From - Thu Feb 26 10:31:52 1998 Return-Path: quinn@bga.com Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.8.3/8.7.1) with SMTP id KAA05145 for ; Thu, 26 Feb 1998 10:15:20 -0500 (EST) Received: (qmail 20442 invoked from network); 26 Feb 1998 15:15:18 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 26 Feb 1998 15:15:18 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id JAA15048 for ; Thu, 26 Feb 1998 09:15:16 -0600 Message-Id: <199802261515.JAA15048@zoom.bga.com> Date: Thu, 26 Feb 1998 09:15:14 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 508 - 555 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: 7a8fbe36fcb23a54b0ec86c5baeba723 Status: U X-Mozilla-Status: 8001 Message 508 from *ideas (#504): Date: Wed Jan 14 15:15:20 1998 CST From: Khyber (#12460) To: *ideas (#504) Subject: re: Last That has to be the most stupid idea in the world for a weapon, a clarinet would never go through human flesh unless you thrust at maybe 50 miles an hour. -------------------------- Message 509 from *ideas (#504): Date: Wed Jan 14 16:19:46 1998 CST From: Mercury (#16576) To: *ideas (#504) Much the same way that dragons/globs of liquid alien metal/mages are realistic? Or four digit stats? -------------------------- Message 510 from *ideas (#504): Date: Wed Jan 14 20:32:10 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: Replicator in the R/T lounge Get rid of it so that you force newbies or anybody who insists on making something in the rep to go to the general store and use that one. -------------------------- Message 511 from *ideas (#504): Date: Thu Jan 15 20:16:58 1998 CST From: Mercury (#16576) To: *ideas (#504) When someone is idle for 5 minutes and they're blocking an exit, the exit will be unblocked. -------------------------- Message 512 from *ideas (#504): Date: Thu Jan 15 20:41:51 1998 CST From: Mercury (#16576) To: *ideas (#504) Rescinding the apocalypse because of this MOO's natural beauty that seems to bear no ravages of said event. -------------------------- Message 513 from *ideas (#504): Date: Thu Jan 15 20:51:54 1998 CST From: Yerox (#11884) To: *ideas (#504) Subject: Shades morphing. They should show a message to the room when they change, I think. -------------------------- Message 514 from *ideas (#504): Date: Fri Jan 16 17:39:24 1998 CST From: Jante (#20523) To: *ideas (#504) Subject: Reroll Just an idea, make it so that if(player == mage) or whatever... Make it them not a mage. So then a player can secretly be amage and a whatever. Just a thought.. -------------------------- Message 515 from *ideas (#504): Date: Sat Jan 17 15:43:56 1998 CST From: Sterno (#21938) To: *ideas (#504) Subject: Oriental weapons How about some new weapons like throwing stars and nunchucks? Hope I didn't butcher the spelling on that... -------------------------- Message 516 from *ideas (#504): Date: Sat Jan 17 15:45:10 1998 CST From: Sterno (#21938) To: *ideas (#504) Subject: Oops Okay, they're there, my bad. *slinks his head and walks off* =) -------------------------- Message 517 from *ideas (#504): Date: Tue Jan 20 14:42:36 1998 CST From: Heretic (#6143) To: *ideas (#504) Subject: attacking Hey why not fix it so everyone has to trust someone before they can be attacked then then all the problems on the moo will vanish, no more looting with out cnsent no more dieing, you'll never have to see the eagle again won't that be fun, you can just sit in the bar and BS for eternity. H -------------------------- Message 518 from *ideas (#504): Date: Tue Jan 20 14:44:32 1998 CST From: Dauthi (#10660) To: Quinn (#2) and *ideas (#504) Subject: @act Also make it so that if a player attacks a NPC, the NPC can fight back. -------------------------- Message 519 from *ideas (#504): Date: Tue Jan 20 17:22:59 1998 CST From: Bishamon (#23011) To: *ideas (#504) Subject: Hrm... Might it be possible to make attacking an NPC automatic @trust for return attacks? -------------------------- Message 520 from *ideas (#504): Date: Tue Jan 20 17:24:24 1998 CST From: Akeashar (#20348) To: *ideas (#504) If you don't @trust an NPC to 'act on' you, E can't attack you, and You can't attack Em. -------------------------- Message 522 from *ideas (#504): Date: Wed Jan 21 01:21:32 1998 CST From: Rathe (#14172) To: *ideas (#504) 'Help bob' and 'help waffle' -------------------------- Message 523 from *ideas (#504): Date: Sat Jan 24 22:42:36 1998 CST From: Sater (#4919) To: *ideas (#504) Subject: Potential Points Be able to sacrifice character points for potential points -------------------------- Message 524 from *ideas (#504): Date: Sat Jan 24 22:44:30 1998 CST From: Yshar (#12217) To: *ideas (#504) Subject: Points Good idea. Then we can all forget our RP, and just drool over the stats we gained with points meant for roleplayed abilities. -------------------------- Message 525 from *ideas (#504): Date: Sat Jan 24 22:45:59 1998 CST From: Sater (#4919) To: *ideas (#504) Subject: Last Yshar makes no sence. What does my point have anything to do with what Yshar just said. Yshar don't try to be a smartass -------------------------- Message 526 from *ideas (#504): Date: Sat Jan 24 22:46:56 1998 CST From: Rathe (#14172) To: *ideas (#504) It made sense to me.. And its spelled SENSE. Yshar's always a smartass, he's just not as good as I am at it. cps are meant for RP skills. Not coded skills. -------------------------- Message 527 from *ideas (#504): Date: Sat Jan 24 22:47:13 1998 CST From: Yshar (#12217) To: *ideas (#504) Subject: Last Character points are for roleplayed, character advantages. Potential Points are for stats. There. Cut, dry, and simple. -------------------------- Message 528 from *ideas (#504): Date: Sat Jan 24 22:48:23 1998 CST From: Sater (#4919) To: *ideas (#504) Subject: last posts It is part of RP tho. The more your on, the more your experiance therfore you get better at it. -------------------------- Message 529 from *ideas (#504): Date: Sat Jan 24 22:48:31 1998 CST From: Heretic (#6143) To: *ideas (#504) Subject: Potential Hmmm maybe potential should grow like CP .... H -------------------------- Message 530 from *ideas (#504): Date: Sat Jan 24 22:49:25 1998 CST From: Rathe (#14172) To: *ideas (#504) Subject: CPs You don't have to log on to get CPs. Stats and RP intermingle, but coded combat isn't rp. -------------------------- Message 531 from *ideas (#504): Date: Sat Jan 24 22:49:36 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: last few What, and have people create characters and not log them in until they accumulate enough potential so they start off relatively well off? -------------------------- Message 532 from *ideas (#504): Date: Sat Jan 24 22:51:21 1998 CST From: Heretic (#6143) To: *ideas (#504) Subject: Pot Takes alot of it to do anything with .. H -------------------------- Message 533 from *ideas (#504): Date: Sat Jan 24 22:52:21 1998 CST From: Skywalker (#6644) To: *ideas (#504) Subject: Pot We have enough pot as it is. 100 points at the beginning is plenty. I don't see why we need anymore. -------------------------- Message 534 from *ideas (#504): Date: Sat Jan 24 22:53:51 1998 CST From: Bishamon (#23011) To: *ideas (#504) 100 potential could get you at maximum 15 bladed. Or melee. Or shock. couldn't kill a mini-rex with 15 bladed. -------------------------- Message 535 from *ideas (#504): Date: Sat Jan 24 22:54:39 1998 CST From: Skywalker (#6644) To: *ideas (#504) That's why we spar when we're newbies. -------------------------- Message 536 from *ideas (#504): Date: Sat Jan 24 22:55:55 1998 CST From: Sater (#4919) To: *ideas (#504) Subject: sky's To get better than a 15 bladed -------------------------- Message 537 from *ideas (#504): Date: Sat Jan 24 22:57:29 1998 CST From: Yshar (#12217) To: *ideas (#504) Subject: Last Doesn't matter. Whether you get 15, or 30 to start with, it doesn't matter. Why? Because everyone else will also get 30 points in any given stats. The actual number means nothing, as far as I can tell. Just the differance between your number and the other person's. -------------------------- Message 539 from *ideas (#504): Date: Sun Jan 25 03:01:19 1998 CST From: ShadowHawk (#12411) To: *ideas (#504) I chaged that, Clayson. I AM THE CANCER IN THE SYSTEM. -------------------------- Message 540 from *ideas (#504): Date: Sun Jan 25 04:06:09 1998 CST From: Spiral (#20542) To: *ideas (#504) Subject: Erm... take this to *sb, folks, please. Also... try not to be 'proud' of upsetting everyone. Fixing things is one matter, and one that needs to be done. Being proud of hurting people along the way just ain't cool, though. Remember... you don't fight cancer with cancer. -me. -------------------------- Message 541 from *ideas (#504): Date: Sun Jan 25 04:11:33 1998 CST From: Darci (#12478) To: *ideas (#504) Subject: Cancer? What the hell do you fight cancer with? Sterno lighter fluid and a blow torch? I suggest a quick spank with my leather spanker and my handy dandy leather restraints ;) Then we shall put a ball gag in your mouth so we don't have to listen to you slurp! Or gag..whatever the case may be. But it's always wise to swallow and give flowers to your neighbors..preferrably home grown. Because stone ground mustard is THE BEST! -------------------------- Message 542 from *ideas (#504): Date: Sun Jan 25 18:54:36 1998 CST From: Yerox (#11884) To: *ideas (#504) Subject: Library of different kinds. I think this should be a new Advantage to players and sheets, even mages and non alike have room for said books in certain fields, more points more books, also gives other players acess to said materials to learn uncoded skills without teachers, etc. Thoughts, suggestions, discuss... -------------------------- Message 543 from *ideas (#504): Date: Mon Jan 26 07:00:39 1998 CST From: Ymerith (#22840) To: *ideas (#504) Maybe a wearable clothing that has opacity? So I could, for example, wear a beret and not hide my eyes and face? -------------------------- Message 544 from *ideas (#504): Date: Mon Jan 26 11:13:56 1998 CST From: Dauthi (#10660) To: *ideas (#504) Subject: suggestions. Wither add your facial description to the worn message where it would be, I did this with Naxos's shades, and Dauthi's cloak. Or you can @reveal under beret, which shows the body part underneath the clothing. -------------------------- Message 545 from *ideas (#504): Date: Mon Jan 26 13:43:02 1998 CST From: Sterno (#21938) To: *ideas (#504) Subject: R/T Guest Chamber Would anyone object to getting rid of the spammy 4 line message that you see whenever someone goes up the pedestal? Also, when you go north, it doesn't show who exited. -Sterno -------------------------- Message 546 from *ideas (#504): Date: Mon Jan 26 17:59:35 1998 CST From: Dauthi (#10660) To: *ideas (#504) How about we eliminate the warded guest room which I think everyone thinks that it will benefit the MOO with it being very very gone, in otherwords make the game and the other part of MOO character generation seperate, etc? -------------------------- Message 547 from *ideas (#504): Date: Thu Jan 29 20:56:19 1998 CST From: Naxos (#9972) To: *ideas (#504) Subject: tents in undersea. People inside should drown. -------------------------- Message 548 from *ideas (#504): Date: Thu Jan 29 20:58:13 1998 CST From: Akeashar (#20348) To: *ideas (#504) Subject: Addenum to last Cept if they are wearing diving masks with air in them, or if they are subbies. Ake -------------------------- Message 549 from *ideas (#504): Date: Thu Jan 29 21:08:14 1998 CST From: Anubis (#22578) To: *ideas (#504) Subject: underwater tents I thought they did drown -------------------------- Message 550 from *ideas (#504): Date: Fri Feb 6 18:17:47 1998 CST From: Nomar (#17488) To: *ideas (#504) Make it so that you can see who owns the object. That way, you can see if your getting ripped off and you can also use it to return something that you may have of someone else's. Without it you'll never know. -------------------------- Message 551 from *ideas (#504): Date: Fri Feb 6 18:23:34 1998 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: Nomar The ability for $players to exam objects to see who owned them, was removed because it was being used as a cheat. Buyer Beware...and as the Carny's always say, 'There is asucker born every minute.' -------------------------- Message 552 from *ideas (#504): Date: Mon Feb 9 22:21:44 1998 CST From: Rathe (#14172) To: *ideas (#504) A bladed staff/long-bladed spear.. Something like what Mat Cauthorn had in the later part of the WoT series by Robert Jordan. Would make a damn cool weapon.. Esp. if you could switch between using it as a bladed weapon and a blunt one ;) -------------------------- Message 553 from *ideas (#504): Date: Tue Feb 10 22:05:13 1998 CST From: Rathe (#14172) To: *ideas (#504) What this MOO needs is Puff the Magic Dragon, who will give rides to cute little children and evil necromantic mages alike for naught more than a ball of string. Amen. -------------------------- Message 554 from *ideas (#504): Date: Wed Feb 11 15:19:00 1998 CST From: Rathe (#14172) To: *ideas (#504) a non leathal combat spell :P -------------------------- Message 555 from *ideas (#504): Date: Wed Feb 11 17:32:21 1998 CST From: Heretic (#6143) To: *ideas (#504) Subject: Lucky hits Even the best fighter is gonna get hit by a lucky shot from time to time ..how about tossing lucky strikes into the combat system so now matter how good you are there is always a chance you'll get hit ? H --------------------------