Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with SMTP id KAA14675 for ; Sat, 27 Jun 1998 10:05:08 -0400 (EDT) Received: (qmail 31650 invoked from network); 27 Jun 1998 14:05:06 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 27 Jun 1998 14:05:06 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id JAA15424 for ; Sat, 27 Jun 1998 09:05:04 -0500 Message-Id: <199806271405.JAA15424@zoom.bga.com> Date: Sat, 27 Jun 1998 09:05:00 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 882 - 960 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: 6bbb0828e306804316f1a4928ae768a4 Status: RO X-Mozilla-Status: 8001 Message 882 from *ideas (#504): Date: Tue Apr 28 14:48:50 1998 CDT From: ShadowHawk (#12411) To: *ideas (#504) Make a big bad rubber chicken with like a million attack power. -------------------------- Message 883 from *ideas (#504): Date: Wed Apr 29 20:54:41 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: things needed. 1. Wearable useable thing. 2. Tents with an @opacity verb so we can see inside, you know, case we want to make a jail cell. -------------------------- Message 884 from *ideas (#504): Date: Fri May 1 20:21:54 1998 CDT From: Skywalker (#6644) To: *ideas (#504) Subject: south of the Round Room Take the rep out of the lounge and then move the general store into the vacant spot where the scrabble lounges used to be. Then you have an IC place where players can make their stuff without disturbing the RPers in the lounge. -------------------------- Message 885 from *ideas (#504): Date: Mon May 4 01:09:26 1998 CDT From: Abe (#21180) To: *ideas (#504) Subject: @finger /location... howabout a command where you can let people you want know where you are via @finger.. like a @trust command maybe? that way if there are some people you know are online, and youre @hidden or somesuch, and would maybe like them to know where you are ... *shrug* its an idea.. -------------------------- Message 886 from *ideas (#504): Date: Mon May 4 01:11:52 1998 CDT From: Rathe (#14172) To: *ideas (#504) try @Privacy-options +public_loc -------------------------- Message 887 from *ideas (#504): Date: Mon May 4 05:33:17 1998 CDT From: Tarla (#18104) To: *ideas (#504) Subject: Rathe Dear.... I think what Abe was looking for was a way to selectively allow people to see his location. I'm actually working on something a little like this on my MOO, or I was before my computer crashed and I lost everything. :( -------------------------- Message 888 from *ideas (#504): Date: Mon May 4 08:38:09 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: How about... More places in the MOO with radiation and destruction, places where you have to wear a radiation suit to survive. -------------------------- Message 889 from *ideas (#504): Date: Thu May 7 09:05:17 1998 CDT From: DemonWolf (#13247) To: *ideas (#504) Subject: Drinks I reckon it would be a kewl idea to pay crystals for drinks... except water make a wide range of drinks and then make a price list for them... Well its an idea... -------------------------- Message 890 from *ideas (#504): Date: Thu May 7 15:00:01 1998 CDT From: Rhino_With_A_Girl's_Name (#16576) To: *ideas (#504) Why have to pay for drinks if there isn't coded eating/drinking/hunger/thirst on GhostWheel? -------------------------- Message 891 from *ideas (#504): Date: Thu May 7 15:02:24 1998 CDT From: DemonWolf (#13247) To: *ideas (#504) Subject: cuse it would be kewl -------------------------- Message 892 from *ideas (#504): Date: Thu May 7 16:03:31 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: How about Swamp disease Thirst in the wasteland Or the one that most of the MOO fears, moosexually transmitted disease! What is my point? Nothing, it's sarcasm, please move along. Realism isn't always 'cool' -------------------------- Message 893 from *ideas (#504): Date: Thu May 7 16:59:46 1998 CDT From: Rathe (#14172) To: *ideas (#504) Swamp disease would rock.. So would thirst. MOOsexually transmitted diseases would be kickass.. -------------------------- Message 894 from *ideas (#504): Date: Thu May 7 19:06:06 1998 CDT From: Rhino_With_A_Girl's_Name (#16576) To: *ideas (#504) Now, now. Having a MOOsexually transmitted disease would be unfair. It would target only a few people. -------------------------- Message 895 from *ideas (#504): Date: Fri May 8 09:11:33 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Re Moosexually transmitted diseases, WAY COOL IDEA!!! Only targeting a few people?? Well considering thats all the real rp'ers do any how you'd get a good sample.. (no offence anyone in particular)<----- Yes this means you too Dee :) Not saying that you do Moosex just saying don't take offence.. PLEASE! THe resulting db bloat from your posts could set the place into a panic.. So no offence.. Ok.. thats out of the way.. Least it would effect 9 out of 10 dragonriders.. Them horney bastards.. And Lykaj.. Er he don't do it forgot.. Hmmm.. I ain't gotten any good Moosex in years.. Hmmmm... INFECT ME BABY! Ok.. Me silly.. Love ya Robert -------------------------- Message 896 from *ideas (#504): Date: Fri May 8 19:44:30 1998 CDT From: Rathe (#14172) To: *ideas (#504) A short spear/bladed staff. You know what I mean if you read the WoT books :) -------------------------- Message 897 from *ideas (#504): Date: Sat May 9 17:56:07 1998 CDT From: Sater (#4919) To: *ideas (#504) Subject: lockpicking Make an NPC in which you can hire to pick somthing for you. S Make it so there is only one person that can pick locks and you have to pay to get it picked -------------------------- Message 898 from *ideas (#504): Date: Sun May 10 11:50:36 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: re: Quinn's chat post #3083 I like the idea that building is going to take a turn towards post-apocalyptic. How bout some old freeways, overpasses that have fallen to rubble in which to hide in. Oil rigs you can get to by boat that actually has oil trapped down in side that could be used for some kind of weapon or vehicle. Nomads who can steal weapons from you and are hard to kill. Perhaps dropping something different then crystals to trade for special weapons or armor. As far as the moosex vd, show me one player that would change their "I am so beautiful description" to become a scabbed over syphilis carrier. Or someone who is going to scrach their croch all the time, or become a person of walking death who is in the last stages of aids. -------------------------- Message 899 from *ideas (#504): Date: Sun May 10 17:07:54 1998 CDT From: Moonheart (#20495) To: *ideas (#504) Subject: Chance to overhear... whispers and murmurs if you have better then average hearing. Mnht -------------------------- Message 900 from *ideas (#504): Date: Sun May 10 21:33:08 1998 CDT From: Anubis (#22578) To: *ideas (#504) A bayonet that you can attach to the end of any gun. -------------------------- Message 901 from *ideas (#504): Date: Sun May 10 21:34:40 1998 CDT From: Zuljan (#20321) To: *ideas (#504) Subject: Bayonett What about a shotgun? Is the attcher made of rubber or something? Zul -------------------------- Message 902 from *ideas (#504): Date: Mon May 11 18:13:20 1998 CDT From: Zykk (#21824) To: *ideas (#504) Subject: Weapons... We should have a much wider range of weapons... Or perhaps we already do and I just don't know about them yet... Hmmm... P.S. Weapons rock! Make some more! Indestructable and sold in the general store! ~Zykk (You know you fear me...) ;) -------------------------- Message 903 from *ideas (#504): Date: Mon May 11 18:15:07 1998 CDT From: Rathe (#14172) To: *ideas (#504) ..... Hi, Zykk. -------------------------- Message 904 from *ideas (#504): Date: Mon May 11 18:16:40 1998 CDT From: Zykk (#21824) To: *ideas (#504) ..........Hello.......... -------------------------- Message 905 from *ideas (#504): Date: Tue May 12 18:10:23 1998 CDT From: ShadowHawk (#12411) To: *ideas (#504) Actually, I think a rocket launcher that would blow up in yer hands would be kinda kickass. -------------------------- Message 906 from *ideas (#504): Date: Tue May 12 18:49:06 1998 CDT From: Naxos (#9972) To: *ideas (#504) Subject: NUKE JIZO! NUKE DRACH'NAL! More wasteland please, thanks! *cackle* No more sugar for me I think. -------------------------- Message 907 from *ideas (#504): Date: Tue May 12 20:38:54 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Just a thought. But rather then a gigantic clutch of dragon eggs once a year how about dragons start laying 1 or 2 eggs more often? That way we don't over surplus dragonriders and so some who have to wait for them can get them more readily rather then waiting and waiting and waiting? As is the current method of dragon hatching it makes us want to fill the current number of eggs with people who would otherwise be considered undesirable RP wise. -------------------------- Message 908 from *ideas (#504): Date: Tue May 12 21:34:17 1998 CDT From: Kuhio (#22695) To: *ideas (#504) Subject: OOC A different message for people who enter rooms OOC, like maybe with OOC tagged onto their names so the don't interupt RP. -------------------------- Message 909 from *ideas (#504): Date: Tue May 12 21:39:44 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: re: last be ic...then you dont have to worry about it. -------------------------- Message 910 from *ideas (#504): Date: Wed May 13 09:06:38 1998 CDT From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: Dante's #907 The plan is for more clutches, and smaller ones. Read the new 'Book' in the OOC area. We had a garnet clutch this time, they clutch larger batches. Reason a garnet clutched this time was it had been awhile since the last clutching. The change to allow other female (Amethyst/Pearls) to breed and clutch has been implimented. There will be more frequent clutches, tho smaller ones. The vacation delayed the hatching, now we can go on and get back in gear. *grins at Quinn's post* If there are any more questions let me know..Ideas? I would like to hear them also. *hugs..glad to be back in the saddle* DBabe -------------------------- Message 911 from *ideas (#504): Date: Wed May 13 13:23:26 1998 CDT From: Rathe (#14172) To: *ideas (#504) Another way to make cash besides hunting. Jesus, typing 'kill slisssh's head' 800 times is maddening. -------------------------- Message 912 from *ideas (#504): Date: Wed May 13 14:19:19 1998 CDT From: ShadowHawk (#12411) To: *ideas (#504) a stock market would be cool, if there are companies like Dakiron.. but then again, we wanna get away from 90's stuffie. -------------------------- Message 913 from *ideas (#504): Date: Wed May 13 16:29:22 1998 CDT From: DemonWolf (#13247) To: *ideas (#504) Subject: poison.... I reckon it would be a kewl idea to be able to purchase poison from somewhere that could be smeared on to a blade (weapon that makes contact with victims flesh) and when the victim is hit the poison can take affect... depending on the poison.... wadda think?? -------------------------- Message 914 from *ideas (#504): Date: Wed May 13 17:01:25 1998 CDT From: Tarla (#18104) To: *ideas (#504) Subject: poisons... I think the idea is cool, however I also think that if poisons are going to be introduced then the appropriate recomb races should get them first before they are made available to the general public. I gots lotsa ideas about how poisons for recombs could be done too.... ;) -------------------------- Message 915 from *ideas (#504): Date: Wed May 13 17:16:51 1998 CDT From: DemonWolf (#13247) To: *ideas (#504) Subject: poisons... And anti-dotes for the poisons... to be fair. (course this entirely depends on the poison and how fast it affects its victim) -------------------------- Message 916 from *ideas (#504): Date: Wed May 13 17:22:30 1998 CDT From: Tarla (#18104) To: *ideas (#504) Subject: Poisons Well, most of the poison ideas I have are non-lethal... things that impare mobility or induce a temporary sleep. however I fully agree that there should be some sort of access to antidotes. It would have to depend on how it was handled. -------------------------- Message 917 from *ideas (#504): Date: Wed May 13 17:58:00 1998 CDT From: Rathe (#14172) To: *ideas (#504) Make it possible for beasties to boost, and NOT be reset when they die *cackle* -------------------------- Message 918 from *ideas (#504): Date: Wed May 13 18:16:01 1998 CDT From: Rathe (#14172) To: *mages (#11664) and *ideas (#504) Subject: idea How about penalties for mages casting around non mages? I'm thinking whitewolf style paradox here. We have too many mages, right? Make it harder to cast, and more dangerous. Gross offensive/healing spells: Restore, shards, thermoblast.. Why not make it harder to cast around 'sleepers', those who do not believe in magic? I'm thinking anything from more insanity when casting around/on non mages (harder to shape reality when a 'sleeper' is around, unconciously forcing /his/ view of reality on the area), to Mage: The Ascension style paradox system. Some spells being castable around non-mages, others incurring the wrath of paradox demons.. THAT would cut down the mage population ;) Of course, Stal or Q might not like this idea, but anyone have any input ? I think it'd be cool. -------------------------- Message 919 from *ideas (#504): Date: Thu May 14 12:27:51 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: hmm @rename #18426(stuffed-Morrigan) to stuffed-Retired-Morrigan. It would be more accurate. -------------------------- Message 920 from *ideas (#504): Date: Thu May 14 13:06:43 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Ranged Weapons How about some sort of generic ranged weapon? A sling has to be a lot cheaper and easier to make than the rapiers and broadswords that we can get for free. Rocks are free and plentiful, so ammo wouldn't be a problem either. Granted, they wouldn't do a whole lotta damage.. but would be nice to see some variety in the generic weapons. -------------------------- Message 921 from *ideas (#504): Date: Thu May 14 14:55:18 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: ranged weapons I think the weapons they had on Star Trek like the air guns that shot pebbles would be more appropreate.. Of course you should beable to go out and mine your own amno.. No reason for that to be so hard to find.. you know the star trek movie I'm talking about.. The one with Spocks half brother.. Brain dead sorry -------------------------- Message 922 from *ideas (#504): Date: Thu May 14 15:14:33 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: Mining Ok, so ya go into the library at the R/T building.. Read a book and that gives you a 1 like the med skill.. Then ya go out and mine a bit.. say with a 1 you don't find nothing at all but if ya keep at it you evenually find say 1-10 crystals if your stat is from 1-50 lets say.. Of course make it a slow booster so it can't be abused.. Could be fun.. Rob. -------------------------- Message 923 from *ideas (#504): Date: Thu May 14 15:15:30 1998 CDT From: Mulder (#709) To: *ideas (#504) FYI, something like this is being worked on, however it won't be crystal-based. -------------------------- Message 924 from *ideas (#504): Date: Thu May 14 19:22:13 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: re: rocks I was thinking about rocks yesterday too :) Must be that time of year. It would be cool to be able to throw rocks at players heads. Right now there isn't to much to throw and really that is the most natural weapon in the world besides your fist and feet....well perhaps your teeth too. So bite me! -------------------------- Message 925 from *ideas (#504): Date: Thu May 14 19:23:26 1998 CDT From: Rathe (#14172) To: *ideas (#504) I want to be able to bite people in combat. That'd be cool. KO someone, then BITE THEIR NOSE OFF. *cackle* I..er..gotta go take my medication now $elf -------------------------- Message 926 from *ideas (#504): Date: Thu May 14 21:39:07 1998 CDT From: Rathe (#14172) To: *ideas (#504) More paired weapon sets, weapons that work alone, but do bonus damage/etc as pairs. Think twin daggers, katana and wakizashi, etc. -------------------------- Message 927 from *ideas (#504): Date: Thu May 14 21:52:30 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: Crystals Hunters Maybe crystals hunters, since they are hunters of crystals, might be able to aquire more crystals from a dead corpse than a non-crystal hunter. -------------------------- Message 928 from *ideas (#504): Date: Fri May 15 00:32:53 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: re: Crystals I dont think anything of value should be given to, or be able to acquire with ease no matter the class the player chooses. In my opinion, the break down of this moo arrived from the giving and taking of objects, crystals and power to freely. Crystals, housing and weapons should be things you have to work for, just like skills. First it makes the game more interesting, second it brings players out in to the rp world besides the cozy lounge. Offering certain value to specific classes makes the game soft and the items less rewarding. If you have to work for things of value it allows a larger window for intense role playing. It establishes a goal and room for your char. to grow. -------------------------- Message 929 from *ideas (#504): Date: Sun May 17 21:28:31 1998 CDT From: Resin (#14555) To: *ideas (#504) Subject: Throwing. Speaking of throwing things, why not make it possible for most weapons to be thrown? If it hits, it does damage based on the thrower's stregth. Accuracy could be based on the thrower's throwing ability(already implemented). Some weapons would obviously be harder to throw, so why not judge this by a .weight prop (if there isn't one already)? It could be implemented without alot of major overhauls to anything(at least, as far as I can imagine), so c'mon. We all want to be able to toss a huge broadsword and watch it sink into the bosom of our enemy. It'll be fun. -Res -------------------------- Message 930 from *ideas (#504): Date: Sun May 17 21:31:57 1998 CDT From: DemonWolf (#13247) To: *ideas (#504) Subject: re throwing I reckon it would be kewl... and have it so that there's a chance of catching it, or blocking it... something like that... -------------------------- Message 931 from *ideas (#504): Date: Sun May 17 23:49:23 1998 CDT From: Nomar (#17488) To: *ideas (#504) Kickcing corpese and picking up crystals should be queued just like attack because if your swinging at a beasty or something, I really doubt that you'll be able to pick up crystals at the same time as swinging your sword. Just a thought... -------------------------- Message 932 from *ideas (#504): Date: Mon May 18 11:51:40 1998 CDT From: Rhino_With_A_Girl's_Name (#16576) To: *ideas (#504) Throwing weapons would be cool, after all Superman will take bullets all day but when the gun is finally thrown at him, he flinches. -------------------------- Message 933 from *ideas (#504): Date: Mon May 18 15:07:20 1998 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: Just for the hell of it. Make it so guests can't page $players, only GMs.. like on other MOOs I've seen, it works pretty well, and we don't have guests paging shit to other players (yes, Akane got 5 or 6 pages from Nomad saying how I sucked as a GM.) heh. *smirk* Ake -------------------------- Message 934 from *ideas (#504): Date: Mon May 18 15:20:13 1998 CDT From: Devon (#23970) To: *ideas (#504) Subject: Actually. The guest idea I don't think will work. If a friend of mine logged in they can;t page me, which is a bad thing. So instead how about a @option toggle or something that refuses pages from guests? Just an idea. ;) -------------------------- Message 935 from *ideas (#504): Date: Mon May 18 18:08:54 1998 CDT From: Zykk (#21824) To: *ideas (#504) Subject: Throwing Weapons Maybe we could make smaller weapons to be thrown, like throwing axes or daggers. Even a spear or something would be nice to toss around. On the other hand, how to catch them... Maybe if you had a shield it would automatically deflect the thrown weapons... Just a few of my thoughts on the subject... I will have more. ~Zykk -------------------------- Message 936 from *ideas (#504): Date: Mon May 18 21:03:53 1998 CDT From: Nomar (#17488) To: *ideas (#504) So basically, what your asking for is a throwing dagger? I'll sell you on if you really want one that bad. ramoN -------------------------- Message 937 from *ideas (#504): Date: Tue May 19 21:17:41 1998 CDT From: Styx (#1610) To: *ideas (#504) Subject: Drinking How about it checks to make sure your hands are free. Amazing how many people drink while holding two weapons in their hands. -------------------------- Message 938 from *ideas (#504): Date: Wed May 20 01:46:03 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: something A chameleon, changeling perhaps who takes the form of other players. When it touches you, your tongue turns black, withers, all you can speak is gibberish till you consume 500 crystals. And nobody can kill it.... -------------------------- Message 939 from *ideas (#504): Date: Wed May 20 01:47:32 1998 CDT From: Rathe (#14172) To: *ideas (#504) .... Um, yeah, that'd be fun. Stop watching bad B movies, Smoke :P $elf -------------------------- Message 940 from *ideas (#504): Date: Wed May 20 03:00:56 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: How about! Ghostwheel, The Musical! I'm sure it would hit Broadway! Just a thought. -------------------------- Message 941 from *ideas (#504): Date: Wed May 20 21:27:36 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: Guns More handguns, like 45's and revolvers, maybe some even wild west guns, ooh and rifles. -------------------------- Message 942 from *ideas (#504): Date: Wed May 20 21:28:40 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Ranged Weapons And a generic ranged weapon... oh, wait, said this already, nevermind... -------------------------- Message 943 from *ideas (#504): Date: Thu May 21 18:43:20 1998 CDT From: Kuhio (#22695) To: *ideas (#504) More glasses for Oz, becasue right now he's all out and there nobody there. -------------------------- Message 944 from *ideas (#504): Date: Thu May 21 23:03:27 1998 CDT From: Rathe (#14172) To: *ideas (#504) 1: make it so a communicator can be set to any channelname whatsoever, so people can have small private IC channels. 2: make it so you can't look at a comm unless it is in your inventory, so people can't tell which channels you are on by typing 'l rathe's sfo' $elf -------------------------- Message 945 from *ideas (#504): Date: Fri May 22 13:55:03 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) and Quinn (#2) Need yer opinion. Wanna revamp Yellowstone to bring it more into the game theme. Want to finish the Compound of the rightous, that area makes since considering Montana is like a hot spot for Milita types and after a holocoust kinda deal they'd be all happy running about in the presuing crazyness.. Then. The lodge area around the hotsprings and Gysers (sp) Wanna revamp that into a more realistic area where people have built up a tree village living in trees and such.. Maybe have a strange power station built up that is ran from the hotsprings whats that called?? Geothermo somethin or other.. Then the animals need some work, and the descriptions.. Also Kzinti had a area that was in the works for me which would be a sort of amusment part thing that was kinda fun and interesting.. Then future idea is to make the Badlands of New Mexico with complete radiation pockets and abandoned research areas like Sandia National Labs and Las Alamos. Anyhow.. I'd need to come out of retirement for this for a period.. Soon as it was done I'd most likely go back into retirement.. Not much use for a old fart like me ya know.. Let me, and Quinn know what ya think.. Your ideas on it are appreciated too. Robert -------------------------- Message 946 from *ideas (#504): Date: Fri May 22 20:27:52 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: IC Code that restricts IC in PEC, I would say guest room too, but it would be too hard to get from underground to up lounge. -------------------------- Message 947 from *ideas (#504): Date: Fri May 22 23:25:34 1998 CDT From: Rathe (#14172) To: *ideas (#504) We the players of ghostwheel cordially request that the GMs release their massive eq hordes into the game. $elf -------------------------- Message 948 from *ideas (#504): Date: Fri May 22 23:26:28 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: addendum And we request you keep the hordes away from Rathe :P -------------------------- Message 949 from *ideas (#504): Date: Fri May 22 23:28:13 1998 CDT From: Devon (#23970) To: *ideas (#504) Subject: More shopkeepers selling stuff please, thanks! Seriously though I know that when I played when I first got here the population of active players was more then it is now. I know that alot of things aren't used anymore, either their on alts or just hidden away in hoards. problem is it's not Rathe, Kzin's and Tor's. I know I've bugged them too much about it, so the obvious question is where is it? If it's all out in play maybe we can possibly make some more? Low level equipment would be nice, more with at least decent message sets please? Just more gimme gimme gimme from your @resident player, Please? -------------------------- Message 950 from *ideas (#504): Date: Sat May 23 00:46:28 1998 CDT From: ShadowHawk (#12411) To: *ideas (#504) More begging please. Thanks! -------------------------- Message 951 from *ideas (#504): Date: Sat May 23 04:37:32 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) You greedy little bastards.. Can't ya just have fun without things?? what has this world come to.. Geesh!! The world is more than hordes and stuff! You can walk about and smell the flowers.. Enjoy the sunset and have a good talk with a friend.. You don't need no special weapon to kill things either.. Enjoy the blood on your hands and just go at it.. No you don't need things.. Things lead to greed and coruption! Just resist your temptations and enjoy what you have. Remember, knock and the door shall be opened.. But kick it and you might get in faster! Rob. -------------------------- Message 952 from *ideas (#504): Date: Sat May 23 17:02:26 1998 CDT From: Sater (#4919) To: *ideas (#504) Subject: INventory I think there should be a limited inventory for example you can't really carry a chest, 2 swords, and axe, and medikit and still be able to move or giht And also a limited of eq in a container same reasons -------------------------- Message 953 from *ideas (#504): Date: Sat May 23 18:51:02 1998 CDT From: Nomar (#17488) To: *ideas (#504) Subject: Last Sater, just because you don't have anything doesn't mean the rest of us have to suffer. What if eq got limited but a person was trying to carry a bunch of different types of ammo? Ammo is usally light and thus they would be able to carry a lot of it. I don't know how you could limited how much of some things people can carry yet not limiting others. Maybe sater does, cause he seems so smart. -------------------------- Message 954 from *ideas (#504): Date: Sat May 23 18:56:25 1998 CDT From: Sater (#4919) To: *ideas (#504) Subject: Nomar's post It was an idea. Don't have to cry about it. -------------------------- Message 955 from *ideas (#504): Date: Tue May 26 17:19:34 1998 CDT From: Nomar (#17488) To: *ideas (#504) Subject: Idea Member a while back oon *chat when one of the wizzen posted about who has the most kills and who has made the most kills? Well I was wondering if someone could make a buletin boars of sorts that would be updated every week or something with those same stats. Because I for one would like to know this kind of stuff. Nomar -------------------------- Message 956 from *ideas (#504): Date: Tue May 26 17:21:49 1998 CDT From: Anubis (#22578) To: *ideas (#504) More Robots and Technology and the like. -------------------------- Message 957 from *ideas (#504): Date: Tue May 26 19:51:09 1998 CDT From: Naxos (#9972) To: *ideas (#504) Subject: How about When you awaken from uncomciousness a message according to how hurt you are. Like you awaken feeling blood trickling down your mouth and your head pounding. As opposed to you wake up feeling scratched up. Something along that idea would make it easier to play out. -------------------------- Message 958 from *ideas (#504): Date: Tue May 26 23:43:45 1998 CDT From: Rhino_With_A_Girl's_Name (#16576) To: *ideas (#504) How about the usage of "wizards" or "administrators" in lieu of "wizzen" because of the urinary stigma. And spell check for @qsend. -------------------------- Message 959 from *ideas (#504): Date: Wed May 27 16:46:57 1998 CDT From: Zykk (#21824) To: *ideas (#504) Subject: Armoury I think that we should have a place to buy and sell weapons and armor. Not having to be all stressed out by trying to barter with people all day and not being able to get anything done, but having a nice place with an NPC who could buy and sell weapons and armor would be nice... At least I think so... Anyone agree? I know there are people reading this... Responses, ( + / - ) would be appreciated. ~Zykk -------------------------- Message 960 from *ideas (#504): Date: Wed May 27 17:08:43 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Toys I kinda agree with Sky, and I kinda don't. Toys aren't really necessary to play the game... but as far as anything tangible goes, there aren't many goals to have here. Collect crystals? Nothing to buy with them, except toys. Collect toys? Hard to do, most have been gathered and there isn't much out there. The supply and demand here is totally off kilter... there's an abundance of crystals, and toys (at least ones for sale, or of any power) are scarce. Do I have a solution? Not really... maybe leave people who died in a weakened state until they eat a certain number of crystals... it might add a little extra hurt to dying, and give crystals another use. However, this will probably just lead to increased hunting, so I don't know that it's a viable solution. Maybe just make crystals harder to come by. All that spam, and I didn't even have a point. I blame it on red dye #5. Thanx, have a nice day. --------------------------