Message 140 from *ideas (#504): Date: Tue Aug 26 19:38:53 1997 CDT From: Nomar (#17488) To: *ideas (#504) Subject: Wielding weapons make something in @options-combat to make it so that when you have 2 of the same weapon you can just type wield and it'll wield one of them. Like the command that automatically picks the first target with ambiguous matches. Comments? -------------------------- Message 141 from *ideas (#504): Date: Wed Aug 27 00:26:12 1997 CDT From: Nigel (#7159) To: *ideas (#504) Subject: OOC General Store... Would someone mind adding the generic usable thing to the replicator in the Genral Store? -------------------------- Message 142 from *ideas (#504): Date: Wed Aug 27 00:29:45 1997 CDT From: DragonBabe (#5288) To: *ideas (#504) Subject: Re: Nigel Done..Enjoy! -------------------------- Message 143 from *ideas (#504): Date: Wed Aug 27 23:22:04 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: I know I don't go along with my own suggestion, here, but.. Don't allow people to be OOC in IC areas. Don't start with the "Thats too much like CS.." banter, kiddies. Its a good idea. -------------------------- Message 144 from *ideas (#504): Date: Thu Aug 28 22:38:58 1997 CDT From: Mercury (#16576) To: *ideas (#504) A generic chain I would figure it'd be easy enough to get a piece of chain or romex wire as a flail like object weapon. -------------------------- Message 145 from *ideas (#504): Date: Fri Aug 29 10:24:25 1997 CDT From: Sater (#4919) To: *ideas (#504) Subject: unarmed weapons I think there should be some unarmed weapons like brass knuckles, etc. Sater -------------------------- Message 146 from *ideas (#504): Date: Fri Aug 29 16:07:16 1997 CDT From: Clayson (#17237) To: *ideas (#504) Subject: re: Rathe's I second that :) -------------------------- Message 147 from *ideas (#504): Date: Fri Aug 29 20:00:38 1997 CDT From: Seraph (#16551) To: *ideas (#504) Subject: odd one... Perhaps something that allowed directed speech to more than one person? For example, `, would show [to and ]:... Also, this would be wonderful for murmur and whisper.. -Dazed Dee, who has no idea if this is possible or not. -------------------------- Message 148 from *ideas (#504): Date: Fri Aug 29 20:01:37 1997 CDT From: Seraph (#16551) To: *ideas (#504) Subject: Ack... Silly B ansi code... sorry about that. -------------------------- Message 149 from *ideas (#504): Date: Sat Aug 30 14:29:29 1997 CDT From: Quinn (#2) To: Seraph (#16551) and *ideas (#504) Subject: multiple say-tos Heh, did you even try the syntax you suggested, Dee? That's exactly how it works: `foo,bar,baz HEY FOO BAR AND BAZ! -------------------------- Message 150 from *ideas (#504): Date: Sat Aug 30 14:39:52 1997 CDT From: Seraph (#16551) To: *ideas (#504) Subject: Err.. To redeem my earlier silliness... If you could do a multiple whisper/murmur, it would be great. Also... is it possible for a murmur emote, such as murmur : and have a msg of " gestures to "? Would be very nice for whisper, as well. I love the 'tt' verb, but this would be attached to murmur, etc. and not need a furniture object to work. *she ducks and hides and snuggles Quinn for wasting his time before* -Dazed Dee. -------------------------- Message 151 from *ideas (#504): Date: Sat Aug 30 22:45:33 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: All my fellow sparrers are prolly going to kill me for this, but..... Was thinking that it might be a cool idea to get a small amount of fatigue when you parry someone very close to you.. Its rather reasonable that having to fend off near-hit blows again and again would start to tire you.. Maybe make this based on how high your ENDUR is, also? Rathe. -------------------------- Message 152 from *ideas (#504): Date: Sun Aug 31 01:24:15 1997 CDT From: Dauthi (#10660) To: *ideas (#504) Subject: From my understanding. Fatigue was tried in the past it failed, let stay dead. -------------------------- Message 153 from *ideas (#504): Date: Mon Sep 1 14:24:41 1997 CDT From: Rathe (#14172) To: *ideas (#504) A `berserk' command that makes you attack one target in the room randomly. -------------------------- Message 154 from *ideas (#504): Date: Mon Sep 1 14:26:16 1997 CDT From: Mercury (#16576) To: *ideas (#504) Subject: berserk And the berserk command is called when the character has a certain amount of INS -------------------------- Message 155 from *ideas (#504): Date: Mon Sep 1 17:06:51 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Beasties! A zone of beasties suited for people with 1k+ stats.. Stuff ranging from on par with a young pearl dragon and up ... We need a bloody challenge :) Rathe -------------------------- Message 156 from *ideas (#504): Date: Mon Sep 1 18:04:17 1997 CDT From: Yalindra (#13170) To: *ideas (#504) Subject: Rathe's... Okay...the wizzen should @create a nice series of rooms, and then port in all of the players that have 1k+ stats. They can have a massive free for all that will not only circulate all the pent-up loot, but also rack up lots of total power, and keep the nasty spar monkeys from killing our pearl dragons and such :) -------------------------- Message 157 from *ideas (#504): Date: Mon Sep 1 19:26:13 1997 CDT From: Skywalker (#6644) To: *ideas (#504) Subject: drinks Now that we have drinks with larger portions available from the bartenders, how about a command that would let someone down the drink in one gulp? It's rather annoying to have to take 8 drinks before the glass is recycled. --Sky -------------------------- Message 158 from *ideas (#504): Date: Mon Sep 1 20:40:09 1997 CDT From: Toraxyn (#19315) To: *ideas (#504) Subject: Drinks A 5 crystal charge for drinks in the Lounge.. will cut down on idiots ordering hundreds of drinks and keeping 'em, and let Oz earn some cash, or something.. --------------------------