Return-Path: Received: from requiem.vv.com (IDENT:quinn@requiem.vv.com [206.27.96.69]) by requiem.vv.com (8.9.1a/8.8.5) with ESMTP id KAA15065 for ; Tue, 22 Dec 1998 10:38:05 -0500 Received: from mailhost.vv.com by requiem.vv.com (fetchmail-4.5.3 POP3) for (single-drop); Tue, 22 Dec 1998 10:38:06 EST Received: from casper.realtime.net (casper.realtime.com [205.238.128.161]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with ESMTP id KAA08139 for ; Tue, 22 Dec 1998 10:36:18 -0500 (EST) Received: from casper.bga.com (localhost [127.0.0.1]) by casper.realtime.net (8.7.4/8.7.3) with SMTP id JAA13397 for ; Tue, 22 Dec 1998 09:49:06 -0600 Message-Id: <199812221549.JAA13397@casper.realtime.net> Date: Tue, 22 Dec 1998 09:49:05 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 1210 - 1227 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-Mozilla-Status: 8001 X-Mozilla-Status2: 00000000 Message 1210 from *ideas (#504): Date: Fri Oct 23 04:36:54 1998 CDT From: Ylaerin (#16541) To: *ideas (#504) Subject: Just a notion How's about a new/separate list for people to post items for sale? Could still be an IC information type thing and so on, but I never buy items and would rather see actually plot-related posts on *tps. (I have a hunch that there might be a few others who share this opinion... could be wrong, tho). This comes to mind because there have been so many 'for sale' notices recently. -Jess -------------------------- Message 1211 from *ideas (#504): Date: Fri Oct 23 12:52:37 1998 CDT From: Rathe (#14172) To: *ideas (#504) Another list was made, but the owner wanted like, 10% of all sales going to some kinda fund. -------------------------- Message 1212 from *ideas (#504): Date: Fri Oct 23 12:54:36 1998 CDT From: Ylaerin (#16541) To: *ideas (#504) Well, _that's_ stupid, but that's doesn't mean there couldn't be a new one without that ridiculous policy... -Jess -------------------------- Message 1213 from *ideas (#504): Date: Mon Oct 26 17:10:16 1998 CST From: Menroth (#14123) To: *ideas (#504) More RP! ;P -------------------------- Message 1214 from *ideas (#504): Date: Mon Oct 26 20:28:06 1998 CST From: Durandal (#23874) To: *ideas (#504) Subject: Ammo With the higher dodge ratings that people can achieve, I would think more ammo in the game for boosting shooting would be nice. :P> -------------------------- Message 1215 from *ideas (#504): Date: Tue Oct 27 06:50:44 1998 CST From: Tarla (#18104) To: *ideas (#504) Subject: Channels I REALLY REALLY think that having a few extra channels around here that are devoted to particular topics and open to anyone who wants to type @ch/add would be a good thing. Especially if one was called "newbies" or "help" or some such and brand new characters were automatically subscribed to it. Hell... there was something else I wanted to say about this, but I got almost no sleep last night and my head is throbbing so I dont remember it. -------------------------- Message 1216 from *ideas (#504): Date: Wed Oct 28 17:45:03 1998 CST From: Akeashar (#20348) To: *ideas (#504) Hidden people should be displayed as "off" on @mguides! Ak -------------------------- Message 1217 from *ideas (#504): Date: Thu Oct 29 09:41:36 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: Blocking Just a thought, When blocking an exit to prevent escape or such.. Maybe instead of the message saying is blocking exit, it could say is standing in the doorway looking impassable or such.. Point is, You can icly block a exit maybe, but it isn't gonna look that way more than just standing there looking impassable.. Person or persons are gonna relize that is really there to block the way other than the fact they are there.. Icly just a shove aside or whack on the head will remove them anyhow. *grins* Ok, just woke up so if this sounds silly just ignore it. Rob -------------------------- Message 1218 from *ideas (#504): Date: Thu Oct 29 13:49:46 1998 CST From: Talen (#13245) To: *ideas (#504) Subject: alcohol Just a random thought... -grins- Getting drunk. Should have something like when getting drunk (would have to be a specific drink from the bartenders if this was every coded) but if when getting drunk as such then maybe temporarly random 'drunkeness' affects should affect that character as well as random flutucations of Governing stats etc, resembling drunkeness? heh, just some random thought spam... -------------------------- Message 1219 from *ideas (#504): Date: Thu Oct 29 13:50:32 1998 CST From: Rathe (#14172) To: *ideas (#504) I think it'd sober people up really quick. -------------------------- Message 1220 from *ideas (#504): Date: Mon Nov 2 10:19:07 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: Something that has been on my mind as of late. Back when I was 10 years old.. Hmm.. before most of you all where born.. I wrote a story about Captian Robert and his adventures aboard the USS Rosy.. One particular story which remains a critical history in my life was the time the Rosy crash landed on the Purple planet. Anyhow... My idea for adding a great deal to the over all posibilities of GW.. Before the last bombs fell and the world became as we know it today.. The civilization had become quite advanced.. Archealogical studies have shown this. Several things in that history that would be of a interesting uptake would be the international space station and the lunur coloney. In fact as the last bombs fell, both station and coloney where cut off from earth. Alone and without comunications from home several things could become of this.. The space station was damaged in an attack and through radiation poisoning the population died leaving the systems cold but functioning.. Slowly decaying over a time.. But the station proved a vital link between earth and the moon. The colonist on the moon where primarily a Mech group. Needing the protective enviroment of the big machines to do the mining and other jobs needed in that atmosphere. Left through generations and generations they have become a highly cultish group believing that the earth is the forbidden world where the gods live. Could there be away for the two worlds to meet once again? What would come of this? -------------------------- Message 1221 from *ideas (#504): Date: Mon Nov 2 18:39:08 1998 CST From: Mercury (#16576) To: *ideas (#504) The USS Rosy? What about the 5 female sailors with the last name Palmer? -------------------------- Message 1222 from *ideas (#504): Date: Tue Nov 3 09:29:44 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: re: 1220 An addition to my last: Lunur Mech's and their pilots are just normal humans and normal machines.. There was no bond since that magic was created and fed from the firezones magical properties. That isn't to say there isn't magic and its study on the moon. However it is a far more technolgical sociaty being completely dependant on the machines for survival. R. -------------------------- Message 1223 from *ideas (#504): Date: Mon Nov 9 11:38:07 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: More of a suggestion than a idea. Would like to find out what it will take to get my Rangers into the game files under groups. Have written up a description for them. What the Rangers stand for. In creating the Rangers, Red Fang has given birth to a organization to insure the population of the world a force to fight for freedom and justice. If there is trouble the Rangers will be on the side of the poor and weak. Red Fang gets his ideals for justice from the sword 'Lawgiver'. From as long as he can remember that sword has triggered his imagination on what law and order should be. Unity binds. The Rangers are not a govermental force, more of a (united nations) peace keeping force relying on alliances from all groups. Dragonrider, Crystal hunter, Soul Mech, Submariner, Recomb, and even Magic users may call on the Rangers in a time of need. Anyone can apply to join the Rangers. Let me know what you think. Rob aka Red -------------------------- Message 1224 from *ideas (#504): Date: Thu Nov 12 13:39:41 1998 CST From: Tarla (#18104) To: *ideas (#504) Subject: Something for sparmonkeys... Dunno how feasible this is... but it might be nice for there to be some code that shows a player when thier last boost in a given skill was so they can avoid wasting time and crystals trying to boost again before they are eligible -------------------------- Message 1225 from *ideas (#504): Date: Wed Nov 18 12:32:11 1998 CST From: Mulder (#709) To: *ideas (#504) Subject: Generic Players It would probably be a good idea to create a few 'generic players' that newbies can look at as templates when they create their own character information. Players like 'recomb', 'submariner', 'crystal_hunter', 'dragonrider', each with a well-thought out .plan and .sheet, possibly with a description and clothing and all as well. Put them all in an example room, and let players look over them when they're deciding what they want to be. -------------------------- Message 1226 from *ideas (#504): Date: Fri Nov 20 00:23:48 1998 CST From: Mikaera (#24590) To: *ideas (#504) Subject: By popular demand. I've observed other players (and I) have found [Login] [Logout] confusing, because it almost looks like one word when your eyes are quickly scanning the screen. A solution? Maybe use different characters around the word--example: *Login* and the usual [Logout]. Just a suggestion of convenience. -_- -------------------------- Message 1227 from *ideas (#504): Date: Sat Nov 21 19:05:38 1998 CST From: Devon (#23970) To: *ideas (#504) distinct bladed, blunt, whip messages so to avoid mixing up which is which. --------------------------