From - Thu Mar 5 10:23:26 1998 Return-Path: quinn@bga.com Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.8.3/8.7.1) with SMTP id KAA08618 for ; Thu, 5 Mar 1998 10:16:02 -0500 (EST) Received: (qmail 22520 invoked from network); 5 Mar 1998 15:15:58 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 5 Mar 1998 15:15:58 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id JAA02619 for ; Thu, 5 Mar 1998 09:15:46 -0600 Message-Id: <199803051515.JAA02619@zoom.bga.com> Date: Thu, 5 Mar 1998 09:15:45 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 556 - 588 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: d92e28330ea05ed1da08b4832ab6f752 X-Mozilla-Status: 8001 Message 556 from *ideas (#504): Date: Thu Feb 12 08:18:01 1998 CST From: Quinn (#2) To: *ideas (#504) Subject: luck I have been considering adding a Luck stat which could be used in various circumstances. Finding objects, random encounters, "lucky strikes" during combat. Any thoughts? -------------------------- Message 557 from *ideas (#504): Date: Thu Feb 12 14:41:15 1998 CST From: Heretic (#6143) To: *ideas (#504) Subject: Luck stat Cool idea H -------------------------- Message 558 from *ideas (#504): Date: Thu Feb 12 14:41:58 1998 CST From: Yshar (#12217) To: *ideas (#504) Subject: Luck Based on what, though? -------------------------- Message 559 from *ideas (#504): Date: Thu Feb 12 15:45:54 1998 CST From: Quinn (#2) To: *ideas (#504) Subject: Luck Based on nothing; it'd be a new attribute, like Willpower, Strength, etc. -------------------------- Message 560 from *ideas (#504): Date: Thu Feb 12 15:50:38 1998 CST From: Clayson (#17237) To: *ideas (#504) Subject: Luck I would like to see a luck stat, I think it would be fabulous. -------------------------- Message 561 from *ideas (#504): Date: Thu Feb 12 17:06:13 1998 CST From: Cerise (#18199) To: *ideas (#504) Subject: Luck Stat The idea sounds good. Since it will be an attribute, my next question would have to be how would it be grandfathered for existing characters? Please tell me we wouldn't have to reroll. -------------------------- Message 562 from *ideas (#504): Date: Thu Feb 12 17:07:44 1998 CST From: Bishamon (#23011) To: *ideas (#504) Subject: Luck In my opinion, luck shouldn't really be an ATTRIBUTE, perhaps some sort of base modifier on each player (like a 1% chance that any attack will hit regardless of the odds). Luck is a pretty nebulous concept to make an actual phys -------------------------- Message 563 from *ideas (#504): Date: Thu Feb 12 17:08:24 1998 CST From: Bishamon (#23011) To: *ideas (#504) physical attribute out of. -------------------------- Message 564 from *ideas (#504): Date: Thu Feb 12 17:18:38 1998 CST From: Spiral (#20542) To: *ideas (#504) Subject: On luck... *winkN* You never really know how your luck will hold out each day, do you? Nope. What about a random prop on a player, that with each connection is set somewhere between 0-100 (or any other range that's deemed appropriate). You'd never -see- what your luck was for that day, and it would change on a good day, or a bad day... that way we won't have people boosting luck/sparring luck, etc., and it would be, truly, an honestly random, or 'lucky' day when you had high luck. -------------------------- Message 565 from *ideas (#504): Date: Thu Feb 12 17:20:39 1998 CST From: Cerise (#18199) To: *ideas (#504) Subject: Spiral's idea I like that. Makes more sense than an actual Attrribute. -------------------------- Message 566 from *ideas (#504): Date: Thu Feb 12 17:22:23 1998 CST From: Smoke (#12541) To: *ideas (#504) Subject: luck I like Sprials idea too, it would be much more fun not knowing how lucky you are. -------------------------- Message 567 from *ideas (#504): Date: Thu Feb 12 18:50:15 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: re: luck I wanna get lucky! -------------------------- Message 568 from *ideas (#504): Date: Thu Feb 12 18:51:32 1998 CST From: Rathe (#14172) To: *ideas (#504) Subject: Luck stat I agree with everyone else. A random luck modifier would kick ASS, and add another level of danger to the game.. I also think that ever now and then the luck modifier should be NEGATIVE.. So not only will we have lucky days, but unlucky ones. --$elf -------------------------- Message 569 from *ideas (#504): Date: Thu Feb 12 18:57:09 1998 CST From: Rathe (#14172) To: *ideas (#504) up the alias limit by another ten or so, and re-enable working title msgs. -------------------------- Message 570 from *ideas (#504): Date: Fri Feb 13 18:46:02 1998 CST From: Sater (#4919) To: *ideas (#504) Subject: the same connections, can't hit each other ward I think it sucks that ppl on freenet can't hit each other. It's pointless because so many ppl on freenet come on this moo and we can't spar together. PLease take it off. -------------------------- Message 571 from *ideas (#504): Date: Fri Feb 13 18:47:44 1998 CST From: Nomar (#17488) To: Muramasa (#20527), Sater (#4919), and *ideas (#504) Subject: Last It has to be like that because there was cheating between players. If the big Quinner took it off people would spar their alts up. So stop your whinning and find someone new to spar with. :P Thats all folks! -------------------------- Message 572 from *ideas (#504): Date: Sat Feb 14 01:31:40 1998 CST From: Rathe (#14172) To: *ideas (#504) Still think 100% lower body crippling should make it impossible to walk -------------------------- Message 573 from *ideas (#504): Date: Sat Feb 14 12:30:10 1998 CST From: Williker (#20481) To: *ideas (#504) Gas weapons and gas masks... like tear gas, mustard gas, etc.. -------------------------- Message 574 from *ideas (#504): Date: Sat Feb 14 12:30:47 1998 CST From: Menroth (#14123) To: *ideas (#504) Subject: re 573 Williker, you've got to much gas already. -------------------------- Message 575 from *ideas (#504): Date: Sat Feb 14 12:31:58 1998 CST From: Williker (#20481) To: *ideas (#504) And I want some brass knuckles and like spiked gloves, damnit! -------------------------- Message 576 from *ideas (#504): Date: Sat Feb 14 12:35:02 1998 CST From: Spiral (#20542) To: *ideas (#504) Subject: re:last Will punch daggers do? -------------------------- Message 577 from *ideas (#504): Date: Sat Feb 14 20:16:47 1998 CST From: Rathe (#14172) To: *ideas (#504) Mech transports -------------------------- Message 578 from *ideas (#504): Date: Sat Feb 14 21:42:54 1998 CST From: Naxos (#9972) To: *ideas (#504) Subject: 'hate' or 'forgive' make it so ahabs can be turned passive or violent, as in if you don't want them to continually attack people after they attack once you can basically reset their action to attack someone? -------------------------- Message 579 from *ideas (#504): Date: Mon Feb 16 16:00:02 1998 CST From: Dante (#10660) To: *ideas (#504) Subject: Communicators. How about a busy, or on off switch for comms? -------------------------- Message 580 from *ideas (#504): Date: Tue Feb 17 01:00:19 1998 CST From: Rathe (#14172) To: *ideas (#504) Subject: teleportation Still think translocation should be at least a magister, or at least adept skill.. With maybe two places you could 'remember' *shrug* Would be cool -------------------------- Message 581 from *ideas (#504): Date: Tue Feb 17 01:00:20 1998 CST From: Mercury (#16576) To: *ideas (#504) Titanium Dentures to use in addition to Steel Claws. -------------------------- Message 582 from *ideas (#504): Date: Tue Feb 17 06:32:25 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: re: Teleportation I agree, I hate walking and as old as Frap is would be nice to just say 'Blow me to bramuda!' Presto... Babes, Sun, Beach... Lets work on this kiddies.. Hell.... How hard would it be?? Don't give me no lip either.. I'm right.. Rathe is right too.. He's god and I worship him from aside even.. Rob -------------------------- Message 583 from *ideas (#504): Date: Tue Feb 17 17:36:11 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: Lounge 'shroom I think it needs less generic messaging. -------------------------- Message 584 from *ideas (#504): Date: Tue Feb 17 18:47:43 1998 CST From: Dante (#10660) To: *ideas (#504) Subject: Lost and found box is gone :P -------------------------- Message 585 from *ideas (#504): Date: Wed Feb 18 17:30:17 1998 CST From: Williker (#20481) To: *ideas (#504) "Remessage fists.. and add some 'foot' messages in. Like kicking and stuff. Duhh.. that would be cool -------------------------- Message 586 from *ideas (#504): Date: Wed Feb 18 18:23:49 1998 CST From: Khyber (#12460) To: *ideas (#504) Subject: ... The fist msgs have already been re-done, you just logged on to this place after ;), and foot messages would be cool. -------------------------- Message 587 from *ideas (#504): Date: Wed Feb 18 18:45:44 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: TOO NO! I said so! -------------------------- Message 588 from *ideas (#504): Date: Wed Feb 18 18:46:22 1998 CST From: Red_Fang (#5907) To: *ideas (#504) Subject: re: Too Read the def on @def too and see if it fits.. It don't.. NAH! --------------------------