From quinn@fazigu.org Mon Dec 23 11:09:41 2002 Return-path: Envelope-to: quinn@localhost Received: from requiem ([127.0.0.1] helo=localhost ident=quinn) by requiem with esmtp (Exim 3.36 #1 (Debian)) id 18QV9B-0000Wg-00 for ; Mon, 23 Dec 2002 11:09:41 -0500 Delivered-To: quinn@netsville.com Received: from requiem [127.0.0.1] by localhost with POP3 (fetchmail-6.1.2) for quinn@localhost (single-drop); Mon, 23 Dec 2002 11:09:41 -0500 (EST) Received: from psmtp.com (exprod5mx27.postini.com [64.75.1.182]) by corpmail.netsville.com (Postfix) with SMTP id 36AE24BA5B for ; Mon, 23 Dec 2002 11:14:11 -0500 (EST) Received: from source ([66.100.236.130]) by exprod5mx27.postini.com ([64.75.1.245]) with SMTP; Mon, 23 Dec 2002 11:14:10 EST Received: (qmail 61659 invoked from network); 23 Dec 2002 16:14:10 -0000 Received: from unknown (HELO moo.ghostmoo.org) (127.0.0.1) by localhost with SMTP; 23 Dec 2002 16:14:10 -0000 Date: Mon, 23 Dec 2002 10:14:10 -0400 From: "Quinn@Ghostwheel" To: quinn@netsville.com Subject: Ghostwheel Message(s) 893 - 901 from *Bugs (#1294) X-Mail-Agent: Ghostwheel (moo.ghostmoo.org 6969) Message-Id: <20021223161411.36AE24BA5B@corpmail.netsville.com> Status: RO Content-Length: 4119 Lines: 151 Message 893 from *Bugs (#1294): Date: Sun Oct 27 03:25:44 2002 CST From: Skywalker (#6644) To: *Bugs (#1294) Subject: Shadowbrook Into the Town A series of rotten wooden logs are piled atop each other to make a crudely formed fence which stretches for miles to both the east and west. Oak and pine trees, long dead and decaying, hang over the fence, casting eerie shadows upon the grass and soil, A strange fog swirls along the ground to the north. A few mutant vultures and ravens crowd each other on a slab of obsidian, glancing around with sunken eyes and bald skulls. A dry wind blows through the land, sending the oaks and pines swaying limply, creaking as they move. From one rail of the rotten fence, a sign hangs from a single rusted nail, its blurred letters warranting closer inspection. Turning sharply from the east, a portion of old highway is glimpsed through the sickly fog, showing decay and age. A small ship request pod is bolted to a metal pole here. You see three mutant scorpions and Callista (hurt, nervous, armed) here. Obvious exits: north (n) south (s) Callista steps carefully onto the broken pavement to the east and is quickly lost in the strange fog. Mutant scorpion chitters, heading to the south. e You can't go that way. ------------------------- It says Callista went east, yet there's no east exit. -------------------------- Message 894 from *Bugs (#1294): Date: Sun Oct 27 21:57:33 2002 CST From: Akeashar (#20348) To: *Bugs (#1294) Subject: Re: Shadowbrook renamed the south exit to 'east', which was what it was supposed to be when I did the messages. oops. Ake -------------------------- Message 895 from *Bugs (#1294): Date: Mon Oct 28 11:33:49 2002 CST From: FoxFire (#22153) To: *Bugs (#1294) Subject: Javelin Is javelin coded? If so, why is it that when I use my spear, it boosts trident and not javelin? -------------------------- Message 896 from *Bugs (#1294): Date: Mon Oct 28 11:57:43 2002 CST From: Dante (#10660) To: *Bugs (#1294) javelin is coded, but no weapons use it. Spear seems more applicable as trident, since in terms of combat methods they have the same thrusting principle. -------------------------- Message 897 from *Bugs (#1294): Date: Tue Oct 29 02:47:54 2002 CST From: Callista (#28600) To: *Bugs (#1294) Subject: Hacienda on Jizo Island For some reason, just on the Hacienda, fight commands will go to the queue but not execute. IE. You type 'kill mini' and it will add it to the fight queue but the action will never take place While it is on the queue you can still sheathe your weapon, heal things, etc.. but the kill/stun action won't ever eventuate. Just thought you should know. --- Kate -------------------------- Message 898 from *Bugs (#1294): Date: Tue Oct 29 07:14:57 2002 CST From: Skeeter (#4961) To: *Bugs (#1294) Subject: last on * bugs that happens occasionally no matter where you are. I've waited for like 2-3 mins for an action to go through before.. but then as soon as I que a second action, both actions are executed. Quirky, but no big deal. -------------------------- Message 899 from *Bugs (#1294): Date: Sat Nov 16 03:37:01 2002 CST From: Clayson (#17237) To: *Bugs (#1294) Subject: Having a problem. I'm having some difficulty. Sorry to be a pain, but I seem to have some potential points to spend. Help Chargen is just not working for me. It says there is no help on Game Chargen, type game alone. So I did, but I can't find it. I don't know how to spend my points, and I don't know how to add @rp to my features. Thank you in advance for your quick response and courteous answers. P. -------------------------- Message 900 from *Bugs (#1294): Date: Sat Nov 16 11:33:50 2002 CST From: Dante (#10660) To: *Bugs (#1294) @chargen me in PEC. -------------------------- Message 901 from *Bugs (#1294): Date: Sat Nov 16 12:37:40 2002 CST From: Vertemis (#23360) To: *Bugs (#1294) Subject: @rp @add-feature #7825 --------------------------