From - Wed Dec 17 15:28:53 1997 Return-Path: quinn@bga.com Received: from mail1.realtime.net (mail1.realtime.net [205.238.128.217]) by eniac.vv.com (8.8.3/8.7.1) with SMTP id OAA13088 for ; Wed, 17 Dec 1997 14:36:16 -0500 (EST) Received: (qmail 15796 invoked from network); 17 Dec 1997 19:37:32 -0000 Received: from zoom.realtime.net (HELO zoom.bga.com) (root@205.238.128.40) by mail1.realtime.net with SMTP; 17 Dec 1997 19:37:32 -0000 Received: from casper.bga.com (casper.realtime.com [205.238.128.161]) by zoom.bga.com (8.6.12/8.6.12) with SMTP id NAA19534 for ; Wed, 17 Dec 1997 13:37:26 -0600 Message-Id: <199712171937.NAA19534@zoom.bga.com> Date: Wed, 17 Dec 1997 13:37:26 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 323 - 347 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) X-UIDL: 330705448f732dfbbbed86613018f57e Status: U X-Mozilla-Status: 8001 Message 323 from *ideas (#504): Date: Wed Nov 26 19:53:17 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Cartoon bullets!! They scream and stuff on the way, and... turn corners. Like Roger Rabbit. -------------------------- Message 324 from *ideas (#504): Date: Wed Nov 26 19:53:39 1997 CST From: Rathe (#14172) To: *ideas (#504) YES! CARTOON BULLETS! -------------------------- Message 325 from *ideas (#504): Date: Wed Nov 26 19:54:33 1997 CST From: Lise (#14877) To: *ideas (#504) Subject: HEHE! And talking shuttles. Like that have conversations when you're alone with you. yeah.. like the cars. -------------------------- Message 326 from *ideas (#504): Date: Wed Nov 26 19:54:39 1997 CST From: Skywalker (#6644) To: *ideas (#504) While we're on the subject of Roger Rabbit...somebody make me a Jessica Rabbit. Rrrew. ;) -------------------------- Message 327 from *ideas (#504): Date: Thu Nov 27 18:00:03 1997 CST From: Rathe (#14172) To: *ideas (#504) @addalias @consent to $player:@ic -------------------------- Message 328 from *ideas (#504): Date: Sat Nov 29 20:51:37 1997 CST From: Yalindra (#13170) To: *ideas (#504) Subject: New death penalties, etc. If people like the sejour in hell so much, why not remove the pk penalties and make the time the person stays in hell longer the more pks they have? -------------------------- Message 329 from *ideas (#504): Date: Sat Nov 29 20:54:11 1997 CST From: Rathe (#14172) To: *ideas (#504) @recycle Lamia so I can get that pk off my list.. buh.. she never logs in anymore anyway.. -------------------------- Message 330 from *ideas (#504): Date: Sat Nov 29 21:32:29 1997 CST From: Rathe (#14172) To: *ideas (#504) Make it so you can aim for the eyes of dragons.. Sort of unrealistic that you can't hit the eyes, the single most vulnerable point on a large creature's body.. And only with ranged weapons, since you couldn't realistically swing a sword at a dragon's head :) Unless dragons pratice zen blindfighting and keep their eyes closed, those 'eyes as big as shields' are more like 'eyes as big as archery targets' ;-) -------------------------- Message 331 from *ideas (#504): Date: Sat Nov 29 21:37:46 1997 CST From: Jayren (#10514) To: *ideas (#504) I think the @rn command should be modified to tell the total# of messages one has to read. -------------------------- Message 332 from *ideas (#504): Date: Sat Nov 29 21:38:33 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Pfeh Add up the numbers :P -------------------------- Message 333 from *ideas (#504): Date: Sat Nov 29 23:57:09 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Coded hiding, wherein a character can, pitted against another player's perception score, not to be seen in the room description. -------------------------- Message 334 from *ideas (#504): Date: Sat Nov 29 23:57:38 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Hiding been there asked that.. Wizzen think it can be abused. buh -------------------------- Message 335 from *ideas (#504): Date: Sat Nov 29 23:58:12 1997 CST From: Kzin (#5800) To: *ideas (#504) Subject: Heh Is truth, too easily abused, by far. -------------------------- Message 336 from *ideas (#504): Date: Sat Nov 29 23:59:26 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Subject: Re:Hiding Yeah, well, it's still a good idea... A hiding player shouldn't be able to attack/be attacked without showing themselves, or something. -------------------------- Message 337 from *ideas (#504): Date: Sun Nov 30 07:31:15 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: hiding Maybe make it coded onto a certain kind of room, ones like swamps and dark areas, or forests, I sure as hell don't want to see someone hiding in the real/time building, unless it's some sort of magical spell which allows you. -------------------------- Message 338 from *ideas (#504): Date: Sun Nov 30 16:50:37 1997 CST From: Rathe (#14172) To: *ideas (#504) Coded explosives, land mines, ect. Other than grenades Sniper rifles that can shoot through exits double-barreled shotguns. automatic shotguns. shotgun slugs. tasers -------------------------- Message 339 from *ideas (#504): Date: Sun Nov 30 21:27:17 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Please please PLEASE A sneak verb, or coded invisibility! -------------------------- Message 340 from *ideas (#504): Date: Mon Dec 1 17:47:54 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Puppetable weapons! -------------------------- Message 341 from *ideas (#504): Date: Tue Dec 2 09:31:10 1997 CST From: Quinn (#2) To: *ideas (#504) Subject: hell I'm not against removing PK penalties in favor of more time spent in Hell. It would be around 3 minutes per PK. How does that sound? Comments? -------------------------- Message 342 from *ideas (#504): Date: Tue Dec 2 11:26:55 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Fire and brimstone 3 minutes seems a bit lenient (and this from someone who has PKs).. But other than that, sounds cool to me :) --$elfishthingthatisntquiteanelfbecauseelvesdon'tfitinthegwtheme -------------------------- Message 343 from *ideas (#504): Date: Tue Dec 2 15:27:03 1997 CST From: Shynara (#17718) To: *ideas (#504) Subject: raising attributes I was wondering what the chances are of an alternative way to raise attributes being coded. Realistically there should b some way to train in them, like weight training for strength, etc. Just a suggestion :) -------------------------- Message 344 from *ideas (#504): Date: Tue Dec 2 15:28:30 1997 CST From: Rathe (#14172) To: *ideas (#504) Subject: Alternative ways to raise attributes The time-honored way to gain attributes is to perform sexual favors for a GM. If you don't want to be caught, go for Quinn. And no, I will not comment on the alleged sex scandal between myself and Quinn. Thank you (pets his 100+attribs). Hi Hi $elf -------------------------- Message 345 from *ideas (#504): Date: Tue Dec 2 17:10:00 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: death and player killers. Personally I think *everyone* should have to wait about 5 minutes after they die. And second I'll use an example, a player killer with high stats kills rampantly, he never dies, therefore goes unpunished, so I think it's a bit unfair with this new method. -------------------------- Message 346 from *ideas (#504): Date: Tue Dec 2 17:10:48 1997 CST From: Toraxyn (#19315) To: *ideas (#504) Subject: re: death and PK Everyone will die eventually, even the strongest. -------------------------- Message 347 from *ideas (#504): Date: Tue Dec 2 22:56:30 1997 CST From: Dauthi (#10660) To: *ideas (#504) Subject: block/unblock make it so you can't block OOC, make it so when you go ooc you unblock. --------------------------