From - Mon Jul 27 10:19:21 1998 Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with SMTP id KAA27063 for ; Mon, 27 Jul 1998 10:05:53 -0400 (EDT) Received: (qmail 24612 invoked from network); 27 Jul 1998 14:05:44 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 27 Jul 1998 14:05:44 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id JAA18897 for ; Mon, 27 Jul 1998 09:05:38 -0500 Message-Id: <199807271405.JAA18897@zoom.bga.com> Date: Mon, 27 Jul 1998 09:05:36 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 961 - 1041 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) Status: X-Mozilla-Status: 8001 X-Mozilla-Status2: 00000000 Message 961 from *ideas (#504): Date: Fri May 29 16:29:39 1998 CDT From: Nomar (#17488) To: *ideas (#504) Subject: RE 3446, 3447 on *chat When rous's eat crystals, their own crystal value should go up. Not by the ammount they ate, just by a percent or something. For example: If a rous is worth 5 crystals but eats 10 lying on the ground, it'll now give you 6 crystals when you kill it. Just an idea... -------------------------- Message 962 from *ideas (#504): Date: Fri May 29 19:37:37 1998 CDT From: Skywalker (#6644) To: *ideas (#504) Subject: @opacity An opacity of 2 should still allow someone to grab items from a container since they'd still be able to feel around in there and pulls things out. -------------------------- Message 963 from *ideas (#504): Date: Tue Jun 2 15:00:23 1998 CDT From: Rathe (#14172) To: *ideas (#504) A generic set of golf clubs, as a weapon. coded golf bag that you can pick a wood/iron from (of varying #s), then wield said club, and beat people with it. It'd be a cool weapon -------------------------- Message 964 from *ideas (#504): Date: Tue Jun 2 16:37:39 1998 CDT From: Rathe (#14172) To: *ideas (#504) ooh, and I got the descending multiples of 3 palindrome. -------------------------- Message 965 from *ideas (#504): Date: Tue Jun 2 16:38:07 1998 CDT From: Rathe (#14172) To: *ideas (#504) well, its not really a palindrome. But its a magic number. -------------------------- Message 966 from *ideas (#504): Date: Thu Jun 4 19:35:40 1998 CDT From: Skywalker (#6644) To: *ideas (#504) Wearable containers that lock. -------------------------- Message 967 from *ideas (#504): Date: Thu Jun 4 19:38:17 1998 CDT From: Oberon (#22725) To: *ideas (#504) Subject: Locks Customizable lock messages. -------------------------- Message 968 from *ideas (#504): Date: Fri Jun 5 18:22:25 1998 CDT From: Oberon (#22725) To: *ideas (#504) Subject: A few A few ideas: A top to the ocean, but you can only go on it if you have some sort of boat or jetski. generic wearable useable thing more player controlled AHABs, so that people can have pets, maybe coded so they couldn't speak or fight. More special items that are not weapons like a medkit that heals more, or drugs that heal or enhance abilities for a certain amount of time. That's all for now thanks for your time. Oberon -------------------------- Message 969 from *ideas (#504): Date: Fri Jun 5 18:52:12 1998 CDT From: Perplexity (#20542) To: *ideas (#504) Subject: re:last Though it might not be the best of options, a 'pet' can be made from a useable thing (or even a thing) and spoofed by it's owner. If you want a pet for purely RP purposes, this comes in handy. Some people have used $clothing to simulate a pet that 'sits' on their shoulder, etc. as well. Don't know if this helps, but as pets are probably something we won't be seeing a great deal of in the near future from what I know, these ideas might work for RP. -me. -------------------------- Message 970 from *ideas (#504): Date: Fri Jun 5 23:31:23 1998 CDT From: Oberon (#22725) To: *ideas (#504) Subject: shield A generic shield, because, come on, how easy would it be to create a shield IRL from scavanged material. Just grab a hubcap or something. Im not talking real strong, just O.K. :) -Oberon -------------------------- Message 971 from *ideas (#504): Date: Fri Jun 5 23:33:26 1998 CDT From: Sater (#4919) To: *ideas (#504) Subject: last Why don't we just make everything replicted? That's what your saying. No offence but i think if we make too many replcted things this MOO would be dumb and have no point. -------------------------- Message 972 from *ideas (#504): Date: Fri Jun 5 23:36:52 1998 CDT From: Zuljan (#20321) To: *ideas (#504) Subject: #970 Along those lines you can pick up a shard of metal and throw it...pick up an old wire and whip it...strap tiny pieces of glass to your hands and claw at people...pick up a small trash can and put it on your head as a helmet...etc. etc. etc. Sater's right on this one too many replicatable stuff isn't good. Zul -------------------------- Message 973 from *ideas (#504): Date: Fri Jun 5 23:39:20 1998 CDT From: Styx (#1610) To: *ideas (#504) Subject: Shield There are shields floating around, including a stop sign and a yield sign. They are probably in the bottome of someone's vault or sock drawer. -------------------------- Message 974 from *ideas (#504): Date: Fri Jun 5 23:41:36 1998 CDT From: Oberon (#22725) To: *ideas (#504) Subject: not really an idea Im sorry, sheesh, I though Idea's was to post ideas. You guys dont have to tear apart my Idea. Its just an idea, thats all. Sheesh I used idea too many times, but I dont care :) -Oberon -------------------------- Message 975 from *ideas (#504): Date: Sun Jun 7 04:03:02 1998 CDT From: Kzin (#5800) To: *ideas (#504) Subject: Heh Alright. We all know that if you really want to have something'different'....weapon-wise...you can replicate, rename, redescribe, and remessage. But how 'bout a step farther than that? A generic changeable replicator item? Weapon, I should say. The damage/speed/parry_against/parry_with are player-malleable. Mebbe in a special booth-replicator. weapon is assigned a set amount of 'points', which you can distribute between the properties to fit the item. *shrug* Maybe this is just a late-night-Irish-coffee-and-whiskey idea. Could even be a 1-time deal, the booth. Would be better for it to be a location-based mod than a @set/@edit thing, since then people would change it in-situ(combat, ie).... Just a wacked out latenight idear, here. Heh. Do as you like with it, expand, reject, etc. -------------------------- Message 976 from *ideas (#504): Date: Sun Jun 7 04:06:04 1998 CDT From: Kzin (#5800) To: *ideas (#504) Subject: Addendum Also, there would be a set maximum limit for each attribute, just to keep things real, right kids? *grin* And yes, blunt or bladed. So that us players could make something more unique, personalise. er personalized, I should be sayin. -------------------------- Message 977 from *ideas (#504): Date: Sun Jun 7 17:35:39 1998 CDT From: Rathe (#14172) To: *ideas (#504) 2h weapons: Aeresol can & lighter. -------------------------- Message 978 from *ideas (#504): Date: Mon Jun 8 22:47:31 1998 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: Old idea. Make it so spells take longer to queue, or something which eliminates Spell Stacking. Ake -------------------------- Message 979 from *ideas (#504): Date: Mon Jun 8 22:48:09 1998 CDT From: Rathe (#14172) To: *ideas (#504) Spell stacking isn't much of a problem, really. People can stack weapon attacks, and spells as a whole are generally much weaker than weapons. -------------------------- Message 980 from *ideas (#504): Date: Tue Jun 9 01:43:34 1998 CDT From: Styx (#1610) To: *ideas (#504) Subject: Spell Stacking Sure spells are weaker. But swinging a sword is easier then uttering somatic and sometimes gestured spell requirements. -------------------------- Message 981 from *ideas (#504): Date: Tue Jun 9 01:44:57 1998 CDT From: Rathe (#14172) To: *ideas (#504) Indeed. But as I pointed out earlier, realism and balance don't always mix. -------------------------- Message 982 from *ideas (#504): Date: Tue Jun 9 11:56:02 1998 CDT From: Styx (#1610) To: *ideas (#504) Subject: Spells Even more reason to slow down spells, since even the better damage ones (and for no weapon spells are better then any other natural weapon) can be queued. -------------------------- Message 983 from *ideas (#504): Date: Wed Jun 10 00:39:59 1998 CDT From: Kzin (#5800) To: *ideas (#504) Subject: Heh, for us RAMPANT violent people make ambush respond to "ambush @IC' or amubush ic'.... So that we who're waiting for people to RP with can KO them and MAKE them stay IC, or else! -------------------------- Message 984 from *ideas (#504): Date: Wed Jun 10 13:37:33 1998 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: look_self of communicators Make it so it only shows who you are talking too and whatnot to the person holding the comm, others just see the desc. -------------------------- Message 985 from *ideas (#504): Date: Wed Jun 10 13:38:05 1998 CDT From: Rathe (#14172) To: *ideas (#504) Here here :p -------------------------- Message 986 from *ideas (#504): Date: Wed Jun 10 16:57:11 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Herm How about an ability, for the mech's pilot and no other, to lock and unlock the mechs? Put a hook in the enter/exit verb, so that people can't enter your mech while you're piloting it? :P Rathe -------------------------- Message 987 from *ideas (#504): Date: Wed Jun 10 17:38:10 1998 CDT From: Witness (#18794) To: *Soulmech-GM (#16343), *SoulMechs (#9541), and *ideas (#504) Subject: #10894:enter Hacked it so that you can now lock and unlock the mech's cockpit through the cockpit. Whee Ake -------------------------- Message 988 from *ideas (#504): Date: Wed Jun 10 19:42:15 1998 CDT From: Kzin (#5800) To: *ideas (#504) Subject: The comms... my addendum to that Make it so other people can hang 'em up, at least. Maybe the same type of check as pulling the pin on someone else's grenade? Since, well, I hate when people claim "I was on the comm, my friend heard it all"....even if they were ICly offline. *mutters and remembers incidents best forgotten* Just be sure not only the owner can see whoever's on the comm, but the person who's holding said comm, thiers or not. -------------------------- Message 989 from *ideas (#504): Date: Wed Jun 10 20:52:14 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: I don't know how many times I've posted this, but.. We need magic artifacts! things that summon, cast spells, increase your casting ability, etc. I've heard for the past year that people were going to work on it, or someone was coding them, but they've never materialized other than with Moonie's moonstones :/ $elf -------------------------- Message 990 from *ideas (#504): Date: Thu Jun 11 00:30:02 1998 CDT From: Hannibal (#16038) To: *ideas (#504) Subject: MOnsters that block. They corner you so you can't escape, until they're dead, or you are. Hehe. -------------------------- Message 991 from *ideas (#504): Date: Thu Jun 11 00:32:16 1998 CDT From: DemonWolf (#13247) To: *ideas (#504) Subject: blocking.. Glimmermotes can block... dunno about other critters -------------------------- Message 992 from *ideas (#504): Date: Thu Jun 11 09:42:45 1998 CDT From: DragonBabe (#5288) To: *ideas (#504) Subject: Re:990/Hannibal There are some critters in Drach'Nal that will Chase you down...Go look for them.. *GRINZ* -------------------------- Message 993 from *ideas (#504): Date: Thu Jun 11 21:34:16 1998 CDT From: Zuljan (#20321) To: *ideas (#504) Subject: Just somethin' I was thinking about... What if there was a another status like PC and PK only Player Avenger...signifing you kill PKs...yes? no? Zul~ -------------------------- Message 994 from *ideas (#504): Date: Thu Jun 11 21:35:29 1998 CDT From: Rathe (#14172) To: *ideas (#504) If you PK people who kill people, you're still killing people. -------------------------- Message 995 from *ideas (#504): Date: Thu Jun 11 21:36:52 1998 CDT From: Zuljan (#20321) To: *ideas (#504) Then that would be a no... Zul~ -------------------------- Message 996 from *ideas (#504): Date: Thu Jun 11 23:17:38 1998 CDT From: ShadowHawk (#12411) To: *ideas (#504) Can we make some sort of *market so idi.. potential buyers won't post their stuipidpo.. cravings to *chat. Thanks. :) -------------------------- Message 997 from *ideas (#504): Date: Fri Jun 12 00:59:05 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Make guests's address public info on @finger. Just for us paranoid bunch who get weird pages, (nudge Coreen) This might be helpful. -------------------------- Message 998 from *ideas (#504): Date: Fri Jun 12 15:13:11 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: PKing PK. *sobs* PK's are people too. -------------------------- Message 999 from *ideas (#504): Date: Sun Jun 14 00:30:29 1998 CDT From: Rathe (#14172) To: *ideas (#504) ability to ambush people with spells or ranged weapons -------------------------- Message 1000 from *ideas (#504): Date: Sun Jun 14 00:30:55 1998 CDT From: Rathe (#14172) To: *ideas (#504) oh, 1000 -------------------------- Message 1001 from *ideas (#504): Date: Sun Jun 14 01:40:55 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: bleh Unlink the guest chamber. Move the pec and all the OOC rooms to an OOC area, and make it so you have to get to R/T by IC means (transport, etc).. Put some IC representation of the spirit POP where the guest chamber used to be, and then relink it to the garage/etc :) The guestchamber is annoying! As is the pec. bleah -------------------------- Message 1002 from *ideas (#504): Date: Sun Jun 14 10:37:04 1998 CDT From: Irilynne (#22903) To: *ideas (#504) Subject: @speech Could there be a way to have different @speech's for OOC and IC? I think that it is wierd that I keep writing on my Steno_Pad even though I am OOC. Just a thought, Irilynne -------------------------- Message 1003 from *ideas (#504): Date: Sun Jun 14 16:30:48 1998 CDT From: Rathe (#14172) To: *ideas (#504) Make dragons unable to fly when they have less than 50% upper mobility :) -------------------------- Message 1004 from *ideas (#504): Date: Mon Jun 15 20:36:39 1998 CDT From: Rathe (#14172) To: *ideas (#504) Remove the ability to set @opacity on an object to "Black hole" it's cheating. -------------------------- Message 1006 from *ideas (#504): Date: Tue Jun 16 08:45:55 1998 CDT From: Baltisaar (#10734) To: *ideas (#504) Subject: Rathe's last Or make it so that GM's only can set to black hole. Denali -------------------------- Message 1007 from *ideas (#504): Date: Tue Jun 16 10:02:22 1998 CDT From: Heretic (#6143) To: *ideas (#504) Subject: hehe... @g: Heretic says, "hey quinn how about implementing a crystal decay rate so piles of them slowly shrink" -------------------------- Message 1008 from *ideas (#504): Date: Tue Jun 16 16:11:37 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: @reroll Make @reroll set your natural body parts to normal, as well as player class, for example those pesky ridable recomb types. Yes. -------------------------- Message 1009 from *ideas (#504): Date: Tue Jun 16 16:12:37 1998 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: Re: Last And if they wanted to be another type of ridable recomb? Ake -------------------------- Message 1010 from *ideas (#504): Date: Wed Jun 17 02:27:45 1998 CDT From: Rynaldus (#24133) To: *ideas (#504) and *mages (#11664) Subject: Just an Idea.... Maybe allowing Adepts to enchant/create magical weapons if they have that uncoded skill, but put some restrictions like the have to give up a certain number of focus points or the like. Just a thought. -------------------------- Message 1011 from *ideas (#504): Date: Wed Jun 17 12:22:01 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Terrain rooms Make the directions you can travel from terrain rooms a little less difficult to read. (i.e., use (ne),(n),(nw), etc instead of northeast, north, northwest). -------------------------- Message 1012 from *ideas (#504): Date: Wed Jun 17 14:44:12 1998 CDT From: Heretic (#6143) To: *ideas (#504) Subject: disarming simplify it to just disarm if someone is good enough to hit you in the hand (what it comes down to realy now anyway even with all the modifiers) and move it to $weapon it's on several generic's now and is a waste of db space that way. H -------------------------- Message 1013 from *ideas (#504): Date: Wed Jun 17 14:45:39 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: unarmed disarm? Maybe something along the lines of martial arts too wouldn't be a terrible idea. Maybe get that old Martial arts idea for the crystal hunters released? -------------------------- Message 1014 from *ideas (#504): Date: Wed Jun 17 20:20:34 1998 CDT From: Rathe (#14172) To: *ideas (#504) Somewhere to purchase, like, armoire-sized containers, that can be dropped only once, and not picked up again. Something with a v_size of, say, 45? -------------------------- Message 1015 from *ideas (#504): Date: Wed Jun 17 20:43:21 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Hmm Make dragons and like giant, player-puppeted beasties suffer statloss, under the same rules as players, when killed... -------------------------- Message 1016 from *ideas (#504): Date: Wed Jun 17 21:04:14 1998 CDT From: Rathe (#14172) To: *ideas (#504) Make transports unable to enter or leave Real/Time when the blast door is closed. If someone closes it at the last moment, make the ship divert to the waste hangar (forget what it's called, the mushroom-shaped building) -------------------------- Message 1017 from *ideas (#504): Date: Thu Jun 18 19:51:46 1998 CDT From: Rathe (#14172) To: *ideas (#504) Hrm, how about the ability to buy personal transports? -------------------------- Message 1018 from *ideas (#504): Date: Fri Jun 19 13:47:25 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Hehehe... it'll never be coded, but... How about a way to determine someones location if they are broadcasting on the com channels? Maybe they'd have to broadcast a few times before you could narrow in on their signal. It would help with those 'pesky' chatters *grin* -------------------------- Message 1019 from *ideas (#504): Date: Fri Jun 19 13:48:25 1998 CDT From: Rathe (#14172) To: *ideas (#504) And one orbital mining laser to blow 'em up once you find 'em -------------------------- Message 1020 from *ideas (#504): Date: Fri Jun 19 14:36:56 1998 CDT From: Rathe (#14172) To: *ideas (#504) Hey if the channel FOs are cliquish shouldn't @g be abolished as well? It's a big GM clique.. :) -------------------------- Message 1021 from *ideas (#504): Date: Fri Jun 19 14:55:38 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: stuff Newer and bigger beast to hunt on the wheel. -------------------------- Message 1022 from *ideas (#504): Date: Fri Jun 19 15:03:29 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: re:stuff I will try to make it to the wheel so ya can hunt me babe. -------------------------- Message 1023 from *ideas (#504): Date: Sun Jun 21 11:48:54 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Public Channel How about a verb so we can emote on the public channel? -------------------------- Message 1024 from *ideas (#504): Date: Mon Jun 22 18:25:17 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Hmm Hey Heretic, think that you could change the scry spell to use $object_utils:isa() to check to see if someone's location is a tent, then show both inside and outside descs? Or maybe just use isa to check for kids of portable room, so transports would be covered too. thanks! $elf -------------------------- Message 1025 from *ideas (#504): Date: Mon Jun 22 19:18:05 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: re: Rathe's NO! -------------------------- Message 1026 from *ideas (#504): Date: Mon Jun 22 19:18:51 1998 CDT From: Rathe (#14172) To: *ideas (#504) Why not? It shows room descs.. why would a tent be any different? It seems like at present, the fact that tent insides don't show is a bug. -------------------------- Message 1027 from *ideas (#504): Date: Mon Jun 22 19:31:58 1998 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: Spell How about a scry blocking spell to counteract Scry? Ake -------------------------- Message 1028 from *ideas (#504): Date: Mon Jun 22 20:33:22 1998 CDT From: Kzin (#5800) To: *ideas (#504) Subject: Heh Just bring back @where/where, so non-magisters and non-mages can get about the same level of ability to find targets. Geez. Not a big deal, kids. Christ. -------------------------- Message 1029 from *ideas (#504): Date: Mon Jun 22 22:03:57 1998 CDT From: Naxos (#9972) To: *ideas (#504) Subject: make spells aimable. Make it harder to cast maybe, that way we can actually boost focus more, as well make head shots or whatever do more damage? It'd make it alot more fun and beneficial I think, thoughts? -------------------------- Message 1030 from *ideas (#504): Date: Mon Jun 22 23:49:17 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Public channel How about giving the public channel the same type of format that LUN had... with normal talking, emotes, and the ever-popular singing? -------------------------- Message 1031 from *ideas (#504): Date: Mon Jun 22 23:50:37 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Re Public channel. And Ansi to distinguish from normal text. -------------------------- Message 1032 from *ideas (#504): Date: Mon Jun 22 23:54:28 1998 CDT From: Rathe (#14172) To: *ideas (#504) How about just remaking Lunatics Unlimited and make it so anyone can join it? ;P -------------------------- Message 1033 from *ideas (#504): Date: Tue Jun 23 00:00:11 1998 CDT From: Rand (#9865) To: *ideas (#504) Subject: Last.. I agree, have it so that EVERYONE can join, but god, this FO is aweful :) -------------------------- Message 1034 from *ideas (#504): Date: Tue Jun 23 00:00:49 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: last But hey, @x/who is cool -------------------------- Message 1035 from *ideas (#504): Date: Tue Jun 23 14:13:59 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: re: protection from spell casting. Alkali, made into a resin, then fiber. When one wears a housing of alkali fiber he/she is protected from the casting of a mage. The alkali fibers neutralizes the spell as it does with acid. -------------------------- Message 1036 from *ideas (#504): Date: Tue Jun 23 23:30:18 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: been posted before Any GMs out there working on magic-enhancing items? Like the coin I heard had been made ages ago? -------------------------- Message 1037 from *ideas (#504): Date: Wed Jun 24 23:26:14 1998 CDT From: Zorn (#24462) To: *ideas (#504) Subject: You want an idea? Eh? An idea? Dragons, make the person who controls them different from the rider, that way a dragon isn't an overgrown taxi, with big breath to defend $ rider, make a player interface so that players can be montiored, it should have been made long ago anyway same with soulbonds for players too. Mainly just make dragons roleplay more, that way if you chose a dragon then you play it out, most don't even do that much. -------------------------- Message 1038 from *ideas (#504): Date: Wed Jun 24 23:28:33 1998 CDT From: Zorn (#24462) To: *ideas (#504) Subject: That is. A dragonrider would play a dragon, just not their own dragon. -------------------------- Message 1039 from *ideas (#504): Date: Wed Jun 24 23:31:59 1998 CDT From: Zorn (#24462) To: *ideas (#504) Subject: Clarification. I don't make sense, I'm broke. Do what you like it['s an idea, make dragon PC's with dragon body parts, point is just make dragons more then overgrown taxi's I like spam and description, anyway as it is dragons are nothing more then invincible pieces of quota, that are a waste, riders don't play, maybe becoming a dragon would be more interesting, even if it is limited. -------------------------- Message 1040 from *ideas (#504): Date: Fri Jun 26 16:01:28 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: An opt-in system for PKs You opt in, you can PK without penalties when killing other opt-in PKers. If you kill someone who hasn't opted in, you get penalties as usual. If someone who hasn't opted in pks you, they get penalties as usual. -------------------------- Message 1041 from *ideas (#504): Date: Fri Jun 26 16:02:47 1998 CDT From: Rathe (#14172) To: *ideas (#504) and a verb to check for other opt-in PKers would be nice, too. --------------------------