Return-Path: quinn@bga.com Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.8.3/8.7.1) with SMTP id OAA04022 for ; Sun, 29 Mar 1998 14:22:07 -0500 (EST) Received: (qmail 22334 invoked from network); 29 Mar 1998 19:22:06 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 29 Mar 1998 19:22:06 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id NAA14064 for ; Sun, 29 Mar 1998 13:22:05 -0600 Message-Id: <199803291922.NAA14064@zoom.bga.com> Date: Sun, 29 Mar 1998 13:22:03 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 632 - 686 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: eab2c53942c6e2081deb1da60ad4da7f Status: U X-Mozilla-Status: 8001 Message 632 from *ideas (#504): Date: Tue Mar 10 09:07:43 1998 CST From: Quinn (#2) To: *ideas (#504) Subject: invisibility If it were to be done right, invisibility would be more trouble than its worth. And I don't want to do it wrong. (Ie. just remove them from the room's contents, change their say to print 'Someone', whatever.) Don't count on invisibility with the core we have now. -------------------------- Message 633 from *ideas (#504): Date: Tue Mar 10 09:08:35 1998 CST From: Quinn (#2) To: *ideas (#504) Subject: progs Programmers can be deleted, but doing so would break everything they own, which may be in use by the players. Rather than @chowning everything, I simply disable their login. -------------------------- Message 634 from *ideas (#504): Date: Wed Mar 11 07:47:40 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: Lists Think its time to purge some of these Lists.. Of course I blame spam girl for all the lag and long checkpoints.. I would never post nonsence myself..*winks* Just a thought... Rob -------------------------- Message 635 from *ideas (#504): Date: Wed Mar 11 14:56:35 1998 CST From: Rathe (#14172) To: *ideas (#504) Subject: @refuse Bring it back. -------------------------- Message 637 from *ideas (#504): Date: Wed Mar 11 17:51:35 1998 CST From: Kynwal (#20497) To: *ideas (#504) Subject: I want to see Pistols. -------------------------- Message 638 from *ideas (#504): Date: Wed Mar 11 17:57:28 1998 CST From: Kynwal (#20497) To: *ideas (#504) Subject: Plot idea Big spaceship 3-4 miles long. Crash in firezone. Multiple-levels (done via megarooms with linkers) Occupied by ugly nasty bad things. nifty toys and guns for plot only. armor/flamethrowers/etc Heapum big fun. People go in but they don't get out till plot done. Oh yeah, weebles will wobble but they don't fall down. Yes, I know this sounds like a plot I had in mind before. ;) -------------------------- Message 639 from *ideas (#504): Date: Wed Mar 11 17:59:16 1998 CST From: Anubis (#22578) To: *ideas (#504) Subject: RE:last Make it playable for everyone not just current firezone inhabitants. If this was the idea anyway just pretend like I didn't post this. :) -------------------------- Message 640 from *ideas (#504): Date: Wed Mar 11 18:01:22 1998 CST From: Smoke (#12541) To: *ideas (#504) Subject: re Kyn say Hey! I want naked dancing men...so you just stand in line magic boy! -------------------------- Message 641 from *ideas (#504): Date: Wed Mar 11 18:06:19 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: Kyn's If the ship had Traz on it and if the Traz had natural psionic weapons to mess with people's heads, it'd certainly add a challenge to any high-statted players, should this TP ever materialize. -------------------------- Message 642 from *ideas (#504): Date: Wed Mar 11 18:26:50 1998 CST From: Kynwal (#20497) To: *ideas (#504) Subject: Oh yeah another thing Crossbows would be cool. -------------------------- Message 643 from *ideas (#504): Date: Wed Mar 11 18:27:10 1998 CST From: Rathe (#14172) To: *ideas (#504) rah rah rah -------------------------- Message 644 from *ideas (#504): Date: Wed Mar 11 18:27:55 1998 CST From: Moonheart (#20495) To: *ideas (#504) Subject: Crossbows they exist but the message set it a bit messed up I was gonna put some in play but don't own it so couldn't fix it ... -------------------------- Message 645 from *ideas (#504): Date: Wed Mar 11 18:34:51 1998 CST From: Sater (#4919) To: *ideas (#504) Subject: Rathe's alias Take his alias "all" away. It gets frickken annoying when you wanna use the /all command -------------------------- Message 646 from *ideas (#504): Date: Wed Mar 11 18:38:55 1998 CST From: Kynwal (#20497) To: *ideas (#504) Subject: Nother idea Ranged weapon, ergo ammo, disarming. Ya know, the ole shoot the hand stuff. -------------------------- Message 647 from *ideas (#504): Date: Wed Mar 11 18:45:23 1998 CST From: Smoke (#12541) To: *ideas (#504) Subject: nother idea on top of idea's Backhoes, in order to scrape up the bullshit. But then a nice pearl handled 357 magnum would be nice, or a 9mm...perhaps found in a buried PD, after all, we are still the world of before. Maybe even old harleys, there is a gas station out in the wastelands. I dont know much about gas ( well except the beans part) but I am sure it can be used for cycles. -------------------------- Message 648 from *ideas (#504): Date: Wed Mar 11 20:03:05 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: Ahabs. Make 'Pets' for players, but hack up them so that they will not be able to do the following: * Attack or be attacked * Take things * talk (using say) Make em be free to emote, pets were designed for such, would be hard to abuse.. whats to abuse? Anyhow, just my 2c. Ake -------------------------- Message 649 from *ideas (#504): Date: Wed Mar 11 20:03:39 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: Addendum to last * Make sure they are charged the amount of points like before, too. -------------------------- Message 650 from *ideas (#504): Date: Wed Mar 11 20:05:15 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: Addendum to Addendum to last Make sure you can't monitor them save for outside your room, or command them outside your room, so they can't 'spy' on others, as Sky said. Akesta -------------------------- Message 651 from *ideas (#504): Date: Wed Mar 11 20:05:40 1998 CST From: Clayson (#17237) To: *ideas (#504) Subject: re: akanes I want a big furry pussy to follow me around..o'wait, I already have one...nevermind. -------------------------- Message 652 from *ideas (#504): Date: Wed Mar 11 20:05:54 1998 CST From: Fester (#20551) To: *ideas (#504) Subject: Last That would kick ass.. I want me a pet. -------------------------- Message 653 from *ideas (#504): Date: Wed Mar 11 21:19:28 1998 CST From: Nomar (#17488) To: *ideas (#504) Subject: Pets Yeah, it's a good idea and all but what's the point? If they can't attack, can't talk, you can't monitor them in a different room or anything, etc. You might as well just carry around a kid of $thing hacked to have an emote verb... -------------------------- Message 654 from *ideas (#504): Date: Thu Mar 12 07:30:30 1998 CST From: Yjezra (#5512) To: *ideas (#504) Subject: Re: 648/Pets We tried that before. Some of the problems we had were: Players using them for killing/crystal hunters. Players adding other players to them as shapers, who then used them via monitoring, learning stuff oocly, etc, etc, etc. Players leaving them around the moo, pet being killed, lots of whining. Players using them to enter tents, etc, looting other players on line. Players using them to be anoying/attacking others. There are some other problems that occurred with them, but I haven't had much sleep, and is too f***ing early in the morning. Oh, do eat up Db. *sleepy-bitch-wiz-on-vacation* Yj -------------------------- Message 655 from *ideas (#504): Date: Thu Mar 12 10:04:07 1998 CST From: Rathe (#14172) To: *ideas (#504) Well, looks like with Ed's idea, they wouldn't be able to attack, people in other rooms wouldn't be able to monitor, wouldn't be killable, probably wouldn't be able to pick things up..... -------------------------- Message 656 from *ideas (#504): Date: Thu Mar 12 10:06:46 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Auto LOOTING!!! Woo woo.. saves time after ya kill someone.. Just gotta run!! -------------------------- Message 657 from *ideas (#504): Date: Thu Mar 12 10:09:43 1998 CST From: Rathe (#14172) To: *ideas (#504) Damn good idea. Loot loot loot! @combat-options +autoloot. So none of those greedy little players in the room can grab that polymer you killed some poor sunuvabitch for before you. @woo -------------------------- Message 658 from *ideas (#504): Date: Thu Mar 12 10:10:49 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Exactly!! Grab it all up and grin.. Silly bastards where asking for it.. -------------------------- Message 659 from *ideas (#504): Date: Thu Mar 12 12:28:21 1998 CST From: Mercury (#16576) To: *ideas (#504) The actual usage of the word "Fucking" since I don't know if *'s are vowels or consonants. k -------------------------- Message 660 from *ideas (#504): Date: Thu Mar 12 12:29:11 1998 CST From: Rathe (#14172) To: *ideas (#504) You're a fucking moron. What the fuck is wrong with you? Everyone fucking knows how to use the word fuck. Fucking bloody hell. -------------------------- Message 661 from *ideas (#504): Date: Thu Mar 12 12:29:31 1998 CST From: Mercury (#16576) To: *ideas (#504) :drips because of Rathe. -------------------------- Message 662 from *ideas (#504): Date: Thu Mar 12 12:37:36 1998 CST From: Mercury (#16576) To: *ideas (#504) re: 654, from what you're saying sounds like someone could just create a generic thing in a replicator and describe it as a pet. If it can't be killed and can't pick things up, then what's the point. Though if there were pets, it could have an inventory limit of one object (simulating a mouth for example) and if it picks up another item, it drops the object in it's .inventory and replaces it with the new item. -------------------------- Message 663 from *ideas (#504): Date: Thu Mar 12 12:39:41 1998 CST From: Mercury (#16576) To: *ideas (#504) And monitoring only if you find someone who can soulbond you to it, then again that gets into issues of beastiality and having to find a bloodmage who'll actually perform the soulbonding rite on you. And just getting rid of the ability for other people to monitor puppets. Whatever happened to the beastmasters? -------------------------- Message 664 from *ideas (#504): Date: Thu Mar 12 12:40:15 1998 CST From: Mercury (#16576) To: *ideas (#504) Have I mentioned titanium dentures so non-recombs can use the bite skill? -------------------------- Message 665 from *ideas (#504): Date: Thu Mar 12 12:40:50 1998 CST From: Rathe (#14172) To: *ideas (#504) Yes -------------------------- Message 666 from *ideas (#504): Date: Thu Mar 12 12:40:59 1998 CST From: Mercury (#16576) To: *ideas (#504) Banning number spamming. -------------------------- Message 667 from *ideas (#504): Date: Thu Mar 12 12:41:13 1998 CST From: Rathe (#14172) To: *ideas (#504) Fucker. You got 666. -------------------------- Message 668 from *ideas (#504): Date: Thu Mar 12 15:00:23 1998 CST From: Mulder (#709) To: *ideas (#504) Subject: pets A long, long, long time ago I made a generic pet, and then a kid that was a generic non-combat pet (I don't remember if you could attack them or not.). They could only pick up one thing at a time (settable, of course, so some couldn't pick up anything), they couldn't use the 'say' verb, and they could emote while being held inside of other people. Fancy shmancy, but nobody really made many, so I haven't updated them. The only thing that they don't have that you're wanting is the ability not to monitor them if you're not in the same room, but I don't know if I can do that with my code, or if it requires some verb patching. -Mulder -------------------------- Message 669 from *ideas (#504): Date: Fri Mar 13 12:37:48 1998 CST From: Rathe (#14172) To: *ideas (#504) Subject: Ranged weapons, and exits Perhaps a generic sniper rifle, or something along those lines, that would let you attack THROUGH an exit? Would be damn cool -------------------------- Message 670 from *ideas (#504): Date: Fri Mar 13 17:45:17 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: The alias 'all' Can some wizard please add this to their aliases like was done with "nothing"? -------------------------- Message 671 from *ideas (#504): Date: Fri Mar 13 17:45:42 1998 CST From: Rathe (#14172) To: *ideas (#504) No they can't. -------------------------- Message 672 from *ideas (#504): Date: Fri Mar 13 17:46:23 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: Actually Quinn could, if you asked him. I'm sure he could find it's a pretty much annoyance when you want to nod to /all, and you nod to only Rathe. ;) -------------------------- Message 673 from *ideas (#504): Date: Fri Mar 13 17:48:02 1998 CST From: Rathe (#14172) To: *ideas (#504) Not my fault. You see, there is a bug in /all currently. If it tries to bring up too many names, '/all' turns into 'all'. So in a room with say 10 people, someone typing '.hug all' outputs 'Bob hugs all'.. THEN my all alias takes in. If you just fix pose, there won't be a problem :) -------------------------- Message 674 from *ideas (#504): Date: Fri Mar 13 17:49:03 1998 CST From: Akane (#14270) To: *ideas (#504) removing your alias "all" would do just the same. Plus we wouldn't have to hug you everytime we typed 'hug /all'. -------------------------- Message 675 from *ideas (#504): Date: Fri Mar 13 17:49:43 1998 CST From: Rathe (#14172) To: *ideas (#504) No, it wouldn't. '.hug /all' would still not work, it just would not work in a different way. -------------------------- Message 676 from *ideas (#504): Date: Fri Mar 13 17:49:48 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: all Whenever poses with "all" in the pose, it'll sub it for Rathe's name...and well, we know that's a bitch to see. -------------------------- Message 677 from *ideas (#504): Date: Fri Mar 13 17:50:28 1998 CST From: Akane (#14270) To: *ideas (#504) Subject: Yep Some poses involve 'all', and it subs Rathe's name for the word "all". -------------------------- Message 678 from *ideas (#504): Date: Fri Mar 13 17:51:17 1998 CST From: Rathe (#14172) To: *ideas (#504) Some poses involve 'rat', and it subs my name for the word 'rat'. When I try to 'l s' I end up with Sky's desc, yadda yadda bitch bitch. -------------------------- Message 679 from *ideas (#504): Date: Fri Mar 13 17:51:36 1998 CST From: Moonheart (#20495) To: *ideas (#504) Subject: ish Enough already quinn will either fix it or not ....enough posts about it. -------------------------- Message 680 from *ideas (#504): Date: Fri Mar 13 17:52:07 1998 CST From: Karcass (#6537) To: *ideas (#504) Subject: Ish? "I don't think that's a word. -------------------------- Message 681 from *ideas (#504): Date: Fri Mar 13 17:53:45 1998 CST From: Moonheart (#20495) To: *ideas (#504) Main Entry: -ish Function: adjective suffix Etymology: Middle English, from Old English -isc; akin to Old High German -isc, -ish, Greek -iskos, diminutive suffix 1 : of, relating to, or being -- chiefly in adjectives indicating nationality or ethnic group 2 a : characteristic of b : inclined or liable to 3 a : having a touch or trace of : somewhat b : having the approximate age of -------------------------- Message 682 from *ideas (#504): Date: Fri Mar 13 18:07:43 1998 CST From: Rathe (#14172) To: *ideas (#504) @compare, akin to what they have on mushes -------------------------- Message 683 from *ideas (#504): Date: Fri Mar 13 19:11:22 1998 CST From: Coreen (#18717) To: *ideas (#504) Subject: An exit message When First Circle mages gate or teleport from a room, there's currently no exit message to inform those in the room that the Magus has left :) I think it would be pretty easy to spot someone dissapearing, but that's just my 2 cents :) -------------------------- Message 684 from *ideas (#504): Date: Fri Mar 13 19:17:39 1998 CST From: Kynwal (#20497) To: *ideas (#504) Subject: MAgus leaving More undebugged code because of vacation, thanks! -------------------------- Message 685 from *ideas (#504): Date: Fri Mar 13 22:19:11 1998 CST From: Timothy (#20431) To: *ideas (#504) Subject: Coded languages! 'Nuff Said. -------------------------- Message 686 from *ideas (#504): Date: Sat Mar 14 01:12:17 1998 CST From: Resin (#14555) To: *ideas (#504) Subject: RE: #669 (woo, 669) Ho, you stole my idea. Oh well, it still should be done. Another idea. Maybe mages have to much stuff right now, so this should be for later, but how about shielding spells, both for magic and physical attacks? The magic shield could cause a defiante backfire on people as long as their focus was within a certain percentage higher than the caster's. The physical would just protect from physical damage for a time. Keep it in mind. --Resin The great sticky one. --------------------------