From - Wed Jan 14 14:42:28 1998 Return-Path: quinn@bga.com Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.8.3/8.7.1) with SMTP id OAA26386 for ; Wed, 14 Jan 1998 14:38:28 -0500 (EST) Received: (qmail 9056 invoked from network); 14 Jan 1998 19:37:31 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 14 Jan 1998 19:37:31 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id NAA22581 for ; Wed, 14 Jan 1998 13:37:26 -0600 Message-Id: <199801141937.NAA22581@zoom.bga.com> Date: Wed, 14 Jan 1998 13:37:25 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 439 - 482 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: ef1ab8ac18006c947fbd118728090c10 Status: RO X-Mozilla-Status: 8001 Message 439 from *ideas (#504): Date: Wed Dec 24 00:17:08 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: Rathe's right... following, you shouldn't be able to 'lose' someone either, thats the idea, maybe you could lose them but I doubt it would be that easy most of the time, like outrunning for example, but not the command 'lose so maybe follow should be modified slightly, same with Rathe's where they don't know they're being followed till it's too late? ;) -------------------------- Message 440 from *ideas (#504): Date: Wed Dec 24 02:59:25 1997 CST From: Augustus (#18463) To: *ideas (#504) Subject: re: following and losing Making it so that a person didn't see you begin following them would help alot, would also slow a person down from knowing they have to lose someone. You should beable to lose someone but perhaps it should be so that something determines that.. Which stat or skill I don't know.. Gus -------------------------- Message 441 from *ideas (#504): Date: Wed Dec 24 11:10:25 1997 CST From: Gavak (#7824) To: *ideas (#504) Subject: Follow Maybe compare quickness and agil to see if you can lose them? -------------------------- Message 442 from *ideas (#504): Date: Wed Dec 24 13:00:00 1997 CST From: Mercury (#16576) To: *ideas (#504) Sounds like having an invisible "follow" verb will lead up to coded stealthing and hiding based on agility/dex. -------------------------- Message 443 from *ideas (#504): Date: Wed Dec 24 13:01:36 1997 CST From: Gavak (#7824) To: *ideas (#504) Lets not forget perception. -------------------------- Message 444 from *ideas (#504): Date: Wed Dec 24 13:05:57 1997 CST From: Styx (#1610) To: *ideas (#504) Subject: Perception I think that should determine follow or not. And hiding would be cool. -------------------------- Message 445 from *ideas (#504): Date: Wed Dec 24 13:07:11 1997 CST From: Gavak (#7824) To: *ideas (#504) Subject: Perception I agree.. I was saying, maybe quickness and agil for losing people and perception to know if your being followed. -------------------------- Message 446 from *ideas (#504): Date: Wed Dec 24 20:55:43 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Can someone throw together an ooc think verb, that would produce something like: Toraxyn . o O ( Mm. Beer. ) -------------------------- Message 447 from *ideas (#504): Date: Fri Dec 26 23:59:38 1997 CST From: Kzin (#5800) To: *ideas (#504) Subject: Maximums Make a max on the past-average boost-waiting time I mean, 6 hours? More? Is a it extreme, and really tedious. I'm not objecting to the extended wait itself,. If I might presume to recommmend, maybe 4 hours? 5 at most? So we 'stat-gods' and other sparrers have something to do other than chat OOCly and set our timers ;) -------------------------- Message 448 from *ideas (#504): Date: Sat Dec 27 00:13:45 1997 CST From: Rathe (#14172) To: *ideas (#504) An OOC db that $players can access, whereby there is a 'top 10' of players on the MOO, stat-wise.. Make it so that only people who have registered for the list can see the list, and only people who are registered show up on the list.. And make it so people can either stay registered, or non-registered :/ -------------------------- Message 449 from *ideas (#504): Date: Sat Dec 27 00:47:17 1997 CST From: Augustus (#18463) To: *ideas (#504) Subject: coded thief! WE NEED IT BADLY! IS SO EXCITING TO FIND YOU'VE BEEN RIPPED OFF! WOULD BE COOL TO RIP PEOPLE OFF.. NO MORE LOOTING YOU JUST TAKE! WOULD BE GREAT! gUS Gus that is without the caps on :) -------------------------- Message 450 from *ideas (#504): Date: Sat Dec 27 00:48:42 1997 CST From: Rathe (#14172) To: *ideas (#504) Bah, I wouldn't be excited to find out some stupid-ass newbie who's boosted thievery up stole BloodSong from me.. In fact, I'd figure out who they were, and pk them untill their thievery skill was down to average again, so they couldn't steal from me anymore -------------------------- Message 451 from *ideas (#504): Date: Sat Dec 27 00:49:55 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: realism. No stealing swords, daggers yes, small amounts of crystals yes, but again realism in the game ;P anything bigger then a hand shouldn't be able to be stolen. -------------------------- Message 452 from *ideas (#504): Date: Sat Dec 27 00:50:59 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Subject: re:realism Which would mean theft couldn't be coded until something like object-size is coded. Feh on it all. -------------------------- Message 454 from *ideas (#504): Date: Sat Dec 27 00:52:06 1997 CST From: Rathe (#14172) To: *ideas (#504) 'help size' -------------------------- Message 455 from *ideas (#504): Date: Sat Dec 27 08:56:39 1997 CST From: Heretic (#6143) To: *ideas (#504) Subject: Stats I think getting rid of the PEC would be fun ..let new players use it to set starting stats but then make it unavilable to players ..this way you guys would just have to guess who was best and we'd have more mystery in the world. H -------------------------- Message 456 from *ideas (#504): Date: Sat Dec 27 10:50:03 1997 CST From: Rathe (#14172) To: *ideas (#504) I think getting rid of Heretic's arms and legs would be fun ..let him keep one arm to type but take away the rest to make sure he'll stop making suggestions I don't like ..this way we could all laugh and maake fun of Heretic, yelling "Gimp, gimp!" when he came to MOObashes... Yes, I'm kidding :P But NO KILL PEC! *twitch* -------------------------- Message 457 from *ideas (#504): Date: Sat Dec 27 14:58:47 1997 CST From: Shaelin (#18284) To: *ideas (#504) Subject: *Evil Cackle* ( for Rathe ) *Evil Cackle* Along with the disappearance of PEC..*grin* get rid of boost messages. Then you really would have NO idea. *smile* ok.. so i need a lil something to get back into the Xmas spirit. Flame me, baby. -------------------------- Message 458 from *ideas (#504): Date: Sat Dec 27 16:06:54 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: *Evil Cackle* Lets tie Shaelin to the PEC..*grin* get rid of her eyes and ears. Then she'd really have NO idea what was going to happen. *smile* ok.. so i'm a sadistic, sick little bastard. When's the next crucifixion? -$elf -------------------------- Message 459 from *ideas (#504): Date: Sat Dec 27 20:44:53 1997 CST From: Yalindra (#13170) To: *ideas (#504) Subject: Armor Leather. We still have cows, right? Rather than having only metal armor, it would be nice to see some 'environmentally friendly' armor...maybe even magic friendly. Wouldn't be that hard to make, really... I dunno, just an idea. -------------------------- Message 461 from *ideas (#504): Date: Sat Dec 27 20:53:54 1997 CST From: Augustus (#18463) To: *ideas (#504) Subject: Re: Leather You don't pay attention now do ya lass. Buffalo robes is armor along with their head dress.. Ya Goof.. Gus -------------------------- Message 462 from *ideas (#504): Date: Mon Dec 29 02:22:45 1997 CST From: Kzin (#5800) To: *ideas (#504) Subject: Bah Anti-PEC anti_Stat maggots! SUCK MY loNG GOlDEN LoVE ROD! i'm in a good mood. So blow me! Anyhow. If you hate stats and boosting so much, go find a nice MUSh/MUCK and get outta my spar-god face ;) We have stats. coded. stats. Even CS ain't fucking dumb enough to take away stats. Or @stats, the equiv of which here is the PEC If you remove stats, I'm gonna get a new server, new computer, and set up a ultra-bot just to spar ALL day EVERY day 24/7/52 :P Just to make SURE I'm the best. Christ! -------------------------- Message 463 from *ideas (#504): Date: Mon Dec 29 07:07:24 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: The best Bah, I can still whoop your ass, whining maggot *grins* -------------------------- Message 464 from *ideas (#504): Date: Mon Dec 29 15:07:35 1997 CST From: Yeullan (#19204) To: *ideas (#504) Wearable communicators -------------------------- Message 465 from *ideas (#504): Date: Mon Dec 29 17:39:11 1997 CST From: Clayson (#17237) To: *ideas (#504) Subject: Stop the ooc I demand rp...I think people ooc should not be allowed anyplace but ooc areas. Do you realize that this is killing the moo. This is not a social moo. Last I checked it was a RPG moo. Come on players, are we not here to play, to have fun? Stop this ooc bullshit. -------------------------- Message 466 from *ideas (#504): Date: Mon Dec 29 17:41:05 1997 CST From: Akeashar (#20348) To: *ideas (#504) It's a social/RPG MOO. -------------------------- Message 467 from *ideas (#504): Date: Mon Dec 29 17:51:02 1997 CST From: Augustus (#18463) To: *ideas (#504) Subject: Re: Stop the ooc I tend to agree, I know I'll get yelled at but here I go.. I like the fact that on CS you can't walk about while ooc, I think you should only beable to walk icly through ic areas and ooc through ooc areas.. Ok, there I did it.. Made a CS comparison.. SHOOT ME! Gus -------------------------- Message 468 from *ideas (#504): Date: Mon Dec 29 17:51:34 1997 CST From: Skywalker (#6644) To: *ideas (#504) *shoots Gus* -------------------------- Message 469 from *ideas (#504): Date: Mon Dec 29 19:21:00 1997 CST From: Mercury (#16576) To: *ideas (#504) it's a netsex sparring MOO dammit! -------------------------- Message 470 from *ideas (#504): Date: Mon Dec 29 19:34:19 1997 CST From: Nomar (#17488) To: *ideas (#504) Subject: Re: Stop the ooc How about stop your whinning clayson? -------------------------- Message 471 from *ideas (#504): Date: Mon Dec 29 19:35:10 1997 CST From: Mercury (#16576) To: *ideas (#504) More whining please. Thanks! -------------------------- Message 472 from *ideas (#504): Date: Mon Dec 29 19:35:59 1997 CST From: Rathe (#14172) To: *ideas (#504) More Nomar, please. -------------------------- Message 473 from *ideas (#504): Date: Mon Dec 29 19:39:10 1997 CST From: Skywalker (#6644) To: *ideas (#504) Move it to *chat or *sb please. -------------------------- Message 474 from *ideas (#504): Date: Mon Dec 29 19:39:31 1997 CST From: Rathe (#14172) To: *ideas (#504) More moving, please. Thanks! -------------------------- Message 475 from *ideas (#504): Date: Mon Dec 29 22:44:20 1997 CST From: Nomar (#17488) To: *ideas (#504) Subject: Guests Guests should be allowed to be involved in combat for a couple of reasons. First: They should get to see what a large part of this MOO is like, allowing them to experience the combat system. Second: It allows players to attack annoying Guests that are full of attitude. Nomar -------------------------- Message 476 from *ideas (#504): Date: Mon Dec 29 22:46:31 1997 CST From: Mercury (#16576) To: *ideas (#504) Killing guests is a sucky thing to do, kind of like having someone come to your door to say "Hi, I just moved in" and you pummel them repeatedly for no reason because you consider them to be "full of attitude". -------------------------- Message 477 from *ideas (#504): Date: Mon Dec 29 22:46:44 1997 CST From: Augustus (#18463) To: *ideas (#504) Subject: Re:Guests Just @gag (annoying guest) and if someone hadn't abused the guests by sparing with them perhaps they would still be enjoying combat.. Also if you kill a guest outright you go directly to jail, you do not pass go and you do not collect $200.00 dollars.. So.. there ya go. Now shutup already. Gus -------------------------- Message 478 from *ideas (#504): Date: Mon Dec 29 22:47:15 1997 CST From: Mercury (#16576) To: *ideas (#504) I lurve you Gus. -------------------------- Message 479 from *ideas (#504): Date: Tue Dec 30 14:24:51 1997 CST From: Fester (#20551) To: *ideas (#504) Subject: Pages Can we get rid of that dumb: "[You are not signed in!]" messages. Its annoying and pointless. -------------------------- Message 480 from *ideas (#504): Date: Tue Dec 30 18:29:36 1997 CST From: Yalindra (#13170) To: *ideas (#504) Subject: Guests & combat If killing a guest sends us directly to jail, someone had better tinker with the bloodstone axe so we don't have rampant jalings to go along with the rampant killings...Just a thought to save whining. :) -------------------------- Message 481 from *ideas (#504): Date: Tue Dec 30 18:32:32 1997 CST From: Sater (#4919) To: *ideas (#504) Subject: FEENIDS HOw about take away the feenids from ghostwheel....there a real pain in the ass. -------------------------- Message 482 from *ideas (#504): Date: Tue Dec 30 18:40:25 1997 CST From: Yshar (#12217) To: *ideas (#504) Subject: Feenids Awww, are the Feenids being mean? *sniffle* Go to the corner Feenids. Bad Feenids! No newbies for you tonight. Yshar, for the Council of Newbie-Idiocy Reduction --------------------------