From someone@ghostwheel.mud.org Sun Mar 14 10:56:20 1999 Return-Path: Received: from localhost (quinn@localhost [127.0.0.1]) by requiem.vv.com (8.8.7/8.8.7) with ESMTP id KAA14951 for ; Sun, 14 Mar 1999 10:56:09 -0500 Received: from mailhost.vv.com by localhost with POP3 (fetchmail-4.7.7) for quinn@localhost (single-drop); Sun, 14 Mar 1999 10:56:19 -0500 (EST) Received: from casper.realtime.net (casper.realtime.com [205.238.128.161]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with ESMTP id KAA02706 for ; Sun, 14 Mar 1999 10:54:15 -0500 (EST) Received: from casper.bga.com (localhost [127.0.0.1]) by casper.realtime.net (8.7.4/8.7.3) with SMTP id KAA06539 for ; Sun, 14 Mar 1999 10:02:46 -0600 Message-Id: <199903141602.KAA06539@casper.realtime.net> Date: Sun, 14 Mar 1999 10:02:19 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 1230 - 1281 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) Status: RO Content-Length: 21006 Lines: 730 Message 1230 from *ideas (#504): Date: Wed Dec 30 18:40:12 1998 CST From: Vertemis (#23360) To: *ideas (#504) Subject: Garage Replicator More generic tools to beat people with. -------------------------- Message 1231 from *ideas (#504): Date: Wed Dec 30 18:41:43 1998 CST From: Rathe (#14172) To: *ideas (#504) Yeah, I want a generic pair of hedge trimmers. *snip* *snip* *squirt, splosh, scream* -------------------------- Message 1232 from *ideas (#504): Date: Thu Dec 31 17:05:47 1998 CST From: Sterno (#21938) To: *ideas (#504) Subject: Small Floating Orbs and Coms Can we get the rate at which they beep/glow reduced? It gets spammy if someone is idle for 1 min, and someone starts calling them, and their orb glows 15 times int hat time spam er, time span, hehe -------------------------- Message 1233 from *ideas (#504): Date: Fri Jan 1 23:03:02 1999 CST From: Skywalker (#6644) To: *ideas (#504) Subject: game newbie A game file (or help file since most new players here don't know about the game files) that basically has all or most of the things that newbies here need to know. Things like what objects they need to create (GPS, bioscanner, medkit, etc.) and what objects are fluff (beverages, food, clothes ;) ). Also, things like where and where not to put tents, how to @recycle things they don't want anymore (as well as other quota-related commands?), even how to order a drink properly. It doesn't even matter if it contains information from other files because if you see something again in a different place, then you tend to think it's important. The point is, it should include a lot of stuff that will make it a bit easier to get started. -------------------------- Message 1234 from *ideas (#504): Date: Sun Jan 3 13:04:33 1999 CST From: Skeeter (#4961) To: *ideas (#504) Subject: Misleading objects. I was wondering if renaming a staff into a baseball bat is alright? -------------------------- Message 1235 from *ideas (#504): Date: Sun Jan 3 13:05:15 1999 CST From: Akeashar (#20348) To: *ideas (#504) Subject: Re: last Is there a baseball bat in the game? if so, then no, it's not alright. otherwise, sure. Ake (My opinion) -------------------------- Message 1236 from *ideas (#504): Date: Sun Jan 3 19:39:32 1999 CST From: Skywalker (#6644) To: *ideas (#504) Subject: Throwing weapons As far as I know, the only throwing weapons we have in the game are throwing dagger, stars, frisbees, and triskelions. Where are the throwing axes and javelins? They're a bit more menacing and would certainly make the throwing skill useful for something other than boosting your ranged. -------------------------- Message 1237 from *ideas (#504): Date: Tue Jan 5 19:48:28 1999 CST From: Vertemis (#23360) To: *ideas (#504) Subject: R/T roof A heavable exit that leads to the ground but gives mucho damage on the way. -------------------------- Message 1238 from *ideas (#504): Date: Wed Jan 6 10:53:23 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Generic shooting weapon Can we get one? It can do next to zero damage, but it'd be nice to have a weapon to boost shooting with, as ammo for the shooting weapons is incredibly hard to find and thus no one wants to use it for sparring. -. -------------------------- Message 1239 from *ideas (#504): Date: Wed Jan 6 13:24:43 1999 CST From: Quinn (#2) To: *ideas (#504) Subject: shooting Shooting should be very difficult to improve. The scarcity of ammo is intended as a means of limiting the number of gunslingers we have wielding weapons of terrible destruction. No squirt guns or Nerf rifles. -------------------------- Message 1240 from *ideas (#504): Date: Wed Jan 6 14:49:58 1999 CST From: Mercury (#16576) To: *ideas (#504) Then what about bows and arrows? Even cavemen had those. -------------------------- Message 1241 from *ideas (#504): Date: Wed Jan 6 15:11:32 1999 CST From: Quinn (#2) To: *ideas (#504) Subject: slings, arrows, outrageous fortune I suppose the real issue is that shooting a bow, using a slingshot, tossing a grenade, and firing a shotgun are not the same things. That should likely be dealt with by creating new skills. -------------------------- Message 1242 from *ideas (#504): Date: Wed Jan 6 18:02:30 1999 CST From: Dante (#10660) To: *ideas (#504) Subject: Skills Make skills based of of only two skills, instead of three. Instead of melee-armed/unarmed-bladed,blunt,whip/brawl, claw, flail, bite, make them based of of only two. So unarmed-brawl, claw, flail, bite. armed-bladed,blunt, whip. and so on? Personally the added skill tree just really imbalances it, heres just an idea of how to fix it. -------------------------- Message 1243 from *ideas (#504): Date: Wed Jan 6 18:58:09 1999 CST From: Tarla (#18104) To: *ideas (#504) Subject: Quinn's new skills.... I've been saying for a while now that there should be a replicator in the undersea with generic, low power spears and tridents (roughly the power level of the rapier and broadsword) Since it makes no sense at all that such things would be in limited supply for a race that theoretically exists primarily in the undersea. So I vote a resounding YES to those particular skills and once more put forth my new replicator and new generics idea :) -------------------------- Message 1244 from *ideas (#504): Date: Wed Jan 6 20:07:09 1999 CST From: Arakasi (#11768) To: *ideas (#504) Subject: New Skills The new skills make a lot of sense to me. I am a good rifle/pistol shot but I could never throw a grenade or baseball at all. They are /different/ skills. -------------------------- Message 1245 from *ideas (#504): Date: Thu Jan 7 09:24:25 1999 CST From: Quinn (#2) To: *ideas (#504) Subject: Dante's Tree Dante, I assume you mean "get rid of melee?" I think the new potential dispersal will address your problem, which (I also assume) is that the Melee trunk tends to get a lot of trickled pot, thus feeding super skills down its branches. I don't want to get rid of Melee, because there is a basic skill of surviving in hand to hand combat which would benefit someone whether using a sword, a baseball bat, or bare knuckles. -------------------------- Message 1246 from *ideas (#504): Date: Fri Jan 8 13:07:43 1999 CST From: Dante (#10660) To: *ideas (#504) Subject: New ranged skills The option to transfer shooting to archery. SOme people don't want to be good with a gun, a full transfer of all the boosted points would keep it fair too. -------------------------- Message 1247 from *ideas (#504): Date: Tue Jan 12 16:33:07 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Getting the lock pick skill going if we ever do get the lock pick skill useable can we also get a verb to make our own locks stronger? If you made thieving a life style, once you learned how to pick a type of lock wouldn't you go and either get a stronger lock or make your own? the lock could store your profiency in it and use that to check against picking. there is probally a good reason that this skill hasn't been enacted upon and i'm sorry for stepping on the staff members toes. It'd be alot of work to get it set up and it IS ultimatly up to you guys. While we're makeing all these changes might as well finish what we started a while ago. Quix -------------------------- Message 1248 from *ideas (#504): Date: Tue Jan 12 20:06:06 1999 CST From: Williker (#20481) To: *ideas (#504) Subject: New stat thingy Uh, this really isn't workin' out too well. Its turned into "Who can get a head shot first" Its total randomness. And a random bonus on medic isn't such a good idea. -Big Willie -------------------------- Message 1249 from *ideas (#504): Date: Wed Jan 13 09:34:55 1999 CST From: Quinn (#2) To: *ideas (#504) Subject: total randomness I'll let the new system ride a bit longer. I do not believe it is total randomness, especially when nearly all game mods are less than 100. -------------------------- Message 1250 from *ideas (#504): Date: Thu Jan 14 12:54:42 1999 CST From: Durandal (#23874) To: *ideas (#504) Subject: Switchscythe There should be some way to tell whether the blade is retracted or switched out... I think it'd be cool if there was a separate desc that made it look like just a really big staff if the blade is retracted. -------------------------- Message 1251 from *ideas (#504): Date: Fri Jan 15 14:44:19 1999 CST From: Mercury (#16576) To: *ideas (#504) Skills that don't pop up until you have reached a certain level in a skill. This skill would eventually take precedence over the last skill and have greater power than the ancestor skill. Example: Medic -> Doctor -> Lifegiver (to steal a perk). Or Brawl -> Puglism -> Black Belt -------------------------- Message 1252 from *ideas (#504): Date: Fri Jan 15 14:45:46 1999 CST From: Ymerith (#22840) To: *ideas (#504) Subject: Yeah. That'd be cool too. Another idea I was thinking of... Maybe every time a body area took a crippling blow there could be a chance of a limb being severed? Or is that too messy? -------------------------- Message 1253 from *ideas (#504): Date: Fri Jan 15 14:47:49 1999 CST From: Mercury (#16576) To: *ideas (#504) Pugilism not Puglism. I regret the error. -------------------------- Message 1254 from *ideas (#504): Date: Fri Jan 15 14:48:54 1999 CST From: Ylaerin (#16541) To: *ideas (#504) Well, Kiva, are you gonna do the mopping? ;) But seriously, I think that severed limbs are moe of an RP thing - and I've seen it done before, plenty of times. I, personally, would prefer that to coded dismemberment, at least with the way the combat engine works here right now. -Jess, who knows virtually nada and so should keep quiet ;) -------------------------- Message 1255 from *ideas (#504): Date: Fri Jan 15 17:16:29 1999 CST From: Tirafal (#24173) To: *ideas (#504) Another idea I came up with this morning is the ability to double wield. Dunno if it can be done with the combat engine the way it is. Example would be rapier and dagger. Broadsword would be 2 handed and one weapon only. Whip could wielded with a dagger though. Hmmm...maybe double the fatigue rate for double wielding and cut dodge by 25% as a penalty. It would definitely affect agility. -------------------------- Message 1256 from *ideas (#504): Date: Fri Jan 15 17:19:53 1999 CST From: Anubis (#22578) To: *ideas (#504) Subject: Maybe I read this wrong, but... Don't we have this already? -------------------------- Message 1257 from *ideas (#504): Date: Fri Jan 15 17:21:19 1999 CST From: Akeashar (#20348) To: *ideas (#504) Subject: Re: double wield though we do have the ability to wield two weapons at once depending on hands free, we don't have like fatigue, dodge, and agility factors. Ake -------------------------- Message 1258 from *ideas (#504): Date: Fri Jan 15 18:31:36 1999 CST From: Rand (#9865) To: *ideas (#504) Subject: Weapons... We do have Two-handed weapons here, (Bloodstone axe anyone?)... And there is no reason to make a broadsword a two-handed weapon, for the simple fact that a broadsword is whats called a: Hand and a half, that meaning you can use either one _OR_ two hands... Anyhow, guess thats all I wanted to say...makes no sense, deal with it. -------------------------- Message 1259 from *ideas (#504): Date: Fri Jan 15 19:01:10 1999 CST From: Skywalker (#6644) To: *ideas (#504) Subject: @recall expunge Can we get a confirmation prompt for that? (Do you really want to do this? Type 'yes' or 'no') I have this annoying habit of typing @recall expunge when I really just want to @recall. In related news, if someone paged me something important last night, you may want to do it again 'cause my busy hands expunged it. -------------------------- Message 1260 from *ideas (#504): Date: Fri Jan 15 19:03:29 1999 CST From: Rand (#9865) To: *ideas (#504) Subject: Actually... How about a way to delete CERTAIN pages from your @recall buffer instead of all? That'd be nice. -------------------------- Message 1261 from *ideas (#504): Date: Fri Jan 15 19:05:59 1999 CST From: Ymerith (#22840) To: *ideas (#504) Subject: Well.... Why not just rig it to @qsend pages when somebody's disconned/hidden then? Or make a toggle for it. -------------------------- Message 1262 from *ideas (#504): Date: Fri Jan 15 19:07:23 1999 CST From: Sterno (#21938) To: *ideas (#504) Subject: Well... If you want to make sure the person gets it and you see they aren't on, you can just @qsend it yourself. MORE @qsends's people! Less pages! *cheer* -------------------------- Message 1263 from *ideas (#504): Date: Sat Jan 16 20:39:20 1999 CST From: Dante (#10660) To: *ideas (#504) Subject: page gag. I can't gag certain undesirables *mentions Karcass* since they'd kill me and I wouldn't see them to fight them. So maybe a page gag would be created that allows you to selectively refuse pages from Karcass. -------------------------- Message 1264 from *ideas (#504): Date: Sun Jan 17 15:53:15 1999 CST From: Bishamon (#23011) To: *ideas (#504) Subject: What about a privacy option that allows or disallows other players from seeing a player's .sheet? It would make it a bit easier to keep OOC info about a particular player OOC unless it is needed. -------------------------- Message 1265 from *ideas (#504): Date: Tue Jan 19 10:45:53 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Oh, just a idea.. Since Hunting is a bit harder.. And since things are so much better.. I was thinking.. maybe let Raptors and Rex's give crystals again.. just one or two like they use to.. That way a newbie wouldn't be without crystals to heal and such until they got good enough for the wheel and such.. Just a idea.. R. -------------------------- Message 1266 from *ideas (#504): Date: Tue Jan 19 11:00:30 1999 CST From: Quinn (#2) To: *ideas (#504) Raptors and Rexes have no souls, thus cannot give crystals. If there are any other creatures without souls who are spewing crystals, they should be fixed. -------------------------- Message 1267 from *ideas (#504): Date: Tue Jan 19 11:11:15 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Thesaurus i'd love to see an on-line thesaurus that worked like the on-line dictionary we already have. it'd help people who want to RP by customizing there objects to give a stronger chariter presence by being able to choose Just the right word. And face it, some of us need it... We all can't be as great wordsmiths as some, but i just belive that it would help get the mood set and get rid of all those nondescript albeit objects out there. -------------------------- Message 1268 from *ideas (#504): Date: Tue Jan 19 15:32:20 1999 CST From: Ylaerin (#16541) To: *ideas (#504) Forgive me if this sounds silly, but why not just toss out $5 and -get- a thesaurus? There are also web versions at www.m-w.com -Jess -------------------------- Message 1269 from *ideas (#504): Date: Wed Jan 20 02:42:58 1999 CST From: Mercury (#16576) To: *ideas (#504) Jess! How dare you! Don't you know that it's much easier to have someone else do the work for you? You can keep your maturity and the horse it rode in on. Hmph, actually thinking someone would leave the house or dare open a browser when they could be spending more time here... -------------------------- Message 1270 from *ideas (#504): Date: Wed Jan 20 10:50:45 1999 CST From: Ylaerin (#16541) To: *ideas (#504) Merc, you are quite right. I am shamed that I let that little maturity thing slip, and I apologize. Won't happen again! :) -------------------------- Message 1271 from *ideas (#504): Date: Wed Jan 20 12:40:47 1999 CST From: Quinn (#2) To: *Gamemasters (#2560) and *ideas (#504) Subject: minis OK, re-reading the descriptions of the minis refutes my recollection of their being mechanical. I could swear I remember them blasting into a pile of gears and springs when they died. Anyone else? Regardless, they do give off 1 crystal 33% of the time. If they give off one, they may as well give off the regular amount. I'll have to think more on this, and would appreciate any Dakirion scholars filling me in on any background besides that in their descriptions (#3235 and #3055). The bottom line is that yes, definitely, recombs have souls. Clones may have dilluted souls, which might be why the minis distill into fewer crystals. -------------------------- Message 1272 from *ideas (#504): Date: Thu Jan 21 02:17:54 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Boosting (new idea) I just became privy to some information on how the census is taken in regards to stats. I heard that your att level determines the max your stats can be so i was wondering what woul dhappen if you keep performing at your top ability, shouldn't your atts go up? (since you are Truely useing all you have for this skill) i've used the skill verb on the atts and it says it's boostable so is this how you go and boost your atts without crystals?? If it is, then sorry for the waste of time. If not then i'd like to know why the only way to advance yourself is to eat the souls(crystals) of others. -------------------------- Message 1273 from *ideas (#504): Date: Thu Jan 21 21:11:01 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: Comm I hate seeing You say, "" into your communicator and also it coming through the comm.. too much spam.. I know what I say.. so we don't need both.. -------------------------- Message 1274 from *ideas (#504): Date: Thu Jan 21 21:12:08 1999 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: re:Comm Never mind, just blank the @speak message :) -------------------------- Message 1275 from *ideas (#504): Date: Sun Jan 24 19:06:39 1999 CST From: Dante (#10660) To: *ideas (#504) Subject: R/t Lounge The damn room, even if it's not supposed to be warded prevents spells from being cast. Shard, and Mindspear among them. Could we chparent the room to allow spells to be cast? -------------------------- Message 1276 from *ideas (#504): Date: Tue Jan 26 18:55:44 1999 CST From: Vertemis (#23360) To: *ideas (#504) Subject: Weapons An IC weapon shop with some replicators and an $ahab monitored by a couple GM's so it's active alot. -------------------------- Message 1277 from *ideas (#504): Date: Tue Jan 26 21:50:35 1999 CST From: Clockwork (#22209) To: *ideas (#504) Subject: Last Yeah, I think that's a good idea. More available weapons! -------------------------- Message 1278 from *ideas (#504): Date: Wed Jan 27 03:36:52 1999 CST From: Mercury (#16576) To: *ideas (#504) The Generic Hug. -------------------------- Message 1279 from *ideas (#504): Date: Wed Jan 27 10:38:06 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: Generic Toggle-able Thing. you know what we need here? A thing that when we use it the description changes. Examples? some calm ones would be a lamp, flashlight, heating blanket and fan, but some more examples would be like a Rubiks cube, and anything that vibrates... justa thought, Quix -------------------------- Message 1280 from *ideas (#504): Date: Sat Feb 6 16:14:19 1999 CST From: Skywalker (#6644) To: *ideas (#504) Subject: rush I don't think it's unreasonable to suggest that eating crystals be made an action that can be rushed in combat. -------------------------- Message 1281 from *ideas (#504): Date: Thu Feb 11 18:16:32 1999 CST From: Quix (#19923) To: *ideas (#504) Subject: RP Request List Could we get a listing of people that have a level 3 or better in thier fields? it would help RP out by you actually going to them and askign them to do thier skill for you. Example. Someone wiht the Oculist (optical) skill could be listed on it and if someone wanted a pair of glasses they could get it from the player themself instead of this bearly RP-able Replicator of generic things.. And thus Un coded skills would mean more and start being wanted more (if for nothign else than to get your name on the list of professionals. Oh and yes, the specialist could charge a fee based on level of skill (levels 3-5) because of the craftsmenship involved (and imagination to produce a Good Product). --------------------------