From - Wed Sep 23 11:53:25 1998 Return-Path: Received: from requiem.vv.com (IDENT:quinn@requiem.vv.com [206.27.96.69]) by requiem.vv.com (8.9.1a/8.8.5) with ESMTP id LAA03433 for ; Wed, 23 Sep 1998 11:52:07 -0400 Received: from mailhost.vv.com by requiem.vv.com (fetchmail-4.5.3 POP3) for (single-drop); Wed, 23 Sep 1998 11:52:08 EDT Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with SMTP id LAA17306 for ; Wed, 23 Sep 1998 11:44:27 -0400 (EDT) Received: (qmail 21716 invoked from network); 23 Sep 1998 15:44:15 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.183.40) by mail1.realtime.net with SMTP; 23 Sep 1998 15:44:15 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id KAA06783 for ; Wed, 23 Sep 1998 10:44:13 -0500 Message-Id: <199809231544.KAA06783@zoom.bga.com> Date: Wed, 23 Sep 1998 10:45:30 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 1042 - 1117 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) Status: O X-Mozilla-Status: 8001 X-Mozilla-Status2: 00000000 Message 1042 from *ideas (#504): Date: Sat Jun 27 15:12:28 1998 CDT From: DreamEvil (#21835) To: *ideas (#504) Subject: Expiring PK status I know it's been said, and possibly done, (and if so, what's the duration?) but a time limit on how long you're assigned PK status after killing someone would be nice. I was thinking 3 months, tops? -------------------------- Message 1043 from *ideas (#504): Date: Sat Jun 27 15:35:43 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: Recombs How about making recombs more structured. As it is now it seems that very few recombs play recombs (myself included on occasion) and instead just play characters with different natural weapons. I was thinking maybe a few Dakirion NPC, and they could have a list. The list would be of all the recombs, and it would tell whether or not a recomb is sold, if they are rogue, or who they were owned by. That way it would make it easier for recomb hunters to find escaped recombs. You could also make owned recombs who are wandering by themselves carry around some sort of ID, and emancipated recombs shoulld have to carry around their papers. Just some thoughts. -------------------------- Message 1044 from *ideas (#504): Date: Sat Jun 27 21:30:49 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Expiring PK status Yeah. Maybe after we've gone to church, through counselling, and intensive drug therapy, we can learn to forgive ourselves for our crimes :P -------------------------- Message 1045 from *ideas (#504): Date: Mon Jun 29 15:22:29 1998 CDT From: Heretic (#6143) To: *ideas (#504) Subject: sleep Hmm how aobut adding a willpower roll to the wake command giving you a chance of wakeing up even if you've been ko'd or put to sleep with a spell. H -------------------------- Message 1046 from *ideas (#504): Date: Mon Jun 29 16:01:00 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Make players allowed to set their auras. misleading messages of course aren't allowed no happy whiteauras for necros ;) -------------------------- Message 1047 from *ideas (#504): Date: Wed Jul 1 20:01:47 1998 CDT From: Kincaid (#23816) To: *ideas (#504) Subject: Items How about some more items that aren't weapons or armor, like, A medkit that heals more. Or drugs that boost your adrenaline (stats) up to high levels for a while, but then they go back to normal. -------------------------- Message 1050 from *ideas (#504): Date: Thu Jul 2 16:43:33 1998 CDT From: Rathe (#14172) To: *ideas (#504) (small floating orb:/*****/Williker) I want to set people on fire. Some GM should code that.. -------------------------- Message 1051 from *ideas (#504): Date: Fri Jul 3 12:23:22 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: More items Find out how many of the cooler items are on character who haven't logged on in 6 months to a year, and get them back in play. -------------------------- Message 1052 from *ideas (#504): Date: Mon Jul 6 21:51:09 1998 CDT From: Khyber (#12460) To: *ideas (#504) Subject: ... How about put a @sheathed msg on shotguns? -------------------------- Message 1053 from *ideas (#504): Date: Mon Jul 6 21:53:30 1998 CDT From: Khyber (#12460) To: *ideas (#504) Subject: err.. I mean whatever the msg is that shows the look_place of the weapon on a person. -------------------------- Message 1054 from *ideas (#504): Date: Wed Jul 8 16:17:33 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: Dodge How about if you're blocking an exit you get dodge penalties. -------------------------- Message 1055 from *ideas (#504): Date: Wed Jul 8 16:19:31 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Blocking exits And if you're blocking an exit, you can't initiate an attack with someone unless they attack you first, or you unblock. -------------------------- Message 1056 from *ideas (#504): Date: Wed Jul 8 16:21:26 1998 CDT From: Kzin (#5800) To: *ideas (#504) Subject: Exits, etc No Sterno, sorry, but no If you're blocking, you should damn well be able to attack someone Especially someone trying to go past/through you Hell, we've even had people RPing that the doorway is blocked by magic, a desk, or etc. :P The code would then make such things unfeasable -------------------------- Message 1057 from *ideas (#504): Date: Wed Jul 8 16:23:43 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: last Alright, good point. I'm thinking of the cases where you block the exit in the R/T and then attack someone sitting at the bar... doesn't work too well. But you're right, your examples would be more frequent. I retract my previous idea. -------------------------- Message 1058 from *ideas (#504): Date: Wed Jul 8 23:47:37 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Comms Make it so when you look at someone else's comm while they're carrying it, you can't see what channels they are on. -------------------------- Message 1059 from *ideas (#504): Date: Thu Jul 9 01:57:43 1998 CDT From: Clayson (#17237) To: *ideas (#504) Subject: Bullshit This is an Rp moo...right? Or was I confused at the point of entry? Have ooc a special place, make Ic the name of the game. Am I the only one who sees this? You know Quinn, allowing both in one place is killing GW. And why do I care? Cause I like to play, being ooc is bullshit, there are social moos..and I really hope this isn't one. Name it, make it..you are the fucking maker. Shit or get off the pot as my mom likes to say. Mixing both is not a good thing. -------------------------- Message 1060 from *ideas (#504): Date: Thu Jul 9 17:05:36 1998 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: IC/OOC Verb Janus coded up a nifty ic/ooc verb, where it teleports you and remembers your location and whatnot, but it wasn't ever implemented. And heck, Styx even helped hack up an @ic/@ooc verb which does the same thing ;) Ake -------------------------- Message 1061 from *ideas (#504): Date: Fri Jul 10 00:36:01 1998 CDT From: Williker (#20481) To: *ideas (#504) Subject: Eh? If you got 0% lower mobility, you shouldn't be able to walk anywhere. -------------------------- Message 1062 from *ideas (#504): Date: Sun Jul 12 18:59:58 1998 CDT From: Yalindra (#13170) To: *ideas (#504) Subject: Non-lethal (yet still damaging) arrows for bows To represent arrows without pointed tips, etc., removed so that they are nonlethal (or, alternatively, less lethal) maybe fitted with a gel tip or a rock tip or something, at increased cost. They would, of course, deliver less damage...I don't know, just thought it would be neat seeing as how most ranged weapons here except for gyro pistols tend to be deadly with a capital D. -------------------------- Message 1063 from *ideas (#504): Date: Thu Jul 16 01:05:36 1998 CDT From: Williker (#20481) To: *ideas (#504) Since the PEC is closed, how about an @stats verb? Would be rather handy. -------------------------- Message 1064 from *ideas (#504): Date: Thu Jul 16 01:48:58 1998 CDT From: Quinn (#2) To: *ideas (#504) Subject: PEC You can still get to the PEC. Just get @ooc, then `@go PEC`. -------------------------- Message 1065 from *ideas (#504): Date: Fri Jul 17 16:33:16 1998 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: Healing Drugs, advanced medkits and the like designed to help you heal faster. -------------------------- Message 1066 from *ideas (#504): Date: Tue Jul 21 16:34:59 1998 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: Reps Make it so you can evaporate people in them. Ake -------------------------- Message 1067 from *ideas (#504): Date: Tue Jul 21 19:47:57 1998 CDT From: DemonWolf (#13247) To: *ideas (#504) Subject: wounds... Severity of etc Just wondering about wounds and the like.. I reckon it would be kewl if ya would still lose health points if you are above a certain critical level e.g. leaking blood goo or whatever is in character veins these-days ;p Well thought it was a idea.. hehe Dre -------------------------- Message 1068 from *ideas (#504): Date: Tue Jul 21 21:06:41 1998 CDT From: Zuljan (#20321) To: *ideas (#504) Subject: IC/OOC Okay...This is like beating a dead horse but...suppose you need to answer the door or the baby is on fire or whatever whatever and you don't want to go through the hastle of finding an empty room before you go douse the baby. What about @idle...you can't move, recieve pages, get mail, but you also can't get attacked, die, other bad stuff. This is an idea in progress, flames and such to me don't spam here. The kinda spammy: Zul -------------------------- Message 1069 from *ideas (#504): Date: Tue Jul 21 21:10:40 1998 CDT From: Rathe (#14172) To: *ideas (#504) I don't like the idea. If you want to go OOC, go into the next room, @OOC, and @home. Then you can go check on your scorched kid -------------------------- Message 1070 from *ideas (#504): Date: Wed Jul 22 09:08:19 1998 CDT From: Tarla (#18104) To: *ideas (#504) Subject: Rathe.... You know I love you, but until you HAVE a family of your own to worry about, pipe down. Just cuz your character is powerful enough to not have to be concerned with whether or not some twit is going to come along and kill and loot you if you have to idle to deal with real life problems.... And for the record, yes I'm testy. Yes i'm hormonal. Yes I'm pissed that my damned doctors office STILL hasn't called to tell me the results of my pregnancy test, though based on the way I feel right now I'm fairly sure what they will say... That doesn't change the fact that some sort of allowances have to be made for people with real lives. Personally I'd be happy if I was given assurances that, should you be forced to idle for some RL emergency that prevents you from wandering off to find an unoccupied room to @ooc in and you come back to find out you HAVE been killed you can appeal to some GM to check the logs and affirm the circumstances then a) punish the twink for being a twink (@jail?) and b) restore any lost stats/items. BTW, I think the @idle concept is a good one.... but I still vote for the integration of that lovely @ooc/@ic whisker thingy. -------------------------- Message 1071 from *ideas (#504): Date: Wed Jul 22 13:00:32 1998 CDT From: Zorn (#24462) To: *ideas (#504) Subject: New Characters. They should start in the Nexus, not in the guest chamber. -------------------------- Message 1072 from *ideas (#504): Date: Tue Jul 28 10:04:49 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Wasteland. I think it's time this place was revamped, less squares and areas make it a *real* wasteland, entirely redone with mountains, various terrains, paths to every city on GW like New Orleans, Austin make a walkable area to each place on the MOO. Again make terrains to match the truly deadly and dangerous parts of the MOO, note I admit realism is good, but to an extent, shrink the wasteland overall it's too big for it to be useful, rediculously too big so that people can't even search it. maybe even mix in a search command with perception, to 'find' something in the wasteland, that way you can be a tracker or a hunter. It sounds kinda cool if it can be done. Mostly rambling at this point so lets see what can happen ;) -------------------------- Message 1073 from *ideas (#504): Date: Tue Jul 28 13:16:02 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Power Bring back the highlander-ish 'kill them and take their power' thing. -------------------------- Message 1074 from *ideas (#504): Date: Wed Jul 29 12:18:33 1998 CDT From: Bishamon (#23011) To: *ideas (#504) Dragon-tongue spell for Adepts. Lets them say a single line, perhaps, for a minor dose of insanity. Perhaps a spell to translate it as well, as a time effect. -------------------------- Message 1075 from *ideas (#504): Date: Thu Jul 30 14:41:43 1998 CDT From: Sterno (#21938) To: *ideas (#504) How about some bionics? Pretty please? I'll even help you create bug-ridden code for it. -------------------------- Message 1076 from *ideas (#504): Date: Fri Jul 31 11:34:38 1998 CDT From: Bishamon (#23011) To: *ideas (#504) All weapons should be hypothetically throw-able. $weapons could have a 'throw' verb coded on them, that would make the weapon act like a throwing weapon for that single attack. Perhaps add a throwing_mod property to weapons to make certain ones (like a broadsword for example) much harder to hit with in a throw. The actual attack could have perhaps double damage and be three times as hard to parry if it goes hits with the wielder's throwing skill at all. -------------------------- Message 1077 from *ideas (#504): Date: Fri Jul 31 16:53:17 1998 CDT From: Mercury (#16576) To: *ideas (#504) Yes, all weapons should have the ability to be thrown, after all once you're out of shotgun shells or gyroslugs you throw the gun. Even that makes Superman flinch. -------------------------- Message 1078 from *ideas (#504): Date: Fri Jul 31 16:54:00 1998 CDT From: Bishamon (#23011) To: *ideas (#504) I know I throw the gun. -------------------------- Message 1079 from *ideas (#504): Date: Sat Aug 1 00:23:54 1998 CDT From: Kzin (#5800) To: *ideas (#504) Subject: Weapons, thrown, etc. Herm, well, I disagree with Bish on that one. WHy would they do more damage? You can't get as much leverage , accuracy, or power behind a thrown weapon as you can behind one in your hand. It would definitely not be doubled damage, or tripled. As for parrying...depends how hard/fast the weapon is thrown. A throwing dart, star, or very small throwing knife may be harder to parry. But a sword? A stave? A dagger? Not really. Heh, take it from me, I've knocked more tan my share of thrown objects out of the air. *mutters at sparring practise and idiot ex-friends who tried to 'surprise' him with thrown knives or swords" -------------------------- Message 1080 from *ideas (#504): Date: Sat Aug 1 17:51:45 1998 CDT From: Menroth (#14123) To: *ideas (#504) Subject: weapons throw some into the game... just an idea. -------------------------- Message 1081 from *ideas (#504): Date: Sat Aug 1 17:53:13 1998 CDT From: Rathe (#14172) To: *ideas (#504) Some have been thrown into the game -------------------------- Message 1082 from *ideas (#504): Date: Sat Aug 1 20:56:21 1998 CDT From: Nomar (#17488) To: *ideas (#504) Well throw some into the game for players either than Rathe. -------------------------- Message 1083 from *ideas (#504): Date: Sat Aug 1 21:01:18 1998 CDT From: Rathe (#14172) To: *ideas (#504) It was my stuff that was thrown into the game... -------------------------- Message 1084 from *ideas (#504): Date: Sun Aug 2 08:56:12 1998 CDT From: Menroth (#14123) To: *ideas (#504) Subject: katanas make a sheathed msg for em? , -------------------------- Message 1085 from *ideas (#504): Date: Sun Aug 2 22:15:40 1998 CDT From: Rathe (#14172) To: *ideas (#504) Crossbow bolts for the old crossbows. or if they're gonna stay defunct, make new crossbow parents and bolts. They'd make cool weapons, and they can be themely too. A high-tech crossbow, or something -------------------------- Message 1086 from *ideas (#504): Date: Mon Aug 3 17:02:01 1998 CDT From: Mercury (#16576) To: *ideas (#504) Instead of sending rumors to someone, just add a verb to Osbornn where someone can add a rumor about a character or some tinyplot that people want to run. Plus, it'd help new people who want to get into things and talk to Osbornn and if anyone is around and they hear Osbornn tell the new person a rumor some rp might start up. -------------------------- Message 1087 from *ideas (#504): Date: Mon Aug 3 17:45:42 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Nexus Make the newbies exit obvious, or rename it to chargen. -------------------------- Message 1088 from *ideas (#504): Date: Wed Aug 5 11:00:24 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Newbies. Couple ideas for new characters, first of all when a person connects they should be autoconnected to a comm channel with helpful players and GM's who can lead them through chargen of sorts. Second some sort of replicatable book that answer MANY of the questions which aren't even in the game files, let alone the fact that most newbies don't even know about the game files for that matter. -------------------------- Message 1089 from *ideas (#504): Date: Wed Aug 5 18:41:27 1998 CDT From: Oberon (#22725) To: *ideas (#504) Subject: Weapons How about a tire-iron? Heh. It all ways seemed like a good weapon to me in real life. -Oberon -------------------------- Message 1090 from *ideas (#504): Date: Sat Aug 8 10:56:16 1998 CDT From: Clayson (#17237) To: *ideas (#504) Subject: More hunting. This new bonus thing is cool, well at least for Clay....kind of sucks for Smoke, but that can be dealt with. I have noticed more players hunting. Im assuming this is the only way you can raise your atts now, but then I could be wrong. Can we have more hunting areas? Perhaps scatter more crystal dropping beasts in the Wastelands and Dixie? Big ones, with a tad more challenge? -------------------------- Message 1091 from *ideas (#504): Date: Sat Aug 8 17:39:01 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: re: Hunting yeah, we need more females to Hunt.. Pickings have been kinda slim lately! Red -------------------------- Message 1092 from *ideas (#504): Date: Mon Aug 10 19:08:23 1998 CDT From: Zuljan (#20321) To: *ideas (#504) Subject: Just an idea... A verb to tell when you can boost next. boostwhen bladed/blunt/brawl/etc or whatever This is an idea fresh off the brain so feel free to send all your flames/gripes/whatever to me. Zul -------------------------- Message 1093 from *ideas (#504): Date: Tue Aug 11 10:04:08 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Hmm the guest chamber. If one wishes to go OOC here they can't because alot of people still have it as their .home and don't go to the body bag for some reason? Dunno why but anyway if this could somehow be fixed and people moved to the Nexus I think this would be a good thing. -------------------------- Message 1094 from *ideas (#504): Date: Wed Aug 12 13:21:23 1998 CDT From: Karcass (#6537) To: *ideas (#504) People on your forigve list should, after a time period, be removed from your list. Maybe a couple of months from when you killed them or something because It would seem more realistic that they would just forget after a while. Just a thought though... -------------------------- Message 1095 from *ideas (#504): Date: Wed Aug 12 14:16:03 1998 CDT From: Spiral (#20542) To: *ideas (#504) Subject: Erm... If someone killed me? Sorry, but I'd be less than inclined to forget it. What we seem to forget here is that while death isn't a permanent thing, it's NOT pleasant, and is, in fact, extraordinarily traumatic. -------------------------- Message 1096 from *ideas (#504): Date: Wed Aug 12 14:19:35 1998 CDT From: Williker (#20481) To: *ideas (#504) Subject: last You might not forget that someone killed you, but the killer might forget he killed you. I know Will's killed more then he(I) can remember.. -------------------------- Message 1097 from *ideas (#504): Date: Wed Aug 12 14:30:35 1998 CDT From: Clayson (#17237) To: *ideas (#504) Subject: walkie-talkie Perhaps one more channel on the public walkie-talkie thing Mr. Quinn. One for rp purposes, you know so you can discuss what is going on in a group form with out using ooc while you are playing. -------------------------- Message 1098 from *ideas (#504): Date: Wed Aug 12 14:41:38 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: communicators Quinn, please fix them so you can't see what channels/etc someone is on unless the com is in your inventory.. You get alot of real stupidity and crap otherwise. People look at other people's comms and claim it as IC knowledge Rathe -------------------------- Message 1099 from *ideas (#504): Date: Wed Aug 12 14:52:22 1998 CDT From: Clayson (#17237) To: *ideas (#504) Subject: re: comm Looking at someones comm is an ic thing, at least by the description; Etched into the case and highlighted in bright neon blue is the call-number for the communicator: #10045. A large red button reads PANIC. A live display, backlit green, lists active channels: -> #15697/Oberon <- You see that, A live display, backlit green, lists the active channels...they way I see it, it is readable by all who look. But then, what the hell do I know. -------------------------- Message 1100 from *ideas (#504): Date: Wed Aug 12 14:53:54 1998 CDT From: Rathe (#14172) To: *ideas (#504) Someone wouldn't let you peek over their shoulder, or stare at it. -------------------------- Message 1101 from *ideas (#504): Date: Wed Aug 12 15:06:11 1998 CDT From: Williker (#20481) To: *ideas (#504) Subject: Dante's post. Dante made a post a while ago about adding things to the wastes and walkable paths to each city... I think its a -damn- fine idea.. well, thats all. -------------------------- Message 1102 from *ideas (#504): Date: Wed Aug 12 15:06:54 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Walking through the wastes Wouldn't that ICly take you a few months to get anywhere??? -------------------------- Message 1103 from *ideas (#504): Date: Wed Aug 12 15:07:31 1998 CDT From: Williker (#20481) To: *ideas (#504) Subject: Last yeah, so!? It would rule. -------------------------- Message 1104 from *ideas (#504): Date: Wed Aug 12 15:08:00 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: last Sure, just as long as your character is out of play for a week or two. *grin* -------------------------- Message 1105 from *ideas (#504): Date: Wed Aug 12 22:46:08 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Since Everyone is IC in an IC area. make it so NPC's can go OOC again, it's not allowing them to go into the scrabble room and even the game premise says scrabble for all. -------------------------- Message 1106 from *ideas (#504): Date: Thu Aug 13 07:35:40 1998 CDT From: Rune (#13063) To: *ideas (#504) Subject: just a thought... Correct me if i'm wrong, but we don't have anything dealing with poisons on here. Would it be possible to code something so that if you get poison in your system it does a small ammount of damage every little while? For example, maybe there's a creature out there somewhere that has a poison bite, and does its damage over a period of time instead of all at once. Or perhaps poison could be open for character use somehow. I have an alt that would find that extremely useful. -------------------------- Message 1107 from *ideas (#504): Date: Thu Aug 13 21:27:36 1998 CDT From: Quinn (#2) To: *ideas (#504) Subject: NPC/Scrabble NPC are not social players. They're puppets with a human pulling a string. The human is free to login and play Scrabble. -------------------------- Message 1108 from *ideas (#504): Date: Mon Aug 17 18:12:48 1998 CDT From: Menroth (#14123) To: *ideas (#504) Subject: Fatigue How about make it so that drinks take fatigue down? , -------------------------- Message 1109 from *ideas (#504): Date: Mon Aug 17 20:04:02 1998 CDT From: Khyber (#12460) To: *ideas (#504) Make fatigue not count for bionics such as slayer, and double for mages, thankyou. -------------------------- Message 1110 from *ideas (#504): Date: Mon Aug 17 20:05:41 1998 CDT From: Xiara (#14877) To: *ideas (#504) Subject: How bout "Making a newbie grace period of 50 or so days where they can spar to averarge ability first? Jeesus. Its like a continual circle. You're a new characer, Joe BiGstats kicks your butt, you die and you want to raise yoru stats. Well you can't because it takes you even longer and longer and longer because you drop your weapon after a few swings. And Joe Bigstats laughs and kills you again. "Lets keep the strong stronger, the rich richer and the newbies pathetically easy whipping toys. "Xia send -------------------------- Message 1111 from *ideas (#504): Date: Mon Aug 17 20:06:28 1998 CDT From: Xiara (#14877) To: *ideas (#504) Subject: feh ignore all " -------------------------- Message 1112 from *ideas (#504): Date: Tue Aug 18 14:35:20 1998 CDT From: Clayson (#17237) To: *ideas (#504) Subject: an idea What if you put a pond, stagnate and gooey that gives you damage but cures your fatigue around the hunting areas? Or maybe it makes you sick and you can puke on the monsters. And with all this drinking going on I think everyone should change their description to bloated. -------------------------- Message 1113 from *ideas (#504): Date: Tue Aug 18 14:46:28 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Hrm.. How about instead of hunting, the GM's just give me 10k a week? I don't know about the rest of the MOO, but this would solve any problems -I- have with fatigue. *grin* -------------------------- Message 1114 from *ideas (#504): Date: Fri Aug 21 11:43:05 1998 CDT From: Sater (#4919) To: *ideas (#504) Subject: just an idea How about give all objects a weight. And at the bottom of your inventory it tells you the total wieght you are carrying and wearing. The higher the wieght is the more fatigue you get. And vice versa. Oh ya, about the fatigue thing. I think it's a good idea and good for the gamebut it should be turned down a notch or two -------------------------- Message 1115 from *ideas (#504): Date: Fri Aug 21 14:25:35 1998 CDT From: Anubis (#22578) To: *ideas (#504) Generic Edible Clothing. -------------------------- Message 1116 from *ideas (#504): Date: Sat Aug 22 20:20:13 1998 CDT From: Kincaid (#23816) To: *ideas (#504) subj"" MAke it so recombs and choose which unarmed ability they use when they are fighting. -------------------------- Message 1117 from *ideas (#504): Date: Sat Aug 22 21:04:06 1998 CDT From: Breast_Fetishist (#16576) To: *ideas (#504) Better yet, choose which weapon they are using. Claws, teeth, horns, tentacles, whatever instead of cycling through them. --------------------------