Message 1282 from *ideas (#504): Date: Fri Feb 12 09:23:50 1999 CST From: Tarla (#18104) To: *ideas (#504) Subject: expunge verification ARGH! Quinn.... PLEASE... put this damn thing on an option, or a feature or something. It's driving me nuts. I have no need to "verify" my wish to expunge the damned things. -------------------------- Message 1283 from *ideas (#504): Date: Fri Feb 12 14:37:47 1999 CST From: Skywalker (#6644) To: *ideas (#504) @recall expunge! to bypass the prompt. Kinda like @reroll! -------------------------- Message 1284 from *ideas (#504): Date: Fri Feb 12 14:50:35 1999 CST From: Mercury (#16576) To: *ideas (#504) Expunge! Expunge! OK! Oh, and read 5970 on *chat. -------------------------- Message 1285 from *ideas (#504): Date: Sat Feb 13 00:40:59 1999 CST From: Mercury (#16576) To: *ideas (#504) Remove the verification of @recall expunge. -------------------------- Message 1286 from *ideas (#504): Date: Sat Feb 13 00:42:25 1999 CST From: Ylaerin (#16541) To: *ideas (#504) Please -don't- remove the verification. I like it. People can afford to type one more character. ;) -Jess (the yappity) -------------------------- Message 1288 from *ideas (#504): Date: Sat Feb 13 20:46:29 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Logins Fancy colors for the login watcher. Or maybe they're already there and I'm too stupid to figure them out :) -------------------------- Message 1289 from *ideas (#504): Date: Sun Feb 14 13:39:35 1999 CST From: Tirafal (#24173) To: *ideas (#504) Subject: Archived posts How about putting the archived posts that have been removed from the public lists on the GW website so they're easily accessible? -------------------------- Message 1290 from *ideas (#504): Date: Sun Feb 14 16:32:14 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: $ Which *lists? ALL of them? *Boggles* -------------------------- Message 1291 from *ideas (#504): Date: Mon Feb 15 11:56:00 1999 CST From: ClockWork (#22209) To: *ideas (#504) Subject: ... I think that we should have more weapons or new weapons put into play. Look at the bulletin board in the round room and you'll see why. There are so many people that want something but no one selling anything. More weapons please? -------------------------- Message 1292 from *ideas (#504): Date: Tue Feb 16 12:01:07 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Alternative Medkits When we want something we useally go do wn to the replicators and just create a generic item that we forge through imagination and the @messages verb to make it seem real.. What I want is to be able to edit More of the messages on items.. like with a medkit, you could label it a Bottle of tylenol and no matter how hard you try you couldn't take a pill out of it, you always remove a scaple and some banages from it if we use it to heal. the problem with Creating it here is that The message that you need to alter isn't able to be done by the player. think about other alternatives you could use as a medkit, for those of you into the occult arts you might waant to try a pile of chicken bones, that when you heal with them you shake them on the ground and a spiritual force is released from them. Or maybe you just have a bottle on Tylenol and you take out a pill to feed to someone. The reason i'm asking is because the kit has code that DOES help you heal. and as a healer I'd liek to create a "stronger" tool (RPly) than scalples and band-aids. What do YOU think? Quix -------------------------- Message 1293 from *ideas (#504): Date: Tue Feb 16 12:18:28 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: re my last Okay Okay.. i know that tylenol won't do the job on wounds and bruises.. Bad example. But you get the idea, not matter what you rename your kit to, you'll always have scalples and bandages.. nothing creative here, pretty much forces the player to have the run-of-the-mill kit or to be creative with differnt names of boxes to hold the band-aids.. i mean except for myself i've yet to see a player RPly removeign the bandages.. RL we'd all look like mummies! :) Just more Ramblings I guess but think about it. Quix -------------------------- Message 1294 from *ideas (#504): Date: Tue Feb 16 12:23:04 1999 CST From: Anubis (#22578) To: *ideas (#504) Subject: Maybe I'm just not imaginative enough, but... Besides bandages and scalpals and medical equipment, what else could you heal yourself with. I don't know about you, but I'd much rather go to a doctor with tool than anyone with a bag of chicken bones. And if we're talking about magic, I was under the impression that you couldn't heal yourself unless your high in power, codedly and uncodedly. Maybe I just don't get what your trying to say though. -------------------------- Message 1295 from *ideas (#504): Date: Tue Feb 16 12:49:39 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Alternative medicines and medkits (con't) Sorry i didn't clear that up. What i'm talking about are tools of the Alternative medicines, like Accupunture (needles) Magnetothrapy (magnets) Electro-Homeopathy/Biofeed back (Travel-sized Biofeedback machine) Aroma Therapy (incense sticks) and so on.. As you can tell they aren't magical in anyway. yet they could be used by a competant medic to patch you up. All i wanted was to edit the message that says you take out some bandages and a scaple and try your best. Make that line edit-able and i'll dissapear. Any Questions about what these things are, what tehy can/can't do or just general comments, MOOmail me and i'll get back to you. Quix P.S. Some people consider all alternative medicines to be magical. And i see why they would think that, but they aren't. just a different way to heal the body. -------------------------- Message 1296 from *ideas (#504): Date: Tue Feb 16 17:28:48 1999 CST From: Skywalker (#6644) To: *ideas (#504) Subject: Alternative medicine and medkits While some of the types of medicine that have been mentioned are certainly valid ones, I don't think we should be replacing medkits with less traditional healing devices. See, we use medkits for the coded purpose of healing injury on another player and that injury comes from either being cut or bruised. Now although things like aroma therapy and acupuncture can be used to relieve tense muscles, strains, and other things, I don't think it'll do much good for someone bleeding all over your shoes if you pull out some pins and scented candles. I'm sure there's lots of other things they can do but I don't think first aid is one of them. If you ran into someone who was RPing muscle pains or something, then I don't think anybody would object to you renaming a $thing to whatever kind of chicken bone remedy you want and RPing it, but as far as patching up open wounds, the only needle that's going to help you is the kind that comes with thread. -------------------------- Message 1297 from *ideas (#504): Date: Tue Feb 16 21:02:04 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Calm-kits? Even though i've been witness to some acupunture that has helped healing along, I see your point. But just for the record that's what this would do. It's just as realistic as being healed useing a scalpel as needles because they are both "over time" and hard to RP. and thus coded And as far as I know there isn't a status you can have on your player that means that your natural healing rate is improved. I just want Alternative Medicnes to be considered as treatment too. So your saying that these type of "Calm-kits" would (with Ic Knowledge and gm distribution) heal ins instead of inj right? (I just had to go there didn't I. :-) ) Wasteing your time, Quix -------------------------- Message 1298 from *ideas (#504): Date: Tue Feb 16 21:31:39 1999 CST From: Ylaerin (#16541) To: *ideas (#504) Subject: This bit about medkits... I'm with everyone else who is saying that medkits -ought- to have bandages & so forth. The methods that you're talking about, Quix, might be good for chronic conditions, stress relief, general well being, etc., but not a one of them that you mentioned (expect magicks, which we have coded here) would close up a great big gaping gash like you might get from a weapon or a bite. Maybe you're just looking for new RP avenues? -Jess -------------------------- Message 1299 from *ideas (#504): Date: Tue Feb 16 22:49:52 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: i'll boil this down. Besides the fact that reality is streacted everytime we @rename something.. All i wanted was a message to appear when i healed useing other items (i've been healing with other objects like my scanner and communicator.. and even belive it or not a quarterstaff.. because I being a mage have blessed them) i just wanted a message to appear where the message from a medkit appears when i use that. i tryied a useable object hopeing that when i Used it to heal the .messages property would be displayed... and that didn't work. Make something that has no/negative effect on my medic that i can have that message appear and i'll use it. (sad what i'll do for a message) Peace out, Quix -------------------------- Message 1300 from *ideas (#504): Date: Thu Feb 18 16:45:37 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Get that Book Written! Quix . o O (did i hear that right??) Get that book written.. i'd love to know what i'm allowd to think. -------------------------- Message 1301 from *ideas (#504): Date: Thu Feb 18 17:19:27 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Doorbells doorbells/knockers. as an object on a tent so we may see if someone's home it'd just send a message into the inside of the tent saying someone wants to come in. -------------------------- Message 1302 from *ideas (#504): Date: Thu Feb 18 17:29:13 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: okay... let me try that again. For the generic tent the message would be somethign like peeks into a flap seeing if anyone was home. and it'd be customizeable so if the player is creative when they redescribe teh tent they'd make an apporite knocking device.. This pageing Are you home i'm outside your house, lets you "hear" your doorbell even if your on the other side of the world.. a Bit!, Oh my kingdom for a Bit! -------------------------- Message 1303 from *ideas (#504): Date: Thu Feb 18 17:31:31 1999 CST From: Yalindra (#13170) To: *ideas (#504) Subject: Knocking on tents Why not just page-emote "knocking" on the tent? -------------------------- Message 1304 from *ideas (#504): Date: Thu Feb 18 17:35:12 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: RP. if someone actually knocks on your tent they are useally a friend. and unless your in the middle of a senario, your goign to @home your way back there to greet your company. Quix, The Bringer of Bad Spam. -------------------------- Message 1305 from *ideas (#504): Date: Thu Feb 18 17:49:36 1999 CST From: Nomar (#17488) To: *ideas (#504) Subject: Tents Why doesn't someone just make x-ray glasses? Quix could see into the tents to see if someone was in there and everyone else could use them to look at other player's nudity messages. -------------------------- Message 1306 from *ideas (#504): Date: Fri Feb 26 17:48:40 1999 CST From: Devon (#23970) To: *ideas (#504) Subject: New Chars mailing list. For players who want a character but don't have an email the same as their ISP. -------------------------- Message 1307 from *ideas (#504): Date: Sat Feb 27 00:31:21 1999 CST From: Marvin (#24628) To: *ideas (#504) Subject: stuff I think you should have a generic lighting object, so like a room could have a dark desc and a light one indoors, like a lamp for a small apartment and so on. -------------------------- Message 1308 from *ideas (#504): Date: Sat Feb 27 19:23:58 1999 CST From: Oberon (#22725) To: *ideas (#504) Subject: lighting object They already have them. I have seen it in a couple rooms already. -------------------------- Message 1309 from *ideas (#504): Date: Mon Mar 1 14:22:46 1999 CST From: Smoke (#12541) To: *ideas (#504) Subject: channel Can you change the command to @y or something Quinn...its to confusing when talking on the comm and public channel. -------------------------- Message 1310 from *ideas (#504): Date: Tue Mar 2 00:54:07 1999 CST From: Dexter (#14882) To: *ideas (#504) When a dragon is idle for more than 3 hours it automatically flies back home (dragonfriend.location) rather than just being idle and menacing ICly. -------------------------- Message 1311 from *ideas (#504): Date: Tue Mar 2 12:08:00 1999 CST From: Carlyn (#22904) To: *ideas (#504) Subject: unpopular opinion I think that there should be a limit to how much damage you can do to something when you use the stun command. I mean hell, a critter walking around with 20,000 damage is a bit rediculous. -------------------------- Message 1312 from *ideas (#504): Date: Tue Mar 2 12:10:46 1999 CST From: Carlyn (#22904) To: *ideas (#504) Subject: addendum Yes, that means that I think that at a certain level of damage EVERYBODY should kick it... even PC's. Stun command or no, there comes a time when the body just cant take anymore. -------------------------- Message 1313 from *ideas (#504): Date: Tue Mar 2 12:11:13 1999 CST From: Sterno (#21938) To: *ideas (#504) I agree. -------------------------- Message 1314 from *ideas (#504): Date: Tue Mar 2 12:11:23 1999 CST From: DragonBabe (#5288) To: *ideas (#504) HEAR! HEAR!! -------------------------- Message 1315 from *ideas (#504): Date: Tue Mar 2 12:12:07 1999 CST From: Dante (#10660) To: *ideas (#504) Subject: Aww, no more maiming to rediculous levels of damage. -------------------------- Message 1316 from *ideas (#504): Date: Tue Mar 2 12:13:09 1999 CST From: DragonBabe (#5288) To: *ideas (#504) *THWAPS Dante HARD! -------------------------- Message 1317 from *ideas (#504): Date: Tue Mar 2 13:22:26 1999 CST From: Rathe (#14172) To: *ideas (#504) Subject: Re: maiming That'd actually be rather unfortunate. The only real way to make someone suffer from death here is to give them about 250k of damage, then kill them. At least then they have to spend some time recuperating. Oh well. -------------------------- Message 1318 from *ideas (#504): Date: Tue Mar 2 16:11:44 1999 CST From: Dexter (#14882) To: *ideas (#504) To be able to talk and hear a channel while sleeping off fatigue and damage rather than get "You hear the distant voices of those in the waking world." and think one's about to be looted. -------------------------- Message 1319 from *ideas (#504): Date: Tue Mar 2 18:22:22 1999 CST From: Red_Fang (#5907) To: *Chat (#5391), *storylines (#5236), *ideas (#504), and *Bugs (#1294) Subject: Cross posting for IDIOTS Please READ 6099 on *chat Ranger BASE IS OFF LIMITS!! -------------------------- Message 1320 from *ideas (#504): Date: Wed Mar 3 06:03:51 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: skill verb I was told that the min/ave/max were set as if you had a 75 of the governing atts. Would it be too hard to customize the verb to the user of it? like skill medic would give us (under the max number) Our highest possible in the skill instead of the standard. Of course not our GM's can do ANYTHING! :) Quix -------------------------- Message 1321 from *ideas (#504): Date: Wed Mar 3 14:48:53 1999 CST From: Skarr (#24528) To: *ideas (#504) Just a thought, @recombs. Submariners, dragonriders, even mechs have a list of some sort to check players. Can recombs get the same thing? -------------------------- Message 1322 from *ideas (#504): Date: Wed Mar 3 14:49:52 1999 CST From: Zykk (#21824) To: *ideas (#504) Subject: On the medkit thing... I was jkust thinking that, since this IS the future, we might have slightly more advanced technologies. What I'm getting at is the fact that in this day and age in RL, something called NANOTECHNOLOGY is being worked on and is well under development. Nanobots are self replicating, atomically perfect robots that can be programmed to do virtually anything. This includes repairing cells, alternating genes, meddeling with your mind, crossing synapses and such, being able to create perfect beings. If this was being worked on in the 1990's, then why don't we have it now? In the future? It is immensely cheap to produce and painstakingly simple to program. I see no reason why a tiny 'apocalyptic war' would destroy any and all signs of the little suckers... Anyone up for a nanoshot that could have you walking talking, complaining, whatever...again in only minutes? Just my piece o' da pie! -------------------------- Message 1323 from *ideas (#504): Date: Wed Mar 3 14:55:53 1999 CST From: Dexter (#14882) To: *ideas (#504) Why go that far? Consider them to be healing chemicals like stimpacks (fallout) or health bonuses (quake/doom/etc). All the medkit does is heal. The higher the medical skill, the more knowledge you have about the efficient application of those chemicals. -------------------------- Message 1324 from *ideas (#504): Date: Wed Mar 3 15:10:24 1999 CST From: Quinn (#2) To: *ideas (#504) Subject: medkit Firstly, I'd like to fold all major devices (bioscanner, medkit, GPS, communicator) into a single Survival Stick/PDA. Just haven't gotten around to re-writing all of them into one device. Now, while one might justify technology having progressed to the point where a wave of your magic wand would heal you completely, that obviously isn't going to happen, since it'd make damage pointless. It might work as a limited number of special items with a set number of `charges', healing mobility and larger quantities of the other status monitors. -------------------------- Message 1325 from *ideas (#504): Date: Wed Mar 3 15:11:33 1999 CST From: Dexter (#14882) To: *ideas (#504) A single public display of affection? Aw, I love you too Quinn. -------------------------- Message 1326 from *ideas (#504): Date: Wed Mar 3 23:24:29 1999 CST From: Zorn (#24462) To: *ideas (#504) Subject: Trident skill Make Trident 'polearm' It makes more sense, that tidents, spears, poleaxes, and that sort of weapons should use it. bladed and blunt are grouped so it'd work out better. Also allow more people to increase trident skill considering their rareity, spears seem the same, etc. -------------------------- Message 1328 from *ideas (#504): Date: Thu Mar 4 11:09:32 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Damage Limit How about 200 or twice your shock plus, whichever is higher? Yeah, I like it if we die easily. *grin* -------------------------- Message 1329 from *ideas (#504): Date: Thu Mar 4 11:16:21 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Actually, what would be more fun... Instead of dying past a certain damage level, make it so that each hit past a certain damage level does a critical hit that lowers mobility, with a small chance of death (perhaps based on how much mobility you have left). -------------------------- Message 1330 from *ideas (#504): Date: Thu Mar 4 11:18:14 1999 CST From: Durandal (#23874) To: *ideas (#504) Subject: With the new damage dealie... A cripple verb! Yeah, it's been suggested before, but it would make a lot more sense now with people being killed so much easier. Like 'cripple with ' And if you really want to have some fun, make weapons unable to be wielded once upper mobility goes down to a certain level.. and make you unable to move without being carried when your lower mobility goes down to a certain level. Just happy fun things. -------------------------- Message 1331 from *ideas (#504): Date: Thu Mar 4 11:26:07 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: $ few What if it could be coded that, dependent upon the players endurance, levels of damage done (like moderate, severe and critical) would change dependent upon the endurance? Say someone with a 43 Endurance would have critical damage at 100 or 150, while someone with a 93 Endurance would get critical damage at 200-250? Shock might also play in what amt of damage is sustained before death occurs. Just makes sense to me that someone with a low endurance can recieve the same amount of damage at a critical level as someone with a high endurance. Why would Whimpy_John with a 43 Endurance and a 8 Shock be able to stay alive as long as Studdly Roger who has a 95 Endurance and a 38 Shock? *hugs* Just my coupla bits DB/Di -------------------------- Message 1332 from *ideas (#504): Date: Thu Mar 4 11:31:03 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: @re $ If Endurance already plays a part in the levels of damage, Sorry.. As for the shock, I know it helps determine how much damage can be sustained before death, I was thinking more along the lines that it also have something to do with being added to endurance. *clueless in Arizona* *hugs* DB/Di -------------------------- Message 1333 from *ideas (#504): Date: Thu Mar 4 12:51:18 1999 CST From: Dexter (#14882) To: *ideas (#504) Things are so easy when you do not have to do them yourselves. Just RP it and do something different from coded once in a while. -------------------------- Message 1334 from *ideas (#504): Date: Thu Mar 4 14:20:03 1999 CST From: Rand (#9865) To: *ideas (#504) Subject: Last few about death... Okey...Here is my suggestion (Based off everyone elses..) Okey...You can take hits with no problem up to 3 times the ammount of your Endurance. Then, each hit after that, gives a random chance at death, that random chance would be modified either + or - by the PCs Shock (Makes more sense that way, Endurance is how much you can make your body handle, while shock is mainly what could keep you alive through the punishment...) So, basically, yes, someone could have 20k in damage, they may be a puddle of goo. But, if they get really lucky, and thier shock mods pull them over the edge every time....If this doesn't make sense, i'll try to repost, or you guys can muck with it till it comes out. (Hell, possibly even switch the shock/Endurance or something...) -------------------------- Message 1335 from *ideas (#504): Date: Thu Mar 4 14:36:33 1999 CST From: Byron (#20209) To: *ideas (#504) Subject: Stun Death First of all, let me say that I agree that you shouldn't really be able to corner a poor mini-raptor and wail away on it for two hours, until your little heart's content. Most of us are guilty of this at one time or another, myself included, but ... That said, I feel that a game such as GhostWheel, which encourages 'sparring', and 'hunting', things well outside the realm of most of our RL day-to-day experience, should place an emphasis on playability. The fun factor. Not hard realism. Perhaps somewhere else, where combat and sparring aren't as intergral a part of the environment, it would go without saying that a knife to the head would cause death. Here, it's just no fun. Therefore, I'm going to have to agree with Dante that 10 x Endurance is a bit too low. Just my two cents. -Byron -------------------------- Message 1336 from *ideas (#504): Date: Thu Mar 4 14:46:16 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: $ Uhm..You were just making a joke, weren't you Rand? No character should be able to take 20K in damage. I think 3 times your endurance, at least is good, and that bit about Shock is what I was trying to say..heh, Thanks for making it clear Rand. *hugs* DB/Di -------------------------- Message 1337 from *ideas (#504): Date: Thu Mar 4 14:47:18 1999 CST From: Dante (#10660) To: *ideas (#504) Subject: Theres an idea. Okay, sticking with the current system we make it impossible to acicdently kill people, damage when it reaches current end times 10, will not kill a person. Instead it will start crippling their limbs. Thus preventing the accidental death, but still putting an end to the maiming. Afterall some newbie with 35 endurance which some do have, can only take 350, it'd suck to keep dying in the middle of sparring them upto average. -------------------------- Message 1338 from *ideas (#504): Date: Thu Mar 4 14:48:56 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Wheeha! I think the real issue is playability vs. realism. I'm all for realism, but it's been pointed out how easy it will be to accidentally kill someone with low endurance, since one shot to them while they're unconscious could pretty much kill them. That's realism, but it might not be fun. Sooo... I agree with the crippling idea. Ayup. -------------------------- Message 1339 from *ideas (#504): Date: Thu Mar 4 15:52:37 1999 CST From: Tarla (#18104) To: *ideas (#504) Subject: My fault.... Ok, so this all stemmed out of my idea... which was based essentially in the fact that I found it utterly rediculous to see mini-rexes wandering around with 20 - 30K damage, and to see PC's with 10 - 15k insanity from having finally been killed after being beaten into bloody smear on the floor. First, I'm glad Quinn went ahead and implimented some code to limit the amount of damage that can be done before you die. However, I have to agree that the current solution is a bit TOO stringent for playability, particularly in the case of new characters, who quite often dont have much in the way of endurance. I like the idea of some sort of cripple ability, which takes care of the realism factor without sacrificing playability. I dont know a whole lot about code... I can build but verbs are a bit over my head. However, would it be possible to perhaps code a network of 'sparring arenas' where the endurance limit is suspended? That would take care of the problem of trying to get newbies to a playable level safely while keeping the rest of the MOO playing a bit more realistically than the current unlimited damage allows. Just more ideas. Tarla -------------------------- Message 1340 from *ideas (#504): Date: Thu Mar 4 16:21:38 1999 CST From: Quinn (#2) To: *ideas (#504) Subject: death Let me make it clear that you'll still only die if you fail a shock check. In this new scheme, if you are mortally wounded you will die when you would have normally been knocked unconscious. -------------------------- Message 1341 from *ideas (#504): Date: Thu Mar 4 21:51:40 1999 CST From: Rathe (#14172) To: *ideas (#504) Subject: @emit/@spoof and forced returns/tabs. Okay. This is an Evil Mush Idea(tm), but I'm suggesting it anyway: How about a @spoof verb that allows for forced carraige returns and tabs? Be nice for long poses with indenting and multiple paragraphs. Example: @spoof Sauntering in from the south, Rathe slowly slides his sabre free of it's sheathe, balancing the shining blade in his right hand. His lazy smile -- when it finally surfaces -- is thin, wry, and vaguely unpleasant.%R%R"Time to die, Seeker." Would send to the room: Sauntering in from the south, Rathe slowly slides his sabre free of it's sheathe, balancing the shining blade in his right hand. His lazy smile -- when it finally surfaces -- is thin, wry, and vaguely unpleasant. "Time to die, Seeker." --- 'd be nice -------------------------- Message 1342 from *ideas (#504): Date: Thu Mar 4 22:17:19 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Paintball! Some paintball slugs for our weapons! Give everyone a gun and some slugs and watch the fun!!! -------------------------- Message 1343 from *ideas (#504): Date: Thu Mar 4 22:41:38 1999 CST From: Dexter (#14882) To: *ideas (#504) Creatures that explode when you kill them. -------------------------- Message 1344 from *ideas (#504): Date: Fri Mar 5 07:33:15 1999 CST From: Oberon (#22725) To: *ideas (#504) Subject: Bad idea This isnt DragonLance. There are no draconians. ;) -The village idiot -------------------------- Message 1345 from *ideas (#504): Date: Fri Mar 5 13:03:40 1999 CST From: Dexter (#14882) To: *ideas (#504) Never said they had to be draconians. -------------------------- Message 1346 from *ideas (#504): Date: Fri Mar 5 13:04:19 1999 CST From: Dexter (#14882) To: *ideas (#504) And I never even had that in mind. Eew, Dragonlance. Eew, AD&D. -------------------------- Message 1347 from *ideas (#504): Date: Fri Mar 5 13:06:59 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Draconians As I recall, if you killed one, you had to retrieve your weapon before they turned to stone. -------------------------- Message 1348 from *ideas (#504): Date: Fri Mar 5 13:11:30 1999 CST From: Rathe (#14172) To: *ideas (#504) Some exploded too. Or sprayed poisonous ichor. -------------------------- Message 1349 from *ideas (#504): Date: Fri Mar 5 13:12:45 1999 CST From: DragonBabe (#5288) To: *ideas (#504) Must have been in the books I haven't read yet..But I LOVE Gully Dwarves!! -------------------------- Message 1350 from *ideas (#504): Date: Fri Mar 5 16:14:49 1999 CST From: Ymerith (#22840) To: *ideas (#504) Some turned into acid puddles too. -------------------------- Message 1351 from *ideas (#504): Date: Sun Mar 7 16:27:58 1999 CST From: Vertemis (#23360) To: *ideas (#504) Subject: Murmurs and Whispers Code that determines whether or not you can hear them if your hearing is high enough, it could give a purpose to the skill. -------------------------- Message 1352 from *ideas (#504): Date: Mon Mar 8 21:33:49 1999 CST From: Silk (#24699) To: *ideas (#504) Do away with the sixty second wait between attempts to heal (an annoyance at best) and simply make it harder to boost medic. -------------------------- Message 1353 from *ideas (#504): Date: Tue Mar 9 06:21:54 1999 CST From: Sterno (#21938) To: *ideas (#504) Raise the healing time to two minutes, instead of one. Muahahahahahahahahahahahahahaha. -Devil's Advocate -------------------------- Message 1354 from *ideas (#504): Date: Tue Mar 9 06:54:15 1999 CST From: Tirafal (#24173) To: *ideas (#504) Actually, if you want to get realistic about it, you should only be permitted to heal once a game day. The fastest any mild scratch actually heals is 3-5 days. -------------------------- Message 1355 from *ideas (#504): Date: Tue Mar 9 21:07:44 1999 CST From: Tarla (#18104) To: *ideas (#504) Subject: Silk and medic Leave well enough alone already. FOr christsakes... it's hard enough to boost medic and/or heal characters as it is. Making it harder to boost medic only hurts the newbie character. For christsakes, my recomb alt has a medic of 47+, which is pretty damn CLOSE to average, yet it cant heal itself AT ALL if it's damage is over about 60-80. If it's over 30 or so it only heals maybe 10 points at an attempt, and even that is only a 50/50 chance. I've had it fail to heal itself at all at a measely 20 - 40 damage. I'm all for a certain amount of realism... ie my contention that taking 20k+ damage and still being able to walk around is rediculous. But making it HARDER to heal a character, or to boost medic, gets us back into the realm of sacrificing playablity to the tune too much realism. Oh... yes I am well aware that my recombs biggest problem with healing is the low willpower imposed on it for being a recomb. HOWEVER, the fact that out of a dozen successful att boosts the character has only boosted willpower ONCE, and that took 6 successive attempts using a crystal amount that was very carefully calculated to make my willpower the ONLY valid target attribute, proves that it's hard enough to improve a character as it is. In otherwords... QUIT TRYING TO MAKE IT HARDER TO SURVIVE THAN IT ALREADY IS! Too much realism just screws up the game. Quinn knows that, now you should too. end rant -------------------------- Message 1356 from *ideas (#504): Date: Tue Mar 9 22:33:08 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: I could be wrong, but... I think Silk is the one who wanted it easier (back to 15 seconds, I imagine) and I'm the one who said increase it to two minutes. I just did it to balance out the argument which said it should be lowered *grin* I thik it's perfect right where it's at right now. -------------------------- Message 1357 from *ideas (#504): Date: Wed Mar 10 00:19:12 1999 CST From: Dexter (#14882) To: *ideas (#504) How about more realism and less playability? Get rid of crystals, dragons, recombs and magic and let us all play accountants, lawyers and desktop publishers. -------------------------- Message 1358 from *ideas (#504): Date: Wed Mar 10 16:25:21 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Follow/Unfollow Played with the code elsemoo, and thought it might be fun here if it didn't announce when you start following someone to anyone but you. Also, change 'lose ditch' and 'abandon unfollow' into two separate verbs. There may be a case when you don't want to follow them anymore, but you don't mind if they follow you, or vice versa. -------------------------- Message 1359 from *ideas (#504): Date: Thu Mar 11 08:43:45 1999 CST From: Rwo (#15637) To: *ideas (#504) Subject: Healing When someone has been tottaly healed and you try to heal them from a new wound you still have to wait what ever is left of the minute from the previous healing can this be changed so new wounds clear the wait? -------------------------- Message 1360 from *ideas (#504): Date: Thu Mar 11 13:35:17 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Boostometer It's handy for sparring, but maybe it should be changed to somethign that is OOC? Or, as I heard Dante say, have it use the electech skill (or maybe even medical) and explain the IC use of it. Basically, I want to redescribe it or something, but I don't know how it ICly functions, as it seems to be a very OOC oriented item -------------------------- Message 1361 from *ideas (#504): Date: Thu Mar 11 13:37:35 1999 CST From: Ymerith (#22840) To: *ideas (#504) Subject: Boostometer Mine's been redescribed as a wristwatch with biofeedback monitors and all that happy stuff, monitors vital functions and whatnot. Maybe it's silly, but it made sense at 4AM. -------------------------- Message 1362 from *ideas (#504): Date: Fri Mar 12 18:56:01 1999 CST From: Williker (#20481) To: *ideas (#504) A way to stop dodging if you want to. -------------------------- Message 1363 from *ideas (#504): Date: Fri Mar 12 21:05:27 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Lightsabers I want one. I want a dozen. Sure, it's not in theme, and GW would probably be sued. But damn, they're cool. No, I didn't just watch the new Star Wars trailer. -------------------------- Message 1364 from *ideas (#504): Date: Fri Mar 12 22:35:51 1999 CST From: Dexter (#14882) To: *ideas (#504) I think there are a few kicking around Ghostwheel. -------------------------- Message 1365 from *ideas (#504): Date: Sat Mar 13 05:27:21 1999 CST From: Merri (#24667) To: *ideas (#504) Subject: New weapon I want a bolo, if anybody would be willing to code it for me. Would be triple tiered, similar to the trident/spear, but would boost throwing/ranged/blunt. -------------------------- Message 1366 from *ideas (#504): Date: Sat Mar 13 05:30:35 1999 CST From: Ymerith (#22840) To: *ideas (#504) Subject: Merri's bolo That'd be slick, maybe it could have an entangling effect too? -------------------------- Message 1367 from *ideas (#504): Date: Sat Mar 13 12:58:39 1999 CST From: Dexter (#14882) To: *ideas (#504) How about a weapon that boosts bladed/blunt/whip/spear/throwing/ranged/armed/melee the more you use it???????/ -------------------------- Message 1368 from *ideas (#504): Date: Sat Mar 13 15:30:47 1999 CST From: Tirafal (#24173) To: *ideas (#504) Dexter, you want to post something useful, post it. You want to post something to make yourself look like a butthead, go elsewhere. -------------------------- Message 1369 from *ideas (#504): Date: Sat Mar 13 18:29:05 1999 CST From: Dexter (#14882) To: *ideas (#504) Gee, you sure talk big since you're fucking a GM. Screw off, list mommy. --------------------------