From quinn@fazigu.org Tue Nov 9 11:10:16 1999 Return-Path: Received: from localhost (quinn@localhost [127.0.0.1]) by requiem.vv.com (8.8.7/8.8.7) with ESMTP id LAA16539 for ; Tue, 9 Nov 1999 11:10:16 -0500 Received: from mailhost.netsville.com by localhost with IMAP (fetchmail-5.0.0) for quinn@localhost (single-drop); Tue, 09 Nov 1999 11:10:16 -0500 (EST) Received: from casper.realtime.net (casper.realtime.com [205.238.128.161]) by smtp.netsville.com (8.9.3/8.9.3) with ESMTP id LAA26500 for ; Tue, 9 Nov 1999 11:12:13 -0500 (EST) Delivered-To: Received: from casper.realtime.com (localhost [127.0.0.1]) by casper.realtime.net (8.7.4/8.7.3) with SMTP id KAA21307 for ; Tue, 9 Nov 1999 10:12:08 -0600 Message-Id: <199911091612.KAA21307@casper.realtime.net> Date: Tue, 9 Nov 1999 10:12:06 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 1538 - 1607 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.realtime.com 6969) Status: RO Content-Length: 27018 Lines: 952 Message 1538 from *ideas (#504): Date: Sat Sep 11 19:16:58 1999 CDT From: Pico (#14172) To: *ideas (#504) Subject: I was reading *TPs, and.. How about code on dragons to throw grenades down their throat when they use a breath weapon/bite attack? -------------------------- Message 1539 from *ideas (#504): Date: Sat Sep 11 19:36:05 1999 CDT From: Pico (#14172) To: *ideas (#504) Subject: oh I still think that *TP post was incredibly silly. But I'd laugh if I could throw a grenade into a dragon's mouth. -------------------------- Message 1540 from *ideas (#504): Date: Sat Sep 11 19:40:24 1999 CDT From: Tikiaido (#24781) To: *ideas (#504) Subject: Yeah... um.... Well.... I have a bad caffein headache and I'm kinda stoned, so I was bored and needed something to do. But.. I really do like my idea about grenades down large animals' throats. SPLAT!!! -------------------------- Message 1541 from *ideas (#504): Date: Sat Sep 11 20:15:13 1999 CDT From: Ylaerin (#16541) To: *ideas (#504) Wouldn't you have to have -horribly- good aim? Most dragons wouldn't need to get right down in your face to zap you... -------------------------- Message 1542 from *ideas (#504): Date: Sat Sep 11 20:24:24 1999 CDT From: Pico (#14172) To: *ideas (#504) Nod, make it a really hard throwing check. -------------------------- Message 1543 from *ideas (#504): Date: Fri Sep 17 05:03:58 1999 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: Blender Ya know what would be cool.. Maybe in like NGC.. A room where players could jump or be tossed to their deaths into one of them big fan thingy's which would just pretty much be very ugly.... Ok, I'm just a bit wierd this am.. Red -------------------------- Message 1544 from *ideas (#504): Date: Fri Sep 17 22:45:07 1999 CDT From: Surreality (#20542) To: *ideas (#504) Subject: *policy For both players and GMs to reference, a *policy list that notes changes in the game system, such as what things are grandfathered and no longer allowed, things being phased out, or things newly available as concepts. -------------------------- Message 1545 from *ideas (#504): Date: Fri Sep 24 18:41:32 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Mech repair How about some kind of replicatable repair kit, that uses mechtech? -------------------------- Message 1547 from *ideas (#504): Date: Sat Sep 25 19:04:45 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Err Let's try that again, without hte macros How about a coded Adept-level Invisibility spell? -------------------------- Message 1548 from *ideas (#504): Date: Sat Sep 25 22:08:32 1999 CDT From: Rathe (#14172) To: *ideas (#504) Auto-death for any attack against an unconscious person -------------------------- Message 1549 from *ideas (#504): Date: Sat Sep 25 22:14:28 1999 CDT From: Rathe (#14172) To: *ideas (#504) Idea #3 for today: armor gets left on corpses -------------------------- Message 1550 from *ideas (#504): Date: Sat Sep 25 22:46:54 1999 CDT From: Rand (#9865) To: *ideas (#504) Subject: Here is a damn idea.. Make it so that if someone is a permanant resident of Tartarus...Anyone who has killed them should NOT need to forgive them! I'm an NPK all because of Karcass, silly monkey that he is. The Weeping Rand, who feels he needs to seek forgiveness. -------------------------- Message 1551 from *ideas (#504): Date: Sun Sep 26 09:57:20 1999 CDT From: Merri (#24667) To: *ideas (#504) and *Chat (#5391) Ever since Eppy took the monsters out of the cem about the only place there is for me to go hunt is the underground. I categorically refuse to go to GW plain because I refuse to accept the inevitability of stat degradation from being killed by the Chim. On the other hand, since the underground is used as a "bank" by the high statted characters, finding a time when it's not in use is almost impossible, especially now that Rathe and Rand are "active" again. Can someone PLEASE build an area that's halfway safe yet challenging for the mid level character? -------------------------- Message 1552 from *ideas (#504): Date: Sun Sep 26 17:50:08 1999 CDT From: Flux (#24842) To: *ideas (#504) Subject: Invisibility I'd think it was cool as long as their are ways to detect it (via magic) and non-magic ways of doing it (stealth). Basically, the adept-level version would mean no one could see you without magical aid, while the non-magic user using stealth could be seen by someone with good perception. In short.. cool if non-magic-users have a system for hiding too -------------------------- Message 1553 from *ideas (#504): Date: Mon Sep 27 04:14:58 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Painful electric security systems on mechs that zap the intruder with thousands of volts of electricity. -------------------------- Message 1554 from *ideas (#504): Date: Wed Sep 29 13:27:02 1999 CDT From: Menroth (#14123) To: *ideas (#504) Subject: make it so make it so, when in jail, you can't do anything, except get raped by the titants. -------------------------- Message 1555 from *ideas (#504): Date: Fri Oct 1 07:58:47 1999 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: Channels Can we have.. xto for direct say and the xsocials for the channels?? -------------------------- Message 1556 from *ideas (#504): Date: Fri Oct 1 16:11:16 1999 CDT From: Skywalker (#6644) To: *ideas (#504) We're not a social MOO, we shouldn't even have a public channel. -------------------------- Message 1557 from *ideas (#504): Date: Fri Oct 1 16:30:33 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Re: Sky We're not a social MOO, we shouldn't even have *lists. -------------------------- Message 1558 from *ideas (#504): Date: Fri Oct 1 16:45:53 1999 CDT From: Yeullan (#19204) To: *ideas (#504) Subject: Re: $ GAME IC/OOC ~~~~~~~~~~~ IC stands for -In Character-, while OOC stands for -Out Of Character-. Some folks choose to be IC at all times. Some like to be OOC, their RL self, al l the time. And some people are a hybrid of the two, enjoying GhostMOO-genre ap pearance, abilities and ambience, yet essentially they are playing themselves. You can have more than one character here (for more information, type help @re quest ). I think that about sums up my thoughts on the matter. *chuckle* -------------------------- Message 1559 from *ideas (#504): Date: Sun Oct 3 21:32:28 1999 CDT From: Tikiaido (#24781) To: *ideas (#504) Subject: Re yeullan OOC is NOT irl, my friend. OOC is non character interaction WITHIN the game. (And I would consider anyone who sould do ANYTHING about IRL over a public forum such as a MUD or MOO to be asking for someone to find them IRL... which in most cases is a very very bad thing.) -------------------------- Message 1560 from *ideas (#504): Date: Sun Oct 3 21:34:15 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Can someone please translate that for me? -------------------------- Message 1561 from *ideas (#504): Date: Sun Oct 3 21:34:43 1999 CDT From: Rathe (#14172) To: *ideas (#504) My name is Gary Twon I live at 110 E. Pinewood street, apartment F That's in San Jose, California, 95910 -------------------------- Message 1562 from *ideas (#504): Date: Sun Oct 3 21:37:27 1999 CDT From: Tikiaido (#24781) To: *ideas (#504) Subject: My last Roughly translated it means that OOC is still within the game and only abject morons or people who keep shotguns close at hand would be dumb or confident enough to give out information about where and who and what and how they are In Real Life. (IRL) .. And Rathe... I really hope you either learn some manners or learn the hard way very soon that what I say is the truth. -------------------------- Message 1563 from *ideas (#504): Date: Sun Oct 3 21:37:44 1999 CDT From: Smoke (#12541) To: *ideas (#504) Subject: hmmm Funny. -------------------------- Message 1564 from *ideas (#504): Date: Sun Oct 3 21:39:56 1999 CDT From: Ylaerin (#16541) To: *ideas (#504) Subject: Dear God Please not on this *list, too. BTW, Tiki, OOC uasge which is not directly related to the game at hand is also not necessarily extremely personal and volatile information. Idle chitchat is not very likely to bring an axe murderer scurrying to your door, and one would daresay that this idle chitchat compromises about 99.9% of OOC patter on this MOO. -------------------------- Message 1565 from *ideas (#504): Date: Sun Oct 3 21:42:51 1999 CDT From: Jett (#3791) To: *ideas (#504) Subject: Warning. Take this to *Chat, or personal mail. *Ideas is for input for the game and ideas meant to aid the game, not pointless ranting and flaming and insisting your opinion is the correct one, thank you. -------------------------- Message 1566 from *ideas (#504): Date: Sun Oct 3 21:58:57 1999 CDT From: Smoke (#12541) To: *ideas (#504) Subject: parts Scatter engine parts and scrap metal in the wasteland so ppl can build dirt bikes. -------------------------- Message 1567 from *ideas (#504): Date: Sun Oct 3 22:39:42 1999 CDT From: Dante (#10660) To: *ideas (#504) Sounds like scavengers from CS have arrived. -------------------------- Message 1568 from *ideas (#504): Date: Mon Oct 4 09:25:25 1999 CDT From: Tarla (#18104) To: *ideas (#504) Subject: re: 1562 Pardon me? Abject morons? Look, I dont know who the heck you are but you are unquestionably rude. I hate to break it to you, but you are flaming paranoid. And to put this in your own words... thusly words you can possibly understand... Only abject morons or possibly paranoid schizophrenics would believe that letting oneone online know your RL first name and the approximate area you live in... (ie Denise, from the DC Metro area) is going to lead to stalkers on your doorstep. Frankly, your gross generalizations and abusive turn of phrase irrate the hell out of me. You want to be paranoid and hide in a little box and never get to know anyone, be my guest. But dont abuse ME for making a few friends. -------------------------- Message 1569 from *ideas (#504): Date: Wed Oct 6 11:28:11 1999 CDT From: Grymdal (#20508) To: *ideas (#504) Subject: Beasties. Some new ones would be cool. :) -------------------------- Message 1570 from *ideas (#504): Date: Wed Oct 6 12:47:56 1999 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: boosting I think... Women should only boost at half the rate of men.. Mages at one third the rate of Warriors.. Girls should all wear skimpy outfits. Think that is all for now.. Red -------------------------- Message 1571 from *ideas (#504): Date: Wed Oct 6 14:43:39 1999 CDT From: Yeullan (#19204) To: *ideas (#504) Subject: Why not . make players permanently die or at least suffer extreme penalties if they get killed, unless they make a pact with the Eagle by sacrificing an amount of life force (see: Crystals) to him in order to regain life, in which case there would be no penalty. Perhaps invoke a 3 strike rule that players will suffer extreme penalties to stats without 'sacrificing' to the Eagle twice, but the third time, kaput, no more character. -------------------------- Message 1572 from *ideas (#504): Date: Wed Oct 6 14:48:27 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Re: Yeullan I've been ranting for something like that for a *long* time. I'd love permakilling. -------------------------- Message 1573 from *ideas (#504): Date: Wed Oct 6 16:12:42 1999 CDT From: Heretic (#6143) To: *ideas (#504) Subject: Midrealm How about making it a terrain zone with dangers of it's own then after a death your stuck inside it for a day while you make the journey back to life. This gives a penalty to death, gets players out of the Roleplay so you nolonger have to worry about someone comming right back and shooting you after you kill them. and it Gives us another Level to the playing world. Perhaps also an option in midrealm to move on and no longer exist or be reicarnated as another character. (Got a touch of the flu and a fever so anything I say today I will tottaly deny tomorrow ) H -------------------------- Message 1574 from *ideas (#504): Date: Wed Oct 6 17:06:39 1999 CDT From: Kzin (#5800) To: *ideas (#504) Subject: How about.. Making it harder to die, too? Or how about we all have to go on massive moo-wide quests to keep alive, every week, or we auto-permadie! Sorry, but all these ideas are workable..but will they -really- do the game much good? I dunno, kids. This place is pretty messy as it is, of late...nothing much happening, and permadeath will just give us all the more reason not to mess with anyone who's got a gun, a mech, a dragon, or to go hunt anywhere that beasties stack up. *shrug* My .2 cents But whatever you guys wanna do..I haven't been in coded player-to-player combat in a good while, so you can feel free to ignore my opinion. -------------------------- Message 1575 from *ideas (#504): Date: Wed Oct 6 17:07:36 1999 CDT From: Rand (#9865) To: *ideas (#504) Subject: Last.. Don't _EVEN_ mention those horridly twinky Dragons. -------------------------- Message 1576 from *ideas (#504): Date: Wed Oct 6 17:14:56 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Idea Fix dragon stats/attributes. Dragonbabe has been working on these for like a year now? -------------------------- Message 1577 from *ideas (#504): Date: Wed Oct 6 17:15:41 1999 CDT From: Rand (#9865) To: *ideas (#504) Subject: Last... Here here! DAMN, I brought it up to her once and she flipped her lid saying she was working on them! Har, that was at least 10 months ago. -------------------------- Message 1578 from *ideas (#504): Date: Wed Oct 6 17:19:15 1999 CDT From: Tikiaido (#24781) To: *ideas (#504) Subject: Dragons? Forive me if this sounda naieve, but shouldn't a 40 foot lizard that can breathe fire be fairly invincible to a little human? (Or mariner or recomb or whatever you are....) -------------------------- Message 1579 from *ideas (#504): Date: Wed Oct 6 17:19:39 1999 CDT From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: $ 2 Actually they have been done, but have been waiting on some work another Gm was doing, to allow them to autoattack on spells etc. They have always had some bugs that have needed fixing, pertaining to spells etc. Dragon stats have been fixed and approved, just waiting on the fixes for me. DB -------------------------- Message 1580 from *ideas (#504): Date: Wed Oct 6 17:21:35 1999 CDT From: DragonBabe (#5288) To: *ideas (#504) Subject: My $ Dang dyslexia! Dragon stats have been fixed and approved, just waiting on the fixes for them. -------------------------- Message 1581 from *ideas (#504): Date: Wed Oct 6 17:21:51 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: re: Tikiaido Against a little human with a dagger, yes. Against a crowd of humans armed with hellfire shotguns, LAW rockets, and soul-eating enchanted swords, no -------------------------- Message 1582 from *ideas (#504): Date: Wed Oct 6 17:26:05 1999 CDT From: Kzin (#5800) To: *ideas (#504) Subject: How about.. we revise the PREMISE of the dragons? Why do they -need- to be so powerful? Mechs and undeads were created at -approximately- the same power levels, due to the fact Dragons were considered OVERPOWERFUl. Theory: If you can't beat 'em, join 'em? I think not. Especially when the costs for being a Dragonrider, Mech pilot, or Undead Rider aren't even as much as for being a Mage, and yet the hardcoded advantage of having a extremely powerful, nearly unkillable beast at your 'beck and call'.. So please. This game's power level doesn't need to keep going UP UP Up. Toner'DOWN! -------------------------- Message 1583 from *ideas (#504): Date: Wed Oct 6 17:26:09 1999 CDT From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: Rockets A dragon did die from one of those. Died fast. -------------------------- Message 1584 from *ideas (#504): Date: Wed Oct 6 17:26:18 1999 CDT From: Tikiaido (#24781) To: *ideas (#504) Considering that I've never even SEEN most of the things you mentioned in your second line, isn't it kind of understandable that I overlooked that? *grins* -------------------------- Message 1585 from *ideas (#504): Date: Wed Oct 6 17:29:59 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: re: Dragonbabe Uh, how does a Dragon with +1000 endurance die from a rocket? -------------------------- Message 1586 from *ideas (#504): Date: Wed Oct 6 17:30:49 1999 CDT From: Kzin (#5800) To: *ideas (#504) Subject: *sigh* The point was missed, people. Dragons do not 'die fast' to rockets.. I've seen how many rockets it takes. ANd how many rockets are ICly easily accessible, to the regular players? I know I spent a fortune in crystals for the ones I have.. But nevermind..the premise does state that Dragons are supermagical powercreatures from another dimension, who're somehow immune to both human magic and any but THE most SUPERPOWERED weapons.. Sorry, but I remember at some point in all the discussions about things on here, it was brought up that nothing was supposed to be untouchable, uneffectable, or unkillable.. Hah. Nevermind. I give up. I've already stopped really caring whether or not people listen, eh? -------------------------- Message 1587 from *ideas (#504): Date: Wed Oct 6 17:34:05 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: How about.. Moving away from fantasy/magic/dragons and heading towards cyborgs, wasteland clans and dunebuggy riding maniacs. Kill or be killed. Hunting for food and water. Viva Survivalists! -------------------------- Message 1588 from *ideas (#504): Date: Wed Oct 6 17:35:27 1999 CDT From: Tikiaido (#24781) To: *ideas (#504) Subject: Excuse me? In point of fact, what biological creature of ANY variety would NOT die if hit with even one good rocket? The idea that anything with normal biological structure (I.E. soft internal organs and stuff) Would NOT die to the kind of explosion that a rocket would produce is ludicris. If someone coded dragons so that it would take a whole rocket, or even anything more than a decent explosive shotgun shell to kill one, they are clinically insane and completely fucked up the balance of a game that I used to think actually worked. -------------------------- Message 1589 from *ideas (#504): Date: Wed Oct 6 17:38:19 1999 CDT From: Clayson (#17237) To: *ideas (#504) Subject: re: Vert. wonderful idea ;) I'd kill off Clay in a heartbeat if things started to sway that way. -------------------------- Message 1590 from *ideas (#504): Date: Wed Oct 6 17:38:20 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Re: Vertemis Thing is.. I can *see* dragons existing in the Ghostwheel environment. I can see them existing kinda like changelings in WoD -- very depressed, very unhappy creatures, in a world where they really don't belong. The story of something like a dragon should be very dark -- they're inherently `good' creatures, in a world where pretty much everything has gone very, very bad. Also, they should be defeatable. With the natural armor out the wazoo, with a strength and shock that make it take a million damage to kill them, *if* you manage to get through their insane natural armor... It's rediculous. Under the old stat system, they were defeatable. Now, with the attribute changes, they are *not* defeatable. @stat one of your dragons, DragonBabe. They're not the same as they were in Yshar's time. -------------------------- Message 1591 from *ideas (#504): Date: Wed Oct 6 17:40:11 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: Mech stats Mech stats are based of the pilots stats, which I think is a great idea. But I have an idea involving that. How about having mech stats based on uncoded skills, like piloting and gunnery? Each mech piot could put points into the uncoded skill and the mechs base stats would be based off that with some randoms based of mechtech and electech. That way, puny guys who are really good pilots could IC'ly be badass pilot without having to spar into the 1000's. -------------------------- Message 1592 from *ideas (#504): Date: Wed Oct 6 17:40:55 1999 CDT From: Camber (#22034) To: *ideas (#504) Subject: Realism vs. Entertainment vs. Feasability Remember that this is a game, people. Everyone wants their toys. By all accounts shoulder mounted rockets shouldn't even be in play due to the effects they would have on terrain around them. if someone shot off a rocket in the R/T building the whole thing would probably collapse, if one was being REALISTIC. A dragon's weight would probably crush the roof of the R/T building it landed on if one was being REALISTIC. A dragon breaking wind would give Rathe windburn if one was being REALISTIC. I mean, come on. This bullshit has been gone over COUNTLESS times already. -------------------------- Message 1593 from *ideas (#504): Date: Wed Oct 6 17:44:58 1999 CDT From: Tikiaido (#24781) To: *ideas (#504) Subject: Re: Realism vs. Entertainment vs. Feasibility Umm... Forgive me for being the dumb kid who restates the obvious, but if it's been gone over "countles" times, why the fuck hasn't there been a working solution? ;) -------------------------- Message 1595 from *ideas (#504): Date: Wed Oct 6 18:34:23 1999 CDT From: Merri (#24667) To: *Chat (#5391) and *ideas (#504) Call me what you want, guys, but I sure stimulated a hell of a good discussion. Too bad shit won't be done about it. (And, BTW, if I ever get to another dimension remind me to kill Anne McCaffrey in her cradle.) And Rathe, Smoke, the answer is "no". I have too much fun irritating you and Clayson and Rand just being here. And Eppy, thanks for the sideswipe. I'm sure hubby appreciates your support. -------------------------- Message 1596 from *ideas (#504): Date: Wed Oct 6 19:12:41 1999 CDT From: Linus (#24942) To: *ideas (#504) Subject: I hate to suggest an idea.. Well, here goes. If you are a mass-PK kinda guy, the eagle looks at you different. Prehaps you loose more stats? More insanity. Also, When you die all your equipment stays with you. That makes no sense. The Eagle saves people, not equipment. -------------------------- Message 1597 from *ideas (#504): Date: Wed Oct 6 19:14:32 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Re: Linus Only things people keep when they die is their generic stuff. This, I imagine, is to avoid 10,000 broadswords scattered across the GW plains -------------------------- Message 1598 from *ideas (#504): Date: Wed Oct 6 19:17:13 1999 CDT From: Karma (#20542) To: *ideas (#504) Keeping your generic stuff is more a quota issue, I think. Not sure if there's any grander explanation than that. -------------------------- Message 1599 from *ideas (#504): Date: Wed Oct 6 19:22:35 1999 CDT From: Linus (#24942) To: *ideas (#504) Subject: Re: Rapthe Well, you do keep crystals hidden in a pouch :) -------------------------- Message 1600 from *ideas (#504): Date: Thu Oct 7 02:33:26 1999 CDT From: Durandal (#23874) To: *ideas (#504) Subject: Something about permadeath a longass way back If you made characters able to be killed permenantly, it'd only be fair to revise the combat system.. Even _I_ would say you need time to react if I walk into the R/T Lounge and cap you in the skull with my tommygun and die instantly, all in the space of one second or less. -------------------------- Message 1601 from *ideas (#504): Date: Fri Oct 8 13:15:35 1999 CDT From: Smoke (#12541) To: *ideas (#504) Subject: weapons We need pistols. A nice chrome 357 is not going to deteriorate to non-existence with time. Where are they? -------------------------- Message 1602 from *ideas (#504): Date: Fri Oct 8 13:17:34 1999 CDT From: Tikiaido (#24781) To: *ideas (#504) Funny you should mention that, Ymerith had that EXACT weapon before he went. A Cougar magnum, I think .357 calibre. We do. They're as rare as any gun because guns are one hit, no dodge kill weapons in the right hands. -------------------------- Message 1604 from *ideas (#504): Date: Fri Oct 8 18:27:20 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: rrgh Give us back @lastlog! -------------------------- Message 1605 from *ideas (#504): Date: Fri Oct 8 18:38:45 1999 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Also Reaaaaaap! .uh. Anyway. Get rid of players who haven't logged in for 4 months + -------------------------- Message 1606 from *ideas (#504): Date: Fri Oct 8 19:49:47 1999 CDT From: Dante (#10660) To: *ideas (#504) Did I mention bring back @lastlog? -------------------------- Message 1607 from *ideas (#504): Date: Sat Oct 9 15:34:37 1999 CDT From: Shaelin (#18284) To: *ideas (#504) Subject: My two Canadian cents Having rarely posted here, to any mail, I kinda feel like it now (think its the flu). Having listened to senseless garbage on *chat, bickering and other garbage, it only leaves me with the feeling that this moo is no longer fun, there is nothing to strive for, nothing to play for. I would prefer a game reset, and I think a few others feel the same way. Perhaps this should be posted to chat, but I think it would get lost in the arguements. My reasons for wanting the reset are simple. I dont find it much fun to play here anymore..there is nothing I want or need for any of my characters. Perhaps alot of people are scared of what they will lose, but perhaps they need to think about what they will gain. You can be anyone, with any allience, you can struggle upwards again and hell, make new enemies. Just my .02 cents. Please dont fill up *chat with garbage, mail or page please. Thanx. Oh, and in postscript...As for making a new char to start over. Well, its simple. For Example : everyone of my chars has met Rathe, its not too intersting learning about him for the 5th time around, its not fun. --------------------------