Message 159 from *ideas (#504): Date: Tue Sep 2 18:27:01 1997 CDT From: Mercury (#16576) To: *ideas (#504) Perhaps except in the Infirmary, a ward vs. healing/medic in Guest/PEC and other known OOC areas? -------------------------- Message 160 from *ideas (#504): Date: Sat Sep 6 19:16:45 1997 CDT From: Toraxyn (#19315) To: *ideas (#504) and *mages (#11664) Subject: Evil Penalties Since we're probably stuck with penalties for armor that are waay too high(which almost defeats any future Toraxyn has in the mage class, because i'm not going to ditch Field Plate), and no one's going to code regular encumbrance for armor (Which, now, in my opinion, if we are EVER going to have any balance, NEEDS to be done) I think we need some sort of coded Armor Transcendence skill, so all of us you could classify as 'Sword Mages' or whatever could learn to adapt to spellcasting through armor. -------------------------- Message 161 from *ideas (#504): Date: Sun Sep 7 02:17:34 1997 CDT From: Naxos (#9972) To: *ideas (#504) Subject: Whips. Why not make a replicator support them I mean it's only a length of leather, it's nothing expensive like a katana. Even a pay replicator like the one for computers, whips are too rare for something which should be alot more common, thoughts? -------------------------- Message 162 from *ideas (#504): Date: Sun Sep 7 02:18:38 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Weapons in general A blacksmith (I suggested this way back when)/leatherworker/ect that you could buy weapons from -------------------------- Message 163 from *ideas (#504): Date: Sun Sep 7 20:51:27 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: bang the ability to aim for the eye with ranged weapons, and swords .. --------------------------