From quinn@fazigu.org Sun Oct 19 14:56:12 2003 Return-path: Envelope-to: quinn@localhost Delivery-date: Sun, 19 Oct 2003 14:56:12 -0400 Received: from requiem ([127.0.0.1] helo=localhost ident=quinn) by requiem with esmtp (Exim 3.36 #1 (Debian)) id 1ABIiq-00088Y-01 for ; Sun, 19 Oct 2003 14:56:12 -0400 X-Original-To: quinn@netsville.com Delivered-To: quinn@netsville.com Received: from requiem [127.0.0.1] by localhost with POP3 (fetchmail-6.2.4) for quinn@localhost (single-drop); Sun, 19 Oct 2003 14:56:12 -0400 (EDT) Received: from psmtp.com (exprod5mx4.postini.com [12.158.34.144]) by corpmail.netsville.com (Postfix) with SMTP id 835BD4BA97 for ; Sun, 19 Oct 2003 14:55:59 -0400 (EDT) Received: from source ([66.100.236.130]) by exprod5mx4.postini.com ([12.158.34.245]) with SMTP; Sun, 19 Oct 2003 11:55:59 PDT Received: (qmail 42205 invoked from network); 19 Oct 2003 18:58:09 -0000 Received: from unknown (HELO moo.ghostmoo.org) (127.0.0.1) by localhost with SMTP; 19 Oct 2003 18:58:09 -0000 Date: Sun, 19 Oct 2003 13:58:09 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 940 - 947 from *Bugs (#1294) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) Message-Id: <20031019185559.835BD4BA97@corpmail.netsville.com> X-Spam-Status: No, hits=0.0 required=5.0 tests=none autolearn=ham version=2.60 X-Spam-Level: X-Spam-Checker-Version: SpamAssassin 2.60 (1.212-2003-09-23-exp) on requiem Status: RO Content-Length: 4861 Lines: 146 Message 940 from *Bugs (#1294): Date: Sat Aug 23 19:17:28 2003 CDT From: Ceri (#24980) To: *Bugs (#1294) Subject: coral great sword You savagely hack your coral great sword at a slisssh, the blade glinting in the light. You smash the flat of the blade against a slisssh! a slisssh collapse over your #-1. in an unconscious heap. -------------------------- Message 941 from *Bugs (#1294): Date: Fri Aug 29 17:50:37 2003 CDT From: Darkpaw (#24594) To: *Bugs (#1294) Subject: Steel claws My claws come off whenever I move anywhere. -------------------------- Message 942 from *Bugs (#1294): Date: Wed Sep 3 02:00:14 2003 CDT From: Mirg (#11887) To: *Bugs (#1294) Subject: Replicated items When is it ok to @move them and when isn't it? part of quinn's web page says that replicated things (things in your audit) can be moved, It really hasn't been played that way here as I can recall but the issue seems to need some clarification in my opnion. M -------------------------- Message 943 from *Bugs (#1294): Date: Wed Sep 3 10:09:53 2003 CDT From: DragonBabe (#5288) To: *Bugs (#1294) Subject: Re: $ It generally isn't cool to @move any of your items. That is why it is an OOC command. So, ICly, ya can't. -------------------------- Message 944 from *Bugs (#1294): Date: Wed Sep 3 11:11:51 2003 CDT From: Mirg (#11887) To: *Bugs (#1294) Subject: replication Replication Replicators `create' a desired object by combining part of the essence of the operator with ambient particles. The desire of the operator is matched to a stored template which guides the creation. While functionally equivalent, each replicated object is unique in that it is the manifestation of the peculiar desire of the operator. Anything can be replicated, but the quality of the replication is a function of the resolution of the template, the knowledge and willpower (force of desire) of the operator, and the current availability of ambient particles. Often after a replication, one will feel a static charge as the required particles are `stolen' from the environment. The manufacture of replicators is carefully controlled to ensure particulate capture operates within safe parameters. While food and drink can be replicated, long-term sustenance on replicated nourishment alone has proved problematic. As real as replicated objects may seem, they are still very much a manifestation of their creator's desire. The end effect, while giving a `feeling' of having eaten, is only slightly more nourishing than eating dirt while imagining a feast. A creator is as aware of his replicated object as he is a part of his own body; he knows its location and condition at all times. Furthermore, it canboth be summoned to and be willed out of existence by its creator at any time. Caveat emptor. Each person is limited in the amount of matter he may replicate. When this limit is reached, more matter may be created only by destroying items previously replicated. Some replicators have been modified to draw from a central source of desire (often artificial or forced), or to directly accept refined particulate (often `crystals'). The objects produced by these modified replicators may or may not be tied to the operator in the manner described above. -------------------------- Message 945 from *Bugs (#1294): Date: Wed Sep 3 13:09:06 2003 CDT From: Nny (#25135) To: *Bugs (#1294) Subject: IIRC That was Razorhawk's original description of replicators. I think the rules have since changed. -------------------------- Message 946 from *Bugs (#1294): Date: Wed Sep 3 14:25:18 2003 CDT From: Vertemis (#23360) To: *Bugs (#1294) Subject: Solely to be the Devil's Advocate But you can't expect people to follow rules that aren't stated somewhere clearly, especially when there are documents like the previous floating around. Replicated items are, in general RP objects. Things to customize your character. Since players don't have unlimited quota, it's an OOC attack to hold someones useless replicated items. I've always thought of it like this: If it's something important in my audit, like a key or such that someone has stolen then it's theirs until I can find away to get it back. If someone is hoarding my $clothing of replicated weapons, I have no qualms about @moving them back after a period. It less work then to @recycle them and replicate the same objects and describe them as a new set of the same equipment. -------------------------- Message 947 from *Bugs (#1294): Date: Wed Sep 3 18:42:32 2003 CDT From: Clockwork (#22209) To: *Bugs (#1294) If Owen can magickally summon his sword whenever he wants, I dont see why I can't summon my stuff. Least I own it and it's replicated crap. --------------------------