From - Wed Dec 24 14:51:07 1997 Return-Path: quinn@bga.com Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.8.3/8.7.1) with SMTP id OAA04288 for ; Wed, 24 Dec 1997 14:36:09 -0500 (EST) Received: (qmail 7376 invoked from network); 24 Dec 1997 19:37:31 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 24 Dec 1997 19:37:31 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id NAA25825 for ; Wed, 24 Dec 1997 13:37:26 -0600 Message-Id: <199712241937.NAA25825@zoom.bga.com> Date: Wed, 24 Dec 1997 13:37:25 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 348 - 393 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: 2065a326e3fe8dabe2248056793047fa Status: U X-Mozilla-Status: 8001 Message 348 from *ideas (#504): Date: Wed Dec 3 14:52:24 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: Game Balance I think this is the main topic, it needs revision, the last decision, leveling didn't work, it in fact made things worse in the long run. My feelings, is the game is supposed to have few people who are the best, and to get to be the best should be very difficult. But again there should be a limit to everything, thats the only thing I dislike about the way the code works, no limits, someone can theotetically get 9999 in every stat. I bring up caps? currently focus is capped, not explisicity designed to stop at a point, it just won't boost past +265 focus, it has something to do with the damage. The purpose of this rant is simply to get people to talk about this again, because as the game is we have players who are close to gods, and because of this GM's monsters are created to deal with the spar monkeys, dragons obviously the perfect example. Now with each death players will be lowered, I can bet there will be alot of killing after this merely for this reason, the game will turn into a mindless blood bath. So back to balance, what can be done that will make players balanced with the game, make it impossible to get to be the best, and keep players within reliatively smaller realistic numbers, like 1000, would players perfer they're stats changed into crystals, items, or do we go ahead with death having incredible repercussions? open forum from here, heh just my thoughts on it. -------------------------- Message 349 from *ideas (#504): Date: Wed Dec 3 17:58:58 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Stat caps and the like Leave the system alone, for god sakes. People know what causes PKing. Maybe some people--even those who have pathetic stats--will now, with the new death penalties, think twice before acting like superman while someone has a gun pressed to their temple. Stat caps? Sorry, no. I don't think there is anyone out there who is god-like. Take myself, Kzin, Toraxyn, Khyber, and Slayer, for instance.. ICly, we have trained with weapons for about an average of.. 4 years. Is it ungodly that we can cut down someone who's only practiced for 1 or 2 years in a couple blows? Not really. Lets see.. What else is there for me to say? I'll write down my pure brilliance as it comes to me. Thankie --$elf (Yes, my ideas have more validity than yours! HAH!) -------------------------- Message 350 from *ideas (#504): Date: Wed Dec 3 18:08:39 1997 CST From: Fergus (#13530) To: *ideas (#504) Subject: RE: Death crap. I just thought I would say one thing. I know Rathe, Toraxyn and Khyber and all the other tough guys, put a lot of time into boosting there characters. Why should all there time be basically wasted. Is it really a good thing to take away there stats. It would hurt them quite badly. There shouldn't be a horrible consequence for getting killed. The wait is a good idea, but not the stat reduction (incept for the atts thing.) Im not tough, but I have a feeling you'll have some pissed off people in a while. my comments. -------------------------- Message 351 from *ideas (#504): Date: Wed Dec 3 18:09:25 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Re Quinn's RPG post *tries to calm himself* Alright, Rathe..breathe.. Don't have a heart attack.. Ahem, anyway.. Quinn, buddy.. Ummm... Kzin has a point.. That is pretty severe. I mean, if you're going to make death do -This- much damage to us, I would suggest you look into the stats on dragons, mechs, some beasties, NPCs, ect.. 'cuz, well, if one has the strongest armor in the game, like Kzin's (polymer.. THere's only 2 suits in play now, since Moon took mine out), and your average sapphire dragon gets in one head shot.. This may reduce the stats of said dragonslayer's stats to the point where a good portion of the active people in the game are going to be able to easily kill them.. With the current difficulty in sparring, it would also take quite a while to get back to your previous level. As I mentioned in my previous post, I do understand the reason for making death have more severe penalties.. The aforementioned Superman Syndrome, where nobody fears death is pretty bloody pathetic. But this is just a little overboard. So, please consider lowering the penalties a little. If not, look into the inflated superbeastie 1hitkill stats on both the mechs and the dragons (Both Styx's undeads, and Dragonbabe's normal dragons). Thanks :) --Rathe -------------------------- Message 352 from *ideas (#504): Date: Wed Dec 3 18:26:27 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: My previous post Erm, please ignore the fact that it looks like I wrote that post under the influence of 3 different controlled substances. (Redudnancy, oddness, ect).. I've been doing stuff at work all day that has enlightened me to the psychosis of postal workers. Egghh.. No more copies! No more copieeessss.. *thud* Anyway, yeah. Eh heh. Pardon my mental state (or apparent lack thereof). Rathe -------------------------- Message 353 from *ideas (#504): Date: Wed Dec 3 18:28:33 1997 CST From: Quinn (#2) To: *ideas (#504) Subject: death Perhaps someone could say what exactly is "severe" about these penalties? I assume nobody objects to capping major attributes at 100. That's not up for discussion. Mortals have major atts of 100 or less. If it's higher, you're not mortal. If you die, you are mortal. Cap 100. Now, skills. Let me clarify something: Your skills will never drop below average due to death. It will be rare for them to drop much below DOUBLE the average. How many times do you guys DIE? What do you feel is fair? I'm not averse to tweaking the skill degradation, but it is going to happen. Speak your mind, and start offering what you feel are fair death penalties. -------------------------- Message 354 from *ideas (#504): Date: Wed Dec 3 18:31:40 1997 CST From: Karcass (#6537) To: *ideas (#504) Subject: Permadeath -------------------------- Message 355 from *ideas (#504): Date: Wed Dec 3 18:32:06 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Skill drops, and average Have you looked at the average for stats recently? What is it, like 200 for bladed and blunt? And compare that to, say, 1200 bladed? double the average.. 400? From 1200? That is a 800 pt stat drop. That is about 6 months of sparring. How often do we die? Depends. Have a look at my .total_deaths. Dragons, shotguns, that kinda lovely stuff. I, personally, would prefer something along the lines of a %10 skill drop. For someone with high stats, that's still quite a blow (-120 from 1200 bladed), but not as bad as %50 :P Rathe -------------------------- Message 356 from *ideas (#504): Date: Wed Dec 3 18:32:15 1997 CST From: Akeashar (#20348) To: *ideas (#504) Subject: Necromancy: The art of bringing back the permadead. -------------------------- Message 357 from *ideas (#504): Date: Wed Dec 3 19:02:22 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Just reread 212 on *RPG.. Sorry, I wasn't reading close enough. Let me get this straight. 1200, 2x average is 400 lets say. That makes the difference 800 between my 1200 stat and 2x average. Of that, I can lose a maximum of 400, correct? Much less if I get the 1%.. but bad timing to have bad luck :P Rathe -------------------------- Message 358 from *ideas (#504): Date: Wed Dec 3 19:03:49 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: someone shoot me, but. How about 1-500 die perm death? That way people actually start fearing death. -------------------------- Message 359 from *ideas (#504): Date: Wed Dec 3 20:55:20 1997 CST From: Styx (#1610) To: *ideas (#504) Subject: Dragons and MEchs Okay, now let me just clarify a point mentioned back about dragons/mechs being too powerful. Now. I am 6' tall. Just a plain 6'. So I can do some damage to most things, elephants etc with the right gun. Now lets take the Reaver. It is 35' . Hrm. A difference of 29'. Almost seven of me standing end to end. Now why should this thing which is so much larger then me, and made out of metal besides, not be deadly? If you mess with a 35' robot or a 60' dragon. Deal with it. You will most likely die. You don't see me kissing rattlesnakes? And I am much bigger then they are. -Kyn Oh yeah, and the skill loss is because of the memory strain you get when you die. If you want to stay the best, you had better keep practicing. -------------------------- Message 360 from *ideas (#504): Date: Wed Dec 3 23:40:32 1997 CST From: Lise (#14877) To: *ideas (#504) Subject: Styx's last To be fair, yes a 35' thing compared to a 6' person is much different. But take into a ccount that a 35' mech or even a 70' dragon has that much MORE mass to move around. Yes. height does matter, but height does slow down. So while 35' mech is gonna be able to stop everyone down, 35' mech has to be able to move as fast as 6' human. Speed does matter. Agility does matter. If you want to work it that way, then chop off agility, dexterity and endurance ( at least for a dragon, weight takes energy) and up strength and wp. Lets play fair kiddies. Haven't you ever heard of david and goliath? Giants don't always win. -------------------------- Message 361 from *ideas (#504): Date: Wed Dec 3 23:42:35 1997 CST From: Styx (#1610) To: *ideas (#504) Subject: Lise Sure. But the gripe was that they are too deadly. Not how fast/slow they are. -------------------------- Message 362 from *ideas (#504): Date: Wed Dec 3 23:45:19 1997 CST From: Lise (#14877) To: *ideas (#504) Subject: Styx But to calculate deadliness you have to weigh in ALL parts of the issue. not just one. You centered on height. I proved simply that height just like any characteristic really doesn't matter. THe fact is, mechs and dragons/wyrms ARE too powerful. I'll be the first to admit it. If Quinn is going to go to a less tollerable death measure, then things overall have to change. There are some who use dragons/wyrms/mechs to do the dirty work for em. Which really sucks, because in that case, people just die with like LESS than a chance. -------------------------- Message 363 from *ideas (#504): Date: Thu Dec 4 00:47:26 1997 CST From: Styx (#1610) To: *ideas (#504) Subject: Re re Lise Game Balance. There are those two words again. What about 'realism'? Not the real-life realism. But Game Realism. Mechs- Okay. We have a huge (usually man-shaped) machine made from some form of alien metal. That is alive no less. Is it slow hand to hand wise? Prehaps. Could it pick your little ass off with a laser targeted blast. you better believe it. Do Mechs have superstats for dexterity? Agility? Quickness? Wilpower? Endurance? In almost all of those. No. They don't. Hell, they have -0- Willpower. The stats that are high are to reflect (as far as our combat code etc here works) what they are. Living machines who can take a shitload of damage and hurt you if they hit. The same goes for their skills. Which , I believe in the future will be a combination of pilot and machine to get an average skill. Next we have everyones favorite living tanks. Dragons. Again. Some questions. How does something that big fly? How does it breathe fire/ice/lightning/gas? The Answer? The laws of our world say it can. Does that mean that a 60' lizard can be huge and fast? Yes it does quite frankly. In our world. In our world laws. Size may not be a factor in how fast/agile something is. My point in both of these? If your dumb enough/crazy enough to try and pet a 70' skeletal dragon then you deserve what you get. I know all the players here are better then the average human. But most of them sure do seem dumber then the average rock when it comes to common sense. If the new death penalties make you think twice before smarting off to something that can easily kill you. I will be joyous. -------------------------- Message 364 from *ideas (#504): Date: Thu Dec 4 00:50:21 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Dragons Oh well. Hook me up with a plasma cannon and I'll be happy as a lark. Heh heh heh. -------------------------- Message 365 from *ideas (#504): Date: Thu Dec 4 01:22:11 1997 CST From: Kzin (#5800) To: *ideas (#504) Subject: Dragons, mechs, etc Well, to be basic and blunt. Why should some players have thier stats impeded and weakened with every death or PK or wahtever happens, and other players be allowed to control near-immortal machines/serpents? Sorry, but Kzin, Rathe, Toraxyn, and, say, Winter, would MORE than blow a dragon RIGHT out of existance But OOOPS Nobody would RP-permakill a dragon, much less a undead or mech Instead, mages with near godly powers are supposed to step careful and not mouth off? Hell, we have our OWN point of power, kids. Can I get a hear hear? A halleluja? By the way There is a rational limit to how fast the nervous system can send messages to the entire 70' body even if there is a secondary routing nerve bundle, a'la dinosaurs, it slows down, so even if the dragon COULD move fast as a snake, it might not be ABLE to Undeads mebbe diff story. Anyhow I see the AHAB-controlling classes as overpowered compared to us mere reduced-to-sparring-because-we-have-no-immortal-weapon-beasts-whom-none-but-a-army-of-adepts-could-kill to protect us. I've noticed people with such 'support' as a mech, dragon, undead, or the like, tend to get lippy and not have the coded stat/skills, or even uncoded sometimes, to back it up, but depend on the -coded- power of thier beast. How amusing. -------------------------- Message 366 from *ideas (#504): Date: Thu Dec 4 01:29:20 1997 CST From: Kzin (#5800) To: *ideas (#504) Subject: Otherthing Remove auto-kill on weapons, if you're gonna have severe death penalties That's usually how dragons, the chimaera, mecs, and undeads kill people. Like a shotgun....auto-kill. Not fun if we loose stats and skills and knowledge and etc with death Rathe also wants a Ritual Summoning spell for X_mas. He's been a good elf this year, hasn't let any horny females play with his ears. So be nice and let us 'weak' mages without our powerful AHABS summon demons to do our battle. Heheh Kzinti, yeah yeah yeah, suckit -------------------------- Message 367 from *ideas (#504): Date: Thu Dec 4 01:33:47 1997 CST From: Lise (#14877) To: *ideas (#504) Subject: Hey I resent that Now I've had one of each. Hell i've BEEN one of each class. And my lippiness has almost rarely (except with clayson, and heh, well she started it) resorted in me running to dragon and having him attack. i've ran and fled, but mostly I take it and get killed/maimed/kidnapped etc. Don't associate one with all kzinti -------------------------- Message 368 from *ideas (#504): Date: Thu Dec 4 08:58:36 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: realism again. A human can't hit a fly so easily, so a dragon should have problems with a human, just a thought. -------------------------- Message 369 from *ideas (#504): Date: Thu Dec 4 18:54:29 1997 CST From: Yalindra (#13170) To: *ideas (#504) Subject: I know it's been beaten to death The new death penalties. I agree on the point that people need to take death seriously, but I don't think robbing them of weeks/months worth of work is really the answer. I think the stat decrease is an all right idea, but in moderation. Potentially being able to lose a quarter or more of your stats is almost ludicrous. For those who can come on every X hours without fail and spar, it might not be so bad, but for those of us who don't have trhat kind of time (or prefer RPing), the penalties are very severe. Yes, I realize they are supposed to make us think/act more like human beings in regards to death, but come on. You might be able to rationalize the loss as spiritual hocus-pocus done by the Eagle, but I think they stick it to us enough with att loss and PK penalties at death. Do we need more?? Basing the penalties on the average is , in my opnion, penalizing the vetran players. The stat loss might do better to be set around a base 1-5% multiplied/added/whatever by the number of pkills. THE average is so low for most stats that Icly, accomplished fighters could be reduced to incompetant fighters in the course of one death. One day, your skills just decided to quit? I think not. Once again, I wholeheartedly agree that death seems to be taken with a grain of salt here, but I thought the whole premise of GW was that (uniquely) you could come back from the dead, without needing ressurection, money, or clones stashed away somewhere. Take away that and what are we left with? (pardon the horrendous spelling/grammar...tired...dusty screen..etc.) -------------------------- Message 370 from *ideas (#504): Date: Thu Dec 4 18:57:12 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: [Rathe (#14172): Pkills and death] Date: Thu Dec 4 18:56:50 1997 CST From: Rathe (#14172) To: *Quoted-Out-Of-Context (#18591) Subject: Pkills and death Bah. Us poor pkillers need a break.. -------------------------- Message 371 from *ideas (#504): Date: Thu Dec 4 19:23:44 1997 CST From: Karcass (#6537) To: *ideas (#504) How come when people suggest things from other places that would make this place cooler, for example, thievery and stealth like on CS, people always say this isn't so and so, or this isn't such and such, but then they turn around and use the dragonriders of pern or whatever to support their argument? -------------------------- Message 372 from *ideas (#504): Date: Fri Dec 5 14:37:31 1997 CST From: Quinn (#2) To: *ideas (#504) Subject: skills deciding to quit "One day your skills just decided to quit?" You're omitting one fact there, Yalindra -- you DIED. Not only did you die, you died and CAME BACK. Your soul was yanked from your body, your body disintegrated, and your soul was slingshot back into a new shell. That's a pretty stressful situation. "Sometimes, dead is better." -------------------------- Message 373 from *ideas (#504): Date: Fri Dec 5 14:42:35 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Agreed, Quinn. However, the fact is that it is VERY easy to die in this world. One shot with a shotgun to the head, death. One shot by a dragon to MANY places, and dead. Toraxyn, himself, has about 15 deaths from hunting accidents (heh) and countless others from various Players. -------------------------- Message 374 from *ideas (#504): Date: Fri Dec 5 14:43:34 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: Suggestions? Make it harder to die? ALOT harder? -------------------------- Message 375 from *ideas (#504): Date: Fri Dec 5 15:36:13 1997 CST From: Quinn (#2) To: *ideas (#504) Subject: dying You gotta remember that it's a dangerous world. When you encounter dragons, chimera, rabid dogs, and psychotics every time you take a step, you gotta expect to croak. Torax touched on what I wanted to know -- how often do the higher-stat characters die? If it's very often, I need to adjust down the percentages. -------------------------- Message 376 from *ideas (#504): Date: Fri Dec 5 15:40:12 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Subject: re:dying Tor doesn't die very often anymore. Last time, I believe, was from a cainid, after trying to cast a spell on an AHAB with WP enough to give him 2000+ INS on a fail. The five times before that were fighting someone with an itchy shotgun finger, and probably occurred in the period of 20-40 minutes. This is the phenomena we're worried about, more than the possibility of a freak accident by trying to mindspear a pair of invisible feet. But, it DOES happen, and losing 50% of the difference between Tor's bladed and average, now, would mean that he could likely be hit by the Chimaera without too much problem. -------------------------- Message 377 from *ideas (#504): Date: Fri Dec 5 15:41:02 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: thing which kill high stated players. Chim on occasion with breath attack. RSU's and Maintainence droids. Dragons, all kinds. Other high stated players. As for how often, I could say that a high stated player who playsd overly cautious won't die often, those who fight and like to take risks can die as much as 10 times a month. In my opinion, not just high stated players, but *everyone* dies too easily, a sword, like wolfblade, of a chainsaw will ko in 1-2 hits, the same as dying in 1-2 no matter how high the shock and endurance. So I think it's too easy to die Closing deal it would make combat more fun and interesting if battlkes lasted more then one hits, one hit fights are depressing, and I think very dumb. So thats about it ;) -------------------------- Message 378 from *ideas (#504): Date: Fri Dec 5 16:47:41 1997 CST From: Lise (#14877) To: *ideas (#504) Subject: Death Bottom line: Something has to hit balance. Quinn, if you're going to make death a total loss ( which it is, and I can see why) you need to either 1) work out something to where the beasties are not so dispicably hard to where they kill you in shots ( and i'm over average here guys...) 2) where rp can become more than a phenomena and endless pkills from sparrer newbie dorks are not so condoned or 3) Something else. Something else I haven't figured out. Anyway. carey -------------------------- Message 379 from *ideas (#504): Date: Fri Dec 5 19:18:08 1997 CST From: Yshar (#12217) To: *ideas (#504) Subject: Death While I fully admit to the fact that death comes easy around here (hell, a Grizzly took me down in two hits the other day), I think Quinn's latest policy for death is a good one...Despite the rate of death here...the fact we're returning at all is rather incredible. Heck, just look at what people would give, IRL, to be able to return from the dead...not to mention the fact that you come back without putrid gobs of flesh dripping from your body. (I'm sure this sounds attractive to Rathe, but he's a little strange anyway...) But, imagine what you save with the current system. First, your character...His/her personality, their soul is intact, you don't have to make another one. Our beloved characters are pretty safe from outright distruction. Second, you retain some/most of your stats...Not too bad a slice of the GW pie, really. Most other MOOs don't let you return. CS doesn't. And you can die from taking one step too much in the Wastes of CS... All in all, returning from death isn't all too shabby. I'd have easy bowed to a stat reduction (even a large one) of Tyzrath's stat, to keep the character in play. Yshar -------------------------- Message 380 from *ideas (#504): Date: Fri Dec 5 22:30:51 1997 CST From: Clayson (#17237) To: *ideas (#504) Subject: re: Death. I'm not sure what category I fall in skill wise, but I'm sure I'm a bit above average in most of em. But on a bad day I still get killed by beasts under the water and on the wheel as well as trigger happy mages who cast spells one after another. Plus as you mentioned Quinn, death is a way of life here. My suggestion is perhaps we could buy back our skills prior to death. Lets say your dead body is preserved for 4 moo weeks and within that time for 10k or so you can have your soul returned to it. If you can not come up with the crystals, then the window is closed. At least this way you have a chance to regain what you lose with out sparring day and night, but the penitlty is still great enough to uphold the fear of death and pking. -------------------------- Message 381 from *ideas (#504): Date: Fri Dec 5 23:43:53 1997 CST From: Draven (#20327) To: *ideas (#504) Subject: Dead Horse Dear Quinn, First of all, I'd like to start this on a personal note. Love the new death rules, myself. I applaud you, although I realize I'm going to have half a dozen people jump down my throat for it. Death shouldn't be taken lightly, and with these new rules, it's not. Now then, onto the meat of the post. I know I may be dragging out a dead horse here, but the issue has been brought up again. I understand that GhostWheel is part RP, part social, and part combat. Trust me, I've got neat little snippet memorized, by now. Here's my point: The people that constantly interact with the combat engine (spar) advance like wildfire. The other camp is completly left in the dark, pleading for posed combat when it comes up, or just staying at home in the first place. Here's my request. I'm not asking that anything even be done, I'd just love to see some thought given to the issue of @noms. I believe I brought it up once before, actually, so I won't go into too much detail. Very simply put, when someone RPs well, they're @nommed. The @noms translate into points that can be spent improving your character. There will, no doubt, be a few arguments with this theory cropping up the second I hit enter on my post. That's fine, I'll try to deal with them as they come. 'Til then, I'll stop spamming you all. Thanks, Draven -------------------------- Message 382 from *ideas (#504): Date: Sat Dec 6 12:19:25 1997 CST From: Clayson (#17237) To: *ideas (#504) Subject: Armor With all the men running around in dragon armor and the new buffalo skins, I think some sexy chainmail should be made for the woman on this moo. Some kind of leather bustier with metal plates and chainmail skirt would be nice. -------------------------- Message 383 from *ideas (#504): Date: Sat Dec 6 13:12:48 1997 CST From: Finn (#20219) To: *ideas (#504) Subject: Comic relief area I think there needs to be an area created for comic relief. Let's call it Hicksville and have lots and lots of yokels there such as Grampa Jeb, Celtus(Cletus), Hal, Brandy and such and such -------------------------- Message 384 from *ideas (#504): Date: Sat Dec 6 15:07:51 1997 CST From: Karcass (#6537) To: *ideas (#504) Subject: Xmas lights Get rid of them, they never work and are annoying, besides, ICly its April, why would someone put lights up in April? -------------------------- Message 385 from *ideas (#504): Date: Sat Dec 6 20:41:42 1997 CST From: Blizzard (#10080) To: *ideas (#504) Subject: Healing Wand I think it would be cool if you made a healing wand. -Bliz -------------------------- Message 386 from *ideas (#504): Date: Mon Dec 8 19:55:31 1997 CST From: Dauthi (#10660) To: *mages (#11664) and *ideas (#504) Subject: natural armor. Well had a thought, metal would naturally make it more difficult to cast but I think that leather armor, shouldn't affect casting at all, it's natural easy to cast through, etc, so maybe that is another thing to consider change with the new system. -------------------------- Message 387 from *ideas (#504): Date: Mon Dec 8 19:56:44 1997 CST From: Coreen (#18717) To: *ideas (#504) Subject: last Metal's just refined chunks of earth :P It's natural too, in a way. -------------------------- Message 388 from *ideas (#504): Date: Mon Dec 8 19:57:47 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: natural armor Coreen and Dauthi both have a point, but I think the rationale, as Spiral suggested, is primarily behind the psychic quality of armor.. To keep stuff out. -------------------------- Message 389 from *ideas (#504): Date: Mon Dec 8 19:57:56 1997 CST From: DragonBabe (#5288) To: *ideas (#504) Subject: Leather vs Metal Actually Leather will also block 'energies' as will 'silk' Sooo... -------------------------- Message 390 from *ideas (#504): Date: Mon Dec 8 19:58:27 1997 CST From: Coreen (#18717) To: *ideas (#504) Subject: last So we're supposed to go around naked? -------------------------- Message 391 from *ideas (#504): Date: Mon Dec 8 21:05:46 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: crystals, ammo, etc. Might be better if only the people who give and recieve them see the actual amount, others would see Dauthi hands Oz some crystals, not the actual amount, possible to code? whats every else think, etc? -------------------------- Message 392 from *ideas (#504): Date: Mon Dec 8 21:32:00 1997 CST From: Augustus (#18463) To: *ideas (#504) Subject: Re:Leather vs Metal Yep, and look at rubbers.. Absorb more than energy.. Yep yep yep.. *winks* -------------------------- Message 393 from *ideas (#504): Date: Tue Dec 9 17:28:50 1997 CST From: Venom (#20510) To: *ideas (#504) Subject: Create capsules for acid pistol Create some capsules for the few amounts of acid pistols there are!:) PLEASE --------------------------