From quinn@fazigu.org Wed Mar 08 14:08:02 2000 Received: from localhost [127.0.0.1] by requiem.netsville.com with esmtp (Exim 3.12 #1 (Debian)) id 12Slms-0005l8-00; Wed, 08 Mar 2000 14:06:26 -0500 Delivered-To: quinn@netsville.com Received: from corpmail.netsville.com by localhost with POP3 (fetchmail-5.3.0) for quinn@localhost (single-drop); Wed, 08 Mar 2000 14:06:26 -0500 (EST) Received: (qmail 5130 invoked from network); 8 Mar 2000 16:05:01 -0000 Received: from casper.realtime.com (HELO casper.realtime.net) (205.238.128.161) by univac.netsville.com with SMTP; 8 Mar 2000 16:05:01 -0000 Received: from casper.realtime.com (localhost [127.0.0.1]) by casper.realtime.net (8.7.4/8.7.3) with SMTP id KAA22097 for ; Wed, 8 Mar 2000 10:13:36 -0600 Message-Id: <200003081613.KAA22097@casper.realtime.net> Date: Wed, 8 Mar 2000 10:13:35 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 1686 - 1702 from *ideas (#504) X-Mail-Agent: Ghostwheel (casper.realtime.com 6969) Status: RO Content-Length: 4784 Lines: 208 Message 1686 from *ideas (#504): Date: Sat Jan 8 15:18:10 2000 CST From: Bishamon (#23011) To: *ideas (#504) Subject: Reputation as a coded skill Make reputation a coded skill -- add something like a @reputation verb, where someone can check the reputation of a particular player. Allow a player to add a coded reputation of maybe, say, 2 lines of text, for the cost of 5 CP. -------------------------- Message 1687 from *ideas (#504): Date: Sat Jan 8 18:40:08 2000 CST From: Mercury (#16576) To: *ideas (#504) And make it so people are added to this @reptutation verb if they've PK'ed and not been forgiven. -------------------------- Message 1688 from *ideas (#504): Date: Fri Jan 14 10:04:58 2000 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: Tek Shouldn't Tek be Tec unless the Tech has pk'd? -------------------------- Message 1689 from *ideas (#504): Date: Sat Jan 22 12:34:02 2000 CST From: Rand (#9865) To: *ideas (#504) Subject: Combat Change the combat messages so they are red, so they stand out in combat...make it so the attacks/actions are highlighted at the very elast...That way we can see if someone says something in between rounds of combat without having to search. Handy-Randy -------------------------- Message 1690 from *ideas (#504): Date: Sat Jan 22 12:43:24 2000 CST From: Rynaldus (#24133) To: *ideas (#504) Subject: generic combat spell A generic combat spell coded so that all the messages. stats of the spell are customizable. Then, give Adepts the ability (with proper Skill and such) 'research' a spell that they would like. It could take time, crystals, cp,and even mini plots to gather components and such, but when it's through, the adept can sit down with a GM and figure out what the spell will be like, the GM substitutes the messages into the generic spell, and now Adepts have unique spells they can teach to their students. -------------------------- Message 1691 from *ideas (#504): Date: Sun Jan 23 01:27:54 2000 CST From: Slipknot (#24923) To: *ideas (#504) Subject: idea @rename *humor to *unfunny -------------------------- Message 1692 from *ideas (#504): Date: Fri Jan 28 20:32:17 2000 CST From: Devon (#23970) To: *ideas (#504) Subject: claws. Claws should be more based on strength, as it is steel claws do about 80 for Anubis, and regular do only 28. It seems to me that recombs are sort of ineffective because of thins, so I had the idea that claws would do more damage the higher your strength is. This would be for recombs only, and sort of help them so that you don't need to be a swordsman even if you are a recomb. -------------------------- Message 1693 from *ideas (#504): Date: Fri Jan 28 20:35:30 2000 CST From: Anubis (#22578) To: *ideas (#504) Subject: Super Acid pistol Ammo for it. -------------------------- Message 1694 from *ideas (#504): Date: Sun Jan 30 18:35:06 2000 CST From: Dante (#10660) To: *ideas (#504) Subject: Scry make scry show descriptions and location, based on skill, you could get one, or the other. Or both. -------------------------- Message 1695 from *ideas (#504): Date: Tue Feb 1 21:02:38 2000 CST From: Dante (#10660) To: *ideas (#504) Ansi color for combat, would be a nice touch. -------------------------- Message 1696 from *ideas (#504): Date: Wed Feb 2 00:38:21 2000 CST From: Dante (#10660) To: *ideas (#504) @lastlog back! -------------------------- Message 1697 from *ideas (#504): Date: Wed Feb 2 00:38:45 2000 CST From: Rand (#9865) To: *ideas (#504) Subject: Last... Damn right, gimme that thing back! -------------------------- Message 1698 from *ideas (#504): Date: Wed Feb 2 08:49:20 2000 CST From: Camber (#22034) To: *ideas (#504) Subject: Just to be an ass No lastlog! Evil! -------------------------- Message 1699 from *ideas (#504): Date: Wed Feb 2 22:52:28 2000 CST From: Mercury (#16576) To: *ideas (#504) Bring back @lastlog. -------------------------- Message 1700 from *ideas (#504): Date: Thu Feb 3 12:03:47 2000 CST From: Mulder (#709) To: *ideas (#504) Bring back @lostlag. -------------------------- Message 1701 from *ideas (#504): Date: Thu Feb 3 13:15:05 2000 CST From: Merri (#24667) To: *ideas (#504) I'm with Mulder. :> -------------------------- Message 1702 from *ideas (#504): Date: Thu Feb 3 21:19:38 2000 CST From: Clayson (#17237) To: *ideas (#504) Subject: Color Ansi would be nice for combat, and bikes for the wastelands :) (I'm sure that is getting old, but I really want em.) --------------------------