Message 1 from *ideas (#504): Date: Sun Jul 13 11:48:00 1997 CDT From: Menroth (#14123) To: *ideas (#504) Subject: Riot Shield howabout add a verb to it that lets you bash people with it for damage. -------------------------- Message 2 from *ideas (#504): Date: Sun Jul 13 15:52:54 1997 CDT From: Quinn (#2) To: *ideas (#504) Subject: eavesdroppings Consider any NPC in the room as listening. After all, IC'ly, they are. -------------------------- Message 3 from *ideas (#504): Date: Mon Jul 14 09:52:28 1997 CDT From: Janus (#3597) To: *Chat (#5391), *Flame (#8228), and *ideas (#504) Subject: @rpg-nom*inate aka @nom That's right. It's going to be coded. Quinn gave his blessing to work on a prototype, when it's done he will review it and (hopefully) bless it for public consumption. The idea of @nom is that a player could nominate another for exceptional RPG and nominations would result in getting extra potential that can be used to boost coded skills/stats. Ok, so if nothing is done, why do I post? Because I would like input about what you think should be coded, what potential pitfalls, abuse and cheat do you see, how can they be fixed/prevented? I plan to have the @nom command on a FO, so that it can easily be removed from people who abuse it in any way... Please reply to this mail either to me personally or to *chat (not *flame for Ep's shake! :) Janus (code and RP freak :) -------------------------- Message 4 from *ideas (#504): Date: Mon Jul 14 15:37:45 1997 CDT From: DemonWolf (#13247) To: *ideas (#504) Subject: Rabbies..... I think this was mentioned along time ago (dunno cant really remember if it was), but instead of insanity or insanity at critical could it be possible to have rabbies for non-humaniod players, and have an effect only in use with the bite command that if biten(sp?) rabbies can be passed on (to humanoids as well but since they cant bite they cant pass it on!! :) ), the effects could be fat,ins,and a little damage if fat,ins gets above serious If that makes sense and ya understand what I'm trying to put forward Cheers.... Demonwolf -------------------------- Message 5 from *ideas (#504): Date: Mon Jul 14 16:33:04 1997 CDT From: Hank (#17472) To: *ideas (#504) More skills that would be considered to be high level skills. For example, if you have a Medic of 20, you'd earn a 1 in Doctor which would be a complimentary skill (reducing the likelihood of hurting someone you're trying to heal). Or for each 100 in bladed, you'd get 1 in Blademaster. This would help in succeeding in hitting someone, even if they've got a dodge of 248. -------------------------- Message 6 from *ideas (#504): Date: Mon Jul 14 20:58:22 1997 CDT From: Kzin (#5800) To: *ideas (#504) Subject: NPC/@Nom Can it be made, maybe, so that NPC's cannot recieve @nom's, or at least, much for them? Since they alerady have recieved a 'rpg bonus' of thier existance and stats :) -------------------------- Message 7 from *ideas (#504): Date: Tue Jul 15 01:15:33 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Bleah The 0 mobility-no walking bit still needs to be put into effect . -------------------------- Message 8 from *ideas (#504): Date: Tue Jul 15 12:29:08 1997 CDT From: Rain (#399) To: *ideas (#504) Subject: magic diseases Along the line of rabies, could also put in lycanthropy, a rotting disease (damage continuously, if slowly, over time.. maybe affect stats or health maximums), or other similar continuous-ongoing conditions like insanity. -------------------------- Message 9 from *ideas (#504): Date: Tue Jul 15 20:19:43 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: what we need An NPC Blacksmith that people could go to for custon armor, weapons, ect. at amazingly high prices.. But with the ability to write the msg set yourself.. Sorta a replacement for the Magic Weapon advantage, but for mundane items, paying cash instead of char pts. It'd kick ass :) Rathe -------------------------- Message 10 from *ideas (#504): Date: Wed Jul 16 20:42:15 1997 CDT From: Taisia (#20374) To: *ideas (#504) Subject: ooc/ic I would like to see ooc eliminated from all ic areas. No walking ooc, no talking ooc. After all, are we not here to play our chars? If you must control the situation at least have the courtesy to page. -------------------------- Message 11 from *ideas (#504): Date: Wed Jul 16 20:43:29 1997 CDT From: Akeashar (#20348) To: *ideas (#504) Subject: re: ooc/ic Well, then we get CS, and CS is lousy =) -------------------------- Message 12 from *ideas (#504): Date: Wed Jul 16 20:44:30 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: CS CS kicks ass.. Till you get killed after forgetting to update your clone *mutters* Don't dis CS, man ;) -------------------------- Message 13 from *ideas (#504): Date: Wed Jul 16 20:47:47 1997 CDT From: Kali (#16551) To: *ideas (#504) Subject: Hmm.. Someone mentioned something about a @gag ooc? Perhaps something like this could temporarily block OOC chatter in a room if such was set up? -Dee. -------------------------- Message 14 from *ideas (#504): Date: Thu Jul 17 00:01:11 1997 CDT From: Lise (#14877) To: *ideas (#504) Subject: Taisia... Ic/OOC As ANNOYING and used to extremes as OOC and its related function can be, we do need it. Honestly, for those who are intensive in plot, since we cant read one another's mind, we need ooc to clarify things that lie in the middle for both characters. It does have its purpose:) Lise -------------------------- Message 15 from *ideas (#504): Date: Sat Jul 19 20:57:20 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Woo! Wieldable drinks! From Sanchez! Bash someone with a bottle of whiskey! -------------------------- Message 16 from *ideas (#504): Date: Sat Jul 19 22:21:38 1997 CDT From: Nomar (#17488) To: *ideas (#504) Subject: Fingering Make it so that when you type finger whoever or figner whoever it pulls up the plan and sheet. Or maybe i just need typing lessons? -------------------------- Message 17 from *ideas (#504): Date: Sun Jul 20 22:01:52 1997 CDT From: Mercury (#16576) To: *ideas (#504) *d:rathe vs. eponine ? -------------------------- Message 18 from *ideas (#504): Date: Sun Jul 20 23:09:09 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: Weapon idea longsword named "Dragon's Bane" Nuff said -------------------------- Message 19 from *ideas (#504): Date: Mon Jul 21 13:35:16 1997 CDT From: Nomar (#17488) To: *ideas (#504) Subject: say *chat Why isn't chat cleared every so often like the other lists. It would prolly free up a lot of space considering there is 700 and some posts -------------------------- Message 20 from *ideas (#504): Date: Mon Jul 21 18:36:03 1997 CDT From: Yshar (#12217) To: *ideas (#504) Subject: How about... How about a rapier named 'Rathe's Bane' Self explanitory, probably. Get off the Dragon's backs, we're trying here. -------------------------- Message 21 from *ideas (#504): Date: Mon Jul 21 18:37:04 1997 CDT From: Rathe (#14172) To: *ideas (#504) There's already a Rathe Bane. Thier names are Kisanth, Kityr'Wan, et cetera -------------------------- Message 22 from *ideas (#504): Date: Mon Jul 21 18:39:32 1997 CDT From: Lise (#14877) To: *ideas (#504) Subject: Off the dragon's backs? I thought thats how you ride them... -------------------------- Message 23 from *ideas (#504): Date: Mon Jul 21 19:40:59 1997 CDT From: Agamemnon (#18459) To: *ideas (#504) Subject: Dragon's Bane. Get off the cross... Other people need the wood for houses. Agamemnon/Steve -------------------------- Message 24 from *ideas (#504): Date: Mon Jul 21 23:42:39 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: New toy rulez 2 things.. Firstly a generic lockable safe, that puts your dexterity down to like 0 while carried, but can hold items with a larger virtual size (poleaxes, shotguns, ect).. I NEED A VAULT! Secondly, I ask that normal containers reflect item size.. Thus, sawed-off shotguns, short swords, small bludgeons, ect. would fit in a normal container. Thankie Rathie poo (Fleeing the horrible toy eating imps from HELL[tm]) -------------------------- Message 25 from *ideas (#504): Date: Tue Jul 22 09:34:07 1997 CDT From: Clayson (#17237) To: *ideas (#504) Subject: weapons and containers Seems odd to me that you would not be able to put a chainsaw in a wardrobe. I think you should make larger containers for rooms. Closets and such. -------------------------- Message 26 from *ideas (#504): Date: Tue Jul 22 19:54:27 1997 CDT From: Taisia (#20374) To: *ideas (#504) Subject: containers hmmm...well, my weapons are all over my tent. If you cant put em in a container anymore, then make it so you can put a tent inside a tent...I dont like stuff all over the floor. I like to be nice and tiddy :) -------------------------- Message 27 from *ideas (#504): Date: Thu Jul 24 11:39:49 1997 CDT From: Devon (#13677) To: *ideas (#504) Subject: To save time. Hey when you replicate stuff why not make the machine automatically move the item to the owner? it saves times, typing and make sure the newbies get what they make rather than cluttering the MOO? -------------------------- Message 28 from *ideas (#504): Date: Sat Jul 26 10:59:23 1997 CDT From: Menroth (#14123) To: *ideas (#504) Subject: Disarming You shouldn't be able to disarm two handed weapons.. -------------------------- Message 29 from *ideas (#504): Date: Sat Jul 26 11:12:11 1997 CDT From: Eponine (#3791) To: *ideas (#504) Subject: Disarming two handed weapons. Why not? It's feasible. -------------------------- Message 30 from *ideas (#504): Date: Sat Jul 26 11:13:26 1997 CDT From: Menroth (#14123) To: *ideas (#504) Subject: yeah but.. if you disarm one hand, can't the other still hold on? -------------------------- Message 31 from *ideas (#504): Date: Sat Jul 26 11:16:33 1997 CDT From: Augustus (#18463) To: *ideas (#504) Subject: disarming code the disarming code needs to be fixed, not sure what it looks at but it should look at skill, so if you get your weapon disarmed its cause your a bumbling fool and not able to hold on to it.. Understand? -------------------------- Message 32 from *ideas (#504): Date: Sat Jul 26 16:49:45 1997 CDT From: Mercury (#16576) To: *ideas (#504) Perhaps remove Austin from the description of the R/T Round Room? -------------------------- Message 33 from *ideas (#504): Date: Sat Jul 26 17:27:44 1997 CDT From: Yjezra (#5288) To: *ideas (#504) Subject: Re: 32/Austin That is a room, The Austin Room, not the 'city' Austin that got nuked. -------------------------- Message 34 from *ideas (#504): Date: Sun Jul 27 13:04:29 1997 CDT From: Mercury (#16576) To: *ideas (#504) So there's a Jizo room as well? -------------------------- Message 35 from *ideas (#504): Date: Sun Jul 27 13:07:03 1997 CDT From: Yjezra (#5288) To: *ideas (#504) Subject: Re: 34 No..if you have more questions, page me? -------------------------- Message 37 from *ideas (#504): Date: Mon Jul 28 19:35:18 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: I dunno, but.. Where tha FUCK is the logic in that? -------------------------- Message 39 from *ideas (#504): Date: Mon Jul 28 19:37:51 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: bah Its not logical. What does ansi have to do with morning/night? HUH? HUH ?? Sorry.. heh. Just.. hyper -------------------------- Message 40 from *ideas (#504): Date: Mon Jul 28 19:40:26 1997 CDT From: Quinn (#2) To: *ideas (#504) Subject: day/night Khyber's idea is interesting, though I've no intention of implementing it. It's like using tints in silent films. Blue for night, yellow for day, red for artificial light. Something like that. It's kinda neat, and would be a constant reminder of the time of day, rather than the on-demand messages and descriptions. Maybe a prefix to all output instead, sorta like a MUD. A status line like " Blah blah.", something to remind you of your environment. Eh, the problem is in making it unobtrusive. Food for thought. -------------------------- Message 41 from *ideas (#504): Date: Mon Jul 28 19:47:27 1997 CDT From: Devon (#13677) To: *ideas (#504) Subject: bloodstone axe. Sheesh it's magical and everything but how about an appearance message when it comes into your inventory? it's not like an axe of that size won't be noticed. -------------------------- Message 42 from *ideas (#504): Date: Mon Jul 28 20:21:58 1997 CDT From: Heretic (#6143) To: *ideas (#504) Bloodstone axe It's cursed ..your not supposed to know you have it until it wields.. H -------------------------- Message 43 from *ideas (#504): Date: Mon Jul 28 21:02:10 1997 CDT From: Heretic (#6143) To: *ideas (#504) Subject: how about fixing it so that if a player is an hour ..or maybe 30 minutes idle they are automaticly @ooc'd and @moved home if not already there? H -------------------------- Message 44 from *ideas (#504): Date: Tue Jul 29 15:07:22 1997 CDT From: Matimeo (#18483) To: *ideas (#504) Subject: Glasses and bottles Make it so that you can throw them at people or things and they break Possibly even cause a little damage if you get hit. Mebbe if people started to abse throwing glasses they would start to have to pay for their drinks Dunno, just a thought -------------------------- Message 45 from *ideas (#504): Date: Tue Jul 29 20:08:33 1997 CDT From: Yeullan (#19204) To: *ideas (#504) Subject: Bah. Shouldn't people not be able to push someone off a furniture object in a warded room? Quite annoying when you can't even bash their head in afterwards. :P -------------------------- Message 46 from *ideas (#504): Date: Tue Jul 29 20:09:23 1997 CDT From: Menroth (#14123) To: *ideas (#504) Subject: pushing.. I DID IT IN A FRIENDLY WAY!!!!! -------------------------- Message 47 from *ideas (#504): Date: Tue Jul 29 20:10:23 1997 CDT From: Yalindra (#13170) To: *ideas (#504) Subject: Pushing, etc.. Instead of a ward, Oz should beat people down with his shotgun and toss them southwards...he IS a bouncer, as his desc points out, after all :) -------------------------- Message 48 from *ideas (#504): Date: Wed Jul 30 00:54:25 1997 CDT From: Dauthi (#10660) To: *ideas (#504) Subject: Since @where is gone... Perhaps an enhanced @hangouts is needed, that way people can know where most of the IC people are, and can join? people aren't always in the lounge, etc. -------------------------- Message 49 from *ideas (#504): Date: Wed Jul 30 13:51:17 1997 CDT From: Menroth (#14123) To: *ideas (#504) Subject: hmm Bring @where back..it helps you find out where the RP is at and stuff. -------------------------- Message 50 from *ideas (#504): Date: Wed Jul 30 18:24:36 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: GAH! Kill the unforked checkpoints! 5 minutes + of being unable to get anything through STINKS :P -------------------------- Message 51 from *ideas (#504): Date: Wed Jul 30 21:29:21 1997 CDT From: Devon (#13677) To: *ideas (#504) Subject: don't kill the unforked Cp, mill *chat mail and reap some more players. =) "err kill even, because unforked it takes 5 mins? if'll take more if there are things happening. -------------------------- Message 54 from *ideas (#504): Date: Thu Jul 31 10:42:12 1997 CDT From: Rathe (#14172) To: *ideas (#504) Subject: NPCs Instead of giving them super-high starting stats (especially for IC kids), let them raise in a couple skills about 10-20 pts/week.. This accounts for IC sparring/practicing/ect.. As NPCs can't spar (This message brought to you by the R/T Guest chamber whining group) -------------------------- Message 55 from *ideas (#504): Date: Thu Jul 31 10:42:55 1997 CDT From: Khyber (#12460) To: *ideas (#504) Subject: also to add to that.. make a point where they can't boost anymore, a limit. -------------------------- Message 57 from *ideas (#504): Date: Sat Aug 2 18:59:08 1997 CDT From: Kaitlyn (#17739) To: *ideas (#504) Subject: Yell make a yell command that can be heard 2 or 3 rooms away when used. -------------------------- Message 58 from *ideas (#504): Date: Sun Aug 3 19:46:41 1997 CDT From: Mercury (#16576) To: *ideas (#504) Maybe a return of the @where verb to tell where OOC people are??? -------------------------- Message 59 from *ideas (#504): Date: Sun Aug 3 23:08:21 1997 CDT From: Fatch (#20401) To: *ideas (#504) Subject: Saved Pages make it so that you can delete certain pages because sometimes you want to keep some while you could do away with others. Instead of having to get rid of them all -------------------------- Message 60 from *ideas (#504): Date: Mon Aug 4 17:05:21 1997 CDT From: Edison (#20444) To: *ideas (#504) Make the skill and points to pay information the same on game advantages and game uncoded? --------------------------