From quinn@fazigu.org Tue Sep 24 12:10:24 2002 Return-path: Envelope-to: quinn@localhost Received: from requiem ([127.0.0.1] helo=localhost ident=quinn) by requiem with esmtp (Exim 3.36 #1 (Debian)) id 17tsGP-0005bE-00 for ; Tue, 24 Sep 2002 12:10:17 -0400 Delivered-To: quinn@netsville.com Received: from requiem [127.0.0.1] by localhost with POP3 (fetchmail-5.9.11) for quinn@localhost (single-drop); Tue, 24 Sep 2002 12:10:17 -0400 (EDT) Received: from psmtp.com (exprod5mx47.postini.com [64.75.1.214]) by corpmail.netsville.com (Postfix) with SMTP id 1021A4BD54 for ; Tue, 24 Sep 2002 12:14:11 -0400 (EDT) Received: from source ([66.100.224.110]) by exprod5mx47.postini.com ([64.75.1.245]) with SMTP; Tue, 24 Sep 2002 12:14:09 EDT Received: (qmail 94573 invoked from network); 24 Sep 2002 16:14:08 -0000 Received: from localhost (HELO moo.ghostmoo.org) (127.0.0.1) by localhost with SMTP; 24 Sep 2002 16:14:08 -0000 Date: Tue, 24 Sep 2002 11:14:08 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 1867 - 1891 from *ideas (#504) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) Message-Id: <20020924161414.1021A4BD54@corpmail.netsville.com> Status: RO Content-Length: 8256 Lines: 311 Message 1867 from *ideas (#504): Date: Tue Jul 30 19:13:59 2002 CDT From: Dante (#10660) To: *ideas (#504) Subject: Part of the problem. With getting new players, is that @request only works otherwise, they have to catch Quinn at a certain time of day to get a character. We need a permanent process/mailing list for new players who wish to join, or the ability to grant Programmers the ability to make new characters for people. Yar. -------------------------- Message 1868 from *ideas (#504): Date: Tue Jul 30 21:13:58 2002 CDT From: Merri (#24667) To: *ideas (#504) Something else is that chargen was created back in the days of dialup and dynamic IPs. Many people now have cable and dsl with static IPs and for some reason the ol' connection site not meeting the e-mail address problem is much worse with them. I dunno anybody that has a cable connection that hasn't ran into it. Dunno how to get around this but somehow chargen needs to be updated and brought out of the dark ages, not just here but on a lot of MOOs. -------------------------- Message 1869 from *ideas (#504): Date: Thu Aug 1 22:17:24 2002 CDT From: Oberon (#22725) To: *ideas (#504) Subject: Druid-sctuff I was just pondering over the Druid class, and noting it's many disadvantages. Obviously, this is a subject close to me. Anywho, I noticed how in fantasy and what not, the Druid's ability to shapechange is a major part of them, and reflects their ties with nature much better. I was thinking it should be both coded, and available, themely speaking, for Adept Druids. Nothing crazy or fantastical, but like a hawk, wolf, bear, or slisssh (complements of Rathe ;) ). May the Schwatz Be With You. Oberon. -------------------------- Message 1870 from *ideas (#504): Date: Fri Aug 2 08:46:32 2002 CDT From: Dante (#10660) To: *ideas (#504) Talk to Timber, honestly her shapeshifting should be integrated into the druid class, and I agree. -------------------------- Message 1872 from *ideas (#504): Date: Wed Aug 7 19:25:05 2002 CDT From: Nny (#25135) To: *ideas (#504) Subject: ... Give people a maximum number of deaths before they're dead for good.. -------------------------- Message 1873 from *ideas (#504): Date: Wed Aug 7 19:25:23 2002 CDT From: Dante (#10660) To: *ideas (#504) Subject: Newbie's and death, Limit the base endurance to 50, checking when people die. Newbies are dying too often to the point they will have no bodies. *repost* -------------------------- Message 1874 from *ideas (#504): Date: Thu Aug 8 21:56:52 2002 CDT From: Nny (#25135) To: *ideas (#504) Subject: Hrm Penalties to combat for every player in your inventory. -------------------------- Message 1875 from *ideas (#504): Date: Sat Aug 10 21:45:20 2002 CDT From: Menroth (#14123) To: *ideas (#504) Implement perception into something. Menr. -------------------------- Message 1876 from *ideas (#504): Date: Tue Aug 13 15:32:46 2002 CDT From: Menroth (#14123) To: *ideas (#504) Subject: Newbies Make em harder to kill, Kazul seems to have a lifespan of 10 seconds, so his endurance is going waaaaay down. -------------------------- Message 1877 from *ideas (#504): Date: Mon Aug 19 22:11:23 2002 CDT From: Rathe (#14172) To: *ideas (#504) Subject: re: total_power Bring it back. Make PK penalties matter (say, only PKs suffer stat loss beyond endurance when they die), but also make total_power a bulwark against stat loss, like it was before. Make it so you only gain 1/2 of another creature or person's total_power when you kill them. Make crystal worth 25% of total power. This would eliminate the old twinkage to get infinite crystals. It would also encourage PKing, and only bring the severe death penalties to PKers, starting a vicious cycle of murder to stop the gradual withering away of a body populated by a deranged, murderous psyche. It also would make us murderous assholes rich. -------------------------- Message 1878 from *ideas (#504): Date: Tue Aug 20 15:29:06 2002 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: @x Directed speech -------------------------- Message 1879 from *ideas (#504): Date: Tue Aug 20 17:55:53 2002 CDT From: Menroth (#14123) To: *ideas (#504) I like Rathe's idea ;) -------------------------- Message 1880 from *ideas (#504): Date: Wed Aug 21 13:59:01 2002 CDT From: Heretic (#6143) To: *ideas (#504) Subject: stuff I've noticed that when you die you can just exit into the wasteland and @ooc and @home maybe it should be fixed so you have to actually walk back to the R/T building before you can go ooc? Also you can wander around ooc in the Slisssh area this makes it easy to check and see if you can handle the slisssh in the next room maybe this should also be fixed. H -------------------------- Message 1881 from *ideas (#504): Date: Wed Aug 21 22:40:41 2002 CDT From: Vertemis (#23360) To: *ideas (#504) MOO wide reroll and stat caps. -------------------------- Message 1882 from *ideas (#504): Date: Thu Aug 22 02:37:11 2002 CDT From: Merri (#24667) To: *ideas (#504) yesohyesohYES! (If that sounds like an orgasm I'm darn close to it at that idea). However if there's a way to do it, don't reroll. Simply cap stats at 1000 with retrofitting and NO grandfathering. Also cap atts at 100 with no grandfathering. -------------------------- Message 1883 from *ideas (#504): Date: Thu Aug 22 09:42:08 2002 CDT From: Devon (#23970) To: *ideas (#504) Subject: Reroll. As much as it 'sounds' like a good idea, Quinn would have to retool a lot of systems and honestly, thats not going to happen any time soon. If anything we should still see what Quinn and Mulder might do about GW2. Mostly, it'd be the same game, but we could introduce more wasteland based areas, and unclear what to do with the mage/dragonriders. But resetting this game, just won't work. ;p -------------------------- Message 1884 from *ideas (#504): Date: Thu Aug 22 22:55:28 2002 CDT From: Khyber (#12460) To: *ideas (#504) Subject: Stat capping idea Bad idea, I mean, who wants communism? Isn't that sorta what it would be like? -------------------------- Message 1885 from *ideas (#504): Date: Fri Aug 23 00:01:21 2002 CDT From: Oberon (#22725) To: *ideas (#504) Subject: Communism If this were a real life government, yes. But its a video game, meant for the enjoyment of all. -------------------------- Message 1886 from *ideas (#504): Date: Fri Aug 23 11:50:46 2002 CDT From: Dante (#10660) To: *ideas (#504) Subject: Capping stats. Maybe we should cap stats, just take the highest persons abilities right now, and cap it there for now? I honestly don't want people to get better beyond certain levels like, what is it upto 3000? Thats a little silly. I just don't think a reset and capped at 1000 is the answer. -------------------------- Message 1887 from *ideas (#504): Date: Fri Aug 23 14:51:08 2002 CDT From: Kijindei (#25075) To: *ideas (#504) Subject: Red ansi combat. Yes. It makes people realize theres combat, really. -------------------------- Message 1888 from *ideas (#504): Date: Fri Aug 23 23:44:27 2002 CDT From: Dunham (#37059) To: *ideas (#504) Subject: Coded diseases They'd be much funner if it were possible to erradicate them by taking proper precautions and eliminating carriers. And if they went away upon death. Just a thought. -------------------------- Message 1889 from *ideas (#504): Date: Sat Aug 24 23:10:45 2002 CDT From: Menroth (#14123) To: *ideas (#504) Make armor wearable under radsuits. -------------------------- Message 1890 from *ideas (#504): Date: Sat Aug 24 23:15:58 2002 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: tents A generic tent description for the inside. -------------------------- Message 1891 from *ideas (#504): Date: Sat Aug 24 23:41:13 2002 CDT From: Darkpaw (#24594) To: *ideas (#504) A replicator for ammo. --------------------------