Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with SMTP id JAA27188 for ; Thu, 14 May 1998 09:46:53 -0400 (EDT) Received: (qmail 50124 invoked from network); 14 May 1998 13:46:22 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 14 May 1998 13:46:22 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id IAA11429 for ; Thu, 14 May 1998 08:46:14 -0500 Message-Id: <199805141346.IAA11429@zoom.bga.com> Date: Thu, 14 May 1998 08:46:12 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 800 - 830 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: f920438a8640129186b9056176294f63 Status: U X-Mozilla-Status: 8001 Message 800 from *ideas (#504): Date: Tue Apr 7 20:28:38 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: idea For the past couple of Xmas's there has been Xmas light strung up in the lounge. So I'm assuming that there is electricity on this world. Why isn't there any neon lights, blinking and hanging askew displaying Bar and Grill, Mo's Massage Parlor, things like that. And if indeed there is electricity, where are the computers? If there are computers, where is the internet? If there is an internet, why cant we jack into it and take over Dakirion and then the world? -------------------------- Message 801 from *ideas (#504): Date: Tue Apr 7 20:29:46 1998 CDT From: Rathe (#14172) To: *ideas (#504) There are computers. Go have a look underground. The internet is being coded by Mulder, last I heard. I imagine we'll be able to take over dak once Mulder finishes his code ;) As for Neon, its tacky! ;) -------------------------- Message 802 from *ideas (#504): Date: Wed Apr 8 16:16:57 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: re 203 on *db-issues with the new v_size props, is there any way we can get sized containers? I mean, obviously backpacks are larger than a flashlight.. And some pouches would be smaller. -------------------------- Message 803 from *ideas (#504): Date: Wed Apr 8 17:33:25 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: re: 203 on *db-issues Oh yeah, and how about a chest sitting in yer room?? It can hold a sword, tons of clothing!.. -------------------------- Message 804 from *ideas (#504): Date: Wed Apr 8 18:35:56 1998 CDT From: Coreen (#18717) To: *ideas (#504) Subject: Re: Rathe's last on *bugs and container sizes Clothing might not really need it, though depending on the type of wearable container, it can/likely will be abused. Some articles of clothing, such as long coats and cloaks (simply think of Highlander, cop dramas, etc.) are able to hide larger items like swords, shotguns and the like. I realize that unless an @size verb that allows GMs or players to set the vsize of their objects and containers, someone might make a wearable container called Change Purse that could store everything from swords to small animals. *shrug* Other than having GMs have to set the capacity of containers on creation or creating some code to set size according to the name of the container (neither of which, I can guess, sound very appealing/ feasible), there is no way to get around possible abuse. Do we really even need vsize, except to keep dragons and mechs from running amuck in the R/T? :) -------------------------- Message 805 from *ideas (#504): Date: Sat Apr 11 19:59:26 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Replicator in the R/T "Get the replicator out of the R/T? It really disrupts RP by spamming your screen is someone is gathering their entire wardrobe. -------------------------- Message 806 from *ideas (#504): Date: Sun Apr 12 23:14:13 1998 CDT From: Toraxyn (#19315) To: *ideas (#504) Subject: I'm gonna get flamed for this, but... Force all high-statted characters to take some sort of rules similar to the Adversary status, or make them face stat caps. I'd also like to see a few more coded advantages for new people, maybe higher potential granted or more GM assistance. I've seen it for a long time but not said anything. I honestly don't think this MOO is fun for newer or low-statted characters any-more. Personally, I'd like less emphasis put on this becoming a MOO of the elite and more being a MOO of the vast majority of players. -------------------------- Message 807 from *ideas (#504): Date: Sun Apr 12 23:16:18 1998 CDT From: Moonheart (#20495) To: *ideas (#504) Subject: only problem with tor's idea is that it punishes those that spend the time to get the stats...and rewards those that don't....I'm almost in favor of a total reset and let every one work there way up to what ever they can.... H -------------------------- Message 808 from *ideas (#504): Date: Sun Apr 12 23:17:45 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: My 2 cents. Being one of those newbies, I have to agree with Toraxyn. While it's not impossible to RP and have fun, the knowledge that there is absolutely no way you can survive one of stat-gods, without about 1 year of sparring, can damper things. I think it would be less of a problem if most of the stat-gods weren't loony/evil. But trying to play a character who helps others in trouble is nigh impossible. Then again, they did earn the stats through hard sparring, so who knows what the solution is. -------------------------- Message 809 from *ideas (#504): Date: Sun Apr 12 23:19:09 1998 CDT From: Perplexity (#20542) To: *ideas (#504) Subject: *sniffle* But... I'm close to 1k bladed on an alt, am looney, evil, and still never hurt anybody. *cry* This post brought to you by Space Wasters Anonymous. -------------------------- Message 810 from *ideas (#504): Date: Sun Apr 12 23:19:10 1998 CDT From: Toraxyn (#19315) To: *ideas (#504) I have personally worked for every stat I have, and I don't see anything wrong with accepting rules because of that. I don't believe that people should be allowed to go around and attack others without IC reason. You should not need stats to play on this MOO. Those who get them can compete, sure. But they shouldn't be making life more difficult than normal for those who choose to play as regular joes as opposed to combat deities. -------------------------- Message 811 from *ideas (#504): Date: Sun Apr 12 23:22:12 1998 CDT From: Moonheart (#20495) To: *ideas (#504) Subject: it's a stat based moo with a stat based combat system you'd have to jerk that out at the roots to make it "fair" ...and it'd no longer be Ghostwheel. H -------------------------- Message 812 from *ideas (#504): Date: Sun Apr 12 23:24:15 1998 CDT From: Julian (#17640) To: *ideas (#504) Subject: Stat based MOO? I have to disagree. The stats do not make the MOO. Stats are a tool, that can be replaced without changing the whole completely. The theme and the people of this MOO make it what it is. -------------------------- Message 813 from *ideas (#504): Date: Sun Apr 12 23:24:39 1998 CDT From: Dante (#10660) To: *ideas (#504) Subject: So you know.... It's completely impossible to catch up with this system. The only way to win a fight with Rathe, Tor or Kzin will ever be a gun and even then it may not work. Not to pick on them but they did earn these stats, still there will be guys like me, Clayson and Skeeter it's like 4 levels of stats. 1st level is average, your ordinary player. Second level is 500 or so moderate level of sparring, not a big asskicker but still good. 1000 for those who worked at it for half a year. And lastly the guys who worked even longer to get 1500. Even if I was to spar everyday twice thats at best 5 points, 5 points 5 times a week is 25 points. When Tor sees I'm sparring or Kzin they'll spar too. So in essence it's worthless to even try which is actually why I don't spar anymore ;) On a counter note resets are idiotic, the current system just doesn't work. Now if you were to rework the stat system. One which didn't have a max int stat of 9999 bladed ;P then it wouldn't be so bad. I don't know what to suggest but every other MOO with a rpg I've been to, CS and Lambda both have limits to stats I like working to get upto a point and beating my enemies when a fight becomes one of luck where either person can win I know I am definitely more thrilled then if it's an uneven fight. It's more fun ;) Point being I'd like to see fights more even in the total circumstances, one based more on luck of the situation, the first hit and how many friends you have to team up and kickass Not one where a single guy can take out 10 people in an entire room. -------------------------- Message 814 from *ideas (#504): Date: Sun Apr 12 23:29:46 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Resetting Well, stats aside, one problem with a reset is the older players losing all their advantage points. -------------------------- Message 815 from *ideas (#504): Date: Sun Apr 12 23:31:39 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: say Stats and stuff I have to agree with Ed's post, resetting will not work. We tried that remember? People got pissed, everyone spared day and night to try to get there stats back. A cap is needed. Even for my char's, I love to spar...but for Christ sakes, there is no reason for Clayson to have a high bladed, Smoke either...A woman running around killing grown men in one hit is insane. And now with summer coming the sparring will start again, soon other players will by pass Rathe, Kzin and Tor...it will never stop. If a cap is in place at least the sparring will go away and more ppl will come out to play. -------------------------- Message 816 from *ideas (#504): Date: Sun Apr 12 23:33:42 1998 CDT From: Toraxyn (#19315) To: *ideas (#504) Subject: Erm... A stat-cap won't bring people out to RP. If everyone levels out at one place, the strongest weapon will be the victor. The viciousness will still continue. -------------------------- Message 817 from *ideas (#504): Date: Sun Apr 12 23:34:29 1998 CDT From: Moonheart (#20495) To: *ideas (#504) Take it to chat -------------------------- Message 818 from *ideas (#504): Date: Mon Apr 13 10:04:46 1998 CDT From: Quinn (#2) To: *ideas (#504) Subject: Int/Caps If stat caps were instituted, they'd be based off a new major attribute measuring "mental capacity". We'll call it "Intelligence", for lack of a better word. Perhaps failure to learn a skill (boost) might result in your actually LOSING some of that skill (setbacks due to "mislearned" lessons). Anyway, I'm not opposed to some rational method of limiting skill, but I'm firmly against any kind of arbitrary 'cap' on skills. -------------------------- Message 819 from *ideas (#504): Date: Mon Apr 13 13:46:05 1998 CDT From: Moonheart (#20495) To: *ideas (#504) Subject: Mages to strong? Rathe, Kzin, and Tor may be about the strongest charcaters active but I don't think that's got much to do with them being mages and the combat spells really aren't that great if you compare them to just a thwap to the the head with a good sword. So what's the problem with mages? H -------------------------- Message 820 from *ideas (#504): Date: Mon Apr 13 13:47:28 1998 CDT From: Sater (#4919) To: *ideas (#504) Subject: Re: Moonheart Well, first of all they have too many advantages and they're are just too many mages. -------------------------- Message 821 from *ideas (#504): Date: Mon Apr 13 13:48:11 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Here here. Spells are pretty much useless. A good example happened a few days ago.. I spelled Dante, he wielded, and KO'd me in one shot. Why? You can't wield while casting, the spell barely hurt Dante.. Anyone who uses spells in combat is at a serious disadvantage -------------------------- Message 822 from *ideas (#504): Date: Mon Apr 13 13:50:29 1998 CDT From: Sater (#4919) To: *ideas (#504) Subject: Ok Yes spells suck but still the mage class has many advantages whichmany newbies are up for, therefore not joining any other classes. I'm not saying to take away the mage advantage but i think other classes like the submariners should emerge with an advantage so the too can produce . -------------------------- Message 823 from *ideas (#504): Date: Mon Apr 13 13:52:04 1998 CDT From: Rathe (#14172) To: *ideas (#504) Well, that post didn't make much sense. Lemme try to decipher. *reads a few times* ok. I think I gotchya. What advantages does the mage class have to start? Glare. thats it. glare. Worthless, piece of shit spell. Anything else they want, they have to learn from a magister/adept/magus. -------------------------- Message 824 from *ideas (#504): Date: Mon Apr 13 13:52:27 1998 CDT From: Rathe (#14172) To: *ideas (#504) Er, not dissing Stal's code on the glare front. But the spell is pretty much useless ;) -------------------------- Message 825 from *ideas (#504): Date: Mon Apr 13 13:53:47 1998 CDT From: Moonheart (#20495) To: *ideas (#504) Subject: 3rd circle spells should be pretty much useless -------------------------- Message 826 from *ideas (#504): Date: Mon Apr 13 13:59:39 1998 CDT From: Nomar (#17488) To: *ideas (#504) Yes But at least they get glare and restore. What do the subbies get when they join? Nothing. They don't get a dome, a seahorse, no special weapons or skills nothing. The only thing that they get is the ability to swim under water which is the same as buying a .5k diving mask. And Mages do have the ability to learn new things. With the other classes, what they get when the start is bascially all that they can get. -------------------------- Message 827 from *ideas (#504): Date: Mon Apr 13 14:04:44 1998 CDT From: Rathe (#14172) To: *ideas (#504) They don't get restore anymore. Riders get dragons Soulmech pilots get mechs. Crystal hunters don't really exist right now. Subbies get to breathe underwater. Why bitch about mages? Other than the fact that the subbies are kinda a dead class (what, 3 active members at most?), Riders and mech pilots get a lot more than mages. Do mages get the ability to destroy people in one hit, like mechs and dragons do? I think not. As for mage spells, well.. thermoblast? Anybody wearing armor and wielding a weapon is basically immune to tblast. Hblast is the same. A mage gets one spell off, you can kill them with one shot to the head. eeezy. Seekers really don't get that much. Magisters get more.. But it takes -alot- to become a magister. Adepts don't get much more than magisters, and it takes even more to become an adept. My point? Well, shut up and stop whining :) -------------------------- Message 828 from *ideas (#504): Date: Mon Apr 13 17:17:14 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: Classes I personally don't think there is anything wrong with stats or classes. In real life a doctor gets paid more than a plumber right, even though we need both professions. Some jobs/classes are just more powerful. Same thing with stats. If everyone could KO everyone in one hit, how fun would that be? Very little. My earlier post, well, I just like conflict and debate, but I hold to my possition about very few heroes. I'm not complaining about it (Anubis is hardly a saint.) it's just what I see. -------------------------- Message 829 from *ideas (#504): Date: Mon Apr 13 19:49:41 1998 CDT From: Smoke (#12541) To: *ideas (#504) Subject: idea Since every 2 or three months we go through posting ideas and complaints about looting, killing and none roll-playing players, why don't you just make one large part of the moo warded. This would give newer players a safe haven to rp with out the danger of coded death. It would allow those who would rather just be talking heads to play their char's more realistically. Make ic only, perhaps allowing players to go ooc but they lose the ability to move or speak. Leave the other part of the moo unwarded. Make the escapes quicker and the ability to hide for those of us who enjoy coded combat and the excitement of a good chase. If it doesn't work, it doesn't work, you can change it back. But at least this way the yelling of unfair would stop. -------------------------- Message 830 from *ideas (#504): Date: Mon Apr 13 21:51:06 1998 CDT From: Mercury (#16576) To: *ideas (#504) I remember hearing that there was going to be a "warded" area nearly a year back (give or take a few months). --------------------------