From quinn@fazigu.org Tue Jan 11 13:57:21 2005 Return-path: Envelope-to: quinn@localhost Delivery-date: Tue, 11 Jan 2005 13:57:21 -0500 Received: from localhost.netsville.com ([127.0.0.1] helo=localhost ident=quinn) by work.fazigu.org with esmtp (Exim 4.34) id 1CoRCi-0008Hc-VJ for quinn@localhost; Tue, 11 Jan 2005 13:57:21 -0500 X-Original-To: quinn@netsville.com Delivered-To: quinn@netsville.com Received: from requiem [127.0.0.1] by localhost with POP3 (fetchmail-6.2.5) for quinn@localhost (single-drop); Tue, 11 Jan 2005 13:57:20 -0500 (EST) Received: from psmtp.com (exprod5mx7.postini.com [64.18.0.147]) by corpmail.netsville.com (Postfix) with SMTP id EF9C64BA9A for ; Tue, 11 Jan 2005 13:58:19 -0500 (EST) Received: from source ([216.110.12.54]) (using TLSv1) by exprod5mx7.postini.com ([64.18.4.10]) with SMTP; Tue, 11 Jan 2005 12:58:18 CST Received: from moo.ghostmoo.org (yami.57thstreet.com [216.110.12.54]) by yami.57thstreet.com (8.13.1/8.13.1) with SMTP id j0BIwHY5038380 for ; Tue, 11 Jan 2005 18:58:17 GMT (envelope-from quinn@fazigu.org) Message-Id: <200501111858.j0BIwHY5038380@yami.57thstreet.com> Date: Tue, 11 Jan 2005 12:58:17 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 17 - 28 from *Bugs (#1294) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) X-Spam-Checker-Version: SpamAssassin 3.0.1 (2004-10-22) on work.fazigu.org X-Spam-Level: X-Spam-Status: No, score=-2.2 required=5.0 tests=AWL,BAYES_00 autolearn=ham version=3.0.1 Status: RO Content-Length: 5142 Lines: 190 Message 17 from *Bugs (#1294): Date: Fri Nov 12 20:00:45 2004 CST From: Leviathan_X (#37188) To: *Bugs (#1294) Subject: claws I'll do a self-check at various times and get: You aren't wielding anything, armed only with your claws. while other times I'm told I'm armed only with my teeth... -------------------------- Message 18 from *Bugs (#1294): Date: Sat Nov 13 11:19:34 2004 CST From: Vertemis (#23360) To: *Bugs (#1294) Subject: claws/teeth It depends on what your current weapon is. If you've been switching between your claws and teeth while fighting/hunting/sparring it'll show whatever you last attacked with. If you want it to say one or the other, then attack an invalid string before you go RP. For example: kill blurps with teeth If there's no target matching blurps, you won't attack anything, but your current weapon will be changed to teeth. If there is a less hackish way to switch between natural weapons, I'm unaware of it. -------------------------- Message 19 from *Bugs (#1294): Date: Mon Nov 15 13:53:31 2004 CST From: Matt (#24497) To: *Bugs (#1294) Subject: i dieded Action "kill Worm's head" (1) queued. You thrust your longsword at Worm. Worm is knocked unconscious by the blow. Worm leaps at you, nasty looking teeth glinting in the light. You are knocked unconscious by the blow. You're unconscious. You can only use @-commands. -------------------------- Message 20 from *Bugs (#1294): Date: Tue Nov 23 01:47:53 2004 CST From: Darkpaw (#24594) To: *Bugs (#1294) It's possible to open someone else's container when they're holding it. Seems pretty lame to me. -------------------------- Message 21 from *Bugs (#1294): Date: Tue Nov 23 03:51:45 2004 CST From: DragonBabe (#5288) To: *Bugs (#1294) Subject: Re: Opening others containers You have always had the ability to open another players containers. Only reason I could ever understand for that is for 'pickpocketing' etc. Thing is, the player on the receiving end of the theivery doesn't/won't notice. Quinn, can something be coded, say Perception and Intelligence and whatever so that the victim has a chance to notice? Otherwise, seems that being able to open someone elses containers without their noticing should be fixed. It is too one sided. Just my few rubles. DB -------------------------- Message 22 from *Bugs (#1294): Date: Sun Nov 28 18:05:58 2004 CST From: Heretic (#6143) To: *Bugs (#1294) Subject: teaching and spells People don't seem to be learning spells, and Rill is still Teaching an ex-mage a spell, I can't hold it together much longer captain. H -------------------------- Message 23 from *Bugs (#1294): Date: Mon Nov 29 05:36:27 2004 CST From: Leviathan_X (#37188) To: *Bugs (#1294) Subject: Akward capitoliazation Dust rises on the horizon to the north. Soon A blue belliflora comes into view. -------------------------- Message 24 from *Bugs (#1294): Date: Mon Nov 29 17:00:51 2004 CST From: Mirg (#11887) To: *Bugs (#1294) Subject: Pk list and rerolled players. I've got 2 pk's on my list that have since rerolled, when they become someone else shouldn't they fall off? M -------------------------- Message 25 from *Bugs (#1294): Date: Wed Dec 1 21:55:08 2004 CST From: Alux (#37197) To: *Bugs (#1294) Subject: My new spell... *sniff* mindspear at hiro Action "Use Gareth's Mindspear on Hiroshi" (1) queued. You hold your hands on your temples, and you close your eyes. A hazy glow forms around your head. #8019:do_mindspear, line 17: Invalid argument . called from #60:call_verb, line 4 . called from #90:my_call_verb (this == #37197), line 6 . called from #314:act (this == #37197), line 42 (End of traceback) -------------------------- Message 26 from *Bugs (#1294): Date: Mon Dec 6 04:41:40 2004 CST From: DragonBabe (#5288) To: *Bugs (#1294) Subject: Combat Hacienda (#8988) Cannot seem to fight in this room. Have three 'kills' queued and nothing yet, lad is not the problem. Brought an AHaB to kill me off, that queue is still pending also. Fort told me #8988.combatants is set to {#9668} which is an exit. I attempted to reset that propr and was told I am 'not allowed to set that property.' When I checked the .prop again, it showed that the .combatants for the room were {#9668, #5288, #16266} which was an exit, Yjezra and Summerland (AHaB) used in the test. I brought in a wold (#27489) and after attempting to get it to kill, the .combatants were {#9668, #5288, #27489}, which is now that same exit, Yjezra and now the Wolf. I am totally lost on this now. Help? OOps, durn ZMud DB -------------------------- Message 27 from *Bugs (#1294): Date: Tue Dec 7 02:17:53 2004 CST From: Heretic (#6143) To: *Bugs (#1294) Subject: Hacienda fixed with: ;here:remove_combatants(#9668); H -------------------------- Message 28 from *Bugs (#1294): Date: Wed Dec 8 09:07:07 2004 CST From: DragonBabe (#5288) To: *Bugs (#1294) Subject: Re: $ Thank you. H. DB --------------------------