Return-Path: Received: from localhost (quinn@localhost [127.0.0.1]) by requiem.vv.com (8.8.7/8.8.7) with ESMTP id JAA17664 for ; Wed, 12 May 1999 09:06:03 -0400 Received: from mailhost.vv.com by fetchmail-4.5.8 POP3 for (single-drop); Wed, 12 May 1999 09:06:03 EDT Received: from casper.realtime.net (casper.realtime.com [205.238.128.161]) by brainiac.netsville.com (8.9.3/8.9.3) with ESMTP id JAA36939 for ; Wed, 12 May 1999 09:05:46 -0400 (EDT) Received: from casper.realtime.com (localhost [127.0.0.1]) by casper.realtime.net (8.7.4/8.7.3) with SMTP id LAA05720 for ; Thu, 13 May 1999 11:10:05 -0500 Message-Id: <199905131610.LAA05720@casper.realtime.net> Date: Thu, 13 May 1999 11:10:03 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 1370 - 1453 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.realtime.com 6969) X-UIDL: ddb3508a279896a4ff1da9cefac573ee X-Mozilla-Status: 8001 X-Mozilla-Status2: 00000000 Message 1370 from *ideas (#504): Date: Sun Mar 14 11:23:05 1999 CST From: Vertemis (#23360) To: *ideas (#504) Subject: R/T Lounge A map of the R/T lounge with furniture placement and such. -------------------------- Message 1371 from *ideas (#504): Date: Sun Mar 14 19:03:54 1999 CST From: Tarla (#18104) To: *ideas (#504) Subject: Actually Dexter.... The fact that Tira is MARRIED TO (not just fucking, get it straight) a GM has nothing to do with the fact that the idea you posted was patently absurd and *in my opinion* a waste of space that belonged more on *chat with a subject of *ideas than here... but since this post obviously doesnt contain any *ideas, I guess it becomes an issue of *who cares??* In otherwords... Tira has just as much right to tell you publically that you are being an idiot as you have to post idiotic suggestions, and everyone else here has those same freedoms. Deal with it. -------------------------- Message 1372 from *ideas (#504): Date: Sun Mar 14 19:15:00 1999 CST From: Tirafal (#24173) To: *ideas (#504) Dexter, if you think the fact that I'm MARRIED (get it straight, dear) to a GM gives me advantages I have to assure you that you are quite wrong. If anything, I have to bend over backward to make sure that anything I do on this MOO is squeaky clean. I have no advantage over any other player. However, if you truly feel that way and have evidence to back your big mouth then by all means, take it to Quinn. otherwise shut up, or I'll have you slapped for rumor mongering. -------------------------- Message 1373 from *ideas (#504): Date: Mon Mar 15 14:08:13 1999 CST From: Khyber (#12460) To: *ideas (#504) I don't think you all should scream at poor ol' dex on *ideas..take it to pages please, or mail.. -------------------------- Message 1374 from *ideas (#504): Date: Mon Mar 15 14:09:03 1999 CST From: Ylaerin (#16541) To: *ideas (#504) Well, then, the same goes for Dex, especially if he's going to use foul language. -------------------------- Message 1375 from *ideas (#504): Date: Mon Mar 15 14:11:42 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: death messages how about letting the players Death message supercead the attackers kill message, it's fun to put a graphic message for when you die but it's kinda spammy when both messages show up. -------------------------- Message 1376 from *ideas (#504): Date: Mon Mar 15 16:50:30 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Lingering damage and the 20x stun-kill Now that we know how much abuse a body can take before every drop of blood drains out, and every organ in your body dies of... (suffication?) hehe anyway. There should be a point where blood loss incures damage to you. how about at 10x you stop regenerating and at 15x you actually gain damage. sound fair? if i wanted to make an exception to this and add more confusion to it i'd say something like if you were under water teh damage would be slowed because of all teh sci-fi movies i've seem where saltwater was used as blood to carry oxygen and food to teh cells. but lets not go there. Quix -------------------------- Message 1377 from *ideas (#504): Date: Mon Mar 15 16:56:23 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Bioscanners/medkits/boostometers If the bioscanner ever gets combined with the medkit as I think I heard Quinn say he wanted to do in the future, throw the boostometer on there too -------------------------- Message 1378 from *ideas (#504): Date: Mon Mar 15 16:56:54 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Forgot the most important part! As well as a toothpick. -------------------------- Message 1379 from *ideas (#504): Date: Mon Mar 15 16:58:18 1999 CST From: Ylaerin (#16541) To: *ideas (#504) No corkscrew? -------------------------- Message 1380 from *ideas (#504): Date: Tue Mar 16 10:35:54 1999 CST From: Silk (#24699) To: *ideas (#504) Either the Cemetary needs to be made bigger or another area needs to be built where low statted players can go to fight and/or boost. If more then two people are in the cemetary at one time it's impossible for a third to go in there as well. The monsters are hunted to extinction. And Jizo is pretty much for the rank newbie. It's a real problem. Anybody got any other ideas? -------------------------- Message 1381 from *ideas (#504): Date: Tue Mar 16 10:46:18 1999 CST From: Heretic (#6143) To: *ideas (#504) Subject: hmmm would the wheel work better If I got the glim's out of it for awhile? H -------------------------- Message 1382 from *ideas (#504): Date: Tue Mar 16 11:33:39 1999 CST From: Ymerith (#22840) To: *ideas (#504) Subject: Just me $0.02 The glims are only really dangerous to people with low shock that can't take a few hits without getting KO'ed. Anybody else should be able to run. The real threat to anybody (stat-virtuosos included) it the cainid group attacks. But that's also a lot of the thrill there, I enjoy it when it suddenly turns sour and Johnny needs to run for his life and think how lucky he is to only have about 250 damage and getting dogged on the getaway. That's one of those thrills I RP for and would never do irl. Hm, maybe that's proof that hunting and fighting is RP. -------------------------- Message 1383 from *ideas (#504): Date: Tue Mar 16 19:09:35 1999 CST From: Ronin (#24588) To: *ideas (#504) Subject: weapons If there is a coded weapon to boost claws for recombs who don't have it, there should be one to boost bite, like a metal bear trap that you could strap to your head and bite people with. Yes, it could definitely cause some fatigue. ;) -------------------------- Message 1384 from *ideas (#504): Date: Tue Mar 16 19:10:10 1999 CST From: Ronin (#24588) To: *ideas (#504) Err, I meant to say _people_ who don't have claws. -------------------------- Message 1385 from *ideas (#504): Date: Thu Mar 18 13:53:56 1999 CST From: Ymerith (#22840) To: *ideas (#504) Subject: Question... Do we have any blades called wakizashi in play? If not, would I be renaming a rapier or a long knife to get one? If neither of those are appropriate would a long knife make a passable sai? -------------------------- Message 1386 from *ideas (#504): Date: Thu Mar 18 13:57:20 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Yes, there is a Wakizaki in play. -------------------------- Message 1387 from *ideas (#504): Date: Fri Mar 19 11:04:25 1999 CST From: Rathe (#14172) To: *ideas (#504) Wakizashi -------------------------- Message 1388 from *ideas (#504): Date: Mon Mar 22 18:43:07 1999 CST From: Vertemis (#23360) To: *ideas (#504) Subject: Shotgun Shells More -------------------------- Message 1389 from *ideas (#504): Date: Mon Mar 22 18:44:25 1999 CST From: Durandal (#23874) To: *ideas (#504) Subject: Guns A shot to the hand from most guns should disarm... I really don't think you'd be able to hold onto a weapon when you have one or more pieces of metal lodged into your hand. ;) -------------------------- Message 1390 from *ideas (#504): Date: Mon Mar 22 21:35:21 1999 CST From: Devon (#23970) To: *ideas (#504) When someone is knocked out, it automatically clears all queued actions. Maybe make it set up in @options combat to do that, or the current way. Thus to prevent from massive over damage, which leads to death? -------------------------- Message 1391 from *ideas (#504): Date: Tue Mar 23 16:06:03 1999 CST From: Dante (#10660) To: *ideas (#504) Subject: $notes. I've got a note with some sort of encryption, it's not coded so I thought that it'd make sense that it could be decrypted based off oh *gasp* perception. As it is it has a decrpyt and encrypt verb which I'll be is only usable by the owner, so I figured these should be more in play, etc. -------------------------- Message 1392 from *ideas (#504): Date: Tue Mar 23 16:08:02 1999 CST From: Sterno (#21938) To: *ideas (#504) I'd say based off some sort of intellectual skill. Animals have really good senses (high perception), but the hell if they'll be decrypting messages any time soon. :P However, encryption/decryption would be really cool in regards to computer disks or something of that nature. Viva! -------------------------- Message 1393 from *ideas (#504): Date: Tue Mar 23 16:13:53 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: My $ Oh yeah, encryption/decryption could work off electech or something like that! Woo woo. -------------------------- Message 1394 from *ideas (#504): Date: Tue Mar 23 16:40:55 1999 CST From: Menroth (#14123) To: *ideas (#504) how about javelins, for the javelin skill. -------------------------- Message 1395 from *ideas (#504): Date: Tue Mar 23 16:42:04 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: $ *grins* -------------------------- Message 1396 from *ideas (#504): Date: Tue Mar 23 17:06:39 1999 CST From: Menroth (#14123) To: *ideas (#504) Subject: lamar, banzai, etc.. How bout make them with adjustable throttle ;P -------------------------- Message 1397 from *ideas (#504): Date: Tue Mar 23 20:50:08 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: encrypt/decrypt Encrypt is able to be used for more than just the owners privacy, i've used it to pass notes around, to rp a little language barrior, and even made one item readable only if the player wears a certin pair of glasses. i do agree that there should be a way to break encryption, but only with strong background in the fields of languages and VERY high inteligence (haveign a computer workstation and a disk with the right kinda knowlege on it might eliminate that) -=(Might bring ShadowFax back into the RP scean)=- the Perception idea, i belive, wouldn't work because as the note IS encrypted. The player that wan't to read it would have NO idea if it was coded or not thus perception don't play a role (isn't pcn just being more aware anyway? i mean you see the letters, you can't make sense of it but your still perciving them) not perceiving them would make the letters invisable hehe True, we do need somthign to justify the perception skill, possibly make it so we boost faster? *(noticeing how different techniques, incure damage, insipre less fatigue. a whoel bunch of things)* But OTOH why not just make hearing, seeing, and smelling have those modifiers? and save the trouble of pcn Now, i'll actually give out my idea... Gambling if pcn does survive, it could definatly bring up your `-=("Luck")=-'... Whadda think? Quix -------------------------- Message 1398 from *ideas (#504): Date: Fri Mar 26 14:40:34 1999 CST From: Yeullan (#19204) To: *ideas (#504) Subject: Boost messages I think that perhaps a few more definitive boosting messages would be nice, especially for skills like Trident. For example: You feel wracked with ecstacy and faith in your thrusting skills as you plunge your spear into your opponent's wet, burning hole. -------------------------- Message 1399 from *ideas (#504): Date: Fri Mar 26 19:48:38 1999 CST From: Oberon (#22725) To: *ideas (#504) I think "wet burning hole" should be in all boost messages -------------------------- Message 1400 from *ideas (#504): Date: Fri Mar 26 19:53:32 1999 CST From: Smoke (#12541) To: *ideas (#504) I got a wet burning hole for ya. -------------------------- Message 1401 from *ideas (#504): Date: Fri Mar 26 19:53:56 1999 CST From: Oberon (#22725) To: *ideas (#504) Yay -------------------------- Message 1402 from *ideas (#504): Date: Fri Mar 26 19:53:58 1999 CST From: Rathe (#14172) To: *ideas (#504) Come to daddy. -------------------------- Message 1403 from *ideas (#504): Date: Sat Mar 27 01:19:41 1999 CST From: Cirus (#24781) To: *ideas (#504), *Humor (#18591), *Chat (#5391), and *storylines (#5236) Subject: Name change.... Okay, I'm just doing a really giant crosspost here to let anyone who cares know that I've changed my name. Used to be Shattered, is now Cirus. Don't worry, be happy. -------------------------- Message 1404 from *ideas (#504): Date: Mon Mar 29 13:59:12 1999 CST From: Sinner (#12411) To: *ideas (#504) I think boosting healing should take hours and hours (look at doctors, they have to train for bout tweleve years) -- but I think the art should be every 10 seconds (as it used ta be) or so on, dependant upon your skill. -------------------------- Message 1405 from *ideas (#504): Date: Mon Mar 29 19:11:56 1999 CST From: Vertemis (#23360) To: *ideas (#504) Subject: Tents A way to notify people that you're outside of it, maybe knocking or something. -------------------------- Message 1406 from *ideas (#504): Date: Mon Mar 29 19:28:09 1999 CST From: Ylaerin (#16541) To: *ideas (#504) Why not just page them 'knock knock'? Always worked for me... -------------------------- Message 1407 from *ideas (#504): Date: Mon Mar 29 19:32:19 1999 CST From: Vertemis (#23360) To: *ideas (#504) Yeah, that normally works, but I was thinking about times when the occupant of the tent is unknown, or when there are more than one players in the tent. -------------------------- Message 1408 from *ideas (#504): Date: Mon Mar 29 21:31:18 1999 CST From: Ymerith (#22840) To: *ideas (#504) Subject: Not to mention... What if they're not home? -------------------------- Message 1409 from *ideas (#504): Date: Thu Apr 1 15:35:32 1999 CST From: Williker (#20481) To: *ideas (#504) All juggling balls in play be renamed to Happy Fun Balls -------------------------- Message 1410 from *ideas (#504): Date: Thu Apr 1 18:02:57 1999 CST From: Williker (#20481) To: *ideas (#504) something to lessen the wait of healing. A minute is way too freakin' long -------------------------- Message 1411 from *ideas (#504): Date: Thu Apr 1 18:06:41 1999 CST From: Mikaera (#24590) To: *ideas (#504) I agree. The time should be half of what it is now or something - 15 second to 1 minute is not a great transition, IMHO. -------------------------- Message 1412 from *ideas (#504): Date: Thu Apr 1 18:30:03 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: Last 2 Naw, I think the healing wait is a good thing. keeps ya from acting like being hurt is nada. I dont think it would be bad if it took longer actually. And legs get some potions into play! *hugs* DB/Di -------------------------- Message 1413 from *ideas (#504): Date: Thu Apr 1 18:30:44 1999 CST From: Memnoch (#24842) To: *ideas (#504) Subject: Potions Coded alchemy would be neat. -------------------------- Message 1414 from *ideas (#504): Date: Thu Apr 1 18:49:54 1999 CST From: Menroth (#14123) To: *ideas (#504) Subject: healin how about the better your medic, the less time? -------------------------- Message 1415 from *ideas (#504): Date: Fri Apr 2 08:08:34 1999 CST From: Quinn (#2) To: *ideas (#504) Subject: healing The wait is intended to reflect the time one spends contemplating something new to try, or for some change to occur in the patient. Each attempt is assumed to be your best effort. -------------------------- Message 1416 from *ideas (#504): Date: Fri Apr 2 08:11:07 1999 CST From: Smoke (#12541) To: *ideas (#504) Subject: healing I have to agree with Mister Will on the subject of healing. It takes way to long. For some reason, I'm not really sure why, the knowledge of medicine seems to have vanished among the people of this world. Realistically this would never happen. It would be nice if you could purchase medicine, you shoot it up, and it heals you for 3 minutes. This would give you time to react to your attacker, or escape. But once the medication wears off, your injury status returns. -------------------------- Message 1418 from *ideas (#504): Date: Fri Apr 2 08:18:41 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Healing I'm all for coded medicine. But I'd hardly say that the code reflects a lack of knowledge of medicine/healing. 1 min OOC is 3 min IC.. with a standard medkit, some people are able to heal you from over 500 damage in a matter of about 10 IC minutes. I don't think that reflects a lack of IC knowledge of healing in the game. As for healing so you can continue attacking, you can always eat crystals so that you can carry on in combat. However, again, I agree coded medicine would be fun too. Drugs that maybe temporarily boost atts (or poisons that reduce them) etc etc etc. Fun fun fun!!! -------------------------- Message 1419 from *ideas (#504): Date: Fri Apr 2 08:26:03 1999 CST From: Tirafal (#24173) To: *ideas (#504) Subject: The one minute interval No matter what it's intent, the one minute interval is way too long. It doesn't do anything but create boredom while you sit there at your computer twiddling your thumbs. Sometimes it's just easier to @home and let time take care of it while you go do other things. I agree with whoever said to make it tougher to boost but shorter between attempts. -------------------------- Message 1420 from *ideas (#504): Date: Fri Apr 2 13:11:35 1999 CST From: Rathe (#14172) To: *ideas (#504) Subject: Re: Stop complaining. All of you Or I'm bringing out the BULLWHIP DAMNIT. grump elf -------------------------- Message 1421 from *ideas (#504): Date: Fri Apr 2 13:52:47 1999 CST From: Tirafal (#24173) To: *ideas (#504) Just becuase I'm in a grumpy mood and my life is hell right now thanks to an exhusband and I feel like it.... FUCK OFF RATHE! I'll bitch and whine and complain as much as I want to. And may the gods TRULY help you when I hit menopause. -------------------------- Message 1422 from *ideas (#504): Date: Fri Apr 2 13:53:40 1999 CST From: Rathe (#14172) To: *ideas (#504) Subject: Re: Tirafal But you're like this every day :P As for menopause..can it really get worse? ;) -------------------------- Message 1423 from *ideas (#504): Date: Fri Apr 2 13:54:17 1999 CST From: Rand (#9865) To: *ideas (#504) Subject: ... Good point. -------------------------- Message 1424 from *ideas (#504): Date: Fri Apr 2 13:57:57 1999 CST From: Tirafal (#24173) To: *ideas (#504) Subject: Re:Rathe Yes. -------------------------- Message 1425 from *ideas (#504): Date: Fri Apr 2 13:59:58 1999 CST From: Rand (#9865) To: *ideas (#504) Subject: ... But thats okey, considering that by the time you hit Menopause, GhostWheel will be gone, the net will be gone, just ask Quinn...he knows...he is God. The year 2000 will destroy everything. -------------------------- Message 1426 from *ideas (#504): Date: Sat Apr 3 00:12:53 1999 CST From: Rathe (#14172) To: *ideas (#504) Subject: Bog Make it so you don't have to forgive if you kill a PK -------------------------- Message 1427 from *ideas (#504): Date: Sat Apr 3 07:13:56 1999 CST From: Denali (#18459) To: *ideas (#504) Subject: Furniture Breakable furniture for bar brawls. Could boost throwing/blunt depending... Denali -------------------------- Message 1428 from *ideas (#504): Date: Sat Apr 3 07:17:12 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: re: heal Gonna get killed for this one, but.... I've been playing this game on my PC and the mages even take a while to do the heal bit.. And it is a hoot! Sits there for how ever many turns it takes and chants..... Anyhow, I'd like to see a reactor incorporated into the magic system that took the concentration of the mage however many turns to do the spell instead of instant spell stuff.. Kinda like the ambushing thing where nothing else could be done.. If the mage was attacked while casting then the concentration would be broke and the spell would stop at that point, Or if the mage flee'd, ect... Then time could be adjusted to the level of the mage and spell cast..Would kinda stop mages from putting to sleep a whole room of characters without considering size of room or placement or awareness of the characters in the room.. Just my .2 cents worth.. Keep up the good work Quinn.. Love ya.. Rob -------------------------- Message 1429 from *ideas (#504): Date: Sat Apr 3 07:40:02 1999 CST From: Sterno (#21938) To: *ideas (#504) I'd say the lack of armor and inability to parry that sword coming down to cleave their head is penalty enough for casting spells. However, if there were defensive spells and the like available, then I think this would be a cool idea. -------------------------- Message 1430 from *ideas (#504): Date: Sat Apr 3 07:46:23 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Actually, At this point we have fighters who have been around far longer than some mages who are struggling to keep their heads above water and where skills no matter how earned are basicly useless.. Mages here have evolved to both types and the strongest are adept at both sword and spell where no other class has that advantage.. If they are to be true students of a art then let them devote their whole being into it. Those are the hazards of being a mage in any game that I've seen.. That is why they usually don't do well alone. -------------------------- Message 1431 from *ideas (#504): Date: Sat Apr 3 07:47:23 1999 CST From: Rathe (#14172) To: *ideas (#504) Subject: Red? If I were to use magick against you, I'd be unable to parry any attacks while doing so. Likewise, most magickal spells do from 20-40 damage/casting.. I might hit you once, then I'd be KO'd -------------------------- Message 1432 from *ideas (#504): Date: Sat Apr 3 07:48:55 1999 CST From: Rathe (#14172) To: *ideas (#504) Subject: But If you want to have the damage done be directly proportionate to the caster's focus/wp (thus allowing someone like me to 1-hit-kill with flame ;>), and give us a nice mage-shield spell that we could hide behind while casting... then, hell, I'd be happy to deal with a 5 round wait;> -------------------------- Message 1433 from *ideas (#504): Date: Sat Apr 3 08:36:03 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: [Red_Fang (#5907): $] Date: Sat Apr 3 07:50:40 1999 MST From: Red_Fang (#5907) To: *Chat (#5391) Subject: $ I seriously doubt that from what I've seen.. If you used magic against me I'd be sleeping while you looted my body.. Seen it happen way to many times recently.. Plus that is the hazard of being a student of magic I reckon.. Honestly there is alot to be considered but in some cases slowing a spell down would be actually more fun for everyone.. I'd say it was dependant on the type and difficulty of the spell and the level of the user.. R. -------------------------- Message 1434 from *ideas (#504): Date: Sat Apr 3 08:36:36 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Sorry about that, forgot where I was :) -------------------------- Message 1435 from *ideas (#504): Date: Sat Apr 3 08:46:16 1999 CST From: Karma (#20542) To: *ideas (#504) Subject: Random opinions... Medic: What about a random wait time? Perhaps wait times (random or fixed) based on level of injury? Overpowered mages: Rathe hit on alot of the points that came to my mind. Armor is a serious impediment to casting. You can't have a ready weapon and cast at the same time. Your spell -is- your weapon of choice. Why do you have the spells? You spent the CP, applied for, and RPed your way into said priviledge. I'd call that `earned'. As a mage, you're already losing many of the `fighter' advantages such as weapons and armor, or rather, trading them for your spellcasting ability. Focus boosting is a slow, slow process as it is, so megamages -are- fairly rare. Who is there? Rathe, Dante, Kzin, Tor, and maybe a few others? Kzin's hasn't been around much, Rathe's just recently back, Tor's gone or also just recently back. There is a long history of the `all-powerful' character on GW, for better or worse. The `blademaster' mage is an old concept that's been with GW for ages -- for better or worse. Sleep spells, yes, can get you looted or provide a big advantage, but -few- mages have them. It's not a newbie spell. I personally don't see anyone ever letting a mage get a spell off -again- if serious waits are imposed. Then there's that ugly issue of typing speed that crops up. Even beyond that, insanity from spells is a bit more expensive to cure than fatigue from weapons. These are trade-offs. Now... a wait -between- castings to prevent -stacked- spells I could perhaps see as something a little more reasonable. My two bits and change... -me. -------------------------- Message 1436 from *ideas (#504): Date: Sat Apr 3 08:54:18 1999 CST From: Red_Fang (#5907) To: *ideas (#504) On the subject, maybe instead of imposing time on the spells themselves or the players.. Maybe just a room wait for anyone that comes in before they can attack.. Gives a character a chance to react as they see fit that is sitting in the room. -------------------------- Message 1437 from *ideas (#504): Date: Sat Apr 3 08:59:30 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: an example Say Joe is sitting at the bar and Harry walks in.. Harry goes to attack Joe.. Harry would see as he qued his first attack... You have just walked into the room, maybe you should make sure where everyone is first before you start swinging like a mad man... If Joe was to want to attack Harry he would see.. Harry just entered the room, maybe you should consider what you are doing first.. Make sure you are standing and give Harry a chance to settle a bit.. Then, after that is said and done, if both parties have gotten through that part they can start swinging/casting at each other like fools.. Hope that makes sence.. R. -------------------------- Message 1438 from *ideas (#504): Date: Sat Apr 3 09:11:43 1999 CST From: Heretic (#6143) To: *ideas (#504) Subject: hmmm maybe a perception roll at the start of combat to see if you notice an incomming attack before it hits giving you a free attack ? ..not quite sure how it should work. Ideas ? H -------------------------- Message 1439 from *ideas (#504): Date: Sat Apr 3 10:27:46 1999 CST From: Yalindra (#13170) To: *ideas (#504) Subject: 1437 Ambushers don't say "Hi" before leaping out. Imposing an attack wait so people can get their bearings is kind of silly. Then, in your example, when the guy at the bar sees the guy enter from the door, guy at bar will pull out his sword/shotgun/shield and be prepared for any attack the guy at the door wishes to deal. Since there is only a "defensive" coded ambush here (i.e. person lies in wait for their subject, as opposed to an "offensive", blitzkrieg-type ambush.) Imposing a wait would defeat any/all advantages of a surprise attack. You should be able to be caught off-guard with your pistol/sword in your belt here. -------------------------- Message 1440 from *ideas (#504): Date: Sat Apr 3 10:50:02 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Sleep and other things Sleep isn't as powerful a spell as it's made out to be. I've tried numerous times to cast it on people, and I either get backlash or they knock me out before they pass out. (and I've got nearly 500 focus). Not to mention, after I cast it 3 times, I have like 40 insanity or so, making me a really easy target for whoever is swinging at me. I'd be more inclined to agree with Karma's idea that there should just be measures in place so that spells can't be stacked as fast. However, then by the same token, you'd have to keep physical attacks from being stacked. If you make a mage wait a minute between casting sleep spells, and it take 3-5 to put someone to sleep, that person is going to obliterate you with physical attacks if they are allowed to stack swinging their sword. Hehe, I guess my point is, slow everything down, or slow nothing down. And if you slow everything down, those who hunt/spar will scream bloody murder because it'd take 4 times as long. So essentially, it's a lose-lose situation. -------------------------- Message 1441 from *ideas (#504): Date: Sat Apr 3 10:51:51 1999 CST From: Dante (#10660) To: *ideas (#504) Subject: One thing for Red. Coded encumbrance. You want mages to have more penalties, then warriors should also. That gigantic suite of armor most of the better ones wear, guess what it's heavy, so heavy in fact it'd more then likely effect your attacks, slow down your running, and do alot more damage then a 'slow' spell. -------------------------- Message 1442 from *ideas (#504): Date: Sat Apr 3 10:52:07 1999 CST From: Heretic (#6143) To: *ideas (#504) Subject: stacking how about no stacking, 1 command then wait for it to act then another, seems to be fair to me. H -------------------------- Message 1443 from *ideas (#504): Date: Sat Apr 3 12:28:45 1999 CST From: Khyber (#12460) To: *ideas (#504) Subject: All the ones before. Leave it how it is now. -------------------------- Message 1444 from *ideas (#504): Date: Sat Apr 3 14:42:52 1999 CST From: Tirafal (#24173) To: *ideas (#504) Subject: $$$$ This is posted for Merridwen: Everything you have said regarding spells is greek to me for one reason and one reason alone. Despite the fact that I have a nearly 300 focus I am a third circle mage. My strength is crap, the spells available to me still take three to four casts to kill a freakin' sheol raven and a fair to middling fighter can kill me in 3-4 hits. The VAST majority of the mage population are third circle and have the same disadvantages. If you want to bitch because a MEGA mage can hit your sorry ass with a sleep spell take it elsewhere. 90% of the mage population doesn't even have that spell available to them. -------------------------- Message 1445 from *ideas (#504): Date: Sat Apr 3 15:55:54 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: re: 1439 I agree you should be able to be caught off guard, my example wasn't for a sneak attack situation.. It is for a large room where just anyone entering wouldn't just beable to wisk in and do their thing.. They would also be protected by the wait.. There are people who enter a room and find themselves attacked.. Through the whole string of posts you'd see that the thought was going in that direction.. Silly.. -------------------------- Message 1446 from *ideas (#504): Date: Mon Apr 5 19:27:40 1999 CDT From: Durandal (#23874) To: *ideas (#504) Subject: Descfun Seeing as the @nudity setup causes one's description to flow from top to bottom (i.e. beginning with head and ending with feet), perhaps there can be an option for the desc to flow bottom to top (feet messages first, head messages last)? Just in case someone wants their desc to flow that way... -------------------------- Message 1447 from *ideas (#504): Date: Mon Apr 5 19:41:48 1999 CDT From: Rathe (#14172) To: *ideas (#504) @describe me as My, he has sexy feet. -------------------------- Message 1448 from *ideas (#504): Date: Tue Apr 6 09:34:38 1999 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: re: Descfun Just stand on yer head.... -------------------------- Message 1449 from *ideas (#504): Date: Tue Apr 6 17:18:36 1999 CDT From: Dante (#10660) To: *ideas (#504) Subject: bulletin board #5027 Since Eppy isn't around, I'll ask that another GM take care of it. But the Bulletin board has way too much old spam on it, and it's just wasting space. So could you clear it, and let us restart the spam, mwaha. Anyway. -------------------------- Message 1450 from *ideas (#504): Date: Thu Apr 8 01:38:12 1999 CDT From: Quix (#19923) To: *ideas (#504) Subject: Medic Hearing the various arguments on the time between healings, i found myself asking a certin question. If people are just useing the heal command, over and over and over, they obviously are just going through some routine that they picked up. What i'd like to see is it be revamped so that if the person doesn't want to wait, they can still perform it but it wouldn't call the "should_improve" condition. Doing this would let people heal-on-the-fly useing what they know, not trying new techniques. Eventhough i reliaze that it would only work for medic,(electech and mechtech....maybe lockpick too if ever finished) it should take care of the problems with this verb and realism. -=BTW the reason i chose those were that they need more finess to be accomplinshed then the "vigor-focus" needed to become better with weapons=- Being bearly on-line anymore i'll add my comments when i can. Viva GW! -Quix -------------------------- Message 1451 from *ideas (#504): Date: Thu Apr 8 06:38:39 1999 CDT From: Tirafal (#24173) To: *ideas (#504) Subject: gendered things It would be nice if the $useable at the rep could have gender. It seems a bit overboard to have to post to *changes just to create a simple gendered thing. At creation, gender could be set to neuter by default so that gender would only be set if the PC needed it. -------------------------- Message 1452 from *ideas (#504): Date: Thu Apr 8 08:56:56 1999 CDT From: Quinn (#2) To: *ideas (#504) Subject: replicators You can't make living (eg. $gendered) creatures with a replicator. Although replicators serve an OOC function, they are still very much IC and operate within a specific set of physical laws. -------------------------- Message 1453 from *ideas (#504): Date: Mon Apr 12 17:33:53 1999 CDT From: Williker (#20481) To: *ideas (#504) Subject: Whee? more newspapers please. Something to stir up RP. More plots, thanks! --------------------------