From quinn@fazigu.org Sat Nov 23 11:11:48 2002 Return-path: Envelope-to: quinn@localhost Received: from requiem ([127.0.0.1] helo=localhost ident=quinn) by requiem with esmtp (Exim 3.36 #1 (Debian)) id 18Fcsm-00066g-00 for ; Sat, 23 Nov 2002 11:11:48 -0500 Delivered-To: quinn@netsville.com Received: from requiem [127.0.0.1] by localhost with POP3 (fetchmail-6.1.0) for quinn@localhost (single-drop); Sat, 23 Nov 2002 11:11:48 -0500 (EST) Received: from psmtp.com (exprod5mx9.postini.com [64.75.1.149]) by corpmail.netsville.com (Postfix) with SMTP id 2CF234BA99 for ; Sat, 23 Nov 2002 11:14:11 -0500 (EST) Received: from source ([66.100.236.130]) by exprod5mx9 ([64.75.1.245]) with SMTP; Sat, 23 Nov 2002 11:14:10 EST Received: (qmail 35569 invoked from network); 23 Nov 2002 16:14:09 -0000 Received: from unknown (HELO moo.ghostmoo.org) (127.0.0.1) by localhost with SMTP; 23 Nov 2002 16:14:09 -0000 Date: Sat, 23 Nov 2002 10:14:09 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 1963 - 1980 from *ideas (#504) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) Message-Id: <20021123161411.2CF234BA99@corpmail.netsville.com> Status: RO Content-Length: 6116 Lines: 242 Message 1963 from *ideas (#504): Date: Wed Sep 25 11:56:53 2002 CDT From: Styx (#1610) To: *ideas (#504) Subject: More killing! I think more peole shoud codedly kill each other. Hell, kill me when I am out if you want. No more of this @eject stuff. -------------------------- Message 1964 from *ideas (#504): Date: Wed Sep 25 14:35:00 2002 CDT From: Dante (#10660) To: *ideas (#504) Subject: Killing. But, uh, Styx, whats the benefits? ;p So they die, and come back, theres no real point to it, if you want gear, you're better off just looting them unconscious. -------------------------- Message 1965 from *ideas (#504): Date: Wed Sep 25 17:45:24 2002 CDT From: Menroth (#14123) To: *ideas (#504) Subject: Re: Styx Take away the -1 endurance whenever you die. I'll kill all the people I can ;). -------------------------- Message 1966 from *ideas (#504): Date: Wed Sep 25 17:46:43 2002 CDT From: Menroth (#14123) To: *ideas (#504) Subject: A new type of shell for shotguns Make some armor piercing shotgun shells, kinda like slugs, with sharpened points or something. -------------------------- Message 1967 from *ideas (#504): Date: Wed Sep 25 17:54:10 2002 CDT From: Nny (#25135) To: *ideas (#504) Subject: re: Dante Because @ejecting is an OOC act? -------------------------- Message 1968 from *ideas (#504): Date: Wed Sep 25 18:07:36 2002 CDT From: Nny (#25135) To: *ideas (#504) Subject: ... Bring back crystals for PKs ... give people an incentive to murder... -------------------------- Message 1969 from *ideas (#504): Date: Wed Sep 25 21:23:42 2002 CDT From: Dante (#10660) To: *ideas (#504) Subject: Knee. Pose kill existed before @eject, so I'll just revive them after the pose. Nee. -------------------------- Message 1970 from *ideas (#504): Date: Thu Sep 26 12:05:21 2002 CDT From: Styx (#1610) To: *ideas (#504) Subject: Coded death Never thought I would be the one to advocate coded killing. But I am. I will be happy to shotgun everyone I see when I return. -------------------------- Message 1971 from *ideas (#504): Date: Thu Sep 26 14:41:46 2002 CDT From: Vertemis (#23360) To: *ideas (#504) An anonomous board, where everyone, staff and players a like can post honestly without having to feel IC repercussions for OOC opinions. Vert -------------------------- Message 1972 from *ideas (#504): Date: Thu Sep 26 19:07:54 2002 CDT From: Nny (#25135) To: *ideas (#504) Subject: re: Vertemis Just what we need ... a place for Clayson to cuss people out and not get @jailed for it. -------------------------- Message 1973 from *ideas (#504): Date: Thu Sep 26 23:10:31 2002 CDT From: Clayson (#17237) To: *ideas (#504) Subject: I agree with Vertemis, though this post has nothing to do with his. Yeah, that's it Rathe. I only cuss out people cause the piss me off. If there were no cheating or favoritism, there would be no reason for me to act like a bitch. Or, if you assess who deem yourselves GM's would do something to make this game playable, yeah..I might back off. Jackson is the only one I can see that is doing anything to make this game playable. Perhaps you should take his lead Rathe, and stop thinking that being a GM here, or on any m*** is going to make you something more then a fat ass kid who's mother hates him. I'm sorry, did that hurt? It's nice being sober and back in school, I'm so much meaner. Keep up the good work geek boy. P. -------------------------- Message 1974 from *ideas (#504): Date: Fri Sep 27 20:01:28 2002 CDT From: Dexter (#14882) To: *ideas (#504) Easylist has a way of logging actual senders and if the anon list doesn't have that property set then someone could easily make a MAIDS program to see who posted what okay thanks. -------------------------- Message 1975 from *ideas (#504): Date: Fri Sep 27 20:02:00 2002 CDT From: Dexter (#14882) To: *ideas (#504) http://sarnath.heptapod.org/bat.jpg anonymous -------------------------- Message 1976 from *ideas (#504): Date: Sat Sep 28 12:41:15 2002 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: 1974 on *ideas . ? ... -------------------------- Message 1977 from *ideas (#504): Date: Sun Sep 29 20:32:30 2002 CDT From: Dexter (#14882) To: *ideas (#504) It's an object from LambdaMOO. -------------------------- Message 1978 from *ideas (#504): Date: Tue Oct 8 20:49:34 2002 CDT From: Elendil (#2237) To: *ideas (#504) Subject: Ongoing healing It would be nice to have a way to automatically try another heal once the timer becomes due, much like how an attending nurse or doctor would constantly work on you if you're in danger, instead of only trying something every now and then. so perhaps: 'minister ' would do that, trying every time it is possible to heal the person, and ceasing once they are healed or the nurse/doctor turns off the command. It's basically like 'guard ' but on the healing end. You could also have 'minister with '. So you could minister someone with a medkit or a medbay or a..uh.. banana. If you're into that sort of thing. -------------------------- Message 1979 from *ideas (#504): Date: Tue Oct 8 20:50:55 2002 CDT From: Dante (#10660) To: *ideas (#504) Subject: Healing. I never liked this system, there should be a better form of regenerative care that is checked by endurance, and medical ability. Always hated the fact that 'mauled' players take days to heal as it is, easier to just go to a magical well and heal. ;P -------------------------- Message 1980 from *ideas (#504): Date: Mon Oct 21 13:39:28 2002 CDT From: Xrara (#16047) To: *ideas (#504) Subject: Comms The ability to have 3 way calling on the comms. Or the ability to make a comm channel that isnt open to the public for personal use. Just my 2 canadian cents. --------------------------