Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with SMTP id JAA19275 for ; Thu, 28 May 1998 09:46:32 -0400 (EDT) Received: (qmail 20502 invoked from network); 28 May 1998 13:46:29 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 28 May 1998 13:46:29 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id IAA16928 for ; Thu, 28 May 1998 08:46:26 -0500 Message-Id: <199805281346.IAA16928@zoom.bga.com> Date: Thu, 28 May 1998 08:46:25 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 861 - 881 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: 1083288cfb8330de7ad667895a0cccfb X-Mozilla-Status: 8001 Message 861 from *ideas (#504): Date: Tue Apr 21 08:47:50 1998 CDT From: Red_Fang (#5907) To: Quinn (#2) and *ideas (#504) Subject: New Mexico New area idea The god forsaken land they call New Mexico.. In the game theme.. Was thinking of building or having built a area of what would be the future New Mexico.. A desolate area of Evil Tumble weeds and secret labs where the former government expermented on crazy ways to end the world.. Such as having a site called Trinity where strange creatures and plants have sprung up over the last several centries around the area where the current (1900's) monument is to the first atom bomb.. Whitesands Missle range, where a mutant band of renigades still comb the area for unexploded bombs and missles trying to learn their secrets and reclaim the world.. Anyhow.. More ideas on this is growing in my head.. There is also the Secret labs of Los Alamos where platonium waste has caused the land about to become quite dangerous and ancient volcano's spew from cracks in the earth that where opened in the holocaust.. Gathering info on all the sites.. Red aka Rob.. -------------------------- Message 862 from *ideas (#504): Date: Tue Apr 21 08:51:10 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: re: previous Oh, this is my Idea! So if ya wanna build it let me know and we can go over things.. It is my state after all :) Rob -------------------------- Message 863 from *ideas (#504): Date: Tue Apr 21 16:30:18 1998 CDT From: Nomar (#17488) To: *ideas (#504) Subject: Tents Tents should be ablel to be broken in to. Cause if you think about it, is a extremelly thin piece of fabric _really_ going to keep a possible intruder out? I really don't think so... -------------------------- Message 864 from *ideas (#504): Date: Tue Apr 21 19:08:40 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Re :Nomar's idea. I believe long ago it was stated that players offline are not to be molested. So for example if you happened to acquire an item while the person was asleep and you happened into their tent, said item was forfeit. Mind you this is a recollection of a post, or perhaps someone said this but I'm quite sure it was a stated GM rule, if wrong, feel free to direct complaints to me. -------------------------- Message 865 from *ideas (#504): Date: Tue Apr 21 21:14:43 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: Novel idea. Automated Char-gen. Well lets start discussing it, I think it'd make it all around easier. The newer recombifier will naturally be a good thing. What about subbies and other stuff? I mean I'm sure everyone is thrilled that the PEC and that stuff is still linked to the IC area that is Real/Time, how difficult would it be to sever and reattach said area to the OOC lounge, a simple @go for when you need wouldn't be so bad. Onto the first note, I think that some sort of natural 'fighter' or 'mage' creation type characters would be easier. I dislike that everyone starts at 0 with stats in the beginning but I guess thats how some would view it. Personally I'd think that maybe 30 dodge, 100 bladed, blunt, 50 armed, and 20 melee for a fighter type, Maybe a 30 focus for a mage, or 100 claws, and bite with 50 unarmed for a recomb, just something to get the players started. *shrug* Just ideas really, discuss. -------------------------- Message 866 from *ideas (#504): Date: Wed Apr 22 14:16:44 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: *smirk* Roughly 100 potential. It'd give you 7 shock, 5 electech, 8 melee, 3 armed and 1 perception. This as an example. Now do you think that everyone here likes to spar their chars? Somehow I do't see how a 100 bladed is going to be threatening, heh. -------------------------- Message 867 from *ideas (#504): Date: Wed Apr 22 14:17:56 1998 CDT From: Moonheart (#20495) To: *ideas (#504) so 100 bladed isn't worth it why bother? -------------------------- Message 868 from *ideas (#504): Date: Wed Apr 22 14:36:47 1998 CDT From: Tarla (#18104) To: *ideas (#504) Subject: 100 bladed Maybe because 100 bladed would mean that a new character doesn't have to flounder through dying at the claws and teeth of rexes and raptors 100 times before they can manage to find somebody to spar with? Granted, these days finding someone to spar with is easier... provided you know sparring is possible and aren't too shy to walk up to just any old person wandering around and ask them some questions. -------------------------- Message 869 from *ideas (#504): Date: Thu Apr 23 19:12:58 1998 CDT From: Yjezra (#5512) To: *ideas (#504) Subject: Re: 863/864 One reason tents have been coded that you cannot break in is the fact that if a $player logs off, IN their tent, Icly they are asleep. They would most likely hear someone entering and rumaging thru their stuff, effectively waking them. Yes, maybe not everyone is a light sleeper, BUT it isn't fair to someone not logged on (conscious) to be robbed/killed etc. How could it be coded that the person icly sleeping could randomly wake and attack the robber/killer/sneak thief? *hugs* (She's back!) DBabe/Yj -------------------------- Message 870 from *ideas (#504): Date: Thu Apr 23 19:14:03 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: tents Or perhaps they could be cut open only while the owner is online.. -------------------------- Message 871 from *ideas (#504): Date: Thu Apr 23 19:14:29 1998 CDT From: Yjezra (#5512) To: *ideas (#504) I LIKE IT!! -------------------------- Message 872 from *ideas (#504): Date: Thu Apr 23 19:14:42 1998 CDT From: Moonheart (#20495) To: *ideas (#504) Subject: tents yeah but easy enough to code it so you can't enter it unless it's empty or unocupied by an offline player if they are online or they just leave it out somewhere it should be easy enough to get into . Mnht -------------------------- Message 873 from *ideas (#504): Date: Fri Apr 24 22:36:33 1998 CDT From: Devon (#23970) To: *ideas (#504) Subject: Dreamland. Ever get bored of being unconcious for so long? How about Dreamland, something to do with your time while your ko'ed? It'd be amusing, any ideas as to what you can do would be good. ;) -------------------------- Message 874 from *ideas (#504): Date: Fri Apr 24 22:37:24 1998 CDT From: Skywalker (#6644) To: *ideas (#504) Subject: re:dreamland Sounds like a bunch of unneeded code to me. <--bitter -------------------------- Message 875 from *ideas (#504): Date: Fri Apr 24 22:39:01 1998 CDT From: Rathe (#14172) To: *ideas (#504) I think 'Dreamland' would be funny. Something derived from the CS matrix code.. -------------------------- Message 876 from *ideas (#504): Date: Fri Apr 24 23:19:18 1998 CDT From: Descendant (#24475) To: *ideas (#504) Subject: Something annoying to Newbies... I have an idea. I think one's stats should be concealed unless they wish to show them, as well as how long ago it was since they where created. This does effect RP, because I feel that some are just picking on Newbies because of the fact, that the newby can't do anything about it. That is really annoying. Some people think they can just bully around newbies because they have low stats. I think that is totally wrong and should be recognized that this is happening. Stats and game-age, as well as creation date should be, in my opinion concealed unless that person wants them shown. That way, the person who's deciding to pick on newbies.. because of low stats doesn't now if their going to win or get their ass whooped or not. I guess it isn't a big deal. And I'm not pointing fingers at anybody in particular. But franly, this has happened many times and I'm getting sick of it. It jsut bugs me a little. - Manson. -------------------------- Message 877 from *ideas (#504): Date: Fri Apr 24 23:20:44 1998 CDT From: Rathe (#14172) To: *ideas (#504) Wow, some people look at that stuff ? I pkill first @finger later. -------------------------- Message 878 from *ideas (#504): Date: Fri Apr 24 23:21:01 1998 CDT From: Descendant (#24475) To: *ideas (#504) Subject: By the way... Just to mention it again, I'm NOT taling about anybody in particular. -------------------------- Message 879 from *ideas (#504): Date: Sat Apr 25 20:45:24 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: @send *ideas I would like to say I kill all equally, newbies and oldbies. Any bie is goood enough for me. ;) -------------------------- Message 880 from *ideas (#504): Date: Sun Apr 26 04:49:55 1998 CDT From: Moonheart (#20495) To: *ideas (#504) Subject: @eject fix it so players can't @eject things from them selves. Do the moo a favor keep nowhere clean...Oh yeah along the same lines fix it so they can't recycle something that contains something else. H -------------------------- Message 881 from *ideas (#504): Date: Mon Apr 27 18:45:38 1998 CDT From: Rathe (#14172) To: *ideas (#504) Transport craft for mechs/cars/etc. Make them be VERY expensive to use. like 3k/flight. --------------------------