuous activity of the IC unidle no-show who has been connected for 2 days. -- Yak. -------------------------- Message 2224 from *ideas (#504): Date: Wed Nov 17 18:09:17 2004 CST From: Heretic (#6143) To: *ideas (#504) Subject: Pot When Quinn made changes to how pot was accumulated last time I asked about timers, he said they aren't against the rules. For the record you don't gain anymore pot for being with someone then you do if your alone now, and as for massive amounts you can get about 4 or 5 a day now if your on all day long. I think the @praises are more of a problem at the moment, I keep having to tell people not to praise alts. H -------------------------- Message 2225 from *ideas (#504): Date: Wed Nov 17 20:27:13 2004 CST From: Matt (#24497) To: *ideas (#504) Subject: pot make it so you can only gain it in certain rooms, that way cheaters can atleast get mugged properly. elendil did not come up with this idea in any way. it was all my thinking. -------------------------- Message 2226 from *ideas (#504): Date: Wed Nov 17 22:33:20 2004 CST From: Augustus (#18463) To: *ideas (#504) Subject: timers and praising I think both are being abused and the moo is still just a place to come and gather things instead of getting real roleplaying going again. Just a place of haves and haves not. Some people won't or can't be connected 24/7 running timers so it makes for an unfair advantage and as for the praising it is just another source for spam and is not used for reward of any kind. So do away with it all. Just my 2cents. Gus -------------------------- Message 2227 from *ideas (#504): Date: Thu Nov 18 08:03:27 2004 CST From: Camber (#22034) To: *ideas (#504) Burn the motherfucker down! Do it. DO IT. -------------------------- Message 2228 from *ideas (#504): Date: Mon Nov 22 02:58:48 2004 CST From: Rill (#37114) To: *ideas (#504) Subject: Replicators I'm not really sure whether this is a bug or an idea, but let's start here. Quinn, please please pretty please remove lock/unlock from the generic replicator? Somebody's running around locking them all up, which was funny the first dozen or so times, but it's hard on the newbies when you have to explain that they have to @move their newly-created items to themselves. Rill -------------------------- Message 2229 from *ideas (#504): Date: Tue Nov 23 17:35:50 2004 CST From: Dexter (#14882) To: *ideas (#504) An abandoned space station in Ghostwheelsynchronous orbit only reachable by some device in New Genesis City. A special shuttle or super LCD panel. Heck, the shuttle could be a mission unto itself where players have to rebuild it by finding the various parts throughout the various megarooms. A shuttle could easily be chosen to be retrofitted and moved permanently to NGC. Of course locations for missing parts should be within reason. Having something appear at 7824/8812/0 in the Wastes would be very prohibitive. What would the space station give the rest of the wheel? Various ideas. It could be a launch point to GhostMoon and GhostMars, if such things would fit into Quinn's grand vision, where tiny threads of old humanity have been ekeing out an existence. The space station could have a danger room, like in the X-Men, where people can spar with a bot even when there's nobody around to spar. At the end of a session the damage taken would be converted to insanity without the grievous toll of death. Maybe the space station isn't from the planet earth, it's an artifact from the Traz and it's turned into a slisssh nest full of various new kinds of slisssh like queens, soldiers. I think Quinn or some other GM had kittens at such a suggestion but it's only a suggestion. Or something completely different. A new aspect to all the bellifloras. Should someone get killed on the Wheel, especially now that stats seem to have been reset, a belliflora would come along and eat the corpse or spray the corpse with belliflora spores. The corpse would become a vegetable zombie now host to a floral intelligence but has all the skills of the player at the time of death. For example A bellizombie called Dexter moves in from the east. Just think, zombies without hocus pocus or magic. -------------------------- Message 2230 from *ideas (#504): Date: Tue Nov 23 17:35:51 2004 CST From: Dexter (#14882) To: *ideas (#504) Does anyone have any ideas about how to get more people to come to GW? I've tried mentioning the place on some message boards and usenet but it hasn't worked. -------------------------- Message 2231 from *ideas (#504): Date: Thu Dec 9 15:50:01 2004 CST From: Dante (#10660) To: *ideas (#504) Subject: Why don't we temporarily.... Open up the DR mailing list till the group is sedated, so people can join the discussion? Or we should move the conversation here. --------------------------