From quinn@fazigu.org Tue Sep 24 12:08:58 2002 Return-path: Envelope-to: quinn@fazigu.org Received: from [66.100.224.110] (helo=yami.57thstreet.com) by requiem with smtp (Exim 3.36 #1 (Debian)) id 17tsF3-0005b0-00 for ; Tue, 24 Sep 2002 12:08:53 -0400 Received: (qmail 94589 invoked from network); 24 Sep 2002 16:14:09 -0000 Received: from localhost (HELO moo.ghostmoo.org) (127.0.0.1) by localhost with SMTP; 24 Sep 2002 16:14:09 -0000 Date: Tue, 24 Sep 2002 11:14:09 -0400 From: "Quinn@Ghostwheel" To: quinn@fazigu.org Subject: Ghostwheel Message(s) 8996 - 9072 from *Chat (#5391) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) Message-Id: Status: RO Content-Length: 48569 Lines: 1371 Message 8996 from *Chat (#5391): Date: Sun Aug 18 01:38:58 2002 EDT From: Akeashar (#20348) To: *Chat (#5391) and *SoulMechs (#9541) Subject: Sorry for double post, but. I need to find out from soulmech pilots which clan they are in so I can throw a list together. Anyways, Soulmech pilots post to *soulmechs with current clan affiliation. Thanks, Ake/Witness -------------------------- Message 8998 from *Chat (#5391): Date: Tue Aug 20 08:45:53 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) Subject: Coded Communicable Disease Tira hear's the delicate sound of a flushing toilet and waves a sad farewell to GhostWheel. "The gods know I did my part to try and save ya, buddy. But it just wasn't meant to be." -------------------------- Message 8999 from *Chat (#5391): Date: Tue Aug 20 08:49:13 2002 EDT From: Dante (#10660) To: *Chat (#5391) Subject: Or. You can stop bitching, because it's just a plot, and you don't have to participate in it. Heaven forbid your daily hunting ritual is interrupted because of roleplaying. *gasps* -------------------------- Message 9000 from *Chat (#5391): Date: Tue Aug 20 08:50:33 2002 EDT From: Raichu (#3791) To: *Chat (#5391) Subject: *sigh* Ixnay on the flames, please? Can't we just once have a discussion that doesn't involve using inflamatory language intended to be a barbed insult? Jesus. -------------------------- Message 9001 from *Chat (#5391): Date: Wed Aug 21 11:43:33 2002 EDT From: Akeashar (#20348) To: *Chat (#5391) Subject: My Absence. My access with be rather limited (if at all) during nighttime EST hours due to my laptop is messed up and I won't have access to my other computer. Just @mail me with Questions that come up dealing with soulmechs or whatever else. Thanks, Ake -------------------------- Message 9002 from *Chat (#5391): Date: Thu Aug 22 17:28:20 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) Subject: Disease Forgive me in advance for being a bitcher. I know my opinion isn't necessarily shared. However I would like to know how long it's going to be before I can safely leave my room. I have no desire to "catch" this disease and spend hours haring around the MOO "hunting for the cure". And I dunno about anybody else but I really do find it annoying that I've had a TP shoved down my throat that I was given no choice in whether or not I wanted to participate. Is this a permanent thing? If not, is there any reasonable time soon that it will all be over with and we can get on with RP? As it stands now I know people who aren't even logging in because they don't want to participate in this thing and "catch" it. Please understand this is no personal attack on anyone. It's just my desire to stay out of it and a wish to know when (or if) things will ever return to normal. -------------------------- Message 9003 from *Chat (#5391): Date: Thu Aug 22 17:48:34 2002 EDT From: Dunham (#37059) To: *Chat (#5391) Subject: The Plague To be quite frank with you, when I got so much fatigue damage last night I couldn't be revived, and couldn't wake up, and couldn't do shit, I was wondering if that meant my character was considered permanently dead. Then I woke up this morning, in my shelter, just fine, and unfatigued. I have also since found the cure, although I'm not sure how it's supposed to work. I ate the thing and it's doing nothing. Overall, I'd say a break from the same old beating minisaurs to a pulp and trying not to get stomped in the usual agressions in the Lounge has been fun for me. -------------------------- Message 9004 from *Chat (#5391): Date: Thu Aug 22 18:09:39 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: re: Tirafal If you have ever played in a tabletop game, you probably have had your GM do Bad Things to you. This is part of the game. There will probably be more diseases. There will probably be a requirement for you to deal with other PCs to find cures, get treated, etc. The idea behind this isn't to lock anyone away, it's to stimulate RP. Sometimes, your PC isn't 100% under your control. I mean no offense when I say: suck it up. If your character is terrified of plague victims, RP it that way, and avoid anyone who looks ill. Run around in a hazmat suit. Kill people who are disease carriers. Whatever. :) As you are the only one who has voiced a complaint, and even those people (some newbies!) adversely affected don't seem to mind, well... I wouldn't hold my breath. Buy a sealed environmental suit. :) Nny -------------------------- Message 9005 from *Chat (#5391): Date: Thu Aug 22 18:14:58 2002 EDT From: Dunham (#37059) To: *Chat (#5391) Subject: Sealed suits? I'm told that 'radiation suits' which will keep the plague out are available in the OOC area's replicator. I think there's also a character who's a germophobe who never leaves his house without one. Even if there's not a plague on. Although... it might be kinda funny sitting in a lounge wearing a rad suit. But... It'd be cool for RP. It would at least get you asked why you're in a cleansuit, which would spark three lines of RP, at least! -------------------------- Message 9006 from *Chat (#5391): Date: Thu Aug 22 19:05:53 2002 EDT From: Fortitude (#24841) To: *Chat (#5391) Subject: Coded disease Seeing as I'm responsible for this affliction, I'll re-iterate a few things from my *tp post. The "plague", as people have named it, is not part of a TP; it is a permanent fixture on the MOO. There will be more to follow, and some will undoubtedly be more dangerous (i.e. lethal) or have other properties of real diseases (e.g. gaining immunity, having an extended period of recovery). I've started us off with a relatively simple and harmless one. As it is, most of the active MOO populace has already found a cure for this particular malady and some will probably be glad to share its location, thus cutting down the searching to a few minutes of travel time and possibly quite a bit more of waiting. If you want to experiment with different ways to protect yourself from infection (or protect others from yourself), feel free to do so. It's the only way to learn. -------------------------- Message 9007 from *Chat (#5391): Date: Thu Aug 22 19:11:23 2002 EDT From: Dunham (#37059) To: *Chat (#5391) Subject: Deadly diseases...? Will they be permanently deadly, or go away when you get to the GW? That's the one thing I wasn't happy about with this disease. Dying and coming back always used to heal you fully. -------------------------- Message 9008 from *Chat (#5391): Date: Thu Aug 22 19:15:11 2002 EDT From: Fortitude (#24841) To: *Chat (#5391) I'm not that much of an asshole to kill people over and over again with a single exposure to a disease. -------------------------- Message 9009 from *Chat (#5391): Date: Thu Aug 22 19:57:38 2002 EDT From: Merri (#24667) To: *Chat (#5391) Subject: More disease comments It's interesting to note that it can be passed A) FROM someone offline and B) TO someone offline. In other words, if you're IC, whether you're connected to the MOO or not makes no difference. -------------------------- Message 9010 from *Chat (#5391): Date: Thu Aug 22 20:04:27 2002 EDT From: Red_Fang (#5907) To: *Chat (#5391) Subject: disease Oh Give us some sexually transmitted ones.. That should get the rp out on the open at least! *chuckles* Have fun.. Me. -------------------------- Message 9011 from *Chat (#5391): Date: Thu Aug 22 20:48:07 2002 EDT From: Ylaerin (#16541) To: *Chat (#5391) Subject: My humble opinion... . is that it brings a certain level of reality to the game. Seriously, people, you're living in a wasted, radiated world and you're not subjected to any adverse conditions of your environment unless you -choose- it? How realistic is that? I'd bet that the English of the 16th and 17th centuries would just LOVE that level of realism -- maybe then they wouldn't have died the Black Death. There are ways to avoid getting it. There are ways to cure it. I think that in a world as wasted as this one is, it makes sense that there are illnesses, viruses, and what have you floating around. Sure, it might be a pain in the neck, but it's adding a new dimension to gameplay. As for the "wether you're online or not" bit -- just go OOC before you log. And I can already hear your "what if I lose my link?" argument, but there are already risks to losing your link in an IC environment. You wanted the MOO to thrive, right? There used to be all this complaining about how dead it was around here. Well, now it's starting to live again. You don't get to control every aspect of that, just like you don't get to control every aspect of RP. It's part of the game. Just have fun with it. - Jess -------------------------- Message 9012 from *Chat (#5391): Date: Thu Aug 22 20:56:58 2002 EDT From: Dante (#10660) To: *Chat (#5391) The plague has MORE to it, investigate. YES. -------------------------- Message 9013 from *Chat (#5391): Date: Thu Aug 22 20:57:46 2002 EDT From: Red_Fang (#5907) To: *Chat (#5391) Subject: Dante Yes he is a plague and there is more to him that meets the eye.. But investigate at your own risk. -------------------------- Message 9014 from *Chat (#5391): Date: Thu Aug 22 20:59:14 2002 EDT From: Khyber (#12460) To: *Chat (#5391) Subject: Whoops Some typos in my post, just a few 'says' its been a while, gimme a break. -------------------------- Message 9015 from *Chat (#5391): Date: Thu Aug 22 21:55:13 2002 EDT From: Fortitude (#24841) To: *Chat (#5391) Yes, you can contract the disease from someone who's disconnected, because they're still ICly in the room with you, if unresponsive. I purposely left that possibility open for people who have roommates. And no, you cannot get infected if you're not connected to the MOO. That is for other, code-related reasons. If you have proof that someone was infected while they were logged out, I'd like to see it. At present, I have no evidence that the code is buggy. -------------------------- Message 9016 from *Chat (#5391): Date: Thu Aug 22 22:14:44 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: Inappropriate behavior >From any parties, whether you're an OOC friend or not, will be dealt with. No-one is exempt from the rules. If you have an issue with twinkish behavior, for instance, bring it up with staff. Don't 'resolve' the issue yourself. -------------------------- Message 9017 from *Chat (#5391): Date: Thu Aug 22 23:23:25 2002 EDT From: Fortitude (#24841) To: *Chat (#5391) Subject: haven For the time being, I've decided to make the R/T Lounge a haven of sorts for those who don't want to worry about picking up this particular disease while typing up their poses. Oz just installed new Hepa filters. This is on a trial basis, and I reserve the right to remove the protection without notice. I may decide to expand this coverage to other public gathering places if I feel it is necessary. As always, constructive feedback is welcome. -------------------------- Message 9018 from *Chat (#5391): Date: Fri Aug 23 05:41:57 2002 EDT From: Merri (#24667) To: *Chat (#5391) Subject: Farewell This isn't an easy post to make. I've been struggling with this for the past few days, waffling back and forth on it. When coded disease first hove on the horizon I was a bit miffed that I was being forced into a TP I didn't want to play. It was an annoyance I didn't want to deal with. When Fortitude posted yesterday that it was going to become a permanent part of the game, I was forced to admit to myself that GW had become a game I didn't want to play anymore. What is the point to a game? To have fun. And if a game isn't "fun" anymore there isn't any point in playing it. Ylaerin made a post to the effect that having coded disease made it more "realistic". Personally, I don't play games for "realism", just as I don't read fantasy novels for "realism". If I want realism, I'll move to Gdansk. Now THERE'S reality. People are having a bit of fun right now with the novelty of it. For many, it's a treasure hunt searching out the cure and running around the MOO. But long term? It's going to end up being a pain in the ass dealing with it. The MOO is already losing players over it. I just happen to be vocal about it. Most people don't bother. They just stop logging in. Two months ago this was a dead MOO. It had been so long since anyone had posted to *tps it was a dead list. On July 9th I made post 1 on it with my return (which actually ended up being post 3 because I yanked it twice for editing before making my final post, but that's irrelevant). I made a CONCIOUS decision to try and help bring this MOO back. I drug newbies here from elseMOO, sparred newbies and hunted for the sole purpose to gather crystal to GIVE to newbies. I RPed my ass off and generally tried to keep my bitching to a minimum. Why? Because by and large, despite minor problems, GW was a FUN MOO. And I wanted to share that fun with others. I didn't want to see it go down the toilet like so many other MOOs. To quote someone close to me, MOOs are already in their twilight. But this place is unique. It's the grandfather of all RP MOOs. It was worth trying to save. I don't want ANYONE thinking I'm taking credit for this MOO's revival. I'm not. But I do think I was a big part in getting the ball rolling again. People saw activity and activity draws activity. And with that revival came some GOOD things. The Soulmechs were finally getting off the ground and I wanted to be a part of that. I had ideas for tinyplots and made some goals. Then I ran smack into the brick wall of "coded disease". It was a minor annoyance when I first thought it was a limited thing. Yeah, it ticked me off that it was being shoved down my throat, but what the heck, people were having fun with it and I figured I could wait it out until the TP ran it's course. Until I found out it was no "TP" and was going to become a permanent part of the MOO infrastructure. Obviously, there are already problems with it. Making the R/T Lounge a "disease free" zone for RP is just the first crack in the wall. But the tone of the post announcing it was nothing short of snotty. Keep it up and this MOO will go back to being what it was two months ago; a MOO full of GMs with no players to GM for. As it stands now, this MOO isn't fun for me anymore. When a game becomes a pain in the ass to play it's not a game any longer. I just wish I had known two months ago that this was on the horizon. I wouldn't have bothered. -------------------------- Message 9019 from *Chat (#5391): Date: Fri Aug 23 10:55:57 2002 EDT From: Quinn (#2) To: *Chat (#5391) Subject: cooties I love the idea of coded disease, and commend Fortitude for taking the initiative and adding a truly lively new element to the MOO. If it seems to be a bit /too/ virulent, just say so. I haven't seen a /lot/ of complaints about it so far. Did you ever even contract the disease, Merri? -------------------------- Message 9020 from *Chat (#5391): Date: Fri Aug 23 12:51:31 2002 EDT From: Dante (#10660) To: *Chat (#5391) Subject: Uh.. The plague is just annoying, when it ruins RP, but Fortitude fixed that last night by making the R/T Lounge have hepa filters. Yay. Hehe. -------------------------- Message 9021 from *Chat (#5391): Date: Fri Aug 23 13:35:31 2002 EDT From: Shandryl (#24740) To: *Chat (#5391) Subject: my 2 cents/ canadian funds :> I got the disease almost right away, and found the cure in less than an hour of looking. I have since been immune as long as i dont deliberately go fighting the carriers. That said, I have found many people willing to share the info they have discovered on the disease, how to cure, avoid and whatever. I did find though, that the ability to get the cure seems to be too far and few between for the amount of folks getting the disease. And the poor newbies, are still trying to figure out how to find the reps and the shuttles. Now they also need to deal with the disease, the cure, and the fact the entrnace to the one knwon are where the cure is lies behind a hidden entrance. Perhaps, we can have an area for "newbies cure" that can only be used by charcters less than say 6 months or whatever??? And it can be in the Nexus??? Just a few thoughts. -------------------------- Message 9022 from *Chat (#5391): Date: Fri Aug 23 15:21:23 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: re: shandryl Actually, making newbies who are <30 days old not catch things like coded diseases would be nice. Bye, Merri. -------------------------- Message 9023 from *Chat (#5391): Date: Fri Aug 23 15:26:57 2002 EDT From: Kijindei (#25075) To: *Chat (#5391) Subject: Dual wield weapons. Some may remember Darby's hammers, while significantly over powered these at least had realistic messages that even showed when an individual dodged one weapon, dodged both, or just got splattered. Now first, you must take this post with a grain of salt, as I was the target of the said weapons, or more specifically, my main alt Dante. Now from a single attack from Khyber I fled rather then react, when I noticed that my damage level was 300 damage to a single head shot, with a weapon that only appeared to be a 'single attack'. Now while I can't even see the fricken code, it should have at least showed two weapons ripping into my head, not to mention the fact that a chainsaw, which is like one of the strongest nonmagical weapons, in the hands of Skeeter did 200 damage to Dante's head also. The point? Okay, you can claim, "it's two weapons, so it's 150 damage each." Which is fine, a katana is the same damage as that, but because they are dual weapons, which no other dual weapons in the game allow for two actions in a single attack, that is bloody unfair, unbalanced, and unrealistic. The whole problem with GW is that combat ends so quickly, so a new weapon was designed that makes it end in two attacks? Thats rediculous. While this is a bitch post, I would like of the creator would possibly include both messages in attacks, not to mention revamping it so that you could dodge one or the other. Honestly, it's just too imbalanced considering they're effectively long knives, even if they are being used by their current player. -------------------------- Message 9024 from *Chat (#5391): Date: Fri Aug 23 15:40:30 2002 EDT From: Dunham (#37059) To: *Chat (#5391) Subject: Re: Merri 'And, in sum, I can't take the heat, so I'm getting my ass out the kitchen.' I saw Merri make two different big, long, 'goodbye, this game sucks now' posts in my ~500-day career as Tikiaiado, and come back both times. The first time... it was a little sad to lose a player. Someone I'd actually RPed with and found rather interesting on a number of levels. The second time... I barely noticed. Mostly due to the fact that there was no RP going on anyway. This time? Come on, Merri. It's a fucking disease. I've had it twice within three days of creating this character. I ended up with so much fatigue I couldn't do shit the first time. I'll probably have it again the second I remove my Rad suit, because some fool will come tromping along purposely infecting. It's a minor annoyance. Roughly every 5 minutes, even if your Endurance SUCKS, you take around 6-10 fatigue damage. If you've got the kind of smackdaddy Endurance a lot of the older players do... It's more like 0-2. It's not deadly. It's not even highly annoying. Hell, I ended up sitting in the RT Lounge with EVERYONE infected, and RPed for over an hour before things broke up and people went weed hunting. And when they did, I was on an expedition with a couple of them and RP STILL occurred for over 30 minutes. So it doesn't even fuck up RP. If you want my 2 shares of Nextel stock on the matter, you're just constantly looking for reasons to insult the creators of this game by saying it sucks really hard and isn't worth playing anymore and you're leaving and that ought to mean something to someone... and you should stay gone. But you won't. So... why not just leave next time and stop acting like anyone cares for or even respects anyone else's opinions on this virtual hellhole we call "The Internet"? -------------------------- Message 9025 from *Chat (#5391): Date: Fri Aug 23 19:37:15 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: Reminder @moving objects you own, when other players are in posession of those objects, is bad. Thank you. The Mngmt -------------------------- Message 9026 from *Chat (#5391): Date: Tue Aug 27 13:44:42 2002 EDT From: Quinn (#2) To: *Chat (#5391) and *SoulMechs (#9541) Subject: webpage I added the Soulmechs webpage to the fazigu.org/~quinn/ghost links page. If you have a Ghostwheel page you'd like linked, just contact me! By the way, the Ghostcore is now available as a Debian GNU/Linux package-- if you're running Debian, just apt-get install ghostcore! -------------------------- Message 9027 from *Chat (#5391): Date: Fri Aug 30 21:20:10 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: Uh Hey dipshits, corpses are still broken. Stop hunting until someone tells you things are OK again ;) -------------------------- Message 9028 from *Chat (#5391): Date: Fri Aug 30 22:03:09 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: [Fox (#25085): corpse bug] Date: Fri Aug 30 20:56:30 2002 CDT From: Fox (#25085) To: *Bugs (#1294) Subject: corpse bug Really fixed it this time, I think. Set #2349 (generic corpse) back to the defaults in the ghostcore. -------------------------- Message 9029 from *Chat (#5391): Date: Sun Sep 1 15:40:07 2002 EDT From: Oberon (#22725) To: *Chat (#5391) Subject: What! Interrupt the twinky no brain tedium of my hunting?!? NOOooo! ^----- Sarcasm -------------------------- Message 9030 from *Chat (#5391): Date: Mon Sep 2 15:25:31 2002 EDT From: Tikiaido (#24781) To: *Chat (#5391) Subject: Fuck it: (a) Hard (b) Silly (c) Senseless (d) To Death (e) , fuck it, fuck it! (f) Some More (g) Till It Bleeds (h) All of the above (i) B, C, G, and D, and F of the above, in that order. You will be graded on creativity as well as correctness of answer. -------------------------- Message 9031 from *Chat (#5391): Date: Tue Sep 3 18:49:54 2002 EDT From: Menroth (#14123) To: *Chat (#5391) Is there anyway to get your Endurance bonus back up when you die? -------------------------- Message 9032 from *Chat (#5391): Date: Tue Sep 3 20:35:11 2002 EDT From: DragonBabe (#5288) To: *Chat (#5391) Subject: Bows and arrows Okay, I have time constraints at the moment and I accidently @expunged my pages, so if you paged me (DB) or Timber about purchasing bows and/or arrows, please @send to DB what you want, how many, then let me know what times you are usually on with your timezone, please, and I will get back to you as soon as possible. Please, just be patient. *hugs* DB -------------------------- Message 9033 from *Chat (#5391): Date: Tue Sep 3 21:21:20 2002 EDT From: Shandryl (#24740) To: *Chat (#5391) Subject: ummm, what?? Khyber [to Yalindra]: Its been a while since I saw you come up that thing. -------------------------- Message 9034 from *Chat (#5391): Date: Tue Sep 3 21:29:53 2002 EDT From: DragonBabe (#5288) To: *Chat (#5391) Subject: Re: Dis-ease Well, I recall such nasty things as our homes being flooded out, dying if you didn't get to high ground. Also, the whole Mount got preggers from some damn horney little people (Well, the femmes did!). Hell, diseases are fun! We, the GM's and Quinn here on GW have been throwing this idea around for over 6 years! About time, I say! Whee! -------------------------- Message 9035 from *Chat (#5391): Date: Tue Sep 3 22:08:10 2002 EDT From: Fortitude (#24841) To: *Chat (#5391) Subject: alts Just a reminder: alts are not allowed to interact with each other. Interaction of any kind of considered cheating and the staff will act accordingly. For a refresher, feel free to read 'game alt'. -------------------------- Message 9036 from *Chat (#5391): Date: Wed Sep 4 07:52:56 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) Subject: Alts Does this include OOC? I had both of my alts in the PEC yesterday doing a stat comparison with Skeet. I can understand no IC interaction and it's a rule I've abided by but I never knew that extended to the OOC area (if it does). -------------------------- Message 9037 from *Chat (#5391): Date: Wed Sep 4 11:16:25 2002 EDT From: Canuck (#23011) To: *Chat (#5391) Subject: Re:9036 Your alts may not interact, IC or OOC. If they're both in the same room for a stat comparison, I don't see that being a problem. If you're trading items, that will become a problem. -------------------------- Message 9038 from *Chat (#5391): Date: Wed Sep 4 14:24:47 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) Subject: Color me dumb Y'know, I'm just naive enough that the issue of trading items never even occured to me. I've always known that was a jailable offense. My apologies. I can see the sense of it now. -------------------------- Message 9039 from *Chat (#5391): Date: Wed Sep 4 15:18:41 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) Subject: Back to the dis-ease front I've stated before that as a limited TP I never had any argument with the concept of coded disease. If it's something I don't want to participate in or deal with I can always wait it out. What I objected to (and still do) is making it a permanent part of the MOO infrastructure. DB brought up past TPs dealing with "natural disasters" (and disasters they were). I wasn't around for the pregnancy debacle on the Mount but I recall many people telling me about it...and also telling me what a hellishly twinkish TP they thought it was. It was also limited TO THE MOUNT. Anything can (and should) be tried out as a limited TP, though. If nothing else, it gives people something to bitch about :) -------------------------- Message 9040 from *Chat (#5391): Date: Wed Sep 4 15:23:28 2002 EDT From: Ylaerin (#16541) To: *Chat (#5391) Subject: dis-ease and that far TP on Morlith As far as that "pregnancy debacle" is concerned, I should point out now that as far as I remember (and my char. was a participant), it was optional as to wether or not you "carried to term". Also, I think I may've been one of the people who referred to it as "hellishly twinkish" or something of that sort -- but jokingly. It was fun, and so on and so forth. I think that the idea that the world your living in has a physical impact on you is a good one -- you can't expect to "live" in a blasted, wasted environment and not feel the effects of that. Also, Ylaerin caught the plague and was not only quickly cured, but may now be immune to it (though I admit I don't understand the workings of the disease). Anyway, she's been off Morlith since then and hasn't caught it. So it's not exactly a super-virulent thing that you can't avoid. I appreciate your argument about playing for fun and escape and not "realism", but I don't think you get to be that selective about what "realism" applies to. You want realisticly roleplayed characters, and you want (mostly) realistic combat, but you don't want a realistic environment? That sounds kind of picky-choosy to me. But that's just my opinion. So. Um. That's my worthless two cents. - jes -------------------------- Message 9041 from *Chat (#5391): Date: Wed Sep 4 16:14:58 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) Blink. RPing people that do magic, people that ride dragons and people that have gills and breathe underwater is REALISTIC? And the combat engine is FAR from realistic. Geez, Jess, we don't even have PERMADEATH unless it's chosen and RPed as such. Is THAT realisitic? Why should I not be able to pick and choose what TPs I want to participate in? What happened to the consent based rule? I'm truly glad I wasn't around the pregnancy disaster. You think I'm screaming now, screwing around with the whole moral issue of rape, forced pregnancy and abortion would have REALLY set me off. The rampant sexism in that particular TP makes me wince even now. It kind of amazes me that any woman would find RPing something like that "fun". -------------------------- Message 9042 from *Chat (#5391): Date: Wed Sep 4 16:23:20 2002 EDT From: Ylaerin (#16541) To: *Chat (#5391) Subject: Ok. Tira, I'm not going to get in a *chat war with you, especially since you already gave up and left the MOO over this issue and I can sense that you're digging for another argument. However, I'm going to respond in order to clarify some of my points. When I said "realistic" I didn't mean strictly confined to our RL reality -- I meant that those of us who really are here for good RP like to see people responding "realistically", i.e. behaving and responding in a way that makes sense for their character. As far as "realistic" combat goes, please tell me you've never been in the presence of posed combat and seen a 15 minute argument about "could x have hit y" and "where were you standing in the room" and so on. I'm pretty sure that you have. As for the "pregancy disaster" "debacle" -- it was not "forced" pregnancy or "forced" abortion. I already told you that the residents of Morlith were given a CHOICE -- a choice about wether they got pregnant, a choice about wether they kept the child, a choice about wether or not they were even involved. Nobody got "forced" to do anything. And it was "fun" because it was unusual -- something different that I decided to play along with. There have been past TPs in my character's life where I, her player, chose to put her in a situation where she was "forced" to be brutally tortured -- it was a character development thing, I wanted to see how she would respond emotionally to different extreme situations. You make your IC choices and I make mine. So, having said all that... you say that you come here for fun and escape and to relax and to play. If that's so, then maybe you should lighten up a little and not take every little thing so seriously and so personally. And you should have fun and play, whatever play means to you. It's just a game. We all have our reasons, we all like different things. And you can CHOOSE to opt out of just about anything. I opt out of sparring and coded combat. You can opt out of getting the plague by avoiding plague-ridden people ICly and carrying the cure on your IC person. Or by getting afraid of the plague and ICly staying home. - jess -------------------------- Message 9043 from *Chat (#5391): Date: Wed Sep 4 16:29:02 2002 EDT From: Heretic (#6143) To: *Chat (#5391) Subject: Maybe it's time we all read game consent again. H -------------------------- Message 9044 from *Chat (#5391): Date: Wed Sep 4 16:50:27 2002 EDT From: Khyber (#12460) To: *Chat (#5391) GET OVER IT!!!! -------------------------- Message 9045 from *Chat (#5391): Date: Wed Sep 4 19:01:21 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) I'm not trying to fight with anybody, Jess :( I'm just trying to come to some kind of understanding here. You clarified things for me greatly when you said the pregnancy TP WAS consent based. I've also already stated (more then once) that I can handle a limited TP I don't want to opt in on. I'm perfectly willing to hang out until it goes away. I also know what you come here for and find it very cool that you do what you do. What pushes one's player's happy buttons doesn't necessarily do it for another and we have a lot of players looking for some wildly different things here. The ONLY reason I went hysterical over this thing in the first place was the threat (and I viewed it as a threat) in an early post of Fort's that the disease code would become a permanent part of the MOO, i.e. that it would NEVER go away. Obviously, it has. And since it has, I've been going IC and RPing and been a happy little player again. If it comes back I will go OOC until it goes away again. A lot of bitching could have been avoided if someone had just clarified that point. As for game consent, I DID reread it. And unless the disease code comes under the heading of the combat engine, unleashing a coded MOOwide TP on an unsuspecting playerbase comes mighty close to violating it. Whether anyone even cares, we DID lose newbie players over this. It didn't help that the disease was centered in the N'Orleans graveyard; the one place that newbies head to when they outgrow Jizo. Is it too much to ask that the next time somebody comes up with a bright idea that they actually THINK about the ramifications of what kind of impact it's going to have on the MOO first? Quinn has had a hard and fast rule that guns and ammo will NOT be freely replicable/available. I agree with him for the reason that it could be devastating MOOwide. What's so different about this? Ok, Khyber. I shut up now. -------------------------- Message 9046 from *Chat (#5391): Date: Wed Sep 4 19:18:40 2002 EDT From: Heretic (#6143) To: *Chat (#5391) Subject: Disease I'm of the opinion that disease code and pretty much any ic code comes under the heading of combat and as such takes no consent. H -------------------------- Message 9047 from *Chat (#5391): Date: Wed Sep 4 20:47:50 2002 EDT From: Ceri (#24980) To: *Chat (#5391) Subject: Lost and Found I am not sure where to post this, or even to whom all I may need to say this, so I am gonna make it public. Please bear with me and feel free to "skip" if not appropriate. Last night, in the R/T Ceri succombed to a long and frustrating week and lost her sanity. Partly due to allowing RL to invade RP time, and partly due to stupidity, Ceri had a hissy fit and said and did more things than she dared dream to admit in one lifetime. I apology to all present that listened, to anyone I may have insulted, to all that I may have accused of any deeds outright or covert, and for any other feelings Ceri tread upon. The treatment dished out was entirely unprovoked and undeserved. I apologise wholeheartedly and can only say it was way out of character for Ceri *and* her typist. I also would like to thank any and all that stayed on, and tried very hard to show her the error in her thinking. It is friends like that which makes Ghostwheel so much a home to me. I can only say again, I misunderstood totally what was happening and blamed all my server problems on the game. (I was frozen, and thought that I was permadead.) The thought of losing my character, and my friends here, after 4 long years of hunting, sparring, and RP was just more than I could stand. Again, please forgive me. -------------------------- Message 9048 from *Chat (#5391): Date: Thu Sep 5 04:44:31 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: re: Tirafal Didn't you leave in a huff? Aren't you gonna like, stay gone? -------------------------- Message 9049 from *Chat (#5391): Date: Thu Sep 5 04:46:14 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: re: heretic Thank you. ^_^ -------------------------- Message 9050 from *Chat (#5391): Date: Thu Sep 5 14:19:30 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) Subject: Nny I know how much you hoped it was true. But I said I was leaving the game, not leaving the MOO. And that was when I was under the mistaken assumption I would have to live with the code on a daily basis. So I guess you're SOL, huh? Prod Quinn into making the code a permanent part of the MOO, Nny, and get rid of me. I know you wanna ;) -------------------------- Message 9051 from *Chat (#5391): Date: Thu Sep 5 18:04:19 2002 EDT From: Dante (#10660) To: *Chat (#5391) Subject: Boy will Tirafal be disappointed. When she realizes that coded effects like the plague were only done to test the full system, wait till all the other fun things start happening. Tee hee hee. -------------------------- Message 9052 from *Chat (#5391): Date: Fri Sep 6 15:24:24 2002 EDT From: Tikiaido (#24781) To: *Chat (#5391) Subject: Realism? Come on, Tira. Let's not start with the 'play dumb just to argue more' game. It's called Suspension Of Disbelief. If you can't get real, at least get believable. Don't make me copy/paste the definition and erata in light of various levels of consent-rule that reads like a term paper. A couple of examples of suspension of disbelief you will surely agree with and will definitely clarify the issue: A 6'4" man does not weigh 120 pounds unless he's missing his skin or made of cheese. A 5000 pound dragon does not fall 300 feet and escape uninjured. Unless it's 3' long and made of steel. Cyberware could exist. However, steel cyberware could not, as it is extremely likely to cause adverse immune reactions. Titanium, on the other hand, goes from 'insanely dangerous' to 'risky, with patient consent' which is much more likely than alluminum, which is a little more likely than surgical grade plastic, whose percentage is low enough you can almost say it doesn't cause immune reactions. Titanium is also extremely expensive. Good luck getting a titanium arm for under 100 grand, even considering that it'd be mostly empty space if it were actuated properly. Simple observations of reality-within-fantasy are what makes it more fun. If you can't believe it, you can't get into it, and if you can't get into it, it's not going to be any fun. In sum... You don't try to make it real. You just try to cover your ass on what isn't so people don't scoff at it like people do the Lost In Space series. -------------------------- Message 9053 from *Chat (#5391): Date: Sat Sep 7 01:22:06 2002 EDT From: Clayson (#17237) To: *Chat (#5391) Subject: RE: Tirafal I want fun stuff to happen ! Please, Please, Please don't listen to one persons crying and not do the disease or anything else that would be fun for the rest of us. I understand if you don't want to participate Tirafal, but maybe the rest of us do. If you don't want to play, then stay in the little haven that was built for you and don't ruin it for the rest of us. I love moo wide plots and tps. And I don't think it is fair that the few who cry the loudest always win their way. Damn, every time it starts to get fun again, someone has to start something. It's supposed to be fun, not a fucking freak show. P. -------------------------- Message 9054 from *Chat (#5391): Date: Sat Sep 7 08:28:13 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) This from the person who knocks out newbies and takes their few measly crystals for "fun". -------------------------- Message 9055 from *Chat (#5391): Date: Sat Sep 7 11:40:39 2002 EDT From: Dante (#10660) To: *Chat (#5391) Subject: IC action. Yields IC consequences. If someone loots someone, then they should tell someone stronger and bigger. It doesn't need to be brought to this forum. -------------------------- Message 9056 from *Chat (#5391): Date: Sat Sep 7 12:49:24 2002 EDT From: Akeashar (#20348) To: *Chat (#5391) Subject: Diseases, effects, etc. I rather like the idea of `status effects'. I'm planning on implementing creatures/weapons capable of giving various "effects" to individuals, temporary and perhaps based on their atts. I personally applaud Fort for coming up with the idea and giving other GMs something to work with. Ake -------------------------- Message 9057 from *Chat (#5391): Date: Sat Sep 7 15:19:03 2002 EDT From: Tikiaido (#24781) To: *Chat (#5391) Subject: Status Effects? Bring back the unique zombies and make the Kid cause Open Wounds with his sword. -------------------------- Message 9058 from *Chat (#5391): Date: Sat Sep 7 15:20:45 2002 EDT From: Tikiaido (#24781) To: *Chat (#5391) Subject: OR... Lockjaw! It IS rusty, after all. And cainids should cause rabies. Those fuckers can't be fully clean and healthy. Maybe ROUS too, as dirty as they are, could cause infection... I like the touch of realism. Or suspension of disbelief. If a ROUS that just pissed itself claws you, you probably are going to get infected. -------------------------- Message 9059 from *Chat (#5391): Date: Sun Sep 8 23:18:29 2002 EDT From: Durandal (#23874) To: *Chat (#5391) Subject: recap whine whine whine bitch bitch bitch you make it hard to play so stop playing then no, you first, cuz you killed me once whine whine bitch whine bitch bitch whine fuck -------------------------- Message 9060 from *Chat (#5391): Date: Sun Sep 8 23:44:18 2002 EDT From: Khyber (#12460) To: *Chat (#5391) Its a game people, ya want real? infect your dog with rabies and fight HIM, or how about catch a cold and valiantly fight it with cough syrup. I like the disease, but if you implement everything like that, everyone will just stay OOC for fear of being infected by something. -------------------------- Message 9061 from *Chat (#5391): Date: Mon Sep 9 00:26:24 2002 EDT From: Dante (#10660) To: *Chat (#5391) Subject: Whine whine whine. The 'disease' everyone is so fond if was testing a system to allow the GM's to do some pretty incredible things. So relax, cope, and for the most part stop complaining. Jesus people, I know everyone has to add their 2 cents, but can't you wait and actually I don't know, get the full story, before you start complaining about something which hasn't even happened? The plague is still around, whoopy, the lounge was proofed against it, and there are still ways to cure it, so just let this damn thing die already. As for new diseases, why not wait and see what happens, before you blow it out of proportion? Eh? ;P -------------------------- Message 9062 from *Chat (#5391): Date: Mon Sep 9 10:22:45 2002 EDT From: Tirafal (#24173) To: *Chat (#5391) Y'know, Ed, if that had been made clear from the outset maybe...just maybe...people wouldn't have reacted the way they did. But it wasn't. If you don't communicate with people, they will judge on the information they have. It's only been in the past couple of days that this "system" you're talking about has even been mentioned and then only in passing. I understand the GMs think the players are stoopid spoiled peons who don't deserve to know what's going on. We're just the little lab rats without a brain in our heads being run through the maze. Why should we be informed? Yes, I'm exaggerating, but if what you say is true, it's how the whole thing comes off looking like. -------------------------- Message 9063 from *Chat (#5391): Date: Mon Sep 9 13:38:21 2002 EDT From: Red_Fang (#5907) To: *Chat (#5391) Subject: bad people Bad making me scan through 30 chat posts and not one worth reading.. Bad Bad Bad.. Let's code in a filter that don't let chat posts go over so many words.. Damn spammy women.. I just imagin you in rl as professional naggers.. Ouch.. MY head hurts. If I want to listen to it I'll get married.. Now play nice.. I think Fort did a good job on making everyone sick.. Now tell him he's the greatest.. Least we had something new to look forward too.. wasn't to bad to get fixed and I saw a new part of the world I want to rule.. So see, look on the bright side.. Red. -------------------------- Message 9064 from *Chat (#5391): Date: Mon Sep 9 21:12:50 2002 EDT From: Clayson (#17237) To: *Chat (#5391) Subject: bla I for one think it is fabulous that GM's are making something fun, scary and challenging and that some are taking interests in our little world of pretend. Damn, I think I even saw Bush taking time to play. I might have to change my views on that man! Plus, I don't think the players should know every aspect of what is going on, that would take away all the fun. Surprises are wonderful. And no, I don't knock out just any newbie, just the special ones. Then I sing a little song. I would share it with you, but I have already been jailed once this month... -------------------------- Message 9065 from *Chat (#5391): Date: Tue Sep 10 05:06:19 2002 EDT From: DragonBabe (#5288) To: *Chat (#5391) Subject: Re: Robert aka Red Fang ooookay..how 'bout we start by 'fixing' you, dear. I have two bricks! *cackles* -------------------------- Message 9066 from *Chat (#5391): Date: Tue Sep 10 06:09:12 2002 EDT From: DragonBabe (#5288) To: *Chat (#5391) Subject: Re: Diseases et al Who ever said Fort's code was a TP?! Hell, re-read Game Theme! This place is a 'hell on earth' world and diseases should have been coded into the game a long time ago. It was planned for about 6 years; we be slow at times to impliment. Hell, bring it on!!! We need the diseases, leprosy, brainrot, etc to make this place fun. Among other things... Hrm..gives me ideas! -------------------------- Message 9067 from *Chat (#5391): Date: Tue Sep 10 06:13:28 2002 EDT From: DragonBabe (#5288) To: *Chat (#5391) Subject: Re: My $ By reading Game Theme it will become apparent that this is -not- a happy-smily-peaceful and idealic world. It is harsh and hateful and has postules of rotting evil. Sorta like the Bog of neverending stench.. Just my two sense. -------------------------- Message 9068 from *Chat (#5391): Date: Wed Sep 11 00:07:44 2002 EDT From: Clayson (#17237) To: *Chat (#5391) Subject: re: the dragon lady You want an idea, here is a few or ten. You should contract rabies when bitten. Mages who never venture beyond their comfort zone should be punished. If you don't hunt, then you should have no crystals. Those who hunt worms, should smell like worm shit. Expand your views on role-playing. Venture into an area that is not safe, you might be pleasantly surprised. Kidnapping should be the norm, that way children would be sacred, not played by an alt. Abusing one player for a cheat, but letting another carry on with more then a dozen cheats is bullshit. The rules should follow for all. Pretend, get away from those you know. Play the game and stop crying if it is not fair. Fair is a four letter word, and so is fuckfuck fair is cool though. Rathe, I love you, it is deep seeded. That is all. Except, Bish is a hairy asshole, and foreign, he just might be a terrorist. Pammy Smell it as I bend over. -------------------------- Message 9069 from *Chat (#5391): Date: Wed Sep 11 03:42:05 2002 EDT From: Nny (#25135) To: *Chat (#5391) Subject: re: spammy pammy Get a cork for that thing, lady. The spiders are crawling out. -------------------------- Message 9070 from *Chat (#5391): Date: Wed Sep 11 11:29:59 2002 EDT From: Quinn (#2) To: *Chat (#5391) Subject: diseases Disease will be a part of the MOO. I'm very open to hearing from folks who feel it is a bit too virulent, and I do agree there should be ways to cure it (or at least fine hooks on how to do so) without direct PC interaction. Are there some books in the library or medbay? A kind of "Physician's Desk Reference" with symptoms and associated diseases would be awesome...hmmm. Hell, we could maybe even auto-generate those from the symptom messages on the disease effects themselves. Anyhoo-- awesome job, Fortitude. :) -------------------------- Message 9071 from *Chat (#5391): Date: Thu Sep 12 00:24:33 2002 EDT From: Mikishi (#24590) To: *Chat (#5391) Subject: spar/stat ideas you foos talk about dont fix something if it aint broken. -------------------------- Message 9072 from *Chat (#5391): Date: Fri Sep 13 12:03:24 2002 EDT From: Akeashar (#20348) To: *Chat (#5391) Subject: PS2 Linux Kit http://www.playstation2-linux.com Whee --------------------------