From quinn@fazigu.org Mon Sep 04 12:10:00 2000 Received: from localhost [127.0.0.1] by requiem.netsville.com with esmtp (Exim 3.12 #1 (Debian)) id 13Vyoq-00069S-00; Mon, 04 Sep 2000 12:10:00 -0400 Delivered-To: quinn@netsville.com Received: from corpmail.netsville.com by localhost with POP3 (fetchmail-5.3.4) for quinn@localhost (single-drop); Mon, 04 Sep 2000 12:10:00 -0400 (EDT) Received: (qmail 12664 invoked from network); 4 Sep 2000 16:09:26 -0000 Received: from unknown (HELO yami.57thstreet.com) (198.78.146.163) by univac.netsville.com with SMTP; 4 Sep 2000 16:09:26 -0000 Received: from moo.ghostmoo.org (localhost [127.0.0.1]) by yami.57thstreet.com (8.9.3/8.9.1) with SMTP id LAA48668 for ; Mon, 4 Sep 2000 11:13:52 -0500 (CDT) Message-Id: <200009041613.LAA48668@yami.57thstreet.com> Date: Mon, 4 Sep 2000 11:13:52 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 1748 - 1758 from *ideas (#504) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) Status: RO Content-Length: 4919 Lines: 164 Message 1748 from *ideas (#504): Date: Sat Jul 8 01:16:18 2000 CDT From: Dante (#10660) To: *ideas (#504) A sparring room which ignores the new player delayed combat. -------------------------- Message 1749 from *ideas (#504): Date: Sat Jul 8 12:04:27 2000 CDT From: Dexter (#14882) To: *ideas (#504) A longer delay between combat actions. -------------------------- Message 1750 from *ideas (#504): Date: Sat Jul 8 16:48:36 2000 CDT From: Mikishi (#24590) To: *ideas (#504) Subject: Arguments against combat delay 1. Where are the newbies to benefit from this? 2. It takes _forever_ just to do even the most meaningless actions (like unwielding) 3. It doesn't add suspense; it causes boredom. This is a text-based game and we want things to fly by fast 4. It isn't realistic. A real fight is fast and brutal -------------------------- Message 1751 from *ideas (#504): Date: Sat Jul 8 22:05:35 2000 CDT From: Karma (#20542) To: *ideas (#504) Admittedly, I haven't been around for this discussion, but some sort of interplayer combat delay seems to be a good idea to me. I know that as a newbie, it took me a while to learn the commands and get used to combat at all -- it's a player problem, not something the character would be dealing with. Real fights are fast and brutal, but it will help the newbies at least have time to learn the commands. We've also had players who've needed speech emulators and the like to play, also people with -really- slow or awful connections, and a delay does level the playing field for them a little more. -------------------------- Message 1752 from *ideas (#504): Date: Sun Jul 9 00:17:15 2000 CDT From: Dalkirk (#20796) To: *ideas (#504) Subject: Arguments for the combat delay. 1) Posts like 1750 on *ideas. 2) Angry people like Mikishi. 3) Fighting is bad! -------------------------- Message 1753 from *ideas (#504): Date: Sun Jul 9 12:07:01 2000 CDT From: Dexter (#14882) To: *ideas (#504) No, fire bad. Bread, good. -------------------------- Message 1754 from *ideas (#504): Date: Sun Jul 9 21:43:27 2000 CDT From: Oberon (#22725) To: *ideas (#504) Subject: Combat pants Heck, I love the new combat system. I wouldn't even mind if they made it round based and you only had to type 'kill FIClBrHON' once -------------------------- Message 1755 from *ideas (#504): Date: Mon Jul 10 20:45:16 2000 CDT From: Dante (#10660) To: *ideas (#504) Did I mention a room with no combat lag per players to train in? Its inpossible to spar now. -------------------------- Message 1756 from *ideas (#504): Date: Mon Jul 10 20:46:34 2000 CDT From: Dexter (#14882) To: *ideas (#504) Impossible? -------------------------- Message 1757 from *ideas (#504): Date: Tue Jul 11 16:11:07 2000 CDT From: Rwo (#15637) To: *ideas (#504) Subject: sparring impossible? User Conn Idle RP-Stat `@my tag is ...` ---------------------------------------------------------------------[public]-- Rwo 11m 0s IC PC Durandal 1h 3s IC PC I'd rather be fucking your mom. Andi 8h 40s OOC PC Ketchup anyone? Picochu 3h 4m IC PC Wearetheallsingingalldancingcrapoftheworld Quinn 8h 9m OOC Wiz Buzz-cut hipster! Mulder 16h 10m OOC Tec Lost in the bowels of the beast. Heretic 12m 11m OOC Tec Mikishi 1h 27m IC PC A new cavity moved into my heart today Camber 3h 1h OOC PC Sqzzt. Penn 2h 1h OOC PC You crossed the border, may i take your order? Linus 21h 6h OOC PC Raise your head from the ashes.. from the fire. Raichu 19h 9h OOC Tec WWCD: What would Cthulhu do? Rand 23h 19h IC PK I'm Newbie Tech Support...honest. --[Mon Jan 29 02:14:27 2648]-------------------------------[13 users; 0s lag]-- Boostometer The small LCD reads: Melee will be ready to boost in 1 hour, 32 minutes, and 46 seconds. Armed will be ready to boost in 3 hours, 8 minutes, and 38 seconds. Bladed will be ready to boost in 2 hours, 21 minutes, and 19 seconds. Blunt will be ready to boost in 1 hour, 52 minutes, and 13 seconds. Brawl will be ready to boost in 2 hours, 1 minute, and 2 seconds. Whip will be ready to boost in 1 hour, 43 minutes, and 22 seconds. Trident will be ready to boost in 1 hour, 1 minute, and 10 seconds. took me 11 minutes to boost everything I wanted to. -------------------------- Message 1758 from *ideas (#504): Date: Thu Jul 27 22:44:41 2000 CDT From: Dexter (#14882) To: *ideas (#504) bionic fusion cannons attached to arms (only one handed weapons can be wielded) that run off a bionic's remaining life energy and it burns FAT until a certain point until it starts burning INJ --------------------------