Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with SMTP id PAA12375 for ; Sun, 19 Apr 1998 15:22:45 -0400 (EDT) Received: (qmail 33020 invoked from network); 19 Apr 1998 19:22:43 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 19 Apr 1998 19:22:43 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id OAA10803 for ; Sun, 19 Apr 1998 14:22:42 -0500 Message-Id: <199804191922.OAA10803@zoom.bga.com> Date: Sun, 19 Apr 1998 14:22:41 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 756 - 797 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: ebb88b85a0ad02faf68ffbb128688675 Status: U X-Mozilla-Status: 8001 Message 756 from *ideas (#504): Date: Tue Mar 31 18:24:29 1998 CST From: Rathe (#14172) To: *ideas (#504) Increase the penalties for combat on damage, insanity, and fatigue. I don't see someone with CRT fatigue, insanity, and injury getting up off the ground, much less swinging a sword :P -------------------------- Message 757 from *ideas (#504): Date: Tue Mar 31 18:26:19 1998 CST From: Sterno (#21938) To: *ideas (#504) Subject: I can feel the flames already... Bring the stats closer together... it gets old knowing you can't even touch one of the higher statted players even if they're on CRT damage. Then again, Rathe's idea might solve that problem. -------------------------- Message 758 from *ideas (#504): Date: Tue Mar 31 18:26:43 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: On a side note... Put a limit as to how much damage a person can be given. I don't see anybody with more than at least 500 damage surviving. Anything over that is just ridiculous. -------------------------- Message 759 from *ideas (#504): Date: Tue Mar 31 19:24:08 1998 CST From: Rathe (#14172) To: *ideas (#504) change the generic riot shield so that armor can be worn under it, but not over it. -------------------------- Message 761 from *ideas (#504): Date: Wed Apr 1 16:34:38 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: As Quinn said.. Please do not put any derogatory discussion/commonds on any public forum. Quinn will not tolerate any attacks on her Character, and it's not worth it. -------------------------- Message 762 from *ideas (#504): Date: Wed Apr 1 16:36:43 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: Err.. Comments, not commonds. -------------------------- Message 763 from *ideas (#504): Date: Wed Apr 1 16:49:09 1998 CST From: Quinn (#2) To: *ideas (#504) Removed post 760; I'm assuming Solo doesn't read *chat. Please keep the list full of IDEAS, as you all well know it's hard enough to get a gem of creative goodness through to me without having to make it shine through a load of crap. -------------------------- Message 764 from *ideas (#504): Date: Wed Apr 1 19:17:42 1998 CST From: Nomar (#17488) To: *ideas (#504) Subject: Question Actually What's upstairs of the star lounge? Didn't want to send this to *chat cause I felt it would interrupt the discussion going on on it. -------------------------- Message 765 from *ideas (#504): Date: Wed Apr 1 21:23:41 1998 CST From: Dante (#10660) To: *ideas (#504) Subject: Reap. Reap players older then 6 months, if not that at least get rid of ones a year idle. I mean if they're gone that long they're not coming back ;P -------------------------- Message 766 from *ideas (#504): Date: Thu Apr 2 06:55:42 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: Nomar Thats where we keep all the corpses for those that ask silly questions.. Just kidding.. Now for a idea.. I say we get into the summer swing by planning a great old round of Truth or Dare in the Hot Tub.. We ain't done that in ages.. I'm sure I can come up with some new lies and questions.... -------------------------- Message 767 from *ideas (#504): Date: Thu Apr 2 07:41:56 1998 CST From: Smoke (#12541) To: *ideas (#504) Subject: a thought It would be nice to have underground tunnels that connect to main rooms of the moo. When you are being chased the ship takes to long to land for an escape. Sort of like underwater tunnels, like the one from Boston to the airport, but longer. Perhaps they were used for highspeed trains that took you across the ocean at one time. They wouldn't have been destroyed in the war since they are on the ocean floor. Maybe now they are inhabited by mutants who sling body parts or dead rats as you pass by. They would be dangerous, dark and cold and very time consuming to travel, but at least it would give you another option of escape. -------------------------- Message 768 from *ideas (#504): Date: Thu Apr 2 07:55:54 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: Tunnels I think thats a idea... I think one thing that keeps rp down is the fact of time restraints.. The Shuttle system is a work of art.. But in the old days it sure was fun running from the Helipad to the Ghostwheel and having those great chases we had.. Sure put some adrinalin into the picture.. Now you just about fall asleep while in Transit.. Have to get off and go get a cup of coffee before ya resume the chase.. Red -------------------------- Message 769 from *ideas (#504): Date: Thu Apr 2 10:15:14 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: I gotta Idea *GRINS* Lets go back to 1996.. When boostin was a hoot and killin was fun!!! Huntin was profitable and smoochen the ladies was sweet as it got!! ~./o Oh give me a home.. ~./o ~./o Where the buffalo roam! ~./o Ok, I'll stop the singin.. Ya got my point?? Lets simplify.. Its Simple really.. Red -------------------------- Message 770 from *ideas (#504): Date: Thu Apr 2 14:43:42 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: IC/OOC Of course, you could always code an "@AFK" command which, when a player types "@afk", basically make the player OOC, unable to be attacked, but also doesn't allow them to intereact in any way with anything else on the MOO until they type @afk again to toggle it off... -------------------------- Message 771 from *ideas (#504): Date: Thu Apr 2 15:27:08 1998 CST From: Animus (#22744) To: *ideas (#504) Subject: Oceanic Tunnels The chances of an infrastructure of this type surviving into our post-apocalyptic realm would be a real stretch. The maintanence costs alone would be prohibitive in keeping such an elaborate system going if the world's population took a severe nose dive like it did. Then there is the fact that these types of intercontinental structures tend to be used as weapon payload delivery vehicles or are taken out to avoid such. Then there is good old Mother Nature's built in entropy for those types of things; plate tectonics. Not to mention that many of the lovely doom's day devices we have conceived tend to cause some really serious crust shakin'. ;) If those tunnels were ever created (there are some serious issues with running long tunnels under large bodies of water), then they are probably great reminders for the Subbies to look at of what our civilization was once capable of. Continuity. Plausibility. Aint it a bitch? Animus. -------------------------- Message 772 from *ideas (#504): Date: Thu Apr 2 15:46:11 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: Geos/teks Bring the ones which you feel are capable of doing what you have planned to the fullest extent, and not be `idling around', Homie Q. I'm sure they'll do what you planned and more.. hell, take away their talking privelages or paging, or whatever you need to, just bring'em back.. Random Blatherings (Blatherskites!) Ake -------------------------- Message 773 from *ideas (#504): Date: Thu Apr 2 15:47:03 1998 CST From: DreamEvil (#21835) To: *ideas (#504) Please. -------------------------- Message 774 from *ideas (#504): Date: Thu Apr 2 16:24:20 1998 CST From: Resin (#14555) To: *ideas (#504) Subject: IC/OOC Ok, first point I want to bring up is this: I don't know if I'm the only one who does this, but sometimes I like to sit OOC in the middle of an RP session and watch (voyuersim, heh). What does it hurt, eh? Anyways, OOC people sitting in could cause a distraction for the RPers, right? So why not prepend what OOC players say with ""? And since an OOC person could percievably be twinkish and take objects sitting in the room, maybe :take could be patched to not allow OOC players to pick things up in a strictly IC room? And, if you really want to restrict OOC players, make them unable to move into strictly IC rooms a la CS. Just a few thoughts. I personally think that the current system is not a problem, it seems to have come up as an issue. Anyways... - Resin - -------------------------- Message 775 from *ideas (#504): Date: Thu Apr 2 16:51:56 1998 CST From: Toraxyn (#19315) To: *ideas (#504) Subject: re:IC/OOC I like Resin's idea.. but to prevent disruption to RP, how about hard-coding the say, emote, pose, and directed speech verbs to append before the text is displayed for OOC players? -------------------------- Message 776 from *ideas (#504): Date: Thu Apr 2 21:02:41 1998 CST From: Shynara (#17718) To: *ideas (#504) Subject: IC/OOC... My addition Ok, I really don't have much of an opinion on this OOC/IC thing, save that it would be horrible to be forced to be IC and have an emergency come up and have to navigate to an IC/OOC switching station just to deal with RL. @AFK sounds great, or that @ic/@ooc teleport/save last ic loc deal too. What I really have a thing about is if someone comes into a room, you don't know if they are IC or OOC. I see it happend all the time. Someone walks into the room, the whole IC room nods to the guy and then finds out that he's OOC. Now I am not saying that I hate OOC wanderings, but I would like to have (OOC) after their name, just as it is in the room contents. My (not-really-a) rant. The end. -------------------------- Message 777 from *ideas (#504): Date: Thu Apr 2 23:45:06 1998 CST From: Seraph (#16551) To: *ideas (#504) Subject: Erm... Being one of the ex builders who someday might want to come back -- I have this to ask about. I don't know this core inside and out. I'm pretty sure the others don't either, though I'm not trying to speak for anyone else here. If we can't use anything but the @dig and @describe commands, or whatever has been decided, (ie, we can't use say or emote or channels,) _how_ are we supposed to get help for matters about code questions, how to make this or that work, how to have specific approval for 'new idea for project X' that we're working on, etc.? This just seems to me to maybe be alot more trouble than it might be worth. The 'contract labor' basis sounds like a good idea, as it will keep people working and unidle, though, well, somehow I thought once in a while, some of the Geos had good ideas, and it really looks like this is a way of saying, "Sorry, build X, we don't want any oher ideas or opinions from you." It's a little insulting, but dealable with. If I'm off base or misunderstanding the original post, please let me know. Again... how are the builders supposed to ask for help/approval/information? I know that I for one wouldn't want to build anything that stepped on anyone else's toes, nor, I believe, would any other person who built for the MOO. But -- without communication, how are we supposed to know? This again is just my opinion, but it seems to me to create a good working enviorment takes dedicated people who have good communication with one another, and... well... it dun look like it'd be that way from this term. My probably-about-to-get-flamed-to-hell-and-back 2 bits, -Dee. -------------------------- Message 778 from *ideas (#504): Date: Thu Apr 2 23:51:42 1998 CST From: Rathe (#14172) To: *ideas (#504) Subject: Smoke: Before you post, the answer is "No" -------------------------- Message 779 from *ideas (#504): Date: Thu Apr 2 23:59:45 1998 CST From: Axelle (#9124) To: *ideas (#504) Subject: Re: #777 and Dee's Concerns Being one of the Vacationed-Geos who has been hoping to come back to build again too, I'd have to agree with Dee on the futility and handicaps of lacking communication commands. For one, I am one of the few who still MOOs on a 286, and I cannot multi-MOO for extended periods of time. (It means changing to a slow, lagged freenet server where I have a maximum connection of 2 hours per day.) Being such, even the possibility of me logging in an alt just to page for help or opionions would be difficult. I couldn't do it all the time, as well. And to be realistic, logging the Geo off to log back as an alt and then log on again as the Geo after I've got my answer/opinion, is a hassle. But this is just my humble opinion. I suppose the labour contract idea is good and all, but I also don't really agreee with the connotation that it supplies. For me, building for a MOO is not a task or a job or something I would dread, as I would labour. It is me wanting to help better the MOO environment. Of course, I am only arguing semantics here. I think. *chuckle* At any rate, I do miss building here...but then again, I've also been asked to build elseMOO and that opportunity perhaps provided itself out of my idleness here. As well, I miss big TPs and the way that the GMs used to try to plan up stuff to do. -------------------------- Message 780 from *ideas (#504): Date: Fri Apr 3 00:25:50 1998 CST From: Willow (#22906) To: *ideas (#504) Subject: Not a FLame I personally dont see builders needing a hell of a lot. Not the ability to see stats, see who's hidden, or see who's naked. I would think besides @who that we all have they need to see other builders/coders on, for questions/help. Perhaps a channel for builders/coders to ask these things on. And as for your ideas taking fruit there is *idea and nothing saying you cant have meetings and work things out (something you can do without a bit,,it doesnt give more brains) Work out a good idea and send it to Quinn or other appointed staff. And there is nothing to say (cept Quinn) that you cant be a builder on your idea so it works how you think. Also, if another builder is logged on he obviously is there for a reason, if he is on as a char, he's on for that reason and prolly doesnt want to be bothered. If you want to flame me don't bother, i dont get into that backlash crap. @mail me so i can remove it and no one needs to be spammed by it. - but hell, it might ease your tensions - Better known as Shaelin -------------------------- Message 781 from *ideas (#504): Date: Fri Apr 3 00:28:38 1998 CST From: Rathe (#14172) To: *ideas (#504) The thing is Builders and Programmers usually double as GMs.. Hard to game master when you can't communicate with the players. Before anyone says it, we DO need game masters :) And this isn't a flame either. -------------------------- Message 782 from *ideas (#504): Date: Fri Apr 3 00:35:53 1998 CST From: Axelle (#9124) To: *ideas (#504) Subject: Builders The idea for a channel (from Willow) for Builders and Teks to communicate on is a good one. Of course, that only backs up mine and Dee's concern for a means of communication. And yes GMing is different than Building, and relies on communication more so. -------------------------- Message 783 from *ideas (#504): Date: Fri Apr 3 00:37:24 1998 CST From: Seraph (#16551) To: *ideas (#504) Subject: Erm... I think there was also mention of Geos not being able to post to lists, so *idea would be out. And... no offense, but some of us aren't on when Quinn is to meet with him about every question. Point is -- being able to page and ask if is acceptable is easier than waiting 2 weeks to get in touch with them. Nobody needs to know who's naked in my opinion either... dunno why we even have that. Might be just something more used on other MOOs where @join is still enabled, so people don't accidentally @join people in the middle of something that they shouldn't... but since that hasn't (to the best of my knowledge) ever been a problem here, I don't see why we need it. As for stats... when you're creating $ahabs to put into a hunting ground, etc., you sometimes need to know around what level the players who will be using the area will be to adjust the ahabs. I know when I made the bayou, I took a look at the stats of other ahabs in play (you see, @stats works on ahabs, too,) and the levels of some of the 'midrange' players, in order to make it a reasonable challenge, but not impossible for those players, or too deadly. So long as people handle their 'priveledges' responsibly, and for the reasons intended, there shouldn't be any problem. If someone doesn't, axe their bit. -me. -------------------------- Message 784 from *ideas (#504): Date: Fri Apr 3 00:48:28 1998 CST From: Axelle (#9124) To: *ideas (#504) Subject: Naked People I see no reason why nudity should be listed as well although to re-iterate Dee, was cuz people used to walk in on others having MOOsex. Not like that's a concern for me! ;) I'd just join in, hey what the hell? ;) -------------------------- Message 785 from *ideas (#504): Date: Fri Apr 3 00:50:49 1998 CST From: Axelle (#9124) To: *ideas (#504) Subject: *cough* Addendum Eerrr I'd join in if Draven was involved. Yes that's it. *smiles innocently* -------------------------- Message 786 from *ideas (#504): Date: Fri Apr 3 00:54:54 1998 CST From: Willow (#22906) To: *ideas (#504) Subject: Stats Ive heard GM's discussing stats on Eponine's channel. A channel which has characters and GM's on. Stats that really had no business of anyone knowing. Im all ok for seeing AHABS stats, and averages with the Skill verb. If said verb actually reflected the chars that play. Ive just seen the system abused with poeple knowing stats. Sorry if i come off bitchy, but this really hits close to home for me. -------------------------- Message 787 from *ideas (#504): Date: Fri Apr 3 01:02:27 1998 CST From: Toraxyn (#19315) To: *ideas (#504) Subject: Re:Stats I resent that last comment, and I'm sure whoever it was aimed at also does. I have NEVER displayed another's stats publicly on a channel, list, OOC room, or anywhere else without explicit permission of players whose stats were displayed. Is there a reason that your stats should be a secret from GMs? >From God? Does it really matter if someone knows your stats? If they don't, they can find out how theirs compare with one swing of a hastily replicated broadsword. -------------------------- Message 788 from *ideas (#504): Date: Fri Apr 3 01:03:22 1998 CST From: Toraxyn (#19315) To: *ideas (#504) .. I'm going to sleep now. -------------------------- Message 789 from *ideas (#504): Date: Fri Apr 3 01:10:56 1998 CST From: Axelle (#9124) To: *ideas (#504) Subject: In reference to Stat leaks In defense of myself, I can't say I've even told anyone their own. Never had the need to. No one asks me, for some reason. I can't PASTE is prolly why. (Or maybe I'm just the *sheet gal?) Not even preoccupied with my own stats really. Evidence of my sparring history, or lack thereof. I did look at them, true, perhaps most to just laugh or cry. As for the channels, I was mostly off Lunatics because it was so spammy. -------------------------- Message 790 from *ideas (#504): Date: Fri Apr 3 04:51:53 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: The Old Case of the GM and the leaking of stats Simple Suggestion if everyone thinks people are leaking stats through the various channels on here (which I must say, appalled me. I have never told anyones stats cept my own over the channels), would be to remove ALL the channels. That way, you could take care of `GMs stat leaks', plus you could stop people from feeling they are being talked about (yes, a player or two has come to me asking if they have been talked about over Morr's and Lun), but in the meantime, since GMs are on vacation.. Why bother? unless you think Janus or Mulder or the older, highly respected wizzen will do such (like a snowball's chance in hell they'd do it). My bothersome spam, am going to school now, adios. Whee Ake -------------------------- Message 791 from *ideas (#504): Date: Fri Apr 3 18:02:45 1998 CST From: Yjezra (#5512) To: *ideas (#504) Subject: Re: 780 We can/could see people naked? Why wasn't I told!? -------------------------- Message 792 from *ideas (#504): Date: Fri Apr 3 18:41:48 1998 CST From: Yjezra (#5512) To: *ideas (#504) Subject: Re: Tunnels We have some tunnels in some areas, the problem wiht having them join various areas, unless they have some form of transport, they will take WAY longer to traverse than the transports take now. Think about it. Austin was 50 kms from R/T. Morlith is approximately 1890 kms from the R/T. Time. Would take lots of it to sun/walk/crawl those distances. Tunnels would be cool and work able IF they only went under given areas. I like tunnels. *hugs* DBabe/Yj. -------------------------- Message 793 from *ideas (#504): Date: Fri Apr 3 22:28:40 1998 CST From: ShadowHawk (#12411) To: *ideas (#504) Make it able to cut off limbs and teeth and whatnot. -------------------------- Message 794 from *ideas (#504): Date: Fri Apr 3 22:29:06 1998 CST From: DreamEvil (#21835) To: *ideas (#504) And BEAT PEOPLE with them. -------------------------- Message 795 from *ideas (#504): Date: Fri Apr 3 22:49:24 1998 CST From: Rathe (#14172) To: *ideas (#504) I suggested the ability to rip off/slice off limbs (and make them wieldable) a while ago. Feh. Never happened. -------------------------- Message 796 from *ideas (#504): Date: Sat Apr 4 10:10:02 1998 CST From: ShadowHawk (#12411) To: *ideas (#504) Heh, wieldable limbs. That would kick. >:D -------------------------- Message 797 from *ideas (#504): Date: Sat Apr 4 21:58:33 1998 CST From: Khyber (#12460) To: *ideas (#504) Subject: ... bring back..@where, why? I don't know, I just miss it. --------------------------