From - Sun Mar 15 14:34:31 1998 Return-Path: quinn@bga.com Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.8.3/8.7.1) with SMTP id OAA15249 for ; Sun, 15 Mar 1998 14:21:53 -0500 (EST) Received: (qmail 20716 invoked from network); 15 Mar 1998 19:21:52 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 15 Mar 1998 19:21:52 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id NAA27205 for ; Sun, 15 Mar 1998 13:21:47 -0600 Message-Id: <199803151921.NAA27205@zoom.bga.com> Date: Sun, 15 Mar 1998 13:21:47 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 599 - 607 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: 8033a9110c1ddd67d2e6187bd237232a Status: U X-Mozilla-Status: 8001 Message 599 from *ideas (#504): Date: Thu Feb 26 06:40:31 1998 CST From: Tarla (#18104) To: *ideas (#504) Subject: @mwho and such Actually Nomar, I'm personally envious of the @mariners command which lets you know not only who else is on but what ALL the names of EVERYONE in your class is. However, unless I've missed something, the recombs don't have any command like that at all. -------------------------- Message 600 from *ideas (#504): Date: Thu Feb 26 08:52:38 1998 CST From: Quinn (#2) To: *ideas (#504) Subject: @mwho I was initially suspicious of @mwho, but Anubis in 1367 on *chat brings up the valid point that mages *need* each other to advance. It might be too much to ask that mages go about questioning everyone on where to find a mage from which to learn spells. It might be fun in the realist sense, but probably frustrating. -------------------------- Message 601 from *ideas (#504): Date: Thu Feb 26 11:44:57 1998 CST From: Seraph (#16551) To: *ideas (#504) Subject: dump verb for $containers This always seemed like it would be a rather nice thing to have, to me, especially if you carry around alot of strange stuff. The way I 'see' this working is this: You could have simply 'dump ', which would drop all of the contents of said container into the room that the container is in. You could have 'dump into ' to transfer things from one container to another, providing that the other container was unlocked. You could also have 'dump onto ', which would transfer its contents to a player or furniture item. I know this may seem like a laziness issue, or something 'only hoarders need', but such is not really the case. Of course, the container being dumped should need to be unlocked, and maybe even in your inventory for you to be able to dump it. I'm rambling, it's early, but methinks the basic idea is there. -Seraph/Dee. -------------------------- Message 602 from *ideas (#504): Date: Thu Feb 26 16:00:46 1998 CST From: Rathe (#14172) To: *ideas (#504) Make riot shields a kid of $clothing again. Its kinda realistic that you can't use a riot shield while wearing chainmail, and such :P -------------------------- Message 603 from *ideas (#504): Date: Thu Feb 26 19:29:08 1998 CST From: Rathe (#14172) To: *ideas (#504) Subject: defend make it so when someone defends the next attack on is redirected to the defend-er -------------------------- Message 604 from *ideas (#504): Date: Thu Feb 26 23:38:43 1998 CST From: Theseus (#23542) To: *ideas (#504) Subject: mechs:ignore verb. How about an 'ignore' verb for people standing inside the mech and don't want to see the spam? Just an idea. Just an idea. Just an idea. These. -------------------------- Message 605 from *ideas (#504): Date: Fri Feb 27 22:02:23 1998 CST From: Theseus (#23542) To: *ideas (#504) Subject: New Class How about a Shottenjager class to combat the Necros? :) -------------------------- Message 606 from *ideas (#504): Date: Fri Feb 27 22:03:50 1998 CST From: Coreen (#18717) To: *ideas (#504) Subject: phbts That's what the Druids are for. :P -------------------------- Message 607 from *ideas (#504): Date: Fri Feb 27 22:55:24 1998 CST From: Sater (#4919) To: *ideas (#504) Subject: lockpick Ok...i was wondering if lockpick works or not? And if it isn't please fix it up cause i put 5 stats from the potentual point on it. That's means i boosted it 5 times. Thanks. I know you guys are busy but i just wanna point that out. --------------------------