From quinn@fazigu.org Sun Oct 10 12:11:22 1999 Return-Path: Received: from localhost (quinn@localhost [127.0.0.1]) by requiem.vv.com (8.8.7/8.8.7) with ESMTP id MAA24467 for ; Sun, 10 Oct 1999 12:11:22 -0400 Received: from mailhost.netsville.com by localhost with IMAP (fetchmail-5.0.0) for quinn@localhost (single-drop); Sun, 10 Oct 1999 12:11:22 -0400 (EDT) Received: from casper.realtime.net (casper.realtime.com [205.238.128.161]) by smtp.netsville.com (8.9.3/8.9.3) with ESMTP id MAA19189 for ; Sun, 10 Oct 1999 12:11:36 -0400 (EDT) Delivered-To: Received: from casper.realtime.com (localhost [127.0.0.1]) by casper.realtime.net (8.7.4/8.7.3) with SMTP id LAA23301 for ; Sun, 10 Oct 1999 11:11:32 -0500 Message-Id: <199910101611.LAA23301@casper.realtime.net> Date: Sun, 10 Oct 1999 11:11:30 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 1494 - 1537 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.realtime.com 6969) Status: RO Content-Length: 17306 Lines: 605 Message 1494 from *ideas (#504): Date: Wed Aug 11 16:49:47 1999 CDT From: Williker (#20481) To: *ideas (#504) Subject: Frisbee Change frisbees to use discus, not throwing? -------------------------- Message 1495 from *ideas (#504): Date: Fri Aug 13 17:48:25 1999 CDT From: Anubis (#22578) To: *ideas (#504) More ammo for the super acid pistol. -------------------------- Message 1496 from *ideas (#504): Date: Sat Aug 21 18:10:09 1999 CDT From: Menroth (#14123) To: *ideas (#504) Subject: hrm howabout some IC ways for SMs to get to other areas of the game? -------------------------- Message 1497 from *ideas (#504): Date: Sat Aug 21 18:34:21 1999 CDT From: Pico (#14172) To: *ideas (#504) Subject: Re: Menroth I suggested pay-per-flight soulmech dropships a long, long time ago. Eponine, by then, had handed control of the soulmechs over to Akeashar (was it around when she left? I forget), and he was very against the idea. Balance or other such silliness. Dragons can go anywhere, and kill anything. I don't see the problem with doing something like a dropshipf or soulmechs, as long as they returned to the rad zone frequently (You could hack the firezone metaroom, as well as the waste (to a lesser degree) to supply the mechs with rads, and make them shut down if they ran out. It'd keep people from keeping their mechs on the Wheel forever. Not to mention, policing could cut down on people using mechs to hunt, etc. Rat -------------------------- Message 1498 from *ideas (#504): Date: Sat Aug 21 20:21:26 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: $$ Just out of curiousity, what's wrong with using mechs to hunt? I mean, they're tools, IC weapons and armor. Is the whole point of paying Advantage points so that you have an advantage. If there were critts in the wastes, or SM's found someway to get to Ghostwheel or any other such hunting place. I don't see why they couldn't hunt all day. What's the IC reason? There just machines. -------------------------- Message 1499 from *ideas (#504): Date: Sat Aug 21 20:23:52 1999 CDT From: Eponine (#3791) To: *ideas (#504) For the same reasons that Dragons aren't allowed to go ICly hunting for their Riders. They're IC tools for RP, not crystal generating machines. Mechs are extremely powerful and can kill many GW critters in one hit, hence it makes things out of balance. -------------------------- Message 1500 from *ideas (#504): Date: Sat Aug 21 20:24:16 1999 CDT From: Pico (#14172) To: *ideas (#504) Subject: Re: Ep Many? Try all. -------------------------- Message 1501 from *ideas (#504): Date: Sat Aug 21 20:30:05 1999 CDT From: Vertemis (#23360) To: *ideas (#504) But with dragon's there is an IC reason. Dragon's don't want to do the dirty work for the riders. A Mech is a machine completely controlled by the pilot. If Vertemis would hunt the wheel, why wouldn't he hunt the wheel with his mech? Things like dragons and mech do put things out of balance, that's why we pay for them. This is a combat and rp MOO. And if powerful weapons aren't supposed to give the player an edge than why are the allowed? We could just make mechs not have an attack ability because it would over power the pilot. -------------------------- Message 1502 from *ideas (#504): Date: Sat Aug 21 20:31:18 1999 CDT From: Eponine (#3791) To: *ideas (#504) First, Mechs need the energy of their Pilots to run. Right now, Mechs are not coded to take this kind of toll on their Pilots. If this is ever implemented, then sure, I wouldn't have a problem with it, seeing as major exertions are going to be taxing on the Pilot. -------------------------- Message 1503 from *ideas (#504): Date: Sat Aug 21 20:33:08 1999 CDT From: Pico (#14172) To: *ideas (#504) Subject: Here's an IC reason Assume the SoulMechs have an IC code of honor. Assume that within this code of honor, it's stated that no Pilot will use his mech for frivolous things. Or no Pilot will enter combat for no reason. Problem solved -------------------------- Message 1504 from *ideas (#504): Date: Sat Aug 21 20:33:51 1999 CDT From: Vertemis (#23360) To: *ideas (#504) @and what about rogues, those who don't have the 'code of honor'? -------------------------- Message 1505 from *ideas (#504): Date: Sat Aug 21 20:36:25 1999 CDT From: Pico (#14172) To: *ideas (#504) Assume Rathe spontaneously decideed that he is a soulmech pilot, and will appear magically beside you with a combat shotgun and blow your freaking head off for being a twit if you break the code of honor -------------------------- Message 1506 from *ideas (#504): Date: Sat Aug 21 20:37:42 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Oh, ok, well I guess that's fixes that problem. ;) -------------------------- Message 1507 from *ideas (#504): Date: Sat Aug 21 20:38:09 1999 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: Mechs, et al. For one, I doubt Mechs would even be able to icly walk in the various areas (GW, New Orleans, Bayou, etc) without causing massive amounts of damage. 3 story mech with a wide turning radius.. armed with fists which leave imprints in the ground :P Also, ICly, mechs would not just go around hunting smaller animals.. after all, mech pilots want to prove they are bad ass icly (well, some do), so they'd go after other mechs.. think MW2, the engagement zones, etc. As of this moment, The only thing mechs have taxing them is that if they get damaged, the pilot gets hurt fatigue and insanity wise (I believe insanity, not sure). However, I am still against mechs dropping into "civilian" zones, such as the wheel, basically anywhere except the Firezone/Wasteland. Perhaps ICLy the mechs made a pact with the places so they wouldn't cost millions of dollars worth of damage? In any event, Pico is correct in the fact basically a well statted pilot plus a mech can make one hell of a fighting combination, it'd be practically "cheating" to take one of those jokers onto the wheel, no fun involved. Akeashar -------------------------- Message 1508 from *ideas (#504): Date: Sat Aug 21 20:38:37 1999 CDT From: Eponine (#3791) To: *ideas (#504) Subject: Other reasons. Soul Mechs have limited time to run, even on a Pilot's energy. Eventually, they will need to 'Recharge' at the Witness Cone. Rogues are outside the SoulMech Tribes. They do not get the chance to approach the Cone as the others do, so they should be conserving their energy. Hence, hunting friviously with the Mech is not a good idea. -------------------------- Message 1509 from *ideas (#504): Date: Sat Aug 21 20:40:03 1999 CDT From: Menroth (#14123) To: *ideas (#504) Subject: Geezus. I shouldn't of said anything. And since when does a mech need to recharge? -------------------------- Message 1510 from *ideas (#504): Date: Sat Aug 21 20:40:48 1999 CDT From: Vertemis (#23360) To: *ideas (#504) I'd like to speak with a few GM's that know exactly what a mech does to a pilot. I've never heard anything about recharging the pilot, but these are things I'd like to know. I've been posting on *sm for about 2 weeks asking and no one speaks up until now. Thanks -------------------------- Message 1511 from *ideas (#504): Date: Sat Aug 21 20:43:00 1999 CDT From: Eponine (#3791) To: *ideas (#504) One of the original ideas for the Soulmeechs was the holiday called 'The Renewal', where all the Clans gathered in a moment of peace before the Witness Cone to allow their Mechs to be recharged. This happens once and IC year. Rogues are not allowed to take part, they are outside SoulMech Law. -------------------------- Message 1512 from *ideas (#504): Date: Sat Aug 21 20:45:10 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: And what about the other 364 days a year? Besides no combat is allowed any where near the cone, so how exactly are rogues restricted access? -------------------------- Message 1513 from *ideas (#504): Date: Sat Aug 21 20:46:07 1999 CDT From: Eponine (#3791) To: *ideas (#504) There's nothing that says the area surrounding it is no combat. Please see 'game soulmech'. The Renewal is discussed there. -------------------------- Message 1514 from *ideas (#504): Date: Sat Aug 21 20:47:50 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: The description of the cone says no combat. -------------------------- Message 1515 from *ideas (#504): Date: Sat Aug 21 20:49:59 1999 CDT From: Akeashar (#20348) To: *ideas (#504) Then it's no combat :P and ICLy, dozens of mechs surround the cone, guarding it, defending it, etc. They make sure no rogues attempt to mess it up, or whoever else. It's mainly a safeguard to protect the cone itself from total ic destruction. Ake -------------------------- Message 1516 from *ideas (#504): Date: Sat Aug 21 20:50:15 1999 CDT From: Eponine (#3791) To: *ideas (#504) Vert, READ WHAT I SAID. The area surrounding the Cone is walled off. Who's to say they can't defending that area around it. -------------------------- Message 1517 from *ideas (#504): Date: Sat Aug 21 20:52:45 1999 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: Sorry Seems everyone losers their cool when a few ideas are thrown up, Let's continue to keep the active soulmechs in the dark. Please excuse all the *ideas spam. I won't be posting again till everyone calms down, including myself. And then it would be great if we could have a meeting with all soulmechs and the Gm's that have the information so we can all learn some things about our class. Peace Out -------------------------- Message 1518 from *ideas (#504): Date: Sat Aug 21 22:41:21 1999 CDT From: Dante (#10660) To: *ideas (#504) Subject: Mechs. Dante meets Godzilla in New Orleans. Nuff said. -------------------------- Message 1519 from *ideas (#504): Date: Sat Aug 21 22:46:26 1999 CDT From: Red_Fang (#5907) To: *ideas (#504) Me think there sure is a lot of Ideas floating.. Gonna cause a lightbulb shortage.. -------------------------- Message 1520 from *ideas (#504): Date: Sun Aug 22 12:32:33 1999 CDT From: Williker (#20481) To: *ideas (#504) Subject: Mechs VIVA EL SOULMECHS! -------------------------- Message 1521 from *ideas (#504): Date: Tue Aug 24 02:56:00 1999 CDT From: Tirafal (#24173) To: *ideas (#504) Subject: Lag It seems like over the last month the lag here has gotten worse and worse. Twice I have died in combat now through no fault of my own. The first time I lost three atts that were over 100 from degradation. I was told that if you died because you lag froze there was no appeal (something I don't exactly consider fair.) I'm wondering if trimming the DB would help. There's only about 40/11 characters that could be reaped and God knows nobody would miss it if Dixie were nuked. How about it Quinn? -------------------------- Message 1522 from *ideas (#504): Date: Tue Aug 24 03:03:50 1999 CDT From: Tirafal (#24173) To: *ideas (#504) BTW, I know it's not my connection. My connection is normal on other MOOs. Thing is, I'm online at 3am when nobody else is even active and I STILL lag and freeze up. That tells me it's the server. -------------------------- Message 1523 from *ideas (#504): Date: Tue Aug 24 03:06:26 1999 CDT From: Pico (#14172) To: *ideas (#504) Subject: Re: Tirafal I love the lag People dying due to lag is good. Lag makes me happy everyone dying makes me happy peepee -------------------------- Message 1524 from *ideas (#504): Date: Tue Aug 24 06:37:01 1999 CDT From: Surreality (#20542) To: *ideas (#504) No one has ever been compensated for stats due to link drop, lag, etc. to the best of my knowledge. It's happened to me more times than I'd care to count. There's no real way to back up stats (who has what), and there's no way for GMs to be able to tell who died in lag/etc. and who was just overrun by ROUSes, honestly. We can't monitor players in any way that would allow us to determine these things. We can't go on `faith', since it would smack of favoritism -- and there are plenty of players who -would- abuse it if it was allowed. I know that I can quit my client to simulate a link drop, and I know that I can close a window, let something happen, and reconnect -- if I can do it, anyone can. First person that gets knocked out then drops link through one of these methods will -seem- to have lost link right before death, for example. -------------------------- Message 1525 from *ideas (#504): Date: Tue Aug 24 06:38:59 1999 CDT From: Surreality (#20542) To: *ideas (#504) Addendum: One of the characters that this happened to died while helping another GM test a spell. I got lagged up, someone cast, and -poof-. All of her atts were over 100. She -still- doesn't have that nifty 106 willpower back, though. -------------------------- Message 1526 from *ideas (#504): Date: Tue Aug 24 08:19:49 1999 CDT From: Rand (#9865) To: *ideas (#504) Subject: ... I never lag on GW...So, (Cept in CPs or when the system is eating itself). And just because your connection is stable on other M** does not mean that it is GhostWHeelServer that is the problem, it could very well be a router between here and there. -------------------------- Message 1527 from *ideas (#504): Date: Tue Aug 24 10:35:31 1999 CDT From: Tirafal (#24173) To: *ideas (#504) Uhhh, Rand you and I are on the same cable modem system. And if I recall correctly, you've bitched about the lag as much as the rest of us. So take the bushwa and flush it down the toilet. -------------------------- Message 1528 from *ideas (#504): Date: Tue Aug 24 10:38:25 1999 CDT From: Tirafal (#24173) To: *ideas (#504) Subject: Lag OK, I can see where proving lag death would be too difficult to prove. It's a ruling that standardized and I can accept that. But what about the db bloat? 15 minute CPs are getting to be a bit much. -------------------------- Message 1529 from *ideas (#504): Date: Tue Aug 24 11:21:04 1999 CDT From: Rand (#9865) To: *ideas (#504) Subject: ... Yes, Tira, I am on the same network as you, and I don't LAG on GW other then during checkpoints. My problem is that there are times when I can't connect, and yes I can still connect to some other MOOs while not being able to connect here. -------------------------- Message 1530 from *ideas (#504): Date: Tue Aug 24 11:22:16 1999 CDT From: Rand (#9865) To: *ideas (#504) (Addon to my last) Of course, I don't sit in a Slisssh pit either. -------------------------- Message 1531 from *ideas (#504): Date: Tue Aug 24 12:32:06 1999 CDT From: Williker (#20481) To: *ideas (#504) Subject: Tirafal You died. Boohoo. Quit whining. The rules. I love 15 minutes of hot steamy CP action. -------------------------- Message 1532 from *ideas (#504): Date: Tue Aug 24 12:32:28 1999 CDT From: Williker (#20481) To: *ideas (#504) Subject: Er, last the DB rules, I mean. Yup. -------------------------- Message 1533 from *ideas (#504): Date: Tue Aug 24 17:06:54 1999 CDT From: Quinn (#2) To: *ideas (#504) Subject: perceived lag, reaping If @lag doesn't show any lag, then the server isn't lagging. Regardless of how long it appears to take the results of @lag to get back to you, the number it reports is the time it takes to perform a 0-second operation on the server. As for reaping, I'll have to get around to another run soon. I try to keep on top of it, but usually fall behind. I have no plans to destroy old areas, though it wouldn't hurt to (as someone suggested long ago) keep track of which ones are actually trafficked. -------------------------- Message 1534 from *ideas (#504): Date: Sat Sep 4 00:42:53 1999 CDT From: Naxos (#9972) To: *ideas (#504) Subject: Sheet & Plan. a @sheet, and a @plan command. Would open upto a @qsend like program, or @qedit. Allowing new players to do their writings in this format, rather then having to learn @edit, which most don't have a clue. -------------------------- Message 1535 from *ideas (#504): Date: Sat Sep 4 19:55:39 1999 CDT From: Menroth (#14123) To: *ideas (#504) Subject: Hey Mulder... BRING BACK AUSTIN AND ITS WHORE HOUSE! -------------------------- Message 1536 from *ideas (#504): Date: Sat Sep 4 19:58:39 1999 CDT From: Skywalker (#6644) To: *ideas (#504) Yes, and the women too because anyone that can survive a nuclear blast is a _real_ woman. Just don't be surprised when your genitals turn green and fall off. -------------------------- Message 1537 from *ideas (#504): Date: Sat Sep 4 19:59:54 1999 CDT From: Yeullan (#19204) To: *ideas (#504) Yeah, that's the stuff now! Women with 6 breasts and 4 vag --- err.. So, how about those hockey players? --------------------------