Date: Tue, 21 Oct 1997 16:30:17 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 214 - 233 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) Message 214 from *ideas (#504): Date: Tue Sep 30 21:18:54 1997 CDT From: Nomar (#17488) To: *ideas (#504) Subject: Drinks What if you put a 'Finish' verb on them so that you could just finsish the drink beofre you left or something like that -------------------------- Message 215 from *ideas (#504): Date: Tue Sep 30 22:06:27 1997 CDT From: Super_Frog (#20589) To: *ideas (#504) Subject: Super Frog prepares to be flamed..... Remove @hide Shields himself from the flames. -------------------------- Message 216 from *ideas (#504): Date: Wed Oct 1 20:51:27 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: *RPG and/or *chat Newbies should be auto-subscribed to both of these, and their first login should include a message stating how to read Moo-mail.. There are alot of importiant announcements on both *Rpg and *chat, and newbies need to know about them. $elf -------------------------- Message 217 from *ideas (#504): Date: Thu Oct 2 19:34:44 1997 CDT From: Karcass (#6537) To: *ideas (#504) Subject: Get rid of NPC's If all the people who play NPC's are such great RPers then why do they want/need them? Untill they get an NPC they just bash the combat system with their "rp only" alts, but as soon as they get jacked up stats they shut up -------------------------- Message 218 from *ideas (#504): Date: Fri Oct 3 01:50:32 1997 CDT From: Clayson (#17237) To: *ideas (#504) Subject: Re: Karcass's Well Karcass, lets just put it this way. As you can see most of the NPC's, except one that I know of are wiz bits. I guess they figure their time is used building something so they don't have time to pull their char's up the rank like us lowly players. Funny don't you think, they create NPC's with high stats in order to be able to play the game of coded combat, the game they scream about. IMHO, its a joke. A cheat created by wizards, but then they don't cheat do they? I was under the impression that NPC's were created for specific plots, which of none I see happening, at least none that the whole moo is involved in. But no matter how much players hate this it will never change. So do what I do, ignore em...its only a game after all, and those who cheat will never appreciate the fun it has to offer. While I'm on the subject, and mainly cause I'm a fucking bitch. There is one Wiz on here who lied, she told another player something that was untrue. Using me, the rl me as a pawn and another player I believe. When you wiz's pull this shit, your creditability, IMO is nothing more the dog shit. So don't be posting your high ass crap to rpg, when you have no idea how to play a game Yj. -------------------------- Message 219 from *ideas (#504): Date: Fri Oct 3 02:06:26 1997 CDT From: Spiral (#20542) To: *ideas (#504) Subject: re:last 2 Please take this thread to *flame. -Spiral/Dee. -------------------------- Message 220 from *ideas (#504): Date: Fri Oct 3 20:23:37 1997 CDT From: Aurora (#10655) To: *ideas (#504) Subject: @NICs Hee.. for those that are always idle.. or ooc like big quinner.. NIC's.. -never in character:) -------------------------- Message 221 from *ideas (#504): Date: Fri Oct 3 20:29:12 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: idea Everyone read the following line very carefully. If you don't understand it, read it again: Shut up. There's my idea -------------------------- Message 222 from *ideas (#504): Date: Sat Oct 4 02:09:53 1997 CDT From: Clayson (#17237) To: *ideas (#504) Subject: a little something to make us smile. I have an idea, lets have naked day on the moo. Nobody can wear clothes, everyone must have a nakkie description and wield something. Preferably something of someone elses... -------------------------- Message 223 from *ideas (#504): Date: Sat Oct 4 11:17:38 1997 CDT From: Sinner (#12411) To: *ideas (#504) Jus an idea, but someone should make a watch of what time it is on the MOO, relevent to what time of day or night it is on the wasteland.. jus givin me two cents. -------------------------- Message 224 from *ideas (#504): Date: Sat Oct 4 15:15:40 1997 CDT From: Kzin (#5800) To: *ideas (#504) Subject: Hem, here, lemme say this much: HOW THE HELL DOES CASTING MINDSPEAR AS A ADEPT THROUGH POLYMER GRANT REASON TO 766 INSANITY FROM _ONE_ DAMN SPELL! NO -weapon- ever does that much damage. Make it reasonable, christ. -------------------------- Message 225 from *ideas (#504): Date: Sun Oct 5 16:09:30 1997 CDT From: DryWater (#7502) To: *ideas (#504) Subject: @ic and @hide How about making it so that if someone is @ic or @hidden, there is an option to save pages recieved as if the person wern't online... It would make it so that if someone is sparring or RPing and they are paged, they can @recall the pages when they are done.... -------------------------- Message 226 from *ideas (#504): Date: Sun Oct 5 16:10:35 1997 CDT From: Dauthi (#10660) To: *ideas (#504) Subject: cool idea. How about @busy, make it so you save pages and that way a GM could work on something undisturbed and check pages after they're done working as well? -------------------------- Message 227 from *ideas (#504): Date: Sun Oct 5 16:13:43 1997 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: re: @ic and @hide and cool idea Better suggestion, pay attention to your screen.. We are avoiding script sparing and hunting.. so watch you screen.. I also think sparing is a option and if you do it you run the risk of missing pages and other actions.. Just like if you where walking fast in the wasteland. I really think a good move would be to get rid of 'stun' if you swing your weapon its leathal.. So you might think twice about doing it. Red -------------------------- Message 228 from *ideas (#504): Date: Sun Oct 5 20:44:41 1997 CDT From: Lise (#14877) To: *ideas (#504) Subject: well not always red Take for instance, martial artists. They don't swing their weapon to kill one another. They are careful with the ammount of force they use, etc. Same with hand fighting. Shooting a gun is lethal yes. But swinging a staff or a sword is not always meant to be lethal. If it was, training would really be a bitch. C. -------------------------- Message 229 from *ideas (#504): Date: Sun Oct 5 20:46:18 1997 CDT From: Heretic (#6143) To: *ideas (#504) Subject: RE> 228 >to be lethal. If it was, training would really be a bitch. That was kidn of the idea I think. H -------------------------- Message 230 from *ideas (#504): Date: Sun Oct 5 20:48:21 1997 CDT From: Lise (#14877) To: *ideas (#504) Subject: re 229 No. What i mean is, if in RL every action was meant to KILL another person, there 1) would be no sport of it 2) you'd have a tough time keeping these organizations (take some of the martial art forms for instance) open. Give me a break. There are limits -------------------------- Message 231 from *ideas (#504): Date: Sun Oct 5 20:50:28 1997 CDT From: Yshar (#12217) To: *ideas (#504) Subject: RE blah blah But such practice /is/ letahl. Fencer's wear protective gear for this reason. And, as far as I've seen, martial artists practice /form/ with real weapons. This is slow in motion, and involves no contact with another being. Yshar -------------------------- Message 232 from *ideas (#504): Date: Mon Oct 6 13:01:47 1997 CDT From: Dexter (#14882) To: *ideas (#504) Maybe give the undersea area a surface that one can go upon in a generic boat, or if you go without a boat, each square gives you fatigue unless you're a submariner. And at least it'd give someone a chance to come up for air instead of the usual trapped under the ice feeling of the current undersea. -------------------------- Message 233 from *ideas (#504): Date: Mon Oct 6 21:26:39 1997 CDT From: Hannibal (#16038) To: *ideas (#504) Subject: Player Killing. Just a thought but I think something like a punishement of when a certain player hits 10 player killers would be appropriate. Obviously they're not being forgiven so they're a negative influence to the game, thus my idea. Basically when this player hits 10 kills any further kills against players will not harm them. Thus a player killer attacks newbie, when newbie dies they don't get another .total_death, thus making it some more fair against these obvious idiots. I really think that it should be more punished since some players I won't mention with this post are a negative influence to the game and only seem to enjoy watching others suffer, this obviously stops them from gaining enjoyment from they're antics. --------------------------